- Evershifting
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Member for 12 years and 7 months
Last active Mon, Jun, 4 2012 17:36:20
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- 31 Total Posts
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Mar 15, 2012Evershifting posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENGood news, Comrades!Posted in: News
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Oct 6, 2011Evershifting posted a message on Diablo III in SpaceIt's really sad when Barbarian who is wielding something as huge'n'heavy as Immortal King's Crusher simply "kill" enemies without even knocking them back (D2).Posted in: News
Maybe just throw mobs a little less in the air? Cause now it's looking way too arcade-like.
But if i have to choose this way or "old D2 way", it's better to leave this EPIC feelings than bland monster-smashung from past -
Oct 6, 2011Evershifting posted a message on Diablo III in SpaceIt's really sad when Barbarian who is wielding something as huge'n'heavy as Immortal King's Crusher simply "kill" enemies without even knocking them back (D2).Posted in: News
Maybe just throw mobs a little less in the air? Cause now it's looking way too arcade-like.
But if i have to choose this way or "old D2 way", it's better too leave this EPIC feelings than bland monster-smashung from past -
Oct 2, 2011Evershifting posted a message on Beta Key ContestPosted in: News
Even Unburied has heart. Maybe even more then one. - To post a comment, please login or register a new account.
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http://us.battle.net/d3/en/calculator/barbarian#WhXURV!ZXW!ZZZZZc
1) Frenzy(Maniac) - Needed Attack Speed (runed for Damage buff), cause this build will use the slowest possible weapon. Either greathammer or some polearm
2) Furious Charge (Merciless Assault) - This is mobility skill, runed for cooldown reduced to 0. It's Diablo, do you think there will be many packs of less then 5 mobs?=) Also Charge has great damage, which is fun for mobility skill
3) Ground stomp (Wrenching Smash) - Aggressive Defense system. Pulling mobs from 24 yards statistically guarantees crit with with Overpower (see below)
4) Revenge (Best Served Cold) - once again loads of AOE damage. And additional crit to proc Overpower. And great heal. In addition - it's free of cost. I'm totally in love with it^^
5) Overpower (Killing Spree) - Loads of AoE damage, and after Ground Stomp and Revenge (with Ruthless from masteries) you get 15% base crit, so you need 8 mobs to make your Overpower reset it's cooldown. And if you kill something, there is no need to worry (you're a barb after all, you never worry), cause your crit grows to 25%, and in this case you need only 4 mobs to chain cast Overpower over and over.
6) Weapon Throw (Dread Bomb) - the only rage spender in this build. With rune it spends ALL your rage and deal sh*tload (base+20 from frenzy+ 25% base crit from Overpower and Revenge+360% from 120 expanded rage thanks to Dread Bomb+25% from berserker rage) of damage in 12 yard radius and a little slow, just in case someone survives it
Masteries are very simple
Ruthless - 5% crit for early game, and 50% crit damage (and this build WILL crit a lot) for the whole game
Berserker Rage - 25% damage at max rage, and we will spend there a plenty of time
Animosity - more fury isn't that bad, especially with Dread Bomb flying to the head of some little squishy caster
Just one thing that i may change in this build - Cleve instead of Frenzy. I should look at Fury generation and how fast i will gather it =)
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But as a fellow follower of MMO (even when i wasn't wow-subscriber) i'm happy to see such competent and familiar face here
P.S. Ego+1
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Maybe just throw mobs a little less in the air? Cause now it's looking way too arcade-like.
But if i have to choose this way or "old D2 way", it's better to leave this EPIC feelings than bland monster-smashung from past
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Maybe just throw mobs a little less in the air? Cause now it's looking way too arcade-like.
But if i have to choose this way or "old D2 way", it's better too leave this EPIC feelings than bland monster-smashung from past
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Even Unburied has heart. Maybe even more then one.
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Second best for me is Fury, cause it's drive you further and makes Barb's gameplay more dynamic then Witch Doctor's, with Arcane Power as third, once again for dynamics and "sniper-rifle style" - you can dish enormous amount of damage, but have reasonable reload time while you're squishy as hell =]
Spirit and Mana simply didn't touch neither my soul neither my brains)