This isn't like WoW where there are special ways to "farm" gold. No chinese 'farmer' will have any special advantage to getting gold easier than any other single account.
You don't have to worry about the value of gold on the auction house. The entire economy will stabilize itself.
The only thing that "COULD" happen is if a group of farmers tries to control one single item (like an important crafting material) and they buy all of it off the gold AH and the only places you can find it is in the RMAH.
But this again is not likely since the farmers won't make enough gold to buy up a section of the auction house without having to buy gold themselves.
Plus there will be a 100k real players to every 100 farmers.
Everything will stabilize quick and you will NEVER notice.
- koryman101
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Member for 12 years, 8 months, and 6 days
Last active Tue, Nov, 22 2011 20:56:51
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Chaotik posted a message on Low cost goldfarmers will ruin the economy?Posted in: Diablo III General Discussion -
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Molster posted a message on Demon Hunter to see further revisionhttp://us.battle.net/d3/en/forum/topic/3196340178#10Posted in: News & Announcements
not a big deal it all it seems, should update this news
We're not overhauling the class, just changing up what skills unlock at which levels and fixing some of their resource starvation issues. It's easy to change this kind of stuff. Spreadsheet stuff.
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Slayerviper posted a message on The FarmbarianPosted in: Barbarian: Bastion's KeepQuote from koryman101
actually after thinking a lot about this, those skills don't improve the chances on the QUALITY of the items. just slightly better chances to drop treasure at all. and all those combined isn't even 100% extra, so say if you have a build that can kill monsters 3x faster then your build (which that wouldn't be hard to make) then technically thats a 300% better chance of finding items then your build because I'm killing 3x as many monsters. so since those skills don't increase the quality of the item its pretty useless... sorry to say. they should change it to the quality of items dropped THEN this build would be amazing.
Your math may be exaggerated but you are right. Killing things faster is optimal. You kinda shoot your self in the foot at the end, higher MF isn't much better than increased chance of dropping items.
Higher MF will allow for a better chance of finding quality items and other items by a ridiculously small chance. Example 0.000012321453% * 22% = crap all. Remember any specific magical item in D2 was way less than a 1% chance to drop.
Higher chance of finding an item applies the same rates finding an item but probably of lesser quality but since the numbers are so low it doesn't really matter.
In the end killing things quicker is your best option. -
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theSkaBoss posted a message on Much Ado About ColorsI know some here think that a "large" portion of the D3 fanbase dislikes the current orb designs, but I think the correct wording is a "loud" portion of the D3 fanbase dislikes the current orb designs. I'd be surprised to find that even a third of the fanbase is unsatisfied with the current colors and designs.Posted in: News & Announcements -
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Shmark posted a message on Max Schaefer Says No Diablo 3 in 2011Posted in: Diablo III General Discussion
Max_Schaefer is you, isn't it.Quote from NeciFiX
Hero =/= Friend/Acquaintance.
You think he's some big game developer but he is also very active in the internet community. I could easily confirm without a doubt it's him. What's this misconception that game developers are too busy to be on the internet? That's laughable at best. So, because he's a game developer, he would have already had an account here? Not necessarily. A LOT of people lurk here. A LOT of people lurk and their first post is "long time reader, first time poster". Why can't that be the same for Max? What's different about him? He's not busy 24/7.
Even if it wasn't him, my point still stands that you guys are being immature.
Necifix
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Juystafan posted a message on You wanna join a guild?Posted in: Clans [NA] [PC]Quote from koryman101
I know exactly what you mean. Ive had entire gear sets stolen by online "friends" thank god in d3 there's a shared stash so no more xfer games :D. You seem cool. You can be the co-leader :D. Got any good ideas for a guild name?
I'll take some time to think of some and put out a list. We got a few months, heh. I'll wait to be inspired in the meantime.
PS: Anyone ever wonder who usernames: Google and Yahoo are? Are they people that work for the corporation? Just curious... the thought was always in the back of my mind. -
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Juystafan posted a message on You wanna join a guild?Posted in: Clans [NA] [PC]Quote from koryman101
like items. dont just be a horde and sell everything you dont use on the AH, share with ur guildies
Ahh... I see... My Diablo 2 instincts kicked in, trust was always an issue in that game. I would certainly be okay with it, but that kind of trust needs to be built up by sacrificing virgins together and committing bestial crimes. If the person does not play enough for my gift to matter... then that would bother me a little bit, if you understand lol.
I'm down for it though. -
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proletaria posted a message on Which class will be the most popular? (poll)Been saying it a while, but my mind hasn't changed at all: WD will certainly be my first love.Posted in: Diablo III General Discussion -
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ThatEpicWizardGuy posted a message on inferno mode, end-game or filler? (att. Sixen)Is inferno end game?... It IS end game in an ARPG viewpoint because ARPGs like champions of norrath, baldurs gate, diablo, titan quest, etc. are all about grinding until you get the best stuff and then mastering how to play your "perfect" character through the hardest difficulty runs and PvP. I don't understand how a special level, events within the game, daily quests or anything else would be any different.Posted in: Diablo III General Discussion
Sixen said something about raids being end game for WoW and yeah it's either that or delving into PvP basically... but the equivalent in Diablo 3 would be to just add 1 extra hard new dungeon with the best loot. While Inferno isn't brand new content I'd say Blizzard did something above and beyond that by making the entire game like a raid which is pretty cool. If something like a raid qualifies "end game content" I'd say inferno difficulty easily makes it into that category.
I think based on what Sixen said about end game he'd like a unicorn level or something totally unique like that where all the monsters have like 5 levels on you and you cant get the drops anywhere else and they're also so much better than the stuff you can get in the "campaign" mode that they're absolutely game breaking when you go back for new play-throughs...
In all seriousness though, I don't get how inferno wouldn't be considered "end game content" for a game like Diablo... it's completely what the game is all about.
EDIT: ALSO!!!!!! when you beat your heroic raids and are totally geared up in a game like WoW it's the same as completing the game fully... Beating Diablo on inferno is the same thing.. so I don't get that mentality either. -
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DiabloFanUser47052 posted a message on inferno mode, end-game or filler? (att. Sixen)I didn't watch the video, but comparing it to WoW sounds a bit shallow and ignorant. Grinding dungeons is...what you did in Diablo 2. You grinded baal, chaos sanc, and pindleskin. With inferno, you have the entire game at your disposal. What exactly is bad about that?Posted in: Diablo III General Discussion - To post a comment, please login or register a new account.
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You think that's hard. Try typing brail to a deaf guy. You'd think that deaf people could read English. Bastards.
Met this cool British guy on rift. Chatted with him over skype, he's like "sorry mate can't do a dungeon got tea time" I'm like WTF is tea time. How long could that take? Apparently it's everyday for like 2 hours.
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regardless of player ability, if you took the worlds best player and cloned him a million times and he used every class and every build, there would be ones that stood out as a lot easier and more effective for him to move through inferno then others, its literally impossible to balance the game with how many thousands of variables there are to where all the classes are completely equal. honestly. each class will be powerful yes, but theres always a class/build that will rear its sexy head and then lots of people will use it lol. but i agree that with the thousands of variables there will be definitely more then just a few super sweet builds to sweep through inferno
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of course the wizard is usually the number 1 pic because she was the easiest in d2 and teleport, stop time, & all elements. but i disagree. in my opinion it will be the witch doctor, why? I'm crazy? because he will be the easiest class to solo farm (or just really help co op farm). now before you say he's like the necro and the necro was terrible at farming in d2, his pets are just a small part of him. so for farming inferno he rules because he will have fully powered (because no skill points) elemental spells like the wizard AND fully powered monsters as big meat shields that can also explode because you know how hard inferno monsters will hit you'll definitely need them. and of course he can confuse the inferno monsters and make them attack each other and flee which CC will be a MUST in inferno, especially starting out.
let me know your opinions of the best / most powerful build in d3 (check out their skills on the threads above if you need to first)
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did you even read what i wrote? i said to read the entire thing before replying, because if you did you would of read my comparison of wow "end game" and diablo, and its how diablo is made. they wouldn't say more end game to come? world of warcraft has CONSTANT updates to "end game" so that argument is completely invalid. and if your doing raids to get the best gear then your getting that gear to what... repeat that raid or the heroics OVER AND OVER, because like you said, if its already beatable, whats the point? exactly how diablo is with inferno, its exactly the same thing. your getting gear from act 1 to continue to act 2 and so on to be able to beat it easier and continue owning monsters for fun, exactly how you would repeat heroics and raids once you have the gear for fun. you haven't really made any valid points against what I've already said, please read the thread and consider the opposing points before you just post your one-side opinion, if everyone didn't consider the points of each persons argument then respond as such to each point it wouldn't be a debate, it would be a bunch of people spamming their opinion.
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of course there are many many differences between wow and diablo, those are good points you made. but the point of the debate is if Inferno could be considered "end game content" or not. what are your thoughts on that.
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true, why grind in hell when inferno has 10x better drops. and also i don't think it'll take "many moons" especially if its solo able, if you can go through hell act 1-act 4 in practically a day, i doubt inferno would take more then a few days or week max to beat it then you'll just do whatever parts you enjoyed the most (or just the whole thing again) to get the absolute best gear possible. so grinding is inevitable, in fact jay wilson said the point of inferno was for grinding, but making it hard throughout so theres just more stuff to grind so your not repeating the same boss 1000x times, your repeating the entire game.
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no i get what your saying completely, but how does making it drop those things and give achievements, but no gear make it so much different? you wouldn't want to have an amazingly sweet helmet you can only find in inferno mode and show it off to people? that in itself would be an achievement everyone could witness in any game you joined. just my opinion on the gear aspect. maybe not drop ENTIRE new sets of gear so you replace EVERYTHING, you know? just maybe a couple things, or hey just weapons? ya that would be cool, runes, gems, and the best weapons in the game.
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sixen made a point of comparing it to World of Warcraft (calm down people) and saying how basically heroics and raids count as end-game but inferno mode doesn't, because its not really "different" then the other 3 difficulties. playing the same quests just super hard. but this is exactly what diablo is all about, the game getting harder and harder till you get one-shotted by a goblin unless your decked out. and by making it level capped to 61 its extremely hard the whole time, if act 1 in inferno was insanely nearly impossibly hard, and it got harder and harder, then act 4 would basically be pointless and impossible for anyone no matter what. so it stays hard because you can't level up any further.
so farming heroics for gear is completely different then farming inferno for gear? please tell me how, its nearly the exact same thing, all end-game in wow and rift and diablo and most any and all RPG's IS a grindfest for gear, and staying true to the spirit of diablo inferno mode is JUST as much "end game" as farming heroics/raids countless times for gear is in WoW. in fact its even more fun and BETTER then WoW because the drops are random and your not trying to kill the SAME dragon 500 times to drop that sweet helmet you want for the past 5 months just to have it ninja'd over and over by people who don't need it. the fact that you can SOLO the entire end game content makes it way more enjoyable, imagine if you could solo heroics and raids, it just took longer, you wouldn't have to sit there for 5-8 hours finding a pug just for it to fail epically, or spend weeks trying to find a raiding guild just to not be able to make it to any of the timed raids because you actually have a life or work, lol.
this is my strong opinion, not trying to troll just would like to debate about this with people who have opposite opinions or new incite to this subject, sixen said he wanted to debate, id more then welcome his input on this. <3