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    posted a message on Unattuned Runestones Scrapped?, Channeled Skills Issue, Facebook Sweepstakes, DiabloWiki Updates
    Why don't they have a mouseover tooltip for dummies...

    Arcane missiles... Fires pink crap at mobs... Blows stuff up gud.... Or something like that

    And a second one which is shift mouseover that is a more complicated tooltip...

    Arcane missiles... Fires a damaging bolt of Arcane energy that does x% weapon damage followed by a dot that ticks at 10 damage/% weapon speed.

    That way you make it easy for those who don't want the nitty gritty but also allows for those that do.

    And the guy above me just made me look stupid by saying the exact same thing... It wasn't there when i posted... Honest.
    Posted in: News & Announcements
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    posted a message on Blue Magic Find Post
    Quote from Daweism

    Remove MF from the game.

    This is a very good suggestion but it means less choice about how people play.
    Posted in: Diablo III General Discussion
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    posted a message on Champion monster affixes
    Quote from speedloader1

    Let's make a deal with blizzard, they have to try out our ideas if we finish the game within 100 hours :hehe:

    Not even sure they would see these :P unless someone posts it on the main site (which I cannot do). Be nice to see some of these ideas in there at some stage though.
    Posted in: Diablo III General Discussion
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    posted a message on Champion monster affixes
    Quote from speedloader1

    Ah good question, both are interesting ; it would not affect other abilities, but I guess that it's not more unbalanced than many existing affixes ^^

    I think I would like it to be when you damage a mob with this affix the spell you damaged it with is put on an x second cooldown. Thus forcing you to change up your skills.

    Alternatively you could have it... When a mob with this affix hits you it adds a 10 second cooldown to the next skill that you use... Whatever that may be... Would force people to keep track of what they have been hit by... Clever players could avoid having to much of a detrimental effect by either not getting hit or using a long cooldown ability after being hit to wipe out the debuff.

    Anyway just my thoughts... Be interesting to see if any of these come up ever...
    Posted in: Diablo III General Discussion
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    posted a message on Champion monster affixes
    Quote from speedloader1

    Quote from maela

    With the third one are you saying that of 4 monsters... The damage you deal to one heals the other 3 for 33% of the damage dealt?

    Yup ! :hehe:

    Another one : strain - attacks freeze your cooldowns for 1 second.

    Attacks by you or attacks by the mobs? What about abilities that don't have cooldowns?
    Posted in: Diablo III General Discussion
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    posted a message on Champion monster affixes
    Quote from speedloader1

    Call to arms - the leader calls every monsters in a 400 yard radius.

    No retreat - half of the minions teleport 30 yards behind you.

    One for all - 100% damages dealed to a monster heal the others (the buff is divided by the number of healed monsters)

    Like the first one... Could be very nasty.... especially if they keep calling as they are chasing you while you run away... May also be good for grouping mobs ;)
    Not sure what to think about the second - for a melee character they couldn't care less... Ranged though may have a harder time.

    With the third one are you saying that of 4 monsters... The damage you deal to one heals the other 3 for 33% of the damage dealt? Thus forcing people to focus fire on one specific mob. A possible group killer... I like it. I can just imagine the screaming of no no hit the one on the left... No leroy the left one, no moar dots, no ae.... Just focus... :) good times.
    Posted in: Diablo III General Discussion
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    posted a message on Champion monster affixes
    Quote from Galad

    What are the currently known Diablo 3 Monster affixes?

    Are there any plans on using some affixes from Diablo 2?

    follow the link below to force's video on the various enchanted monsters in d3 - not sure this is an exhaustive list

    Posted in: Diablo III General Discussion
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    posted a message on Champion monster affixes
    Nice. What range would doom have... Ie if you ran away how far would you need to run?
    Having trouble picturing the econd one exactly but it sounds interesting... Although with 4 champions with this ability it would be a killer if they all cast the walls.
    Posted in: Diablo III General Discussion
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    posted a message on New Affixes?
    Quote from straightup

    Thief (I like this but maybe needs a different name? I think of gold when I read Thief)
    Mimic, Copycat, Impersonator, Imitator perhaps? Not so good with ideas myself but I know a lot of words :P

    Yeah I was struggling for names. I like mimic and copycat though.
    Posted in: Diablo III General Discussion
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    posted a message on New Affixes?
    Fool's Gold - champions of this type drop even more gold than normal champions. However each time they hit you, your weapons and armour lose 1 durability.

    Fickle - champions of this type cause skills not to work as normal... Ie you use bash but instead it causes you to use a random skill that is available to your character. Even ones that you do not currently have active.

    Thief - champions of this type steal the first ability used on them by a player... The player can still use this ability but the champion also has access to it along with its normal selection of skills. At later difficulties the amount of abilities stolen icreases.
    Posted in: Diablo III General Discussion
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    posted a message on New Affixes?
    Taken from my earlier post on this.

    Affix: Adaptive

    A monster with this affix would gain immunity to any skills that hit it for 5 seconds. For example... If I hit a monster with bash... For the next 5 seconds that monster cannot be damaged by bash and people must either wait 5 seconds to hurt it with bash again or use another skill (which the monster then also becomes immune to for 5 seconds). This would force a change in a players gameplay as monsters with this type of affix would require a combo of skills and not just one spammed over and over or switching between monsters if people only want to use or have one damaging skill.

    The 5 seconds could be increased or decreased and is just there as a placeholder really... Would need to be checked for balance.
    Also not sure how easy this would be to code server side...
    Posted in: Diablo III General Discussion
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    posted a message on Champion monster affixes
    So after reading one of Bashiok's latest posts on monster affixes and asking for new ideas I thought I would float this one past you guys.

    Affix: Adaptive

    A monster with this affix would gain immunity to any skills that hit it for 5 seconds. For example... If I hit a monster with bash... For the next 5 seconds that monster cannot be damaged by bash and people must either wait 5 seconds to hurt it with bash again or use another skill (which the monster then also becomes immune to for 5 seconds). This would force a change in a players gameplay as monsters with this type of affix would require a combo of skills and not just one spammed over and over or switching between monsters if people only want to use or have one damaging skill.

    The 5 seconds could be increased or decreased and is just there as a placeholder really... Would need to be checked for balance.
    Also not sure how easy this would be to code server side...

    So comments, suggestions?
    Posted in: Diablo III General Discussion
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    posted a message on Oh hai!
    Hai there.

    Did you bring the mandatory cookie and pie welcome present?

    If so welcome... If not.... Well lets just say that you may need to visit the shops and bring the mandatory "i'm sorry I didn't bring the mandatory cookie and pie present" present... This includes free diablo keys for all as well as the aforementioned cookies and pies.

    Mae
    Posted in: News & Announcements
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    posted a message on The Soulstone plot, who's doing what
    I am just throwing ideas around as I don't really feel there is enough info to go on at the moment and make solid statements about things.

    Would lilith perhaps fit into this? somehow returning from exile... or perhaps a demon/mortal hybrid???

    The reason I threw tyrael in there was because he was the one that started the soulstones malarky, perhaps the black soulstone was the reason for the vision and not anything directly to do with leah...

    I do like your thinking Phrozen but would then ask if the black soulstone does not come from Tathamet then where did it come from??? Is it a burnt shard of the destroyed worldstone?

    If it is then that could explain a whole lot of things... The soulstone plan was to get the 3 primes here, corrupt the worldstone and produce a shard of the worldstone that could be used easily and moved easily...

    Anyway, all just speculation but isn't it fun :D
    Posted in: Lore & Storyline
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    posted a message on The Soulstone plot, who's doing what
    I agree you could throw Diablo in there... but why would he be trapping his own underlings? More likely I would say that an angel was involved in this somewhere...

    That is, you could just as easily throw tyrael in there as well... ie he was the one who started all this soulstone stuff. Though whether he was tricked into doing it is a question that should be looked at...

    Or you could even throw izaul (the corrupted angel from Act 4 in D2)... although this is more of a stretch in my mind.
    Posted in: Lore & Storyline
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