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    posted a message on New Reaper of Souls Info, Blue Posts, Console Version Playtesting Highlights and Review
    I'm also concerned by them increasing the drop rate of legendary items to such a degree.

    As it stands, I've been finding about 2-3 legendary items an hour, granted most of them are complete garbage. If what they stated is to be accurate, that would imply that I would find anywhere between 12-18 legendary items per hour and they're supposedly more likely to have better stat rolls. That's a crazy amount of legendary items. With the implementation of the mystic, BiS items may become too commonplace.

    I've never dropped real money on this game, my character is not P.lvl 100 and the items he has I've either found or purchased off the gold AH with the gold I've earned. I play fairly casually several hours a week and I can comfortably farm Monster Power 6. I imagine after a change like this, I'd be finding upgrades daily and would be able to boost my character's power substantially, making him capable of farming MP 10 within days. (pre expansion but post patch).

    Don't get me wrong, I like increasing my character's power as much as the next guy, but I hope Blizzard doesn't overcompensate. That is, taking the game from where it is now where a player very rarely finds an item worth a damn to item saturation where the really good items just aren't that rare anymore.
    Posted in: News & Announcements
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    posted a message on New Reaper of Souls Info, Blue Posts, Console Version Playtesting Highlights and Review
    Something here caught my eye.

    I was impressed with the results and I probably had more fun playing with a couple of mates on a couch than I ever did by myself on the PC.


    Diablo (with the original being the exception) has always been more fun as a co-op multiplayer game than single player dungeon crawler in my opinion. Single player gets pretty old and repetitive quickly. I believe most people enjoy the game more when they are playing with a few friends. The fact that he was playing on a couch or on a console seems irrelevant. That's my take away from the statement anyway.

    Once D3 on the consoles has been out for a few months, we'll get a solid idea on how nice of a fit the game is on a console. Personally, I'm expecting it to play relatively well. There's a few aspects that I know I wouldn't like but it seems that Blizzard has pulled out all the stops to ensure that the game feels comfortable played with a gamepad.

    I'm also anxious to see how well sales are on consoles. Diablo 3 doesn't exactly have the best reputation and wasn't the most well received game but the Jay Wilson stigma seems to have diminished significantly and the current team has done great things fixing many of the initial problems most players had with the game.
    Posted in: News & Announcements
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    posted a message on What would you like to see in the RoS collectors edition?
    For cosmetic in game perks, personally I think wings are a bit overdone at this point. We'll probably get them anyway but I already have Angel Wings and Blade Wings.

    Personally, I'd like to see 'real' Collector armor dyes. The ones we got in the original game's CE were my first disappointment with the game. Basically unlimited charges of 'off-white' and 'off-black' dye was a huge let down, at least for me it was.

    They could be anything from a really awesome looking exclusive color to maybe a particle effect added to certain pieces of gear when dyed. It's just I felt so cheated when I saw what the original CE dyes were and I'd like to get this time around what I believe we should have got originally.

    Beyond that, I think heirloom style legendary pieces would be a decent addition. IE: You start a new character and they'd start with 2 or 3 BoA legendary items whose stats scale with level that perhaps caps out at 60. I'm thinking maybe weapon and armor. Similar to the hellfire ring in the sense that it'd probably be centered along helping your character level but unlike the HF ring, it wouldn't start with god stats from level 1 but would just scale alongside you as you level. So, decent stats and maybe +% xp gain that would cap out at 60.

    Normally I'm against giving away any kind of ingame advantage as a perk for a CE, but so long as it's mainly only useful for alts and doesn't exactly remain viable for max level characters, I think that may be fine.
    Posted in: Diablo III General Discussion
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    posted a message on Expansion Recap Reminder, Tweets From Lylirra,Gamescom 2013 Blizzard Costume Contest Winners, The Sculptures of Chanapat Srinakk
    It'd be lame if followers didn't level up to 70 alongside you. All the great level 70 gear that followers would normally be able to equip would be meaningless (for them) because they wouldn't meet the level requirement.

    She did say though that she'd have to double check, so I'm going to assume that followers will in fact level up to 70 with you.
    Posted in: News & Announcements
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    posted a message on Diablo III: The Road So Far
    D3 is a great game but they made a lot of huge mistakes when the game launched. First and foremost was Inferno difficulty. When an act boss ends up being easier than an elite pack, and the people that were rushing to be the 'first to beat Inferno' were literally corpse hopping their way through the content just to get past it, something was seriously wrong. Not only that but progression in the game had only one direction. If you played D3 enough, you were eventually going to make it to Inferno and eventually the anti-fun would begin. - This has since been fixed...

    Another big issue D3 had at release was poor itemization. When blue items (literally, not even rare, just blue quality items) outclassed legendary gear, something is seriously wrong. Legendary items weren't simply outdone by lucky rolled rares, they were outclassed by literally every other item with stats on it. There were a few exceptions, but for the most part, legendary items were a complete joke. - IMO, this is somewhat relevant even today, but it's made a lot of progress since release.

    Class balance was a pretty substantial issue. At the time, demon hunters were the god class and everything else paled in comparison. - Of course, class balance has probably seen more adjustment than any other aspect of the game and this is no longer the case, but class balance still seems to be a significant issue when someone comes up with a build that simply outdoes what other classes are capable of.

    If the game we have today was the game they released last year, I think it would have been much more widely accepted as a great game. Unfortunately, by the time most of these changes came to, it was already too late and the damage had been done. All of my friends and family that bought the game have since quit and haven't even had an urge to pick it back up again. When they hit Inferno and literally couldn't progress past the very first section of Act II and even in a tanky spec was getting 1 shot by flying bugs, they were done and wanted nothing more to do with it. I don't blame them. Even after all these improvements to the game, I've tried to convince them to come back but they're busy with games they actually enjoy and don't frustrate them to no end.

    Over time, I have lost most of my interest in the game and basically use it now to play the AH for real money. Hell, I figure if I can get an extra 20 bucks a week or so, that's just money in the bank. The Diablo auction house has paid for so many of my gaming habits now that it's funny, but I rarely actually play the game itself anymore. I still keep up with it though and I do play a gaming session probably once or twice a month for about an hour each, but that's the extent of it. Without people I know to play with, Diablo lost most of it's appeal for me.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.8a - Official Patch Notes
    Well, I was selling gold for .25 per million. I'd sell 20 million gold at a time and I had people buy several of them daily, even after the RMAH was taken down then brought up again. Now my gold is literally worth 1/10th it's value.
    Posted in: News & Announcements
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    posted a message on Auction Houses Up and Running
    Just because the gold was cheap didn't mean they couldn't exploit it.

    Step 1: Dupe 20 trillion gold
    Step 2: Buy every valuable 2 billion GAH item that usually sells for 100-200+ bucks on the RMAH.
    Step 3: Put those items up on the RMAH for a third of the price to ensure they sell quickly.
    Step 4: ?????
    Step 5: Profit.
    Posted in: News & Announcements
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    posted a message on Auction Houses Temporarily Offline -- Update
    Quote from knifebunny

    Quote from Uldyssian

    Crazy stuff for sure. I just hope it gets cleared up. Shame it occurred during such a great patch.
    Yeah I absolutely agree with you and this is how I have felt all along, this whole dupe thing has gone and over shadowed such a great patch. I'm confident things will get smoothed out and within a couple of weeks everything will be back to normal

    No doubt there. By this time next week I'm sure the bug will have been corrected and the duped gold tracked down and removed, along with suspensions and bans.

    That being said, I still don't agree with how Blizzard has handled the situation or is currently handling it. The moment Blizzard became aware of this bug, they should have shut the servers down completely. However, they opted to simply disable the auction houses, allowing the people that exploited the shit out of the bug to dupe billions/trillions of gold. Then, since they kept the servers active, gave these cheaters a chance to sell their exploited/ill-gotten gains to ignorant people that were unaware of the bug, potentially cheating people out of their real money. It wasn't until today recently that they decided to put a hold on gold trading, which came literally a day late. All of which could have been avoided if Blizzard simply shut the servers down and issued a rollback immediately after discovering the problem. Would it have pissed some people off? No doubt. Would it have kept the integrity of the game intact? Yes.
    Posted in: News & Announcements
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    posted a message on Auction Houses Temporarily Offline -- Update
    Well, seems like a good day to be a duping cheater.

    Step 1: Dupe billions if not trillions of gold.
    Step 2: Sell it all on D2JSP to anyone stupid enough to buy it before Blizzard locks the account and removes the gold
    Step 3: Enjoy hundreds, maybe even thousands of dollars and laugh your ass off when Blizzard finally takes 'appropriate action' and temporarily suspends your account.
    Step 4: ???????
    Step 5: Profit.
    Posted in: News & Announcements
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    posted a message on Public Test Realm: Patch 1.0.8 Notes (Updated 4/18)
    Inspiring Presence sounds way too powerful now. 4% of your max life per second for your entire party? That on top of whatever regen abilities the others in the party might have, that's insane.
    Posted in: News & Announcements
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    posted a message on PTR 1.0.8 Patch Notes
    I think the patch is slightly above average. Not every patch has to be 100% game changing and QoL improvements are always a welcomed addition.

    While I agree that some of these QoL additions should have been present since day 1, I'm not going to knock them just because they came much later. I'd rather get them late than not get them at all.

    That being said though, there's little in this particular patch that will breathe any new life into the game. You'll be able to choose different locations to grind out Plvls, but people sitting on the sidelines that have left the game looking for a reason to come back to it; they won't find it with this patch.

    Ultimately, I don't think it's as great as some are making it out to be. I also don't think it's as bad or 'lackluster' as others are making it seem. It's, in my eyes, right in the middle. A few welcome additions with nothing paradigm altering.
    Posted in: News & Announcements
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    posted a message on Developer Journal: Itemization Update
    Quote from Switchback

    Quote from CasmX

    We've also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.

    I loved everything I read until this. This is the worst idea imaginable that they could possibly implement and I truly hope it never sees the light of day.

    If something like this were to go live, it would be exploited to no end. People would multibox 3 brand new characters and plow through the game with their god character and have the game rain free legendary loot in a matter of hours. Guaranteed legendary items are NOT the answer 'unless' these 'guaranteed' legendary was always character bound. (not even account bound or people would still exploit it to farm legendary items for their main primary character).

    Terrible idea, it would ruin the game.

    Pretty sure you get more legendaries (worth while) just by playing inferno with multiboxing then.

    Possibly, but I'm also certain some people will find a way to exploit it.
    Posted in: News & Announcements
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    posted a message on Developer Journal: Itemization Update
    We've also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.

    I loved everything I read until this. This is the worst idea imaginable that they could possibly implement and I truly hope it never sees the light of day.

    If something like this were to go live, it would be exploited to no end. People would multibox 3 brand new characters and plow through the game with their god character and have the game rain free legendary loot in a matter of hours. Guaranteed legendary items are NOT the answer 'unless' these 'guaranteed' legendary was always character bound. (not even account bound or people would still exploit it to farm legendary items for their main primary character).

    Terrible idea, it would ruin the game.
    Posted in: News & Announcements
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    posted a message on Auction House Bidding, What Lore Character Would You Like to Know More About?, Poll: Who's Your Favorite Angiris Council Member?
    I still think they should have had the ghost of Cain become new aspect of Wisdom instead of having Tyrael take that responsibility. Now there's no aspect for Justice and leaves a big hole on the Angiris Council.
    Posted in: News & Announcements
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    posted a message on Paragon level reset for xpac?
    I highly highly doubt they'll reset paragon levels. Blizzard wants to create reasons for people to continue playing the game, not give them excuses to quit it.

    That being said, I feel that if they ever increase the level cap, say to 70, they'll likely just add a new checkbox in the gameplay options called, 'enable paragon xp' and the default would start as unchecked. While it's unchecked, you'll gain regular xp and be able to progress from 60 to 61 and so forth. If you decide to check the box, it will re-enable paragon xp while putting regular xp on hold so you can continue to grind out paragon levels if that's your preference.

    This way, it's possible for someone to be lvl 67 (82) and at any point you want to begin leveling one over the other, you have the choice to do so.
    Posted in: Diablo III General Discussion
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