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    posted a message on Patch 1.0.3 Official Patch Notes
    Quote from egg3rs

    with the nerf to ias and nether tentacles, i honestly don't think my demon hunter is going to be worth playing anymore. GG blizz, were less than two months in and you have already killed my favorite class for me. Its just like wow all over again.
    While I share your concern, I think you're overreacting a lot.

    Adapting to change is something to look forward to, let us Demon Hunters develop new strategies instead of using a cookie-cutter build. The whole point behind Diablo 3 was diversity in build choices... now I feel like I can free up a skill to try out other things.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.3 Official Patch Notes
    Interesting to see that very few people noticed the nerf to Demon Hunter's Nether Tentacles rune to Elemental Arrow.

    The arrow will now only hit each target once, instead of many times, making this hatred spender much less useful than before. On a good note, this will make Reflect Damage monsters less dangerous for Demon Hunters.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.3 Unofficial Changes
    How do you know the patch may hit the next week?
    Posted in: News & Announcements
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    posted a message on Patch 1.0.2b Tomorrow - Official Patch Notes
    And what about the lost achievements on launch day??

    T_T
    Posted in: News & Announcements
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    posted a message on Diablo III Race to the Finish Contests, Farming Spots, Difficult Affix Packs, Blue Posts
    What about the missing achievements from the launch day?
    Posted in: News & Announcements
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    posted a message on Diablo 3 Patch 1.0.2.9858 Coming Soon
    Really, in Diablo and Diablo II times, people took things differently.

    We've changed.
    Posted in: News & Announcements
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    posted a message on Diablo III Patch 1.0.2 Today
    And what about the freaking missing achievements!?! Have they forgotten?
    Posted in: News & Announcements
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    posted a message on Diablo III - Game Design Update
    Interesting information.

    That makes us think about the fact that the more angered minority is always the loudest.

    Curious that some people "estimate" numbers about more than 6,000,000 people.
    Posted in: News & Announcements
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    posted a message on Diablo III - Massive Hotfix List
    Quote from Phrayed

    I'm glad they nerfed some of these abilities, as they were overpowered.

    I think I need to say at this point though... part of the fun in Diablo 2 was being overpowered. Not in a cheesy way like this, but in a fun way. I didn't dupe or hack in Diablo 2, but when I farmed up a bunch of amazing gear I liked to be able to do the last act... not easily, but easier than it was before.

    I also noticed that Blizzard said they wanted to make the game harder by making the combat system more difficult... that they wanted to get rid of 'one shots' and things like that. I think a lot of frustration from players (even from me and I REALLY love Diablo 3 so far) is that the difficulty isn't coming from the monsters being smart or interesting (even though it's like that for me in NM/Hell)... it's from just getting one/two shot and regardless of how well you play, you just instantly die.

    I think it's a great idea to nerf the 'you can't be touched for damaged' skills. But at the same time, does it really feel like if you farm for a few months and get great gear that it's going to make a huge difference in Inferno? Even if you have the best gear possible it feels like instead of getting one shot, you might just get destroyed in 2 to 4 hits instead... and in that case, it's still going to be next to impossible to beat the game without dying all of the time.

    But I feel like they kind of lied to me about the whole "We want to design a game where the difficulty doesn't just come from being one shot, like in Diablo 2."... because it's not really like that at all. When you play Hell with mediocre gear, that's what it feels like... like if you play well, you can overcome it. But in Inferno, it just feels like regardless of what you do, you are just going to get stomped.

    That might just be me though and I completely agree that the game has only been out for a small amount of time so no one is likely geared very well yet... but I'd like to believe that if I farm enough that I might be able to get through Inferno without death. Right now though, it just doesn't feel like that at all.

    I personally think a good solution might be to reduce the damage that monsters do in Inferno, but increase their life... so the fights are a bit longer and require skill as opposed to the fights just being 5-10 seconds because you get smashed instantly. :P
    I think it's a good idea...
    Posted in: News & Announcements
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    posted a message on Diablo III - Live Around the Word, Important Templar Bug, Blizzard Looking out for Fans, Cake
    11 yeras we've waited.

    I'm very happy now.
    Posted in: News & Announcements
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    posted a message on Release Launch Times, Customization, Loot Mooching, Graphics, Blue Posts
    Launch time in Blizzard time?
    Posted in: News & Announcements
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    posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPEN
    And now the Heavens shall tremble.
    Posted in: News & Announcements
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    posted a message on Beta Auction House Changes Incoming
    Quote from bozocv

    I think this will be last BETA patcha that will introduce system changes. Thats the reason why they let so many people into beta at time point of a time.
    You may be right, I hope the game is released soon. And I want a beta key as well. =P

    Good luck Diablo!
    Posted in: News & Announcements
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    posted a message on 100,000 Diablo III Beta Invites
    So now NA favoritism... figures.
    Posted in: News & Announcements
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    posted a message on 100,000 Diablo III Beta Invites
    Lies! I haven't gotten any, therefore, this must be a lie. (j/k).

    Damn it. I want one.
    Posted in: News & Announcements
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