• 0

    posted a message on Rimeheart?

    Bolas, Grenades, Chakram, Fan of Knives, Impale, and Spike Trap all have cold runes. I imagine that the build would be one of the first two and one of the last 4 with Focus and Restraint, although FoK only has cost on the fire rune. If you use Rimeheart, then you just cube the weapon that goes along with whichever spender you choose. Foregoing the 6-piece set lets you get depth diggers as well. I don't think that Shadow's buff affects pet damage, so the only reason that I could think to use pets would be as meat shields or if their attacks triggered Rimeheart.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on The "help me" thread - Post here your build/gear questions.

    Do hits from discipline skills like caltrops or vault trigger focus and restraint? The rings don't say primary resource, but I assume that to be the case. It's something that I just thought of but haven't had a chance to test yet.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Officially impossible to miss legendaries now
    Do you have to be so close to it in order to see it on the map or can you be on the other side of the map?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Alternative build for Wizzard, suggestions plz
    Generally, what I do when trying to figure out a build is to find a skill (archon), skill combo (frost nova - critical mass), or aspect of the class/game that you'd like to focus on, then build off of that. I also try to focus on one or two attack skills and have everything else be support. Judging by her profile, I'm guessing she likes Blizzard, so I'll go off of that.


    Something like this might appeal to her. Order of picks:
    Cold-blooded (adds damage with no downside)
    Blur (defense)
    Energy Armor (defense)
    Magic Weapon (damage + defense)
    Diamond Skin (defense)
    Familiar (damage)
    Spectral Blades (damage + life)
    Galvanizing Wizard (life + convenience)

    As you go down the list, everything becomes more and more optional and customizable for play style. Maybe she just wants to demolish everything in lower MPs or be a storm wizard, in which case maybe she should drop energy armor for storm armor. Maybe she wants to go completely frost based so she goes with frozen armor. Really, you just start off with the idea and look for synergies between skills to maximize the effects of your main aspect you are looking for.

    I think that if you (just you or both of you) pick out skills in this fashion, she'll have more fun with the build than she would by just taking someone else's build offline.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Paragon Runs vs Gold / Equipment
    It depends what your goals are. If you want to level then just keep running. If you want to make some money, then pick stuff up. I can tell you I have found some very good items in mp0 including something I found yesterday that could potentially sell for over 100m. Personally, I'd rather keep my half hour runs and know I'm not missing anything rather than level as quickly as possible.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on why no shields for wizards?
    Quote from Nodnarb

    Simple. B/c there are NO good shields for ANY class atm in D3. This needs to be addressed when they introduce more legs. in a future patch. Itemization in d3 does exactly opposite of what blizzard said they wanted: create diverse, unique, and different builds. Every class with the exception of a few items looks pretty much the same. (look at how many toons use vile wards, echoing fury, skorn...etc etc.) But talking about this problem has proved to be like kickin a dead horse....

    Legendaries blew monkey chunks before 1.0.4 and people bitched a fit about it so they upped the power of legendaries. Now, everyone uses legendaries because it's easier to put a name into a build as opposed to putting 4-5 key stats to look for. Rares can still roll better than the legendaries, which is key, but they just cost so damn much that no one can afford them. The way to fix it is to find a way to bring top level gear prices back down to normal levels. The only way I know to do that is to increase supply which means higher end rolls need to drop more. Once that happens, though, the economy tanks and gold isn't worth anything, just like in D2.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Just Found This Incredible 2 Hand Monk Build!
    If you want to post your own video, fine, but don't pretend like it's not your build.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on End of the world
    Quote from Eldius

    The Mayans didn't account for leap year, which means if THE END were to happen, it would have happened several years ago.

    They don't have to account for leap year. The winter solstice is a yearly occurrence and is independent of leap days.
    Posted in: Off-Topic
  • 0

    posted a message on Monster Power Level 10 Build: Full Guide 1.0.6 WD
    If you want more damage, switch from for the master to provoke the pack. I've been able to more than triple my dps without any CD reduction. I'm not sure how that affects your survivability, but you will be killing things a lot faster and health globes from the dogs and the extra health from life steal after increasing damage should theoretically suffice.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on cm builds nerfed?
    Quote from DisposableHeero

    I laughed a little inside when they nerfed spectral blades because comparatively it is terrible.

    I'm not so sure that spectral blades is being nerfed. They are increasing damage from 135% to 165% and the range from 10 yards to 15 yards. The range will increase the number of proc attempts, thus the decrease in proc chance to keep it even. Still an overall buff to spectral blades. If you also take into account some of the changes to the runes like removing crit requirement for healing blades it seems to make it a little more viable for low-level, survival builds.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Did they remove a Wizard passive?
    No, that was the Force Armor rune on Energy Armor. They made it so that it would not absorb more than 100% of your total health for a single hit, so if you took more that 135% damage, It would deal the first 35% to you, absorb 100%, then deal the rest to you.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Leah (Spoilers)
    He's an old man prone to rambling. She probably thought he was off his rocker. If someone told you that demons were roaming the earth 100 years ago (I know it's 20 in the story, but to get to a point where there were no tvs or anything...), they met an archangel, stood in a fortress in hell, and watched someone save the world, would you believe them?
    Posted in: Lore & Storyline
  • 0

    posted a message on IAS nerf but not LoH?
    The issue was how often effects were triggered due to IAS. Critical Mass would be another one that would be abused with obscene amounts of IAS and Crit chance. LoH isn't as likely to cause an imbalance as IAS is.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Critical Mass Guide (Now Nerfed)
    Quote from Nommingu

    So confirmation that this spec no longer viable?

    Define viable? Viable to cruise through Inferno without dying? Probably not. Viable to keep yourself alive in Inferno if you are careful and go slow? Probably.
    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.