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    posted a message on Nioz's Insane Lightning Build! (Build Changing Pieces Required)
    Quote from CyberianK

    I run Shard of Hate and Fulminator.

    But I don't like Whirlwind so I run it on a Hammer Barb that works nice also. Have Cleave with Lightning damage.Seriouslythough the Shard is just broken and should not have a 100% proc rate.
    Yeah, I'm curious about the shard's proc rate as well since it clearly states it's a chance to proc. I'm wondering if this won't be patched at some point to fix it's insane proc.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Raekor's Breeches
    It says:

    One of 2 Magic Properties (varies)

    • +626–750 Strength
    • +416–500 Strength
    you probably got unlucky and rolled the lower of the two which would explain why you can't get past 500.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on paragorn points distribution
    What I have done is

    Primary all into STR because it doubles as both offensive and defensive and I'm not too concerned about MS unless I'm running my clearing build for quick killing on a lower difficulty, at which point it's easy to swap.

    Offensive I've maxed Crit Dmg and with my leftovers into Crit Chance. This is because my crit chance is already very high and I get more out of the crit damage per point.

    For Defensive I've maxed Life Regen and leftovers are going into All Res. The reasoning behind this is it's just too easy to make up the resists with diamonds in sockets and healing is much more valuable at 70 than it used to be at 60. With 50 points into it, I get something along the lines of 8300 health per second and it does help.

    Utility you just can't go wrong with LoH for reasons outlined above. Healing is just extremely important. However, when I do my clearing build, I like area damage but resource reduction isn't a bad choice here either. However, when I'm running a clearing build I generally don't have any issue managing my fury and think area damage is the better choice overall.

    As for giving you advice on how to tweak your gear, it's hard to say because from what I can tell viewing my own profile, it doesn't display items that have been modified by the mystic properly. As a result, I could only give very generalized and vague suggestions on what you should do. Your standard STR/Crit/Crit Dmg etc applies and get it where you can. It's all pretty standard stuff. Beyond that, you're getting into very specific builds. IE: stacking +% fire damage and using fire skills, relying on very specific pieces of gear like Stone of Jordan and Andariel's Visage. So, if/when you find these pieces, bank them until you can build a set for a playstyle you like then go with it.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Nioz's Insane Lightning Build! (Build Changing Pieces Required)
    You might want to consider a http://us.battle.net/d3/en/item/wyrdward there with it.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Life on Fury Spent - Enchanting
    I don't know if this is any help for you or not, since it's slightly off topic, but if you're wanting to life per fury spent, I highly recommend running the Bloodthirst passive and re-rolling secondary stats to +health globe/potion healing. 1% of your health globe/potion goes to your life per fury spent. So, my shoulders that have 26,032 health globe/potion healing is actually giving me 260 life per fury spent. It's pretty wonderful and actually gives us a very useful secondary stat reroll option for many items.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Why farm higher....
    Quote from DerpNerpem
    Quote from knightofthorns

    Because rewards are higher. If you can kill things efficiently, higher difficulties will yield more experience and more legendaries.

    And there is always "fun" and "challenge" factors. Bowing up stuff in mere seconds can get boring after a while. In these cases, raising the difficulty helps with boredom.
    How do higher difficulties lend to more legendaries? I thought MF was basically the same throughout the difficulties?
    Once you hit Torment, under the description of Torment where it tells you how much bonus xp/gold and what not your current level of torment is providing, the last line states that legendary drop rate increases per tick of the slider.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Grinding levels vs Grinding Legendaries?
    If t6 is great for xp, but terrible drops, and t1 is the opposite...why not just do t3 or t4?

    There's a good reason but suffice it to say, the build I use to farm T6 xp takes advantage of the fact that the white trash mobs don't die instantly. I'm running Furious Charge/rend + lifesteal build on my barb. Since I run with Merciless Assault, my Charge instantly refreshes so long as I hit 5 enemies with it and since the trash on T6 has a ton of health, I can Rend entire groups of enemies (think 20+) for insane amounts of lifestealing then mow them all down by running over them with Charge over and over.

    If I were to drop the difficulty, the build ceases to function. The white trash dies too quickly and when they're dead, I lose all my lifestealing from rend and it makes it much more difficult to instantly refresh the cd on my charge.

    Also, because of the very nature of the build, it's terribly designed to handle elite packs. The problem with elite packs is that the white trash around them blows up way too quickly and by the time they've take 10% of their total life, everything else around them has died. When this happens, refreshing charge is much more difficult and I no longer have enough lifestealing that the other 30-40 enemies bleeding from Rend were providing, which is when the build fails and the elite pack kills me. Lowering the difficulty doesn't solve the problem, in fact it makes it worse. The white trash dies even quicker yet the elite pack is still extremely durable and deadly. By the time I lower the difficulty enough for this build to handle elite packs, I'd be at no higher difficulty than a regular clearing build would be, at which point it'd just be better to run with a clearing build, which is exactly what I do when I go legendary farming.

    However, if I simply skip elite packs and just focus on killing large groups of regular trash enemies, I can make a solid 1.5b xp per hour, more if I can manage to get pools of reflection and keep them active without dying. It's not the massive amounts of numbers some of these insanely geared groups of players are capable, but it's a respectable number IMO.
    Posted in: Diablo III General Discussion
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    posted a message on Grinding levels vs Grinding Legendaries?
    This seems to boil down to personal opinion but I'm curious what other people's thoughts are. I can definitely see pros and cons to both.

    Right now my character can tune the difficulty down to low torments and run through elite packs, collect chests and come up with about 5-6 legendary items every couple hours. However I can also ramp the difficulty to Torment VI where I can farm excellent xp but legendary drops are nearly non existent since I kill a fraction of the enemies in the same time but net's me a huge bonus to the xp gain.

    Now here's my thoughts on both. If I choose to grind legendaries, I level considerably slower. However, I find really interesting pieces of gear including good ol fashion upgrades, legendary recipes for my blacksmith etc etc. Doing this seems to be considerably more fun for myself personally because I absolutely love seeing those beams of green and amber light shooting up into the sky whenever I get a legendary drop. I'm playing a barb and currently have 3 pieces of my new immortal king set and having the 4pc set bonus that essentially turns my barb into a pet class seems like it would be fun as hell. However, I realize nearly every piece of gear I get will become obsolete come RoS, which brings us to the counter piont.

    I can opt to forgo legendary farming and up Torment to VI. Here I can farm regular trash enemies for an extreme boost in xp gain. I level at least 3-4 times faster doing this, if not more, than the previously mentioned legendary farming. However, the downsides here are pretty much that I very rarely come across any kind of legendary drop at all. Also, this method of grinding becomes very tedious and boring. I personally am not equipped to deal with elite packs. At best, I can survive them while ignoring them to kill the regular white trash, but killing them would drop the efficiency of the level grind which defeats the entire purpose. However, I do gain xp very quickly and as a result, I can probably gain many times more paragon levels grinding this out in preparation for RoS so by the time it's out, I'll have a nice level advantage that will continue to benefit me and won''t get replaced like the level 60 gear would.

    All that being said, neither way seem to be optimal except for killing time right now. Once RoS comes out and I get my character to 70, loot drops will be itemized in a way that my old gear will be replaced making loot farming obsolete. Alternatively, level 70 enemies will be supplying an incredible xp boost compared to what we're seeing now making leveling up much more efficient as well, making level grinding now potentially a pointless waste of time. IE: If it takes me an hour to grind out 2b xp it may only take me 10 minutes to grind that out come level 70 (these numbers I'm just plucking out of the air here but you get the idea)

    As it stands right now, I'm doing a bit of both to mix things up but I'm curious which people find to be better. There really is no wrong answer here, so feel free to chime in with your thoughts for discussion.
    Posted in: Diablo III General Discussion
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    posted a message on Datamining: Stat Caps Removed, and More; BlizzCon Store Online Sale Now Open, Blue Posts, Remember When...?
    Wait...torment difficulty? Is this old news and I missed that somewhere!?
    Posted in: News & Announcements
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    posted a message on D3 Barbarian Origin, Update on Lag in Public EU Games, Blue Posts
    In my mind, he'll always remain the same barbarian as from the previous game. It just seems to sit better with me believing that.
    Posted in: News & Announcements
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    posted a message on Artisan Showcase: "Leah the Diablo" by Sheh, Demonize Your Digital Closet, Curse Weekly Roundup
    Quote from Zeriel

    Quote from DarkSzero

    Quote from Elendiro

    Can't believe that there have to be spoiler alerts 1 ½ year after the release of Diablo 3...
    I have a friend that still hasn't finished Diablo 3 normal (he plans to do so the next holydays) that gets VERY angry with all kinds of spoilers. So, yes that spoiler alert is helpful.

    Sorry, but your friend is an asshole. Getting outraged at other people because of his own decisions is pretty silly. Spoiler warnings I can understand for the first few days, anything after that is not warranted, though of course there's nothing wrong with having them if they want to.

    The Game of Thrones books have been around since 1996. I haven't read them, I've been watching the series. I certainly don't want anything spoiled for me but in your eyes, because I chose not to read the books I shouldn't have the right to not have the story spoiled for me? That's a pretty douchy stance to take bro.

    The same concept applies to Diablo 3 or anything else for that matter. Just because someone chose not to experience it until much later doesn't mean they don't want to enjoy that experience spoiler free.
    Posted in: News & Announcements
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    posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life Challenge
    Quote from Molster

    Quote from CasmX

    It's kind of counter-productive to have a spoiler in the title of a thread you warn people will have spoilers. By this I mean the mention of cow level mobs in the thread's title. Most people that don't want to be spoiled will still likely read the entire title of a thread, even if it warns of spoilers. I personally don't mind them too much but it's something to consider.

    That being said, RoS is shaping up to be amazing and I'm very much looking forward too it.

    the spoiler is the models in the video NOT the cow level - that information we do not mark as spoiler - just like we didnt when we annouced the pony level

    I don't mind one way or the other that it's in the title. I'd be willing to bet that most people here don't. You guys do a bang up job keeping up with the news so I don't mind if there's an occasional spoiler or two in a thread title.

    However, the fact that they're bringing cows and most likely a cow level back to the game is, in my eyes, a spoiler regardless if you've seen the models. If I was one of those people that didn't want to be spoiled about any potential surprises the expansion may hold, reading that the cow level, or at least cow level mobs are making an appearance would have spoiled that for me. Of course I suppose if I was one of those people I probably shouldn't be on a news fansite :P That's the only point I was trying to make just in case it was an oversight or something. No biggie.
    Posted in: News & Announcements
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    posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life Challenge
    It's kind of counter-productive to have a spoiler in the title of a thread you warn people will have spoilers. By this I mean the mention of cow level mobs in the thread's title. Most people that don't want to be spoiled will still likely read the entire title of a thread, even if it warns of spoilers. I personally don't mind them too much but it's something to consider.

    That being said, RoS is shaping up to be amazing and I'm very much looking forward too it.
    Posted in: News & Announcements
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    There was one question that wasn't asked that I wish was.

    IMO, the only reason PC users didn't have access to an off-line mode was almost entirely because of the auction houses to prevent hackers from abusing the system for profit. Now that the auction houses are being removed, could the possibility of an off-line mode for PC users come about?

    Unfortunately, I don't expect that to happen because an off-line mode does leave the battle.net game vulnerable to malicious that not having an off-line mode currently helps protect. Still though, it'd be much like D2 and security measures have been improved upon by leaps and bounds. I sincerely hope Blizzard considers an off-line mode for PC users assuming they can protect their online game's integrity, which Blizzard should be able to handle with no issues.

    edit: I should have read more of the thread, apparently this has already been discussed. whoops, my bad
    Posted in: News & Announcements
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    posted a message on Console Demo Versions Now Available, Transmogrification Will Spare Inventory Space, D3 Console Comic, ChromeOnRust's Best Act 1
    I like the fact that simply picking up an item stores it's appearance in the Transmog UI. Solid move on their part.
    Posted in: News & Announcements
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