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Jan 11, 2015Originally the elemental type had an additional effect to all your attacks, such as holy did more damage to undead, poison did a dot, cold slows ect. Apparently internal testing found that players will always pick the one that increases their damage the most, and if all the damage was equal, they would always pick the one with the best CC.Posted in: Theorycrafting and Analysis
In other words, if it was between cold slowing, and fire adding a dot, everyone would want fire. If they made cold do the same damage as fire as well as slow, then obviously cold is better. Thus the dilemma.
Dec 17, 2014Bleu42 posted a message on Bring back trading - Clan trading only - Diablo is missing certain social dynamics within the game"Bye guys for 30 days, brb"Posted in: Diablo III General Discussion
*Bleu has left the clan*
*Bleu has joined the clan SuperBotStoreYay*
*Bleu buys all the best BiS items from the superbotstore*
"Bleu rejoins old clan" Hey everyone I just got BiS gear
Nov 11, 2014Posted in: Diablo III General Discussion
Actually, no, you don't have input beyond that. Getting to even do the legendary workshop is actually a plus, because you're a paying customer for THEIR product. This entitlement attitude is just exponentially growing and it blows my mind. If you don't like it, don't buy it. Don't, however, try to claim that you've got some God-given right to decisions made for the product.
Don't you all get tired of NO ONE ever saying anything that has real value? "we feel this is in a good place(insert 6pc sets, barbs, monks, etc)" - how many times have you seen and actually AGREED with that statement? Are we not the customer? Do we not have input beyond "designing a legendary item workshop"? Did everyone forget PVP? Has everyone forgotten the "millions" of builds?
That said, I am grateful for even the smallest scraps of changes that lead to something better because this isn't going to change anytime soon.
And @ Ruksak, I completely agree. I'm honestly embarrassed to be a part of the same gamer base as that guy. I can't believe they couldn't get someone more professional in there.
Nov 9, 2014Posted in: Diablo III General Discussion
Oh yea for sure. I love Josh M. and I think he was the perfect replacement. I thought Jay was really nice, and probably had really good intentions, but they just tried SO HARD not to be D2, that it screwed them up.
They walk the walk, I'll give 'em that. Agree or disagree with their philosophies, like the ideas or not, they care. They have little reason to poor such effort into a game they sold 6 months ago, but they do it anyway.
Pretty damn cool. I especially enjoyed the part where they discussed Josh effectively confronting the whole group at a meeting about the AH's. Where he just sat there saying nothing until the president asked why he wasn't speaking. He apparently chimed right in with "Kill it. Kill the AH's".
Josh is a fuckin rockstar IMO.
And yea, I'm totally stoked for Ancient items, that was something I didn't see coming. Same thing with the whole new area, I expected maybe new rift maps, but this sounds like an actual area, with a WP and everything, so that's really cool. Brand new sets? Yes fuckin sir. New stand alone legendaries? Hell yes. Better goblins, one of which will drop blood shards? Pretty please. There was a lot of good announcements, and I'm pretty positive they kept saying patch 2.1.2 would be really soon, with some of what was announced to be in a later patch. So all in all, a good times for D3 at blizzcon, when they had Hearthstone / Hots and OW take center stage.
But, I really wish they wouldn't have built up some 'surprise' for Saturday, when everything that was talked about was already pretty much announced.
Nov 9, 2014Posted in: Wizard: The Ancient Repositories
IDK, the numbers are there. 1250% per sec, plus 5x the normal damage on ET / AO and MM. I think the set could beat firebirds. Especially at single target
Though it's all still in development and there will be more items that might make Firebird's less of a requirement for those high GR's. Not that am complaining, this seems pretty sweet at least at first glance.
Nov 1, 2014Bleu42 posted a message on So everyone knows this.Why dont anyone do anything?Posted in: Diablo III General Discussion
You can have your own opinion, but when you start speaking for me, then that's when I have to say something;
You may not 'care about anyone past rank 10', but I personally do. Hell, I was stoked when I was around rank 500 with my sader a couple weeks ago.
Oct 25, 2014"such small changes" would also make these rings the absolute BiS, forever. They are already biS, but there's potential for some other rings to be buffed to compete. Think of the rings that would have to be created to beat them out after that change.Posted in: Diablo III General Discussion
RNG is good, and when they drop you still have to make a hard choice on what to do.
Oct 23, 2014Yea, pretty much. They can't make whimsyshire awesome to farm, because then people will farm that instead of bounites / rifts / Grifts.Posted in: Diablo III General Discussion
Because of that, most don't want to go to whimsyshire. So to let people still see the content once in awhile, they added a goblin portal. What's so bad about that?
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Aug 29, 2013Posted in: Diablo III General DiscussionQuote from elvy
No problem with some stat sticks here, if you only have build changers then the original skills will end up pretty meaningless after all. But the item in question was marketed as a 'build changer'. Apples and oranges.
It's not really "apples and oranges."
As DoomSlayers (and others) pointed out, they could have a set of 2, 3, or 4 legendaries that all effect hydra and synergize together and the wand, while not "build changing" on its own, allowing you to "proc" some hydras, really makes the set better. That would be the ultimate in "build-changing" items, wouldn't it? An item that is a stat stick on its own, but that has some kind of special ability that synergizes with other items such that you might want to collect the unofficial "hydra set" to really make your build shine, each piece contributing a part towards that goal.
I realize that the Diablo community thrives on Chicken Little Syndrome... but come on. The sky is not falling. We have data on two legendaries out of.... 200+?
It's certainly valid to pose the question "HOW is this supposed to be build-chaning, Josh?" (and I think you might even get some kind of blue dialogue on that). But for some people to have already declared Loot 2.0 to be a failure, that's ridiculous, arrogant, and just douchey. Sadly that's par for the course anymore.
Jul 20, 2013Bagstone posted a message on Of Blizzard's 3 franchises, why is Diablo 3 the least open to community generated content?What Melt said.Posted in: Diablo III General Discussion
Besides, keep in mind that it's not a question of "franchise" but a question of "game genre". For an RTS game like WC3 or SC2, every new "game" is just a new "map". No one can do any damage by releasing "bad/gamebreaking" stuff.
In WoW, the only thing you can mod is the interface. And the reason why they don't allow anything besides the interface in WoW and why they said "no mod support for D3" is that community argument Melt mentioned. Also, there is no reset button or "new game" like in an RTS.
Jun 14, 2013To start off the idea I'm about to present is one I've gotten from a game called Terraria. In this game you have your armor that actually benefits you then a separate set of armor that only effects the visuals. I feel like this could easily be implemented into diablo with a tab under your inventory where you can equip your aesthetic only gear. For example you could be wearing a Mempo and not like the look but mayb you love the way the full set of i63 armor looks and equip that full set instead with your choice of dyes on them.Posted in: Diablo III General Discussion
If I had more time I would photoshop an image to give you a visual on how I imagine this working but for all of you who've played diablo 2 imagine it being like weapon switching, or switching stash tabs except with gear that only effects the way you look. Maybe not implementing this on weapons themselves because making a sword look like a spear just seems kind of "off".
Disclaimer: I did no research to see if any ideas like this have been thrown around before but I haven't come across any and if somebody has posted on this before they deserve all credit.
Quote from Aranoch
So I hate comparing games to other games because there's always two responses.
A. This isn't ____ ! If you like it so much go play it type attitude or..
B. Diablo 3 sucks that game is so much better / That's what Diablo 3 should have been.
So to clear the air before hand I love Diablo 3. Its amazing and I like it more than Path Of Exile (Which is also a great game) but It would still be cool if they used the same basic or altered idea to fit their needs with weapon, armor skins and skill skins like they use in their microtransaction style shop thing. I really like that idea of not only using a cool looking skill but changing the color or giving your helmet a cool spiritual aura, a halo, demon horns, or make your monks wave of light go from a bell to a boulder dropping down would be amazing and it alone would add tons of customization and with the creative juices blizzard has the potential for some incredible and widely varying skins. Although I can see this being a much more intricate process to actually get into the game.
EDIT: Added the above quote from a more recent comment with another customization idea.
May 1, 2013the design end, to get the uniqueness into Legendary items of how items should be since 1.0.4.Posted in: Diablo III General Discussion
Here are just a few.
plz post any ideas of the actual garbage legendarys to make improvements.
Apr 12, 2013Desync is an issue? Don't you see the beta tag? Itemization/Maps are bad? Don't you see the beta tag? To me the game is out of beta at this point and it is just a formality. Closed Beta was nothing more than than an Open Beta with a $10 opt in fee. PoE is going to be in beta as long as they can get away with it.Posted in: Diablo III General Discussion
They also need to release content on a weekly basis to keep up people buying their micro transactions/creating unique because that is what funds the game. If they stopped releasing stuff that made people want to create a new character then they wouldn't have a player base to fund their game any longer.
And truthfully both games are just as bad as the other in terms of response time from devs and it isn't either one of their faults. Every time the community starts to complain they can't just make rash decisions that alter game play without understanding the changes that they are making beforehand. Both games have very complex systems at the core, so it takes a lot of time to understand the issue, figure out a solution and incorporate it all together then package all the changes in nice little patch notes that the users can easily read. Versioning is NOT an easy task by any means.
Guaranteed that the same people who complain about response time would be the first people to bitch, "Man don't they test things?" if they rolled out quick fixes that introduced even more bugs.
Apr 11, 2013Hello everyone,Posted in: Demon Hunter: The Dreadlands
This is my first post here, and I hope it will be helpful for DH community.
I can see that majority of DH players are really upset with current status of DH between other classes. Partially its like that because of the lack of good high end builds which could be so relaxing as WW builds for barbarian. This was a problem for me as well. But not anymore
Let me present my own build which I called "Hot Bubble", it works perfectly for high MP's especially for MP10.
What it is really interesting about this build, is the fact that it works very well for upper medium gear (like mine:
400 AllRes (Perfectionist passive effect included)
49k HP (Perfectionist passive effect included)
I tested several other builds but this one is the simply good. MP10 without any sweat, including elites. With even better resistances I wouldn't expect to die in any situation.
Here you have:
- link to this build: http://eu.battle.net...keYg!Xef!ZaccbY
- link to short example movie on youtube (elites with chains affix situation) - New movie with some background noise
How it works
- whole idea of it bases on assumption that discipline regen is so fast that you're always in Gloom during the fight and therefore you can stand still during any fight!
- your protection is not limited to Gloom, Sentry skill with Guardian Turret rune offers another layer of protection which allows you to survive easily almost everything
- high discipline regen is based on Cluster Grenades and Shuriken Cloud crit hits accumulated by Night Stalker passive.
- additionally this definitely tankish build gets a lot of DPS from Caltrops with Jagged Spikes when your toon is surrounded with mobs (usually all of the time), and also Caltrops are very usefull as a slowing tool against Fallen Maniacs
- main DPS source is of course Spike Traps with Echoing Blast rune
When it comes for the passives, I'm pretty sure that some better geared people could exchange Perfectionist passive for something more useful.
There's plenty of room for alternate builds but as for me this one works best.
Feb 20, 2013He's talking specifically about boss drops. The "normal first time drops" he's talking about are the drops when you kill a boss for the very first time with that character. When the game originally came out, only bosses on Normal had guaranteed drops.Posted in: Diablo III General Discussion
I've played through several characters including hardcore and softcore and don't notice worse drops the second time around.
Jan 27, 2013Was talking to a few friends to see what they were doing today and they responded "It's double XP weekend I'm going to be on Duty all day" and it got me thinking that it would somewhat be a intiguing idea to introduce this to Diablo 3. It would be interesting to see difference between the amount of players that log on during a double XP weekend on Black OPs II compared to a regular XP weekend.Posted in: Diablo III General Discussion
This would be a interesting concept to add to Diablo 3. I don't even know how I truly feel about it but it is just an idea that came to mind after thinking about how many more players would probably play on that weekend. If you take two weekends out of the month and say make one a double MF weekend and the other a double XP weekend how many more players would play during those weekends compared to the other non-benefit weekends. Someone like me who basically has a 9-5 would be on that whole weekend. The weekend is also the least time players raid so it would entice WoW players to hop over to Diablo on the weekends.
Another idea that came to mind with WoW was how there is Call to Arms where every weekend a different battleground gives double the experience then what it normally would. You could do something similar to this with Diablo where one weekend Act 1 gives double experience and then the following weekend Act 2 does. If you increase the monster density in the other acts like its been discussed this would give us even more of a reason to play in these other acts instead of going to our normal Act 3 run. During the weekend we would run Act 2 since it was double XP and get a lot of keys from Act 2 then during the week work on the other acts to slowly get the other keys.
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