Crimson: Reduces range on Molten Arrow shot by half and deals enhanced damage, upon impact creates a spread of 5 firewalls behind target of first contact (imagine a rake).
Indigo: Reduces damage on arrow and changes to a frozen arrow. Arrow now leaves behind an ice trail that slows and does tick damage, upon impact a Frost Nova is cast with target as the epicenter of the nova.
Obsidian: Arrow loses fire/molten effect, becomes a black ball of energy that slowly moves towards intended target.
Golden: Shoots a thin beam of light that bounces onto 10 targets, with each subsequent target receiving less damage.
Alabaster: Converts arrow into a wave of energy that does knock back with reduced damage.
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Crimson: Reduces range on Molten Arrow shot by half and deals enhanced damage, upon impact creates a spread of 5 firewalls behind target of first contact (imagine a rake).
Indigo: Reduces damage on arrow and changes to a frozen arrow. Arrow now leaves behind an ice trail that slows and does tick damage, upon impact a Frost Nova is cast with target as the epicenter of the nova.
Obsidian: Arrow loses fire/molten effect, becomes a black ball of energy that slowly moves towards intended target.
Golden: Shoots a thin beam of light that bounces onto 10 targets, with each subsequent target receiving less damage.
Alabaster: Converts arrow into a wave of energy that does knock back with reduced damage.