- koryman101
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Member for 12 years and 8 months
Last active Tue, Nov, 22 2011 20:56:51
- 1 Follower
- 144 Total Posts
- 13 Thanks
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Sep 11, 2011koryman101 posted a message on Much Ado About Colorsi think they should give the witch doctor a very bright yellow "mojo". yes its close on the spectrum but very far apart from red if you look at them. so i think that should solve everything.Posted in: News
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Aug 24, 2011koryman101 posted a message on New Diablo 3 Community Site Onlinei have an sc2 license, but my wow sub expired and its not letting me post anything because of that...Posted in: News
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tyvm
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yes, while your heart was in the right place, the math behind the build just isn't viable or practical at all. now the fact that the build you made is interesting and SHOULD do what you want it to do means that blizzard definitely should change the "20% better chance to drop treasure" to "20% chance of getting better items". honestly its a great idea and it should do exactly what you want it to do. but since the other skills have crazy AOE 700% dmg and stuff like that makes it so a damage build's will trump a MF build to find items when it really SHOULDNT.
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done :), great idea thanks, i missed that skill. would've started with that
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well yea i know i exaggerated, but you get what i meant. 100% agree
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actually after thinking a lot about this, those skills don't improve the chances on the QUALITY of the items. just slightly better chances to drop treasure at all. and all those combined isn't even 100% extra, so say if you have a build that can kill monsters 3x faster then your build (which that wouldn't be hard to make) then technically thats a 300% better chance of finding items then your build because I'm killing 3x as many monsters. so since those skills don't increase the quality of the item its pretty useless... sorry to say. they should change it to the quality of items dropped THEN this build would be amazing.
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the idea of this build is not for damage at all, its for being the tank in Inferno for other people while your wizards/witch doctors/demon hunters kill everything. i have some nice aoe that stuns for aggro and then of course its mainly focused on healing/armor to stay alive, I've got the health globes passive so when they drop I'm healed a ton because i should be getting most/all of the globes. also revenge has a 31% chance to proc when I'm hit healing me for 5% PER enemy, and my war cry gives me 50% health bonus AND heals me for a bit each second. i have overpower that heals me for 18% when i use it, so i have a ton of health generating effects. i should be pretty invincible in this :D. what do you think?
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they will invite more and more waves of random people to join so its all good. still plenty of chances to get in before its release. also its only 1/3rd of the first act so getting in isn't a big deal at all. you'd get every character to max level in less then 6 hours. (13) either way its not getting delayed and is still coming out this year.
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http://us.battle.net/d3/en/calculator/witch-doctor#fSjZUg!bXY!ZYZaZb
I've got the dogs healing themselves and me, also the gargantuan with 700% cleave so with the passives thats 4 dogs total and all have 60% extra health. and hex will summon a shaman to hex beasts and also periodically heal myself and my minions for a TON. and it only has a 10 second CD and a 8 second duration so he will constantly be up keeping me and my minions all at full health constantly, also have the mana passive skill so i don't run out. i have mass confusion with the 80% dmg buff so the powerful enemies in inferno will attack each other and take additional damage. and then of course firebomb with the extra big explosion that i can spam. and then sacrifice with a 70% chance to resummon the dogs i explode in case i run real low on mana i can still have my tanks while doing AOE damage without mana cost. but with the mana passive ill get my mana back n be able to firebomb again. the only problem i see is just like in D2 the inferno monsters having high resist from fire. so in that case my pet dmg plus sacrifice will have to kill the immunes, obviously this could all change depending on how monsters are in inferno. but i think this build should pwn pretty hard.
what do you think will be the easiest/best build?
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well regardless with 3 (i think thats max?) powerful zombie dogs, gargantuan and then fettish army whenever available. then you spam the fire and poison spells, he will be INVINCIBLE :o. which you can make 65% of zombie dog dmg heal you so you can virtually be indestructible with your pet tanks and being constantly healed. lets just hope n pray that his damage spells are actually comparable to the wizards in inferno. otherwise he'll be as fail as the necro was in d2. :/
edit: with the passive skill "zombie handler" you can have 4 dogs, and 80% increased life. so they'll be SUPER l33t. but i also noticed they removed the passive skill to increase their dmg by 60%, most likely so you use them as tanks, not damage doers. they don't want you to sit back and do nothing, they want you spamming spells with your pets
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i read that, but it doesn't say anything about wc3... and wc3 won't work either....
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i just downloaded wc3 and it says "power pc no longer supported" and won't install.... same exact thing with d2
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