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    posted a message on The day before release
    Let us see!
    12:00am-9:00am Do some last minute cramming
    9:00 Shower, food, feed dog.
    10:00 - Final #1
    10:30 - 2:00 - Study, eat, socialize
    2:00 - Final #2
    3 (or 4) - 6 - Study
    6-7/8 Final #3
    8:30-9 - Head towards Mall
    9-12 Steal a table and some chairs from coldstone next door, study some Chemisty, and socialize.
    12-1 - Socialize, head home, and install game.
    1am-11:30am -Do some more cramming, take some naps.

    P.s. I can't play till Tuesday 5:00pm due to timezones, so I'm golden.
    Posted in: Diablo III General Discussion
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    posted a message on Why I'm Not Going To A Midnight Event
    I live on Guam, so I'll have the disc for more than half a day than most of y'all, Heyoooo!
    But... then I won't be able to do anything....
    Good thing I have cramming for finals to keep me busy. :'(
    Posted in: Diablo III General Discussion
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    posted a message on SK Inferno stats
    With this new "insane" information, I am DYING to see those cocky ignoramuses "1nf3r0 is EZ LOLZ! I am be4t EZ g4me for N00bZ in 2 Weeks Max! LOL dis G4me B 4 Babeeez!"
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net/d3/en/calculator/monk#WQSkgh!cgY!bcaYaZ

    With this special monk build, I was able to achieve great aspects of survivability while still able to maintain good damage out. From having a wide variety of skills, this build can act as either a support character or damage dealer. Due to having aspects of both, this build will be quite reliable for both single PvM and group PvM as well. With multiple healing and utility spells, runed for additional healing, the monk achieves a good amount of survivability and safety for upper level divisions of the game (Nightmare and up). Having a constant stream of spirit from runeskills and passives I would not need to worry about running out of spirit in the heat of combat, and having a constant stream of healing done to the Monk is always a bonus as well.

    Exploding Palm (Creeping Demise)- Spirit generators are absolutely necessary for the Monk and this skills is one of my favorites. Having dots will be very useful due to the sheer amount of enemies that will be constantly flowing into my character later on in the game. With the addition of the runeskill, I will be able to place additional dots without the need of using the skill more than necessary, so there will always be a constant flow of damage on at least 3 monsters, as well as the chance of multiple monsters exploding as well. I mean, when has exploding monsters ever been a bad thing?

    Way of the Hundred Fists (Windforce Flurry)- Whether this is optimal or not, this is just one of my favorite Monk skills of all time. Maybe it's growing up with Kung-Fu movie, but this is one skill I could not resist from having. Having a second Spirit generator is also necessary for 1) diversity of skills and 2) for different situations. With the inclusion of Windforce Flurry, the skills is more optimal for AoE situations instead of mostly being useful for one on one, or one vs few.

    Inner Sanctuary (Safe Haven)- Let's not kid ourselves here. As much as we would love to have all our skills be damage dealers and there being constant action, situations can get pretty sticky sometimes, especially at higher levels. Whenever I, or a group member, get into a close call, whether being low on hp, or by being completely surrounded, this skill is the perfect choice. By keeping monsters out and being healed at the same time, it's like mocking the enemy right in their faces, literally.

    Mystic Ally (Eternal Ally)- Haven't you heard the saying? Two is better than one? Well, in this case, it's three is better than two (including follower). Having an extra head in the heat of combat is always a yes please, to me anyways. Especially if there's no chance of them stealing your loot (tee-hee). With the inclusion of Mystic Ally, having an extra damage dealer, or hit taker, is always a good thing, and with Eternal Ally, there's a chance for them to come back when they die in combat! That would leave the minions of Heaven and Hell in constant bewilderment at all times! (And when they're not paying attention, that's the perfect time to make them and a couple friends of theirs explode ;))

    Seven-Sided Strike (Sudden Assault)- While having Utility is nice, and very useful in messy situations, there's still this constant craving to kick some enemy booty and dealing massive damage. I mean, relying on others is always nice and all, but nothing is more satisfying than causing some major destruction with your own bare hands, eh? With the inclusion of Sudden Assault, the Monk gets a 2-for-1 special as well! 1) The Monk isn't some kind of sap that has to walk to enemies to literally blow their minds, he gets to teleport to them and do it instead! It's way more satisfying, and can cause a couple chuckles here and then. 2) The Monk obtains an even stronger damage dealing skill, and from my knowledge, more damage, has never once, been a bad thing.

    Mantra of Healing (Circular Breathing)- Let's face it, as much as we all feel like we are from time-to-time, we're not invincible. Death is constantly knocking on our door, and I prefer to make sure my door has at least 12-15 deadbolts and a sign that says "Moved to Canada" just to see if he'll fall for it and get those hosers up north instead, maybe even change my name to Rusty Shackleford for extra safe-keeping.. For the off-chance that he doesn't fall for it, I decided that get this skill to having a constant stream of health keeping my Monk at tip-top shape. With the inclusion of Circular Breathing, having a steady income of Spirit will be very beneficial when I am required to constantly cast spirit spenders.

    Chant of Resonance (Passive)- Honestly, this is just beneficial to the lack of attention I pay to things, or being so focused on combat, that I forget to reapply my Mantra. An increase from 3 to 7 minutes is very beneficial to my characters survivability, as well as my as my needs. Plus, adding onto the steady income of spirit from 3 per/sec into 5 per/sec is a very beneficial factor for being able to dish out the punishment on those pansy boys from Above and Below.

    Combination Strike (Passive)- Always having the same choice, or doing the same thing, is quite bland. But, being rewarded for using multiple skills, now that's exciting! It's the same logic behind going to a Chinese restaurant, whether in a mall or an actual restaurant, it is much more fun than going to a regular food joint. People go to to Chinese food joints to get a 2, or 3, choice meal, instead of being restricted to the singular taste of a 1 choice meal.

    Transcendence (Passive)- Being a Monk, it is required to constantly build and spend Spirit, for that is the flow of things and that's how to get things done. By being able to transcend from a normal Monk, to being something amazing, this is necessary, Instead of relying just on Mantra's or Health Globes for healing, you get the same results from just using your regular skills! Spending spirit and getting healed in return? Yes, please!
    Posted in: Diablo III General Discussion
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    posted a message on Can we say Merry Christmas ?
    I hear people saying Merry Christmas a lot more this year too. Makes me happy that they're not afraid/limited to saying Happy Holidays.
    But majority of the population of where I live is catholic/christian, so take that for what you will.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Book of Cain delayed to January 10th? [Confirmed still dec 13th]
    I ordered mine off of Amazon the other day, Friday I believe, and my bro is supposed to receive it on the 22nd.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Opening Cinematic
    So I just watched it for about the fifth to sixth time, and I am loving it more and more.
    Reading this whole thread, I have to agree with Molster, this intro tells you all you need to know.
    It doesn't say who cain is, but we know he is very knowledgeable from telling the prophecy and having a huge pile of documents. We know that leah is related to him and must know some about what is going to happen.
    At the beginning, it shows angels fighting demons, and Cain is even giving an explanation what is happening, so there's no real mystery there.
    In my opinion, it tells us everything we really need.

    Now saying that the D1 trailer told us everything is pure malarkey. I watched it and was thinking "There's a sword, there's a broken village", "oh hey, people who committed suicide?" "A dungeon!", "Oh, there's a random knight" (no way would I have ever figured out I was going to play him) then I just saw a montage of random dark things, and then a tomb opens, and then the knight is swinging at the shadows, and suddenly, Diablo.
    Now I have to say it did have a good amount of suspense, which was really nice, but there was no story being told. There was no narration, or context at all. There was a random knight, a burned down village, a sword, a tomb, Purple lights everywhere, and suddenly a demon.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Has Officially Been Pushed Back
    Oooh my heart! First I watched Mufasa die, yet again(I love Lion King), and now this? I don't know how much more I can take. It saddens me because this was how I was going to use all my winter break time.
    As long as that means they're making the game from great into Perfection, I'm all for it. Well, almost all.
    Posted in: News & Announcements
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    posted a message on Diablo 3: The Last Airbender
    I thought the same thing with the female wizard. I IMDB-ed her but got nothing. My guess is because it isn't released yet and it's always subjective to change. I'm glad I'm not the only one to have wondered the same thing.
    Posted in: Diablo III General Discussion
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    posted a message on The Ultimate Icon Thread!
    It seems like all the classes have the similar theme for their last sets.
    A blood(?) red base with sharp metal spikes and have you. Interesting. But man, some of these icons looks really detailed and pretty dang awesome.
    Posted in: Diablo III General Discussion
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    posted a message on The Ultimate Icon Thread!
    I shall stab thee with this burger! It may not cut you, or penetrate your skin, but it shall instead clog your arteries and increase your chances of becoming obese and giving thee a heart attack!

    Nice job, really liking some of the art.
    Posted in: Diablo III General Discussion
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    posted a message on Other than buying the game, do u have anything planned for launch day?
    If it's anytime before 12/14, probably go to school, do some tests, write some papers, and cry at the end of the day from the lack of being able to play the game D'=
    Posted in: Diablo III General Discussion
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    posted a message on What WoW weapons/armor would you like to see in Diablo 3?
    To add on to Fing's comment, not all items are colorful and bright as well.
    I referred to the Krol Blade which is a giant 1 hand scimitar like sword. Just a plain, simple, huge, 1 hander sword.
    Other "famous" weapons like Gorehowl or Doomhammer, etc. are quite the regular, but awesome, looking weapons as well.
    And not to try and start anything, but having 1 or 2, relatively, small and simple references should not impact anything in the game or the Diablo franchise or universe.
    I get that there are apparently "enormous" fans here, but there is no reason to lash out or be negative to those who would just THINK that it would be cool to see something. It's all hope and theory, nothing is set in stone.
    Just my two coppers (teehee)
    Posted in: Diablo III General Discussion
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    posted a message on What WoW weapons/armor would you like to see in Diablo 3?
    Quote from Daemaro

    I wanna see a two handed sword with frost damage and runes engraved on it called Chillsorrow.

    Hmmm that's a good one. I like the sound of Frozenregret as well.
    *Stabs a cultist* Cultist: "Why didn't I go to college?!"
    And, instead of a ram skull, let's put a cow skull. Perfect.
    Posted in: Diablo III General Discussion
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    posted a message on What WoW weapons/armor would you like to see in Diablo 3?
    I think this thread is funny. On the first page people are like:
    "X would be cool to see"
    "I don't know... let's say NONE!"
    "It would be neat to see a mob named X maybe"
    "Diablo =/= WoW! Diablo is Diablo!"
    And so on and so forth.
    Personally, I wouldn't want to see TOO much, but it would be neat to see a little reference here and there.
    For a weapon I always liked the Krol Blade, even though it's so simple, but for a flashy weapon I would love to a sulfuras-esque mace. And hey, it semi-matches with the whole Hell them, since it is, ya know, the hammer of a fire lord.
    I may not be super smart, but I think Hell has fire (I sure hope it does >.<)

    And Malminos, you sir, have just made my day, man.
    Posted in: Diablo III General Discussion
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