• 1

    posted a message on Another simple idea about PL.
    Quote from chadwx»

    Each season would last 1-2 weeks if they capped para. There would be no reason to play.

    I have the complete opposite view; seasons would last longer for a lot of people. See I play each season pretty hard at the start, for about a week to two, but then something always comes up where I'm busy for a couple days. In that couple of days I'm already so far behind in paragon that it doesn't matter, and I just lose interest.
    If there was a cap to work towards, I'd be playing seasons a LOT longer, because then it's about build efficiency and gear, not how many hours you played.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on D3 A New Perspective

    You knock that common sense crap off there mister OP, right meow.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Soft- and Hardcore, could they play together?

    Cons;

    Get boosted by a SC character that can go ham and doesn't care if they die. So there will have to be some sort of confusing iteration like you can't play with SC until you're max level, or a certain Plvl ect.


    HC wouldn't play together at ALL if they could play with SC. A full HC run would actually be sub-optimal to the point where anyone trying to rank up wouldn't do it. Why have a full group that can die permanently when you can have 3 other people tanking the mobs without a care. It would turn into a 4 man with 1 HC character in the back, while the rest push the Grift without a thought for safety.


    The two modes need to continue to stay seperated, it just waters down what HC mode is all about.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Thorn Snapshot with potion
    Quote from Ragestyles»

    Quote from Bleu42»

    Thank you for finding bugs good sir, but I urge you to post them on the bug forums over on Battle.net, where they can actually be documented.


    it was not him finding the bugs.
    he watched me and alkaizer figuring it out live on stream earlier today.
    Okay I guess if you two really need the recognition;
    Good job finding information on the bug, please report it to Bnet instead of here.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on diablo 2 : harder than diablo 3?

    D2 was extremely easy. Why do you think people played on x8, because it was a joke otherwise.


    That's also why it felt like there were more builds in D2; you could mow down hell mode with whatever skill you wanted.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Playtime is NOT a proof for botting.

    Quote from pewpew»

    I think 1 % of the people botting, with extremely high paragon numbers, have children..

    source = none.

    logic = if you play 15 hours a day, its very doubtfull you would even have a girlfriend (in some cases it might be so)

    p.s if im dead wrong about this, i do appoligise, however i find it very unlikely.

    p.s.s are we really so far out with theese topics now that we are speculating if some of the biggest "no-lifers" (no offense ment) have their children farming for them ? :/


    ^ This. OP argument couldn't be any weaker. INB4 child labor paragon grinding, hereafter dubbed Baby Chris.
    Boom. /thread.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Get rid of seasons
    Quote from taloncarry2»

    when blizzard made a new game mode called seasons they thought they were doing something for us d3 player but really it all bullcrap. For people who play non seasons will understand we don't have much people for ns so we cant do much gr and bounties with good geared people because everyone is playing seasons. seasons is the same as non seasons with one little twist you got to from the beginning. I think it all kinda stupid really. so to really play this game you have play seasons even if you don't want to. If blizzard didn't make seasons and everyone was on the same playing field the game would be so much better and community would be much nicer.


    Get rid of seasons it's a complete waste of time

    ty.

    While I'm not about to throw out any numbers, I'm willing to bet a LARGE section of the player base would probably just not play if there aren't any seasons.
    There's some of us who find it extremely boring to have every class maxed out, and are only hoping for that upgrade with another +3 vit on it. Being able to start fresh every couple of months is a really rewarding feeling that I think Blizzard has done a great job at with seasons.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on This Banwave is a joke imo
    Quote from mannercookie»

    Yup, having all 17 passives in this game was not that game breaking for most classes.


    Maybe if the passives in this game weren't so outdated with most passives in this game being completely garbage, this would not be the case.


    Obviously if it was never getting patched, sure it "breaks" the game and everyone is a lot more "op"


    A fix was coming this was apparent, most classes just gained EHP buffs and lacked damage to get much use out of that additional EHP.


    For the meta which was 2x monk, 2x barb during that period and still is, all 17 passives being equipped on all 4 members would've at best given the group +1 or +2 rifts for speedfarming and maybe +2-3 for grift pushing at the time the exploit became common news.


    For SOLO ranks, it probably gave certain classes a bit more +x on rifts than other classes but yes solo leaderboards even with inflated numbers would be non-issue deeper into the season.


    Not sure how this is hard to understand?


    Bloodshard exploit = 10x+ faster gearing at beginning of season with most powerful focused farming method.

    Hellfire amulet = meaningless leaderboard ranks and a slightly elevated farm for short period.


    lol, is it that hard to see the difference ffs.

    Ok we'll just agree to disagree on which one is more beneficial to the cheater.
    Again though, on your assertion that it's absurd that this time around he got banned where as before he was suspended is wrong on two fronts;
    He exploited, plain and simple. It doesn't matter which exploit helped it out better, and secondly it was his second actual offense. No third chances. He got banned just like he should have been without a doubt, and yet I feel like the whole point of this entire thread you made was to somehow defend him for exploiting this time around. I guess I'm confused, are you saying he should have just been suspended, even though that's exactly what happened last season and look how that turned out? What's the actual point about this thread?
    Posted in: Diablo III General Discussion
  • 3

    posted a message on GabyNator BANNED
    Quote from Archangel2736»

    Most of you, suffer from "Syndrome of Good" as a fake appearance...

    You want perma ban because you like others to suffer more that is needed...

    Temp ban from 1 hour to months is ok with me...


    Blizzard will never Ban perma IP for many reasons: possible that battle net account to have more games (WoW, HS, etc), if you got a perma ban and purchase that game again, you can play on that battlet net account or make on other battle net account, as you wish...


    Funny to hear "Ban perma cheaters" because somewhere in this life you cheat...mankind is master race of exploiters and cheaters against nature, earth, animals, humans,etc...you learn that in army.


    I repeat, I'm against perma ban for many reasons, but I'm ok with temp bans (can be from 1 hour to months). One of the reasons is legal theft (ppl buy with real money, use time)...I can give a lot of reasons but no point now.


    Legal exploits and cheats are pylons, especially conduit......list is longer for legal cheats.


    I'm done, never will post again in this topic.

    Didn't your first post here say you'll never post again in this thread?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on One more additional feature, please.

    Hey everyone, I've thought about this for awhile now, and I just have to at least write it up so I'll feel better. I'll try to keep it short.


    *I am not a Developer of anything (yet), so while I *think* this would be somewhat easy, I could be way off. But it should be easy.*


    One of Blizzard's "Pillars" when it comes to their games is accessibility. This doesn't mean that a brand new player can hop on and be able to beat everything and top the leaderboards without putting in a lot of effort, but it does mean that this new player should have all the tools necessary to do so. Unfortunately this has been lacking in Diablo 3. This actually has been a problem since D3's launch, and I would love to see it fixed (as I hope other players would too). I'm talking about data. Information. Being able to actually decipher and tell what is going on without having to spend hours trying to test it yourself.


    I actually had a friend quit (he only played with me at RoS launch) because he got so frustrated. He was excited to roll 30% total increased skill damage (I forget which one) while playing his WD, but then was confused when the damage barely went up, if at all. I was in the middle of trying to explain to him that I heard that pet damage should increase by much more in the slots, but skill damage is additive, and that elemental damage on bracers is multiplicative when he said screw it, he'd rather play HoTs. What I'm getting at here is that we shouldn't have to find some 3rd party programs or a bunch of excel spreadsheets to be able to understand all these hidden mechanics. It's still not completely clear to me and I've played since launch. Imagine how annoying it is to be told to go google something if you're a new player, because you want to know why Focus and Restraint don't increase your damage by 100% total, but actually more.


    This is where I'd LOVE to see an improvement; tooltips. Why NOT show, in addition to the information already there, the actual damage range for any skill while you mouse over it's tooltip?


    Hammer of the Ancients; Smash for 640% weapon damage as fire. 235m - 1.89B.


    Ok, I just rolled HoTa damage on my boots. Oh sweet, now the range is showing 375m - 2.2B (all fake numbers).


    Now I can actually compare equipping items that don't just show a sheet DPS increase. Taking that 20% fire damage shows me ACTUAL NUMBERS, instead of me trying to increase whatever crits I see when I attack by a fifth, and hope that it's multiplicative. Oh but it's additive to the OTHER fire damage increases I have? Well, okay I guess.


    What about channeled spells? Have the range show an average minimum and maximum during one second. And have these tooltips update dynamically with buffs that already directly affect your character.


    And lastly, because we have two classes of monsters, have holding ALT show the damage range to elites.


    TLDR; We need, new players and old, to be able to see the actual damage range in our skills, preferably on the tooltip of the skill itself. This would be of HUGE help, because as I stated instead of going to 3rd party sites or going through spreadsheets, you can now easily determine if that 15% damage on your boots is something you want.


    Please tell me why you agree / want me to be burned at the stake for suggesting such a thing.

    Posted in: Diablo III General Discussion
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