From d3cab.org:
Dear Diablo III Development Team,
This is a message on behalf of the portion of the community that engages in the competitive aspects (such as Leaderboards and Conquests) of this game you created - the players who love the game to the point where they dedicate large portions of their free time to playing it; who want to have at least something to show for this dedication; who want to have their names up there on the Leaderboards; and who want to see rewards for the countless hours of gameplay they spend on Diablo III.
You’re making this incredibly difficult for us.
We all know that beating the highest possible Greater Rift tiers requires a large number of attempts in addition to the time investment that is needed to get the appropriate gear. This involves a lot of grinding, be it for Keystones, crafting materials, Infernal Machines, or Ancient Legendaries. Such is the nature of the game and that is not the issue. The actual problem lies in the vast amount of people who try to get around doing this dirty work - the ones that use bots; the ones that can log into the game to hundreds of Greater Rift Keystones, Legendary crafting materials, or Infernal Machines every day, without having lifted a finger for any of those. It should be obvious that this provides these players with a huge advantage over those of us that choose not to bot, but put at least the same amount of effort into the game and advancement of our characters. This feeling is extremely disheartening. We all know that it is incredibly hard to beat the botters and even impossible if they were to step up their gameplay to a higher level of efficiency. They can get a huge lead on you every single night. This knowledge reduces the incentive and desire to participate in the Leaderboard competition until eventually the Diablo III competition becomes a farce altogether. Thus, those of us that love the game and have been dedicated players since the start become increasingly frustrated with it until we simply give up on the entire competition, or create our own, virtual “bot-free” competition by ignoring all known botters.
To prevent that, your very own End User License Agreement, which we all agreed to, states that players may not use bots such as these, even giving “the automated control of a character in a Game” as an example for such a prohibited program (Section 1.C.ii.2. of Battle.net® End User License Agreement, http://us.blizzard.com/en-us/company/legal/eula.html). Enforcing this agreement is your duty and yours alone. If you don’t, it will only go to show that you don’t care. It has been months since the last major action taken against botters and, consequently, Season 3 was dominated by them. Our friends lists contain more and more people who are online for more than 20 hours a day, despite them having to go to work or school. Even if detecting the actual bots running on people's machines or identifying them by their in-game behavior was impossible, their log-in times should be more than enough to warrant additional investigation. Nobody can play for 23 hours every single day.
Even if that were infeasible, at least let us report botters so that you may investigate their behavior. It has come to a point where it is quite obvious that certain high profile streamers are botting off-stream and some are even admitting so themselves in public chat rooms. These players are viewed as examples by the community, so what kind of message does that send? To us, it sends the message that not only is it apparently legal to bot, but that the game even requires it to be competitive. That is undoubtedly not how you want Diablo III to be seen, especially with how far we’ve come since the issues of the original release.
Of course, we would prefer any action against botters to happen immediately upon them being discovered. However, we are aware that this is likely infeasible. Thus, we would propose any action against botters to take place approximately two weeks before the end of a Season, coinciding with the “Season Ending” announcement, as to not give botters the time to catch up to the legitimate and fair players again. The latter would then still be able to fight for the clean Leaderboards, as they would if botters didn’t exist.
Still, with no action having been taken for so long, sending out a message to the entire community sooner rather than later would be a good idea.
Please, if you have the same love for the game that we do, do something about the botters. It cannot continue like this. We cannot continue like this.
Signatories (in alphabetical order):
Alkaizer, Angzt, Anuiran, Bagstone, DatModz, DameVenusia, Deadset, Destitute, Empyrian, Flux, Ghostwheel, HolyKnight3000, HorstSchlemmer, Jaetch, Leviathan, Lt. Lunatic, MannerCookie, MeatHeadMikhail, Menagese, N3rdwards, Nachten, Natsuma_z, Neinball, Quin69, Thunderclaww, Wudijo, Zero(pS)
1
Don't get me wrong. Necro class in D3. Okay, that's pretty cool. Diablo 1 built into D3? Sure, that's...neat. But in my eyes, this is Diablo's 20th anniversary. I was expecting something JAW DROPPING! And while these additions will no doubt be fun, I don't feel they live up to what could have been and should have been incredible Diablo news.
I, like many, had my hopes set for a few things. A Diablo 4 announcement would have been worthy of the 20th Anniversary. I personally would have been happy with a Diablo 2 HD remake. Whether they decided to make an exact clone or whether they wanted to add or improve certain aspects of the game, a D2 HD remake would have been most welcome. I also wouldn't have been opposed to an entirely new game based in the Diablo Universe yet separate from the core Diablo games. Any of those announcements would have been welcome for Diablo's 20th anniversary.
Now while this is only my personal opinion, and I may be in the minority here, but to me these announcements are lacking. They would have been acceptable for just about any other Blizzcon in my eyes, but this year is special and I feel the announcements don't reflect that. Now I acknowledge that Blizzcon isn't over yet and there's still a chance for something else to be announced, but as it stands right now, I feel the Diablo news from Blizzcon is once again somewhat lackluster and it's just a bit heartbreaking.
1
When you're trying to be competitive, there's always going to be a 'best' build, 'best' group composition, 'best' class etc. Unfortunately that's true in this instance (it would seem). If you want diversity, then you'll have to sacrifice optimization. In other words, you can make runs without a healing monk right now and have fun with it, and even do well. Just don't expect to get #1 on the leaderboards.
1
Basically this. Let's say 2 months after the patch goes live Blizzard says, "We underestimated how effective it was for players to roll perfect quality gear with the Kanai Cube, so to address this, we've adjusted the recipe requirements appropriately. Kanai Cube recipe requirements have been increased."
This could easily be a real possibility and the reality being it's only really the botters that have said perfect gear and the reguluar Joe players are still stuck with their moderate gear except now for them to reroll an item, instead 50 Forgotten Souls they need 250 with a bunch of other inflated craftings materials. (numbers are just placeholder examples but it gets the point across).
People that say, "Botting doesn't affect me so I don't care" are just fooling themselves. Botting very much affects everyone that plays the game and the player base shouldn't passively stand by and allow it to further ruin an otherwise good game.
1
Glad you got that worked out. Good luck in game!
1
Blood shards do not go into your traditional inventory like a sword or ring would. Blood shards are just a currency number, like your gold number, and you can view how many blood shards you have in your inventory screen at the bottom next to your gold number. Unlike your gold however, there is a limit as to how many you can carry at once. A new player just hitting level 70 would not be able to carry any more than 500 blood shards. If you try to run over blood shards on the ground and it's telling you your inventory is full, it means you're at your current maximum capacity of blood shards and you need to spend them at Kadala in town.
If however on the extremely rare chance you check your blood shards and are not at maximum capacity and you still are receiving this message, then it's clearly a bug and you'll need to contact Blizzard. However, I've never heard of this being an actual bug. Odds are, you just hit your cap and didn't quite understand why you were receiving an 'Inventory Full' message without a full inventory, which is understandable for new players.
1
The difficulty ramps up dramatically for that fight and that fight alone. Release night, my friend and I managed to get to 70 and beat everything up to Malth on Torment I (I was carrying him fairly hard). The second we hit Malth, we were getting wrecked. I ended up dropping the game and defeating him on T1 solo, which took some spec tweaking including redoing how I spent Paragon points, but my friend had to drop the game down to hard difficulty to finally beat him. I just couldn't make up the damage my friend was lacking to carry us through the fight. He's a monster and a very difficult yet extremely fun fight.
My advice to you is Health regen is your friend. One thing that really helped me was I changed my Paragon points in Defense from max All Res to max Life Regen. That 8000+ health per second was a godsend. Beyond that, adjust your spec for more survival. When I solo'd him on my barb, Warcry and Threatening Shout were a must. Then it's just practice, learn his routine and beat his ass. Good Luck
1
1
The original Diablo on the PS1 was a total flop. It felt unnatural and forced. In short, it sucked.
The only way for D3 to truly be a success on consoles is to go far beyond that of a traditional port. They need to make D3 feel natural on the console. As if the game was designed; built from the ground up with the sole intention of being played on a console with a gamepad. To be frank, I don't see this happening. I believe Blizzard will develop a system that will be passable at best and, while technically will be D3 on a console, will still likely feel awkward.
I predict D3 sales on the PS3 and 4 will also tank. Even if Blizzard pulls off the perfect port, the game has a fairly bad rep and until that gets turned around, I don't see it hitting big on consoles anytime soon.
1
Then basically they're just incompetent. If the person behind the changes didn't notice that the ability was doing 1500% instead of the intended 300%, and as a result call it a 'bug', then yeah, there's no other logical explanation.
I'd have more respect for a developer that simply states, "Oops, we made it way too powerful. Our bad, we'll fix it" over one that sayd, "The ability that says it does 1500% damage is actually doing 1500% damage and that's a bug that needs to be fixed."
IMO, if an ability states it does 1500% damage and it actually does 1500% damage, that is not a bug. Overtuned? sure. Overpowered? Definitely. But, it's doing what it says it's supposed to be doing and just needs to be toned down and brought in line. However, if it said it was supposed to do 300% damage and was instead doing 1500%, then that would be a bug and I would understand it being called as such.
As it stands, I don't appreciate Blizzard calling this a bug. They're adjusting a (very) overpowered ability, not fixing an unintentional bug. It may have been unintentional for the ability to be as powerful as it is, but this was not the result of a bug but rather an oversight.
I read how they "explained" it's a bug. To me, that's just more insulting to people. I simply don't understand why they couldn't have come out and said, "We made ToC way too powerful. Our bad, we'll be reducing it's power to be more in line with where we originally intended it come next patch" That I would have been fine with.
Let me also just say, I don't even play a DH. I have a 60 DH, but I sold all her gear so she's pretty much naked. This change means nothing to me. But saying that when the patch notes and tooltip of the ability state it does 1500% damage and it in fact does 1500% damage and then try to call that a bug a week and a half after the patch goes live? I call BS on that. Again, whoever was adjusting the numbers should have instantly realized 1500 is not 300, or they're incredibly incompetent and needs to find new employment. Even if by some chance they legitimately didn't notice at first, they should have immediately noticed it after the patch went live and a hotfix within 24 hours would have been okay. No, they waited nearly 2 weeks, then come to everyone and say, "ToC is way too powerful, but not because we made it like that but rather due to an unforeseeable bug. We're fixing this with the next patch". Yup, *cough* BS.
1
If it was always supposed to do 300% damage and not 1500%, and the tooltip accurately reflects what the ability actually does, it would have been noticed immediately when they originally changed it and would have been fixed immediately. The difference is too blatant to not notice, it stands out like a soar thumb. What actually happened is it was changed to 1500%, they tested it a little and thought, 'yeah, this seems good' and rolled with it. After the fact when every DH started using is when they realized, 'holy crap, we really overcompensated with this ability. However, instead of turning around a week and a half later and calling it a 'nerf' lets just claim it was an unintentional bug to save face.
I agree with other people's statements. Just own up to it. Everyone makes mistakes. So an ability was overtuned and needs to be fixed. It happens all the time in League of Legends and they freely admit to it. ToC is too powerful and needs to be toned down. I get it. But don't play it off as some kind of unexpected 'bug'. That's just insulting to many people's intelligence that know better.