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The only things Diablo takes from MMOs is the very rich lore and some basics (leveling, items with stats, abilities). That's it.
There aren't enough classes to make an MMO, and all classes are dps. Diablo is fine the way it is.
Those traits are not entitled to MMO's alone, it's called RPG. So no Diablo doesn't take those things (leveling etc) from MMO's, as RPGs came before that and Diablo is an RPG. If anything they took it from RPGs, but well, as an RPG it would be odd if it didn't have RPG elements.
Anyways, just pointing that out. An MMO is usually an RPG just online, and well MM (massive multiplayer) it's intended to be massive, Diablo for one isn't in that sense. That's what I like, that's how it's a different kind of RPG game that despite that, still is online. For us who prefer to game online and not solo. (not saying that can't be fun.)
But I enjoy the online aspect, and having left MMO's for the first time I have no intention to go back to that again.. so Diablo is just the thing for me now, I can play online without it being this endless worlds with endless possibilities that never end. Diablo is still limited compared. I fancy the idea that this might work as more "Casual Play" for me, and I can keep my online gaming to that extent.
Oh I agree, i left wow and other mmorgs (played everything from aion, rift, WH, blah blah) because it dawned on me one day; This feels like a damn job. When I have to be online at a certain time, for a certain time frame, that's a job. When my success and failure is dependent upon other players, it's no fun. Not saying MMORGS don't have their place, I'm just glad I'm not a part of it anymore.
Ahh, diablo. I can hop on for 10 minutes or 10 hours, doesn't matter. No longer will I be standing around a city, waiting on others before I can play a game. I can get the best possible items by myself if I want, or join with friends.
Yep you can either go hardcore or casual with diablo, and your success will be dependent entirely on your own time =)
Btw, diablo fanboi right here <---
Oh I do agree. Nice to see someone that sees it from the same viewpoint, most just seem to say "if you don't go pro go home" so to say. I play for fun, and I have a daughter, a job and all that. At the end of the day, a game is a game, real life is real life. No matter how you look at it. If something virtual convinces you that it's more than that, then you should reflect on your life for a while, and find out what's best for your future. That's when you'll get your payback, whether it be good or bad.
Depends on what you did with your time, I sure won't look back and regret I spent mine playing games, that I have nothing to show for. That's just my opinion though, and I haven't been so sure of anything since I quit WoW back in August 2010. Had a better life since, got out of the addicting habit of gaming. Well, more the addicting habit of MMO's, but I play close to nothing in general anymore. So I feel it's okay for me to play Diablo casually, I'll just have to keep it that way..
And I want to address some of the things you point out; You said it feels like a damn job, which is exactly how I felt playing, and the part about being too tied down and how you relate to other players. More work than fun really. Nothing wrong with team work and success, but my idea of fun isn't how I can't just enjoy my game laid back, having to watch my every step so I don't mess up for others and it's a big deal if one does. Of course, these people are serious and spend a lot of their time to achieve this, virtual grandeur, so each has to play his part. Maybe there was a time like that for me as well, but I'm just too old and it doesn't suit me.
If I do play games now it is to lay back and have some fun, without having responsibilities even when I'm playing the game.. I have my share of those in real life already haha. A game shouldn't be work per say, progress yes, but it shouldn't feel more like actual work than a game. Then you're playing it more like a sport, if that's what you want sure.
Like you said there is a place for MMO's, but thanks but no thanks. And as you said, it's up to you what amount of time you choose to invest in the game, spend time as you have it. With MMO's it's a little more complicated than so, I for one know I can't play one casually. These games urge you to spend more time, the more you spend the more you'll achieve. If you don't want that, then why play an MMO. Diablo should stay Diablo, there are oh so many options for those of you who want MMO's. This is what sets Diablo apart if you ask me.
Oh and yes I've played a few myself. Started with Anarchy Online, guild wars, wow, age of conan, aion, I'm sure there was a few more.. Anyways here's to Diablo becoming that jolly good funtime to be had, with no strings attached. Haha.
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The item on the AH are items people have found... just fyi in case you didn't know. With the amount of people playing / farming and the amount of items dropping, you can have it only one of two ways; Good / useful items drop rarely and therefore are sought out, leading to a lot of farming but the feeling of accomplishment when you get those good items via gold / RM / item trades / farming. Or you can have good items drop frequently, which means no one will trade RM / gold / items for your items because they are so easy to get, and you really have nothing to farm for.
This game is hard, and that's how it is supposed to be. If you want what you think you're entitled to after X amount of hours, go play WoW.
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The assertion that people are rich in game because of early on exploits is false. They may have made a couple million gold but that's almost worthless nowadays.
In the end the person that puts in more time and work that will win. Stop having the loser victimized attitude and work harder if you really want it.
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There will never be true balance in this game or any game, they can only make it close. And the grass is always greener on the other side.
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Go make urself a jelly sammich sir
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WELL, if you really want to get technical, it IS a nerf considering they are lowering the damage of the skill, intended, bug or not. JUST to be technical =D
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Because that's how long it lasts I believe. If the enemy stands in it the entire duration they get the full effect, but if they just pass right through it for 1 second they will get just one tick. It's going to work just the same as it is now.
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lmao so you're suggesting they invest millions in development and years of their time, and they purposely make an unbalanced gamed at launch so they can fix it down the road? Just to get a couple more people to want to stay instead of going to a competitors?
*shakes head sadly*
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