Because I was getting tired of digging through Diablo fans updates, I've compiled all of the revealed unique affixes so far.
Not sure if anyone cares to have this, but I spent some time compiling it for my own interests, and
figured I might as well share it. Thanks again to dfans for enlightening us.
There are likely a few duplicates, but oh well
Arranged general categories for some vague sense of organization and plain readability. And Barbarians can no longer use Lashing Tail Kick.
General/Miscellaneous
1) Heal for 1% of your maximum Life per second for each enemy affected by a damage over time skill.
2) Chance to shatter and instantly kill frozen enemies.
3) Chance to spawn a Nephalem orb when you Blind an enemy.
4) Your projectiles move faster.
5) Occasionally taunt nearby demons, forcing them to mindlessly melee you.
6) Your melee attacks hit enemies up to 40 yards in front of you for 100% weapon damage
7) While below 30% Life, all attacks are guaranteed Critical Hits.
8) Summons shadow clones to your aid when you are hit by a crowd control effect.
9) After earning a massacre bonus, gold rains from sky.
10) While casting Town Portal you gain an immunity bubble.
11) The world map is always revealed.
12) Completing an event grants a special reward.
13) You absorb an attribute from the pack you are fighting.
14) Gain a soul stack on kill. After reaching 10 stacks, you release a poison explosion for 500% weapon damage in a 30 yard radius. (Could this be Breath of the Dying!?)
15) Enable all runes for a specific skill.
16) Summon a treasure goblin who picks up normal-quality items for you. After picking up 40 items, he drops a rare item with a chance for a legendary.
17) After killing 20 enemies you explode out in anger, dealing 400% weapon damage as Fire to all nearby enemies.
18) Deal 20% additional damage after remaining stationary for 3 seconds.
19) Increase your highest primary attribute by 10% but reduce the others by 5%.
20) Periodically charm a nearby enemy. While charmed, the enemy takes 35% more damage.
21) Double the number of enemies that Lightning elemental effects jump to.
22) Double the damage of Poison elemental effects.damage.
23) Double the chance for Arcane elemental effects to charm the enemy.
24) Double the healing amount of Holy elemental effects.
25) After earning a massacre bonus, summon forth 5-10 skeletal guardians for 45 seconds.
26) Burn the ground you walk on, dealing 100% weapon damage each second.
Chance on Hit
1) Chance on hit to poison your enemy if they have a higher health percent than you, causing them to take 20% increased damage for 5 seconds.
2) Chance on hit to create a chaos field at the enemy's location for 5 seconds, causing enemies inside to be Confused.
3) Chance on Critical Hit to increase attack speed and movement speed.
4) Chance on hit to deal 12% of the target?s current health as Holy damage.
5) Casts a Poison Nova when you hit an enemy.
6) Chance on hit to blast your enemy with Lightning and slow its attack speed and movement speed! This effect jumps to additional enemies.
Runspeed
1) Gain increased run speed after Fearing enemies.
2) Gainup to 30% increased run speed based on amount of Life missing.
3) Every time you destroy a wreckable object, you gain a short burst of speed.
Life/Resources
1) Taking fire damage restores resources.
2) Healing wells replenish all resources.
3) After earning a survival bonus, quickly heal to full Life.
4) Heal to full Life and resources when you fall below 20% Life.
5) Potions affect all allies.
6) While moving your resource generation and damage is increased by 25%. While stationary your resource regeneration and damage is reduced by 25%.
7) Health globes restore 20% of your primary resource.
8) Chance on kill to siphon the spirit out of the slain enemy. When the spirit is pulled to you, it heals you for 10% of your maximum Life and Mana.
9) When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
10) Heal for 10% of your missing Life when you kill an Undead enemy.
11) When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies away to flee in fear.
Flavor
1) Gib all enemies you kill.
2) Your items become indestructible.
3) Transform into something angelic or demonic.
4) Chance on hit to summon a herd of murderous cows.
5) You turn into a treasure goblin or pony.
6) You may move unhindered through enemies.
Chest/Shrine
1) Haunt is cast on all nearby enemies when you open a chest.
2) Chance on killing demons to gain a shrine effect.
3) Opening a chest grants 100% increased damage for 30 seconds.
4) Shrine effects last for one hour.
5) Shrines will spawn an enemy champion.
Pick Up Radius
1) Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
Life Per Second
1) Your Life per Second becomes an aura that affects all nearby allies.
2) Increase your Life per Second by up to 100% based on your missing Life.
3) Gain a death aura that deals 1000% of your Life per Second to enemies within 20 yards but your Life per Second no longer heals you.
Thorns
1) Your Thorns damage is applied on every attack.
2) Thorns now deals fire damage.
3) Your Thorns damage now hits all enemies in a 15 yard radius.
4) Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.
Block
1) Blocking an attack Freezes the attacker for 3 seconds.
2) Blocks have a chance of summoning a hell hound.
3) Blocked attacks heal you and your allies for the amount blocked.
4) When you block an attack, gain 100% chance to also block the next 2 attacks.
5) You take 50% damage from blocked attacks.
Defensive
1) When there are 5 enemies within 8 yards of you, gain an absorb shield for 30% of your maximum Life.
2) Chance on kill with Holy damage to summon an Inner Sanctuary on all group members which heals them.
3) On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
4) Periodically gain a shield that absorbs and reflects projectiles.
5) Emanate a Slow Time bubble around you.
6) Prevent 100% of Arcane damage taken and heal yourself for the amount prevented.
7) Prevent 100% of Cold damage taken and heal yourself for the amount prevented.
8) Prevent 100% of Fire damage taken and heal yourself for the amount prevented.
9) Prevent 100% of Holy damage taken and heal yourself for the amount prevented.
10) Prevent 100% of Lightning damage taken and heal yourself for the amount prevented.
11) Prevent 100% of Poison damage taken and heal yourself for the amount prevented.
12) Gain immunity to Freeze and Immobilize effects.
13) Enemy missiles sometimes pass through you harmlessly.
14) Reduces duration of control impairing effects by 75%.
Stun
1) Summons shadow clones to your aid when you stun an enemy.
2) Lightning damage effect is increased and lightning damage has a chance to stun.
3) Increases duration of stun effects by 1 second.
4) You take 25% less damage for each enemy that is stunned within 25 yards of you.
5) Stun enemies for 1 second the first time you hit them.
6) Gain increased damage after stunning an enemy.
7) Damage increased by 15% to targets that are slowed or stunned.
Knockback
1) Knockbacks will knockup enemies instead.
2) Knockbacks cause the enemy to move more slowly.
3) Periodically knockback nearby enemies.
4) Increase the Knockback distance of your skills that cause Knockback by 100% and increase their damage by 50%.
5) Chance on attack to shoot out a spectral creature dealing damage and knockback.
Chance on Being Hit
1) Chance on being hit to charm Undead enemies.
2) Chance to explode in a fan of knives for 200% weapon damage when hit.
3) Chance on being hit to summon a protective pylon.
4) Chance on being hit to Confuse the enemy for 2 seconds.
Globes
1) Crushings blows have a chance to spawn a health globe.
2) Increase chance to find Health Globes by 100%.
3) Health Globes picked up release an explosion for 100% weapon damage to enemies within 40 yards.
4) Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.
5) X% chance for health globes to also grant a power up.
On Kill
1) When you kill a fallen, you Charm surrounding fallen.
2) Reduce all cooldowns by 1 second every time you kill a demon.
3) Chance on kill to increase damage dealt by 4% for 5 sec., stacking up to 5 times.
Follower
1) Equip on Follower: Your follower cannot die.
2) Equip on Follower: Gain access to all skills.
Demon Hunter
1) Marked for Death causes all rockets to lock in on that enemy.
2) Automatically cast Smoke Screen when you fall below 25% Life. This effect may occur once every 30 seconds
3) Your Spike Traps lure enemies to them.
4) Bolas now explode instantly.
5) Fan of Knives knocks targets back.
6) You may have 2 additional Sentries.
7) Hungering Arrow has 20% additional chance to pierce.
8) Vault knocks enemies back.
9) 5% chance on hit to create a Spike Trap, Caltrops or Sentry at the enemy's location.
10) Companion - Wolf Companion now summons 3 wolves.
11) Leave a clone of yourself behind after using Vault.
12) Enemies you hit become Marked for Death.
13) Elemental Arrow now generates 3 Hatred.
14) Vault now costs 8 Hatred instead of Discipline.
15) Strafe no longer costs Hatred.
Monk
1) Removes the cooldown of Seven-Sided Strike.
2) Reduce the cooldown of Breath of Heaven by 50% and increase its radius to 50 yards
3) Wave of Light will refund its Spirit cost if it kills 4 or more enemies.
4) Wave of Light is now cast at your enemy.
5) Gain 10 Spirit per second while standing in Inner Sanctuary.
6) Double the range of Deadly Reach.
7) Blinding Flash now generates 50 Spirit.
8) Tempest Rush no longer costs Spirit to channel.
9) Increase the radius of Breath of Heaven to 50 yards.
10) When Dashing Strike hits an enemy more than 25 yards away, its Spirit cost is refunded.
11) Increase Exploding Palm's on-death explosion damage to 100% of the enemy's maximum Life.
12) Spirit Generators generate 50% additional Spirit.
13) Gain the base effect of all four Mantras at all times.
14) Mystic Ally mirrors your attacks.
15) Chance on hit to gain an effect that removes the Spirit cost of your abilities for 3 sec.
16) Lashing Tail Kick releases a Fireball for 300% weapon damage as Fire.
Barbarian
1) Threatening Shout has a chance to Charm enemies and cause them to join your side.
2) Ancient Spear pulls you to your enemy.
3) Leap gains up to 3 charges.
4) Warcry increases your and your allies' run speed by 40% for 10 seconds.
5) Reduce the cost of Seismic Slam to 15 Fury.
6) Cause an Earthquake when you land after using Leap.
7) Increase the duration of Ignore Pain to 60 seconds.
8) Reduce the cooldown of Earthquake every time it kills an enemy.
9) Call of the Ancients last until they die.
Wizard
1) Ray of Frost now pierces.
2) Electrocute can chain to enemies that have already been hit.
3) Your Mirror Images have a chance to multiply when killed by enemies.
4) Frost Hydra now periodically casts Frost Nova.
5) Arcane Torrent instantly lays mines on the ground.
6) Automatically cast Diamond Skin when you fall below 25% Life. This effect may occur once every 30 seconds.
7) Explosive blast no longer has a cooldown.
8) Reduce the resource cost of Fire skills by 30%.
9) Meteor now homes in on enemies.
10) Energy Twister now travels in a straight path.
11) Frost nova is now cast at your enemy.
12) Lightning skills have a chance to turn the enemy into a lightning rod, pulsing Lightning damage to nearby enemies.
13) Black Hole Slows targets by 50% after it ends.
14) Your Chill effects have a 50% chance to Freeze instead of Slow.
15) Double the duration of Fire elemental effects.
16) You may have one extra Hydra active at a time.
17) Teleport gains the effect of the Wormhole rune.
18) Magic Missile fires 2 extra missiles.
19) Double. the number of enemies your Electrocute jumps to.
20) Emit Lightning Nova around you for 150% weapon damage every second while your Arcane Power is less than 20% of maximum.
Crusader
1) Removes the resource cost of Blessed Shield.
2) Increase the size of your Blessed Hammers.
3) Flail surges to an additional enemy.
4) Reduce the cooldown of Heaven's Fury by 50%.
5) Falling Sword can be used again within 4 seconds before the cooldown is triggered.
6) Gain 15% increased damage for 3 seconds after blocking an attack.
7) Chance on hit to pull in and Slow nearby enemies.
Witch Doctor
1) 30% of any damage dealt to you is redirected to your Zombie Dogs
2) Horrify causes you to Fear and Root enemies around you for 8 seconds.
3) Your Fetish Army lasts until they die.
4) Insect Swarm and Haunt now deal their damage in half of the normal duration.
5) Doubles the duration of Locust Swarm.
6) Zombie Dogs instead summons a single gargantuan dog with the power of all other dogs combined.
7) Grasp of the Dead no longer has a cooldown.
8) Plague of Toads now seek out enemies and can explode twice.
9) Pets deal 100% more damage.
10) Zombie Dogs stuns enemies around them for 1 second when summoned.
11) Spirit Walk lasts until you attack or until an enemy is within 30 yards of you.
12) Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage.
13) Increase attack speed of your pets by 100%.
14) Corpse Spiders release a web on impact that Slows enemies by 50% for 3 seconds.
15) Enhances your Poison Darts.
Other
1) Drinking Kulle-Aid allows you to burst through walls summoned by Waller elites for 5 seconds.
194 Unique Affixes
I don't want to be greedy, but if they added about 100 more, I think I'd be satisfied. 300 is a nice number.
- Bleu42
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Member for 12 years, 8 months, and 2 days
Last active Tue, Feb, 18 2020 22:16:12
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IgnatiusReilly posted a message on Every Legendary Affix So far...Posted in: Diablo III General Discussion -
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shaggy posted a message on Feedback on Capped Stats / Paragon Point Allocation in RoS!Posted in: Diablo III General DiscussionQuote from nuvision25
I would rather not hit P200 and go "Damnit. I have to put a point into adventuring." I want that decision left up to the player.
Idyllic. And that's the problem. It's not remotely pragmatic for numerous reasons that both bleu42 and maka have already articulated and don't need to be repeated.
Stats like Movement Speed, Magic Find, Crit Chance, Crit Damage, IAS, and primary stat will always be "best." There is NO WAY POSSIBLE to actually achieve some kind of decent balance between something like IAS and Pickup Radius without doing some absolutely ridiculous herky-jerky-makes-no-fucking-sense-at-all shit like making the radius of all AoE abilities increased by a %age of your Pickup Radius.
The bottom line is that rotating between CATEGORIES still allows us to stack what stat we want, but we have to stack four stats concurrently instead of four consecutively and it also disallows everyone from maxing the Offensive and Adventuring categories first - something that would be a total eventuality under almost every circumstance imaginable.
I mean unless you have a reasonable way to balance, say, dexterity for a WD versus Movement Speed. In which case I'd love to hear that because in 18+ months now I really haven't been able to crack that nut. -
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Phaerius posted a message on Oddball 7th Class SuggestionsThey need a bear class. The bear class will be called Bear. Bear is a stamina focused class, so no stat overlap with the current classes, Bear will have passives to convert his str/int/dex into useful bear stats like stamina and honey pickup radius. Bear players don't see gold on the ground, but delicious honey. Bear players thus cannot visit the gah, or the rmah, since Bears don't have good credit. Bear players gain power based on the amount of honey they have in their honey hoard as well as a temporary boost whenever they pickup honey. The vendors of sanctuary will accept this honey as currency lest they be torn in two by the Bears.Posted in: Diablo III General Discussion
Bears class specific items are Bear claws, thick pelts and Bear legwarmers. -
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Mehsiah posted a message on #1 Six crit Mempo reaction!Posted in: Diablo III General Discussion
This would be more impressive if it was a self found, not a "lets buy 100 mempo's on stream and ID em live".
1/10 -
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FuriousMing posted a message on Male Wizard 3D Fan artThis is a fanart I did based on the male wizard concept art by Wei Wang (Whose art I am a big fan of).Posted in: Fan Art
When Blizzard first announced the concept for the wizard I fell in love with its design immediately. Despite the initial controversy surrounding its design, I found that the snobby expression, the whole far-eastern influence, the mixture of ornate metal armor and fine robe really sold the upper echelon spell caster image to me. I went about to re-create the character in 3D, please let me know what you guys think!
There are a couple more images that can be found on my website at www.cobolyu.com
You can also check out the Diablo fanart I did earlier at the gallery section too. Thanks!
Model and Rigging: Maya
Sculpt and texturing: Zbrush
Render: Mental Ray
Composite and touch up: Nuke/Photoshop -
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shaggy posted a message on Diablo fans needs a rant forum!I'm just happy to see someone ranting about WANTING to log in and being unable due to maintenance as opposed to the other junky ranting we get about how Jay Wilson is heading up a group of secret ninja-pirate-manbearpigs who sneak around in the middle of the night to rape our grandmothers and garrote our newborns so that we will use the RMAH more.Posted in: Diablo III General Discussion -
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shaggy posted a message on RoS release date revealed?Posted in: Diablo III General DiscussionQuote from Bagstone
If they launch Loot 2.0 before removing the AH, its effects are pretty much useless.
Huh? The gear reset comes in RoS, not in Loot 2.0. Unless there's something I'm missing the whole idea is that you have to remove the AH BEFORE resetting gear which seems to have nothing to do with Loot 2.0 to me.
Who cares if people can AH level 60 loot? It's no different than right now. If Blizzard were concerned about people AHing level 60 loot they'd not be waiting until March to shut it down, regardless of what they're saying about giving proper notice. We don't need 5+ months notice on this one. -
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shaggy posted a message on Extreme censorship on the Official Forums!Posted in: Diablo III General DiscussionQuote from horadrimm
Looks like the Diablo 3 cleanup street team is out in full force tonight. How much do you guys get paid by Pardo?
Rob, which is what I call him since we are best of friends and hang out at the bars on Friday nights, pays me in rare collectible coins, which is my hobby when I'm busy not playing D3 and masturbating to reruns of the Golden Girls (sometimes simultaneously).
One time Rob, Mike, and I went out and did so much blow that I have very little recollection of the evening but I know it involved at least two dozen dead hookers. That's OK because Mike, which is what I call him since we have each other on speed dial and regularly consult each other on the best choices to make for all Blizzard games, has plenty of acid and plenty of big oil drums and we get rid of the bodies in his basement much the same as they do in mobster movies.
Speaking of disposing of corpses, I just got off the phone with Aaron Paul because I'm the president of the Jesse Pinkman fan club and we regularly correspond about the weather, girls, and the tax rates on rich, important people like ourselves. And that reminded me...
Hopefully someone laughed at this... I figured since this thread is obviously going to get locked that I may as well have some fun and try to make someone smile. -
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overneathe posted a message on [Spoilers Ahead] D3: Reaper of Souls - Game Modes: Adventure, Bounty, Loot Runs, Challenges, Devil's Hand, and More Stuff!Posted in: Diablo III General DiscussionQuote from CheehC
The names... the rest they stole and gave no credit to ya... i would be asking for god damn MVP stuff like MrMonstrosity and Jeatch got.. think it was a little unfair that they got it and not you - coz your ideas were Awesome and also deserved a community commentry..
Eh, no. That is exactly the problem with these things. Suggestion authors can either give ideas and receive community praise but never get acknowledged as inspiration from developers, or simply never publish anything so that they can't be angry afterwards. We've had dozens of great suggestion threads all around and only one of MrMonstrosity's got published by Blizz only because of the mega hype the players gave it. The hype was justified, but so it was for all other suggestion topics if you ask me.
If you publish these ideas with the thought process that some developer out there is going to ever even hint that you inspired him you're in for a hell of a nightmare. It's insane legal stuff that no one will ever touch. Just be happy that the ideas are being implemented. Your own fans will know you were the inspiration for it. Or don't post at all.
If Blizz decides they can also give a throwback to their community heroes through named items, flavor and other such in-game stuff. But never a direct acknowledgment of anything. -
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shaggy posted a message on So No Offline Mode On PC Ever!Posted in: Diablo III General Discussion
It was from a GDC presentation by Jay Wilson entitled "Shout at the Devil: The Making of Diablo III." They featured it on the front of this site. Here's a 3rd party link: http://www.slashgear...a-day-01275994/
Quote from itirnitii
For goodness sakes, its popular enough that the best items in the game costs hundreds of dollars (and people pay it), it can't be THAT unpopular.
Keep that shit outta here. It doesn't fit the "nobody plays D3" diatribe and, therefore, it's either untrue or you're not a "true fan" and therefore you don't know what you're talking about.
The REAL sign of when a game is not popular is when the bots disappear. The fact that someone could even say "nah, that's all bots" is a SUREFIRE sign that botting in the game is still making people money which means that people are, in fact, still playing it by the truckload. If people weren't playing then botters wouldn't have anyone to sell to and they'd move on to the next game.
As bad as it is for the "economy" the presence of bots is one of the best indications that a game is doing quite well. So I find it to be a pretty ironic argument, honestly.
"Most of D3s players quit."
"Well, not really, still 3 million unique logins per month, which is pretty good after a year."
"Obviously those numbers are manipulated, but they're probably mostly bots."
"But bots aren't successful unless they have active players to buy their stuff...."
"Oh... yeah... well you're not a true fan, they all quit."
"K!" - To post a comment, please login or register a new account.
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If there was a cap to work towards, I'd be playing seasons a LOT longer, because then it's about build efficiency and gear, not how many hours you played.
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You knock that common sense crap off there mister OP, right meow.
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Cons;
Get boosted by a SC character that can go ham and doesn't care if they die. So there will have to be some sort of confusing iteration like you can't play with SC until you're max level, or a certain Plvl ect.
HC wouldn't play together at ALL if they could play with SC. A full HC run would actually be sub-optimal to the point where anyone trying to rank up wouldn't do it. Why have a full group that can die permanently when you can have 3 other people tanking the mobs without a care. It would turn into a 4 man with 1 HC character in the back, while the rest push the Grift without a thought for safety.
The two modes need to continue to stay seperated, it just waters down what HC mode is all about.
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Good job finding information on the bug, please report it to Bnet instead of here.
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D2 was extremely easy. Why do you think people played on x8, because it was a joke otherwise.
That's also why it felt like there were more builds in D2; you could mow down hell mode with whatever skill you wanted.
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There's some of us who find it extremely boring to have every class maxed out, and are only hoping for that upgrade with another +3 vit on it. Being able to start fresh every couple of months is a really rewarding feeling that I think Blizzard has done a great job at with seasons.
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Again though, on your assertion that it's absurd that this time around he got banned where as before he was suspended is wrong on two fronts;
He exploited, plain and simple. It doesn't matter which exploit helped it out better, and secondly it was his second actual offense. No third chances. He got banned just like he should have been without a doubt, and yet I feel like the whole point of this entire thread you made was to somehow defend him for exploiting this time around. I guess I'm confused, are you saying he should have just been suspended, even though that's exactly what happened last season and look how that turned out? What's the actual point about this thread?
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Hey everyone, I've thought about this for awhile now, and I just have to at least write it up so I'll feel better. I'll try to keep it short.
*I am not a Developer of anything (yet), so while I *think* this would be somewhat easy, I could be way off. But it should be easy.*
One of Blizzard's "Pillars" when it comes to their games is accessibility. This doesn't mean that a brand new player can hop on and be able to beat everything and top the leaderboards without putting in a lot of effort, but it does mean that this new player should have all the tools necessary to do so. Unfortunately this has been lacking in Diablo 3. This actually has been a problem since D3's launch, and I would love to see it fixed (as I hope other players would too). I'm talking about data. Information. Being able to actually decipher and tell what is going on without having to spend hours trying to test it yourself.
I actually had a friend quit (he only played with me at RoS launch) because he got so frustrated. He was excited to roll 30% total increased skill damage (I forget which one) while playing his WD, but then was confused when the damage barely went up, if at all. I was in the middle of trying to explain to him that I heard that pet damage should increase by much more in the slots, but skill damage is additive, and that elemental damage on bracers is multiplicative when he said screw it, he'd rather play HoTs. What I'm getting at here is that we shouldn't have to find some 3rd party programs or a bunch of excel spreadsheets to be able to understand all these hidden mechanics. It's still not completely clear to me and I've played since launch. Imagine how annoying it is to be told to go google something if you're a new player, because you want to know why Focus and Restraint don't increase your damage by 100% total, but actually more.
This is where I'd LOVE to see an improvement; tooltips. Why NOT show, in addition to the information already there, the actual damage range for any skill while you mouse over it's tooltip?
Hammer of the Ancients; Smash for 640% weapon damage as fire. 235m - 1.89B.
Ok, I just rolled HoTa damage on my boots. Oh sweet, now the range is showing 375m - 2.2B (all fake numbers).
Now I can actually compare equipping items that don't just show a sheet DPS increase. Taking that 20% fire damage shows me ACTUAL NUMBERS, instead of me trying to increase whatever crits I see when I attack by a fifth, and hope that it's multiplicative. Oh but it's additive to the OTHER fire damage increases I have? Well, okay I guess.
What about channeled spells? Have the range show an average minimum and maximum during one second. And have these tooltips update dynamically with buffs that already directly affect your character.
And lastly, because we have two classes of monsters, have holding ALT show the damage range to elites.
TLDR; We need, new players and old, to be able to see the actual damage range in our skills, preferably on the tooltip of the skill itself. This would be of HUGE help, because as I stated instead of going to 3rd party sites or going through spreadsheets, you can now easily determine if that 15% damage on your boots is something you want.
Please tell me why you agree / want me to be burned at the stake for suggesting such a thing.