Quote from Wransik
Quote from st0rmie
Quote from TybuddI've seen some charts made that show with gear you can't get any higher than 256% pre-NV, but not confirmed by myself. But here is the chart
http://www.d3rmt.com...maximum-values/
Looks like you're missing topaz in the helmet: Radiant Star Topaz would add another 31%, giving 287% for a weapon+shield user, which matches what I always heard was the maximum.
If anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link.
http://eu.battle.net...4/hero/15888952 there you go, and that's with a crappy gem. No set rings as well which would boost to a total of 330 which is the absolute max before NV and without follower.
318 MF with only 390 INT and a 496 DPS weapon....what are you farming with all this MF exactly?
Not trying to be rude, I'm honestly curious. I can see maybe Nightmare farming, maybe Hell farming if you farm the earlier acts perhaps? I really don't know what's capable with that quality gear. That being said, I can't believe Inferno is possible with that setup.
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I understand the concept of not wanting to clutter up the UI, but that doesn't mean they shouldn't be looking for a better solution than what's currently implemented. IMO, the buffs on the UI issue is something Blizzard could have been working on since the game's beta. There should have been a solution to this problem ages ago.
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A barbarian with the Leap ability. With a mouse and keyboard, I can put my cursor where I want to leap, click the button and the game does the rest. With a controller? What, do I face my character in the general direction I want to leap? How do I gauge it's distance? By how long I hold the button down? It seems to me that whatever method they use for these kind of ability functions, it'll ultimately feel like crap. Perhaps I just lack vision and creativity to understand how to make this work and feel comfortable on a console.
That's one (and for me, my primary) reason that I just don't think D3 will do well on a console.
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The original Diablo on the PS1 was a total flop. It felt unnatural and forced. In short, it sucked.
The only way for D3 to truly be a success on consoles is to go far beyond that of a traditional port. They need to make D3 feel natural on the console. As if the game was designed; built from the ground up with the sole intention of being played on a console with a gamepad. To be frank, I don't see this happening. I believe Blizzard will develop a system that will be passable at best and, while technically will be D3 on a console, will still likely feel awkward.
I predict D3 sales on the PS3 and 4 will also tank. Even if Blizzard pulls off the perfect port, the game has a fairly bad rep and until that gets turned around, I don't see it hitting big on consoles anytime soon.
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They've been doing a great job improving the game with these patches, I hope they can pick up even more momentum at Blizzcon and eventually truly transform the game into something great! (or greater, depending on your point of view)
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Close. They sold 3.5 mil copies in the first 24 hours. 6.3 mil copies in the first week, including those from the WoW annual pass. By July they were up to 10 mil. So, From July to December 2012, they managed to sell an additional 2 million copies.
That being said, that's actually pretty respectable numbers. I know that a lot of people rant and rave about D3 being a disappointment, but I recall leveling my first character from 1-60 with my friends and I honestly couldn't remember a time I had as much fun playing a game. It wasn't until Inferno (and the messy state it was in at the time) that the game lost it's appeal. Since those times, a lot of my personal issues have been fixed, Inferno being a pretty substantial one (I mean, some elite packs being harder than most bosses? come on).
Now most of my friends no longer play the game, and I don't play it nearly as much as I used to, but I can still log in for a couple hours here and there and enjoy a decent game session every now and then, which is pretty much how I played D2 back in the day. Not only that, but the game seems to be getting better (or getting fixed, however you want to look at it) with every patch they release. As long as that remains true, I can see D3 continuing to sell. However, Blizzard can't stop with the improvements / *fixes*.
Also, I personally am looking forward to the prospect of the first expansion. Try to remember Diablo 2 and what it was before LoD came out. LoD added quite a bit to the game that kept players coming back for more and I expect more from D3's expansion, especially given the state of the game when it first launched. Expectations are going to be running even higher than normal and could very much make or break what remains of the Diablo franchise.
Again though, assuming Blizzard can do it right (and they've been doing a good job so far with every patch), Diablo will continue to sell extremely well.
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That being said, there's some pretty standard best in slot pieces that usually are universally good for all classes.
A high end mempo of twilight with 5%+ crit. A solid witching hour. A Vile Ward with lots of Dex. A lacunis and of course being a monk, inna's pants accompanied with probably a second inna's piece.
Take all that with a grain of salt. Again, check out the videos for more in-depth advice on specific gear.
Also, on a side note, don't give any mind to these people bitching at you for spending a grand on the game. I personally haven't spent any money personally, but I'm a huge advocate for spending money towards your hobbies. If dropping some cash on the game allows you to get more enjoyment out of it, and you don't mind spending it, power to you man! Enjoy!
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That was fast. Very satisfied. Thanks again and good luck with the x-bow. Hope it turns you a profit so you can keep buying my un-id'd stuff!
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If anyone actually manages to get this gear through legitimate means, that is either finding the drops, grinding the money or playing the AH to afford it, I tip my hat to you.
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Have you ever received friend requests by people with names like 'xvgiinb'?
Those are gold spammers and I usually have about 7+ of those 'requests' waiting for me throughout the week.
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Let's compare MP 7 and MP 10. At MP 7 you get 70% MF and a 59% chance at a bonus item per kill and the bonus health of the monster is 1253%. At Mp 10 you get 100% MF and a 100% chance at a bonus item per kill. That sounds fantastic until you see how much bonus health the monsters get. 3439%. That's nearly 3x as much health for a fraction of the benefit.
Since you can easily kill monsters at a rate faster than 2 to 1 (nearly 3 to 1) at MP 7 over MP 10, you'd ultimately get more bonus item drops over the same time period than you would at MP 10, even though MP 10 has a 100% drop chance. Then the question becomes, is 30% MF worth taking 3x longer to kill monsters for? IMO, no it isn't.
Blizzard needs to adjust the numbers to make MP 10 more appealing. As it stands, the only legitimate reason I can see for MP 10 to exist is to guarantee your Infernal Machine drops, and even that might not be worth it.
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A News Manager from Bulgaria! I WIN!
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Inferno 2-3 will be approx what Inferno currently is now. However, since all of our defensive abilities are getting nerfed, clearing it should actually be more difficult than how it is currently. Basically, at Inferno 2-3, we'll have the same difficulty we're currently playing at, but say Barbarians, your Warcry will only grant 20% resists instead of 50%. To the insanely high geared Barbs that are running without Warcry because their gear can handle it, it should feel the same. To everyone else, it will actually be harder.
I highly doubt I'll be able to go any higher than 3 or 4 at first, even though I'm currently capable of clearing the entire thing. Hopefully though, the increase in loot quality will allow me to find potential upgrades more often than once a week allowing me to gear up by farming as opposed to gold grinding so I can progress to the higher power levels. I guess we'll see.