Quote from DeathsAngel
Did they let that issue out to create release hype? Who knows.
What I dont understand is why they were even there in the first place.
Quote from AFd3
All of these shenanigans have raised everyone's expectations of this game sky high. Not that +10 years of development hasn't already inflated our expectations. I think the game is going to be scrutinized very harshly when it gets reviewed because of the baloney blizzard has been feeding us for the past two months. If this isn't the best game I've ever played blizzard will have lost my respect, +10 years of development should amount to a pretty awesome game.
Quote from Harison07
Quote from Tekkiller
What leads you to believe it will be constant trips? Like I said before, in the current set up, you basically spend no time at all in town. I can play an entire evening without having to go to town. Is it really so bad if the new system makes you go to town every 30-45 mins for a couple of minutes? I guess its a very subjective question, but personally, I like a little break from combat. Makes it more exciting to jump back in.
I had to teleport to sell every 5-10 mins in D2, which was annoying and the worst aspect of the game I loved (and I'm speaking about magic items, not whites). Now due to bigger bags we would have to teleport every 20 mins, why on Earth would I want to do this forced and tedious task? I'm not a masochist. You say you like "a little break from combat", while I prefer to bash monsters 24/7, and if i want any interaction - thats what friends are for, town NPCs dont really fill that role
If I want a break, I prefer it to be on my terms, not because I have to because of bags. Gold will be an important part of the experience, and it will be a shame to just leave items, and not only whites but Magic items too.
Its even worse playing in groups. Does anyone want random member going to town every 10 mins (people collect items in different style + random drop rate) and force you to do a random break, or going with 2-3 against mobs groups scaled for 4? Its annoying, no other word for it. Blizzard literally made D3 less fun than it could have been.
Quote from Molster
FINALY just this very second, got to read the damn thing haha... anyway my thoughts.
The Cauldron of Jordan and Nephalem Cube have been removed.
Oh wow...not sure what I think about this at all. They had a logic, which i agreed and defended. "Keep the Action Going" What happend to this? Now when we are in inferno, where it is going to be HARD. If there are 4 players in the game (aka monsters tuned to 4 players) 3 manning is going to be HARD (if not impossible? ok maybe just hard) but.. now if someones inventory gets full (which it will happen) we have to wait for them... I DONT like this
HOWEVER, I love the idea of making the town more towny... Though it may sound dumb.. I liked hanging out in the town in d2..and this brings that back a bit..so...
Quote from Seiyusung22
Quote from Burial
If you watch closely, Imperius is not fighting Diablo at all, they are moving side by side in the same direction. They might form a pact against Tyrael, or who knows? The only thing certain from the trailer is, that Imperius and Tryrael are not BFF!
May 15'th can't come soon enough
Nah dude watch it again, Imperius swung his spear and slapped Big D in the face with it.