Quote from Wransik
Quote from st0rmie
Quote from TybuddI've seen some charts made that show with gear you can't get any higher than 256% pre-NV, but not confirmed by myself. But here is the chart
http://www.d3rmt.com...maximum-values/
Looks like you're missing topaz in the helmet: Radiant Star Topaz would add another 31%, giving 287% for a weapon+shield user, which matches what I always heard was the maximum.
If anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link.
http://eu.battle.net...4/hero/15888952 there you go, and that's with a crappy gem. No set rings as well which would boost to a total of 330 which is the absolute max before NV and without follower.
318 MF with only 390 INT and a 496 DPS weapon....what are you farming with all this MF exactly?
Not trying to be rude, I'm honestly curious. I can see maybe Nightmare farming, maybe Hell farming if you farm the earlier acts perhaps? I really don't know what's capable with that quality gear. That being said, I can't believe Inferno is possible with that setup.
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As it stands, I've been finding about 2-3 legendary items an hour, granted most of them are complete garbage. If what they stated is to be accurate, that would imply that I would find anywhere between 12-18 legendary items per hour and they're supposedly more likely to have better stat rolls. That's a crazy amount of legendary items. With the implementation of the mystic, BiS items may become too commonplace.
I've never dropped real money on this game, my character is not P.lvl 100 and the items he has I've either found or purchased off the gold AH with the gold I've earned. I play fairly casually several hours a week and I can comfortably farm Monster Power 6. I imagine after a change like this, I'd be finding upgrades daily and would be able to boost my character's power substantially, making him capable of farming MP 10 within days. (pre expansion but post patch).
Don't get me wrong, I like increasing my character's power as much as the next guy, but I hope Blizzard doesn't overcompensate. That is, taking the game from where it is now where a player very rarely finds an item worth a damn to item saturation where the really good items just aren't that rare anymore.
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Diablo (with the original being the exception) has always been more fun as a co-op multiplayer game than single player dungeon crawler in my opinion. Single player gets pretty old and repetitive quickly. I believe most people enjoy the game more when they are playing with a few friends. The fact that he was playing on a couch or on a console seems irrelevant. That's my take away from the statement anyway.
Once D3 on the consoles has been out for a few months, we'll get a solid idea on how nice of a fit the game is on a console. Personally, I'm expecting it to play relatively well. There's a few aspects that I know I wouldn't like but it seems that Blizzard has pulled out all the stops to ensure that the game feels comfortable played with a gamepad.
I'm also anxious to see how well sales are on consoles. Diablo 3 doesn't exactly have the best reputation and wasn't the most well received game but the Jay Wilson stigma seems to have diminished significantly and the current team has done great things fixing many of the initial problems most players had with the game.
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Personally, I'd like to see 'real' Collector armor dyes. The ones we got in the original game's CE were my first disappointment with the game. Basically unlimited charges of 'off-white' and 'off-black' dye was a huge let down, at least for me it was.
They could be anything from a really awesome looking exclusive color to maybe a particle effect added to certain pieces of gear when dyed. It's just I felt so cheated when I saw what the original CE dyes were and I'd like to get this time around what I believe we should have got originally.
Beyond that, I think heirloom style legendary pieces would be a decent addition. IE: You start a new character and they'd start with 2 or 3 BoA legendary items whose stats scale with level that perhaps caps out at 60. I'm thinking maybe weapon and armor. Similar to the hellfire ring in the sense that it'd probably be centered along helping your character level but unlike the HF ring, it wouldn't start with god stats from level 1 but would just scale alongside you as you level. So, decent stats and maybe +% xp gain that would cap out at 60.
Normally I'm against giving away any kind of ingame advantage as a perk for a CE, but so long as it's mainly only useful for alts and doesn't exactly remain viable for max level characters, I think that may be fine.
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She did say though that she'd have to double check, so I'm going to assume that followers will in fact level up to 70 with you.
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Another big issue D3 had at release was poor itemization. When blue items (literally, not even rare, just blue quality items) outclassed legendary gear, something is seriously wrong. Legendary items weren't simply outdone by lucky rolled rares, they were outclassed by literally every other item with stats on it. There were a few exceptions, but for the most part, legendary items were a complete joke. - IMO, this is somewhat relevant even today, but it's made a lot of progress since release.
Class balance was a pretty substantial issue. At the time, demon hunters were the god class and everything else paled in comparison. - Of course, class balance has probably seen more adjustment than any other aspect of the game and this is no longer the case, but class balance still seems to be a significant issue when someone comes up with a build that simply outdoes what other classes are capable of.
If the game we have today was the game they released last year, I think it would have been much more widely accepted as a great game. Unfortunately, by the time most of these changes came to, it was already too late and the damage had been done. All of my friends and family that bought the game have since quit and haven't even had an urge to pick it back up again. When they hit Inferno and literally couldn't progress past the very first section of Act II and even in a tanky spec was getting 1 shot by flying bugs, they were done and wanted nothing more to do with it. I don't blame them. Even after all these improvements to the game, I've tried to convince them to come back but they're busy with games they actually enjoy and don't frustrate them to no end.
Over time, I have lost most of my interest in the game and basically use it now to play the AH for real money. Hell, I figure if I can get an extra 20 bucks a week or so, that's just money in the bank. The Diablo auction house has paid for so many of my gaming habits now that it's funny, but I rarely actually play the game itself anymore. I still keep up with it though and I do play a gaming session probably once or twice a month for about an hour each, but that's the extent of it. Without people I know to play with, Diablo lost most of it's appeal for me.
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Step 1: Dupe 20 trillion gold
Step 2: Buy every valuable 2 billion GAH item that usually sells for 100-200+ bucks on the RMAH.
Step 3: Put those items up on the RMAH for a third of the price to ensure they sell quickly.
Step 4: ?????
Step 5: Profit.
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No doubt there. By this time next week I'm sure the bug will have been corrected and the duped gold tracked down and removed, along with suspensions and bans.
That being said, I still don't agree with how Blizzard has handled the situation or is currently handling it. The moment Blizzard became aware of this bug, they should have shut the servers down completely. However, they opted to simply disable the auction houses, allowing the people that exploited the shit out of the bug to dupe billions/trillions of gold. Then, since they kept the servers active, gave these cheaters a chance to sell their exploited/ill-gotten gains to ignorant people that were unaware of the bug, potentially cheating people out of their real money. It wasn't until today recently that they decided to put a hold on gold trading, which came literally a day late. All of which could have been avoided if Blizzard simply shut the servers down and issued a rollback immediately after discovering the problem. Would it have pissed some people off? No doubt. Would it have kept the integrity of the game intact? Yes.
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Step 1: Dupe billions if not trillions of gold.
Step 2: Sell it all on D2JSP to anyone stupid enough to buy it before Blizzard locks the account and removes the gold
Step 3: Enjoy hundreds, maybe even thousands of dollars and laugh your ass off when Blizzard finally takes 'appropriate action' and temporarily suspends your account.
Step 4: ???????
Step 5: Profit.
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While I agree that some of these QoL additions should have been present since day 1, I'm not going to knock them just because they came much later. I'd rather get them late than not get them at all.
That being said though, there's little in this particular patch that will breathe any new life into the game. You'll be able to choose different locations to grind out Plvls, but people sitting on the sidelines that have left the game looking for a reason to come back to it; they won't find it with this patch.
Ultimately, I don't think it's as great as some are making it out to be. I also don't think it's as bad or 'lackluster' as others are making it seem. It's, in my eyes, right in the middle. A few welcome additions with nothing paradigm altering.
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Possibly, but I'm also certain some people will find a way to exploit it.
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I loved everything I read until this. This is the worst idea imaginable that they could possibly implement and I truly hope it never sees the light of day.
If something like this were to go live, it would be exploited to no end. People would multibox 3 brand new characters and plow through the game with their god character and have the game rain free legendary loot in a matter of hours. Guaranteed legendary items are NOT the answer 'unless' these 'guaranteed' legendary was always character bound. (not even account bound or people would still exploit it to farm legendary items for their main primary character).
Terrible idea, it would ruin the game.
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That being said, I feel that if they ever increase the level cap, say to 70, they'll likely just add a new checkbox in the gameplay options called, 'enable paragon xp' and the default would start as unchecked. While it's unchecked, you'll gain regular xp and be able to progress from 60 to 61 and so forth. If you decide to check the box, it will re-enable paragon xp while putting regular xp on hold so you can continue to grind out paragon levels if that's your preference.
This way, it's possible for someone to be lvl 67 (82) and at any point you want to begin leveling one over the other, you have the choice to do so.