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    posted a message on A Look at Patch 16 - Part 1
    I created a WD and played through the content again and I'm almost certain they upped the drop rate of rares.

    I've been in the beta for several months now and beforehand, I'd literally go about a dozen complete runs without finding a rare item off of anything aside from first Leroic kills. On this last runthrough, I found 3 rares before I even made it to the SK. Either I had an exceedingly lucky run (with hardly any MF) or the drop rate of rares has increased.

    Anyone else notice this?
    Posted in: News & Announcements
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    posted a message on Class Spotlight - The Barbarian
    Words......cannot......describe.....awesomeness!!!!
    Posted in: News & Announcements
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    posted a message on Diablo III - "Darkness Falls. Heroes Rise." Mini Site
    I do wish there was some kind of verification to ensure that it went through, especially with how buggy the site was originally (and still is to an extent).

    To ensure I have my sigil unlocked, I submitted 3 different banners. I'll probably submit at least one more tomorrow just to be safe.
    Posted in: News & Announcements
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    posted a message on Systems Questions, Demon Hunter Spotlight, Inferno Poll
    Basically the only thing I can think of is how exactly pets scale specifically. If they scale off of gear, how they scale from level to level etc. Either that or just a stat menu similar to our follower's stat menu would be nice.
    Posted in: News & Announcements
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    posted a message on How long do you think it will take you to finish Inferno ?
    As much as I would love to agree with the people saying 2-3 months+, I honestly believe that's wishful thinking. That very well may be how long it takes you personally to beat Inferno, but don't underestimate the skill of the extreme pro-players out there.

    As much as I hate to bring WoW into the subject, we've seen time and time again how Blizz will say that they're unleashing the hardest raid content they've ever worked on whenever a new high end raid is introduced and time again we see several guilds clearing the entire thing on hardmode within a few days time. Sometimes as early as the very first day of it's release.

    There's just some people who are extremely skilled and beat their heads against walls until they complete the content. When these skilled player reaches one of these walls in Inferno, they'll know pretty much immediately if they are capable of defeating it, and if they aren't they'll exactly what they need in order to do so, then either farm it up or buy it from the AH. They'll mess around with different skill combinations to give them the edge for very specific encounters or champion affix combinations. These players will probably have multiple armor sets, dedicated for specific challenges. Once these players reach Inferno difficulty, if it takes them longer than 2 full weeks to complete it, my hat's off to Blizzard for making an exceptionally challenging game.
    Posted in: Diablo III General Discussion
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    posted a message on How long do you think it will take you to finish Inferno ?
    I'm going to say a week or so.

    Once I reach Inferno, I'd guess it'd take less than a day to beat Act I entirely. Then add a day of farming Act I to gear towards Act II.

    Upon reaching Act II, allow another day to beat it, then another day to farm it.

    Supposedly Act III is when things are supposed to get ridiculous, so I'd say a day and a half to beat it, another day to farm it.

    Act IV, 2 days to beat it, then farm at your leisure.

    So lets see, about 8 days or just over a week. I will however hope and pray it is MUCH harder than that and it takes me a couple months or more to complete.
    Posted in: Diablo III General Discussion
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    posted a message on How long do you think it will take you to finish Inferno ?
    Once I'm actually level 60 and just stepping foot in Inferno, if it takes me longer than 2 weeks to finish it I'd be impressed.

    Truth be told, I don't expect the entirety of Inferno to take more than a few days at most. Getting to Inferno might take a bit depending on how Blizzard has curved the leveling process, but even that I don't think will take more than a week (probably less) and something tells me the entirety of Inferno could be cleared in less time it took to level a character to 60.

    Guess we'll find out soon enough though.
    Posted in: Diablo III General Discussion
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    posted a message on If you pre-ordered from Amazon
    I figured I'd pipe in here a bit.

    I've ordered several games off of Amazon that offered release date shipping. Here's the lowdown.

    Don't expect your game at midnight. Depending on your location, don't even expect it noonish. On every game I've ordered with release date shipping, I think the earliest I've ever received it was 6pm, but sometimes as late as 9pm. So yes, technically release date, but with only a handful of hours left in the day.

    So yes, you will receive your game on the 15th pretty much guaranteed. At what time on the 15th? Not at midnight and not sooner. At the earliest, you might get it by noon or afternoon. If you're luck is like mine, don't expect it before 6pm.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Gets harder as you go - No Flat Diff
    I have very mixed feelings about this. Overall, I think I like the change but I also liked the previous rendition as well.

    When you had flat difficulty, you were quite literally free to farm where you please. If Act II is your favorite spot in the entire game, farm Act II to your heart's content. If you liked Act IV, go for it! Everything gives you the same chances at getting the best stuff regardless of where you play.

    However, now if you want the absolute best stuff possible, you have to now farm exclusively in Acts III and IV respectively (or so it would seem. Perhaps even limited to only Act IV). This puts a severe limit on the extreme players on where they can play to farm for the best stuff the game has to offer. In that regard, I'm somewhat disappointed.

    On the other hand, once we reach level 60 and step foot into Inferno, we have a goal to work towards. Previously, the moment you can finish one Act, you would essentially be capable of finishing all Acts because of flat difficulty. Like Bash said, the final boss would be just as strong (or just as weak, whichever you prefer) as the first boss. According to their internal testing, this gave the endgame a bad feel that just didn't fit.

    So, just taking queues from Bash's post. We can essentially break Inferno up into 2 seperate difficulties within itself. Early or Easy Inferno with Acts I and II and Lategame/Hard Inferno with Acts III and IV.

    Overall, I agree with their decision and I look forward to getting my ass kicked in Inferno.
    Posted in: Diablo III General Discussion
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    posted a message on Fansite Questions & Answers, HQ GDC Slides
    Q. Will the Collector’s Edition dyes have any sort of "particle effect" on the items, or are they simply dying them with a unique color?
    No they don’t have particle effects. For now they can technically only be single color gradients.

    This really doesn't bother me. I mean, yeah it's slightly disappointing and the descriptions a bit misleading, but to be fair, when I have glowing angel wings coming out of my back, particles flying everywhere from spells and abilities, glowing weapons, all of this in the middle of tons of monsters, I highly doubt I'll miss having extra particles on my armor.

    Q. As a follow up to that, can items dyed with Collector’s Edition dyes be placed on both auction houses?

    Absolutely, but the dye color is removed. Dyes are not removed if an item is dropped/traded, though.
    Something tells me this isn't entirely accurate. I highly highly doubt Blizzard will allow people without the CE activated on their account to obtain armor dyed with the exclusive CE dyes. Let's face it, Blizzard isn't in the habit of letting just everyone get their hands on exclusive CE content. It's just a hunch, but I think whoever was answering the questions misunderstood what was being asked and the answer provided only applies to standard dyes.
    Posted in: News & Announcements
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    posted a message on Australian Players Latency
    Quote from Highlander


    If I live in Australia/New Zealand/Southeast Asia, what server will I play Diablo III on?

    Diablo III players in Australia, New Zealand, and Southeast Asia will, by default, connect to the Americas region. By connecting to this region, players will have a wider pool of people to play with and access to a more vibrant and active auction house marketplace. Further details on regional connection options and auction house functionality will be posted at www.diablo3.com prior to release.



    http://us.battle.net...ouse/regions#q3

    I stand corrected. I had known about this, but thought I had read that aussies would have their own server..Either way, the latency shouldn't be as bad as the beta's latency is. Cheers!

    I think this applies to Auction House only because I too remember reading about the beta servers being US only but retail will give every region localized servers. I could very well be wrong, but Aussies shouldn't give up hope.

    (pardon my ignorance, I hope Aussie isn't an offensive term. If it is, I'll use the term Australian instead)
    Posted in: Diablo III General Discussion
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    posted a message on Server Maintenance - Beta Patch 15 Tomorrow
    I'm on cloud 9!
    Posted in: News & Announcements
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    posted a message on Beyond the Gate Roundup and Blue Posts
    When I first heard about this, I thought it was pretty cool that someone managed to find a glitch/bug within the game that let them get past the gate. However, I now believe that the only way to access these areas is with 3rd party tools (ie: hacks) to glitch the game out for you in order to make it to these areas.

    This video does not explain or demonstrate how the exploit works, but it does show you a guy on the map using the exploit to get to the new areas.

    http://www.youtube.com/watch?v=VaoR-BvogM0&list=UUBrMdno_HthkogJrUrRI4Og&index=1&feature=plcp

    You see him teleporting from one area of the map to others. You see him outside the perimeter of the map itself in areas that should be blank space. This is obviously the work of a 3rd party program and I for one am disheartened to see that people are already able to use 'TP hacks' on the official battle.net servers, even if it's only beta.

    Basically, to me this demonstrates that people will be able to pull this kind of crap off once the game goes live as well. It may not be immediately, but eventually. If they can pull this off, what else will they be able to do or pull off? Diablo 2 is a game riddled with botters, spammers and hackers (ie: maphacks, etc). I don't want that junk in D3 and I was a firm believer that Blizzard could make that happen until now.
    Posted in: News & Announcements
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    posted a message on Diablo III PvP Update - PvP Arena System Postponed
    If it's between:
    A: Having PvP arenas on retail and pushing the release date even further back
    or
    B: Getting the game out asap and patching arenas in later

    I'll choose B every single time. Let's get the game out and playable. PvP will come soon enough and this gives people plenty of time to level up their character(s) to 60 and gear up for the PvP that's soon to come.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Patch 14 Information
    Overall the changes look good to me. I'm looking forward to trying some of these out.
    Posted in: News & Announcements
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