1. Yes but also debatable. For example the Wizard's Magic Missile (Lvl1) vs Blizzard spell (L26). Is Blizzard better? Sure but you can't spam it like you can with Magic Missile. And if you take the correct passives, MM will even generate AP for you so you can almost spam Blizzard. That's the fun part of the new Active/passive/Rune system.
2. Yes. Magic Missile at level 1 does NOT do 40-61 dmg like it does at level 60. And yes, you get tired of using Magic Missile and just found an awesome weapon that does crazy dmg, switch out your skills to Spectral Blade and now you're a melee wizard.
3. I've heard many different versions on this, but there is no Official word on this. Runes are swappable but not sure if once socketed, are they only for that specific skill. Meaning you can swap runes, but what happens to the rune that just got taken out is unclear.
- emyln
- Registered User
-
Member for 12 years, 7 months, and 24 days
Last active Tue, Aug, 21 2012 10:02:36
- 0 Followers
- 360 Total Posts
- 22 Thanks
-
Sep 6, 2011emyln posted a message on Inferno RevealedUmmmm... Look up South East Asia (SEA). It includes Brunei, Malaysia, Indonesia, the Philippines, and Singapore. These countries more spifically Brunei, Malaysia, and Singapore are not 3rd world countries which we associate with "Chinese Farmers". In fact Singapore is listed as a developed country.Posted in: News
They are very familiar with US currency and trust me when I say gold farming is not coming from SEA. The ONLY countries where gold farming thrives are countries where the dollar exchange is much lower. Singapore and Brunei's current dollar exchange is about US$1 = S$1.25 and cost/standard of living is equivelent to that of a major city like New York or Tokoyo. -
Aug 31, 2011emyln posted a message on Character Resource PageI love how they split the resources for the all the classes, and being a Sorceress person I'm totally in love with a fast regen resource. Kinda worried about the shallow resource comment but ... from all accounts the first few levels will be spam heaven.Posted in: News
- To post a comment, please login or register a new account.
0
1
WOW. I don't want to make personal attacks or demean you and I've only read the posts on the first few pages and this page. But wow. The only thing that comes to my mind is how old are you?
If you're in your late 20's or older and are holding a steady job supporting yourself and perhaps a family, then you sound really immature. You're telling me that in life you've never encountered lucky bastards who won something while you didn't ? (eg. Winning a lottery or game giveaway) never encountered a situation where you weren't picked for a group either social or sports or otherwise? Where there was a gift/toy/item that you really wanted but so did everyone else and you had to wait a few months? (Eg. iPad launch) When investing in the stock market or your 401k, and how some people who picked stocks which skyrocketed in value despite the market and your portfolio going down?
Blizzard using whatever algorithmic formula they used picked Random people for Diablo 3 closed beta. It was completely luck of the draw. They now want to give those people a Feat of Strength which gives a sigil banner unlock. There are going to be tens of dozens of sigil unlocks just from gameplay. One more isn't going to make a difference to anyone in the grand scheme of things.
Also you made a comment about special Dye + Wings in a previous post that you're losing out on? Anyone buying a collector's edition get's this. You just needed to have 2 criteria. (1) Shell out the cash for a CE D3 box (2) Had been a devoted fan of diablo (or luck) and pre-ordered a box. I can only assume by your post number that you're new to diablofans.com so either you were on another diablo fan site or you are only a casual fan of the game. Some of us have literally been following this game for years and were just waiting for the CE to be available. That's why it sold out in less than a day when initially offered.
Back to my main point, if you're in your late 20's or older and are crying out at the unfairness of people getting a feat of strength, you have bigger issues that a game. If you're not yet in your late 20's and are and are crying out at the unfairness of this, then its a life lesson. One of many you will encounter, so deal with it, see a shrink, find an outlet, whatever. Otherwise you'll find yourself in a whole heap of trouble in a few more years.
You don't want real discussion because this is a non-issue to a rational mature adult. And this sounds bad but Shit Happens, get over it.
0
Does anyone else have issues giving them your battletag? I mean it literally links to your account and even with authenticater I'm not trusting some new site with unknown security with that info.
0
1) No friends necessary. Just a stable internet connection. No need to join guilds or clans either. In fact many people intend to play the game on Normal solo and enjoy the story before jumping into groups.
2) The Witch Doctor is really fun, summoning fire bats, Throwing endless jars of spiders. But my advise is to play all the classes at least till the Skeleton King which is about 90mins in. This will give you a good taste of all the classes. There have been many people who have tried out other classes and changed their opinion of which is their new fave class.
3) Diablo is a little unique if you've never tried an ARPG. Gear is important and its always an ongoing quest for better gear (huge part of the fun). But the campaign is probably 16-20 hours (Just a guess). When you start the game it is on Normal Mode. Many folks will complete normal and stop there, and had a super time.
After you finish normal mode, you can now access Nightmare mode. Which is the exact same game (story wise) but you get to use the same character and level him up more (End of normal is about level 30). Access to more items, enemies will be tougher etc. the game play really is very very different from Normal mode and many consider it more fun, cos not only are the enemies harder, you're more powerful as well.
Then after Nightmare, Hell mode opens up which is again, access to more items, enemies will be tougher etc. It is expected that if you complete Hell, your character will be level 60. Then you unlock Inferno mode which is supposed to be ultra hard and hopefully keep us occupied for months to come. In any mode, if you have problems, try grinding for better gear and/or change your build and try new strategies.
And best of all have fun doing it all
0
This is from the developer's point of view. No one cares about Players having to maintain builds. But for developers to maintain 2 potentially different sets of skills / runes for each class is beyond unreasonable for a game that you're not paying monthly or have a cash shop for. Maintaining 2 different skills/runes for PvM & PvP is a huge undertaking, and will cause mass confusion on the main player base.
In diablo no class is balanced against each other in 1v1. And it is unreasonable to expect it to be so. The compromise in Wow is to nerf abilities that give an "unfair advantage" in PvP. In Starcraft the 3 races are meant to be balanced. However in Diablo this is not an option the developers are willing to pursue which is why some of the class abilities/runes are so awesome.
0
1. Screwing around with ANY PvE skills because of PvP imbalance, its on the table
2. Not having to maintain 2 full sets of skills for ALL classes. (ie. unlikely to have new skills just for PvP)
- Jay has already confirmed they can change the way individual skills work in PvP vs PvM, but that's different from having to maintain 2 separate sets of skills.
3. Anything that decreases the PvM game. (ie. PKing, Killsteal etc)
That's their bottom line, or what they have told us. For the PvM folks, if it doesn't affect the PvM game I don't think we care either way. And they have said that currently PvP is priority #1, only thing that would trump it is a day 1 game breaking bug.
0
His original build does 145% weapon damage to all mobs in front of him (Spammable) + Archon which is reported to do 1000% weapon damage.
Most normal builds only have 2-3 damage spells. He's got 1 which is spammable, Archon I consider a special instead of a dmg spell. Would it be preferable to switch Archon for Disintegrate? perhaps but that's just playstyle. Is this going to be a slow kill build? Yes, but its also safe and doable. And of course farming for the highest DPS weapons is going to be a must but at best I'd say it's only about 40% less efficient than a normal build.
http://us.battle.net/d3/en/calculator/wizard#WcXSOm!acb!YbacYZ
Here's a "normal" build. Switched out Familiar for Arcane Orb, and took Prodigy for a passive. As I said, less efficient but definitely doable. However, I'm not sure about Inferno now that bosses have enrage timers. But then again, HC Inferno is a huge question mark right now.
0
Slow clears for sure due to lower DPS but one slip up and you can kiss all your efforts down the drain. For grouping you might consider Slowtime which would benefit everyone. Right now nothing you have benefits the group.
0
You call it as being better able to visualize these things. And you might be right, on day 1 there might be HUGE complete changes to all these skills. But it seems strange that for all that balances that have happened in Beta, they have not done this already.
Your camp looks at the pure numbers, ignore all variables and completely go off making absolute judgements. My camp looks that the numbers, and agree that they don't look especially great but try to figure out ways in which they could or might work, in this case accounting for the variables.
We just trust blizzard more than we do a bunch of nameless/faceless complainers on a forum.
It isn't so much as being fanboys or eternal optimists as it just doesn't make any sense given what they have already done for skill balances that they would overlook something so important. And if such distrust exists for Blizzard in your mind, I'm frankly surprised that you're even bothering to look at this or any other Blizzard game at all.
I just believe that until I try out these skills on normal and higher modes, it is still feasible the skills are fairly balanced, depending on builds. I'm not a blind Blizzard sellout. But you have to admit that they are currently the ONLY large studio that has yet to release a lemon, actually every single game since Warcraft 3 have been an instant hit, including all expansions for Wow. Like or hate their decisions, they have yet to make a false move and their development process is something that many more game studios would do well to emulate (assuming they had the deep pockets).
0
They all played diablo and are sharing their memories, they are also speculating what D3 will be like. Unlike the US, playing computer games really is a mainstream culture thing, like watching football.
That's about all I got. My Korean is pretty bad.
0
Price to pay for wanting to make sure that people don't dup items and perform other cheats which was rampant in Diablo2. This way like any other MMO, there's more control over items dropped and such.
1
The point here is that the choice of weather a skill is crap differs from Person to Person. There are folks like Antirepublican who use purely math to calculate if skills are good or not. But his analysis does ignore other aspects of the spell as Glitterpony mentioned (positioning, timing, secondary effects, area of effect, personal preference, etc).
It is easy to call people fanboys and argue purely based on math. But you have to know that not everyone is using that logic. If people decide to use Energy Twister or Meteor in their builds and are finding it fun and not having issues, it doesn't mean it is a bad build.
So they take 25% longer to complete a certain Act, there are so many variables such as equipment used, numbers of monsters faced, random dungeons all of which contribute to the timing of finishing an act. Even builds between classes affect timings, a build focused on kiting would take longer than a build focused on direct damage.
I have no issue with People disliking and dismissing skills, its pure personal choice. I'm not necessarily disagreeing that some skills definitely need buffs/balancing changes from Blizzard. But to flat out say that a spell is completely useless based on math that many people have punctured in terms of logic, and acting like it is a black and white issue is just the sign of a closed mind.
0
I know I do and I also want to see the graphics of the rune that allows you to combine 2 twisters. Someone somewhere out there will use the skill, might not be the most popular build, but I'm sure it can be made viable.
2
Unlike Diablo 2 where if you decided you wanted a Hydra build, you would pump 20 points into it, then the synergies and probably use it 90% of the time (before the nerf). Heck with a Freezing Orb sorceress, it was essentially the only spell I cast 95% of the time. Those spells were designed to be your main attack.
And this applies to the other classes as well. I would love to have Exploding Palm as my main monk attack (as it was in 2008 Blizzcon demo). But the current design does not support this. For the Witch Doctor, Chain Casting Acid Cloud seems like an awesome build except it costs 172 mana per cast. For the Demon Hunter, tell me no one thought that chain casting Fan of Knives was an awesome idea! In early beta it was available early on but did crap dmg, now the dmg looks awesome, too bad they added a cooldown.
So just saying that we need to look at Diablo 3 skills as they currently are and the way they are designed (at least at launch), and stop focusing on how similar skills worked in Diablo 2.
FORCE (Wizard)
Hydra
Meteor
Blizzard
TECHNIQUES (Monk)
Exploding Palm
Sweeping Wind
DECAY (Witch Doctor)
Zombie Charger
Acid Cloud
Spirit Barrage
DEVICES (Demon Hunter)
Fan of Knives
Spike Trap
Sentry
MIGHT (Barbarian)
- Very different skills which don't quite compare
0
But the normal way Arcane torrent is used is to click on the monster and hold down the mouse button while following it if it moves, then you have a steady stream of missiles hitting him till he dies.