If you got the mats to burn, you can just upgrade 2 hand polearms. It's what I had to do on my DH.
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Feb 6, 2016Posted in: Diablo III General Discussion
If we're going to have + bonus items like Diablo 2 charms, they shouldn't be taking up stash space. Something like the charm-wheel (forgot the name) that Blizzard had previewed before launch would be far better, as it would limit how many can be used.
I'm not a fan of all the increases to drops, class specific drops and ancient drops. It's already far too easy to gear up, and the 15% chance for actual random non class specific loot is a good compromise between what we had at launch and only gear for your class.
Same thoughts as above; finding gear is already a cakewalk. We've already got the recipe to convert rares into legendaries, this would be even more overkill. If anything, Kadala should only have armor / weapon / jewelry choices, but that's my own opinion.
Also same reason as my first comment on your non class specific drop changes. It's okay that 15% of drops are actually random, this is a loot game after all and it's fun for a lot of people to suddenly find an ancient wand on their Barbarian, maybe they'll start up a Wizard.
I do like the main stat change to paragon, but I'd vote for the change to start at Paragon 800.
Highest group greater rift increasing your cap would just leave out every player who doesn't have three other equally geared out friends, and it would leave out all the players who chose not to play the meta classes. Leaving it as solo highest GR is fine.
Showing Plevel on leaderboards at the time of the clear would be nice.
I like the idea of Infernal Torment, and I've wanted something like this for awhile.
There's no reason to change these now. We used to have 9 + different mats depending on difficulty and level, and the consolidation that crafting went through worked. What we have now feels good.
Having a recipe to convert crafting mats into bounty mats would have to have an extremely high cost, otherwise bounties become useless again. Having these mats separated by activity type is a great way to change up gameplay depending on what you want to achieve.
Would be nice to be able to use other follower items besides the invincible one, so I'm for this. Not sure why we'd want a chest slot added though.
I'm always happy people love this game enough to write up posts like this trying to make it better, so don't take my negativity as me being a jerk, I just don't see the necessity behind a lot of the proposed changes, that's all.
Jan 29, 2016Bleu42 posted a message on How long did it take you to find your favorite class?Posted in: Diablo III General Discussion
It's been since 2012 and the Druid is nowhere to be found, so for me, four years and counting... =P
Jan 23, 2016Bleu42 posted a message on I was permanetly banned from the official Diablo 3 Battle.net forums for praising Jay Wilson and the game.Posted in: Diablo III General Discussion
I'm almost never on those forums, but I think you're correct in if it gets too many reports there's an auto action. Definitely open a ticket and try to talk to a rep about it.
Jan 2, 2016Bleu42 posted a message on Whatever the last patch did, It messed up my game somehow.Posted in: Technical Support
Have you updated your video drivers?
Dec 23, 2015Bleu42 posted a message on What Legendaries are getting New powers?? Anybody has a list?Posted in: Diablo III General Discussion
That's only for changes to powers that's already on items, like that haunting ring. You'll have to get new drops for new powers.
Dec 11, 2015Posted in: Diablo III General Discussion
I have the complete opposite view; seasons would last longer for a lot of people. See I play each season pretty hard at the start, for about a week to two, but then something always comes up where I'm busy for a couple days. In that couple of days I'm already so far behind in paragon that it doesn't matter, and I just lose interest.
If there was a cap to work towards, I'd be playing seasons a LOT longer, because then it's about build efficiency and gear, not how many hours you played.
Dec 11, 2015Posted in: General Discussion (non-Diablo)
I've used the Kraken forever and it's REALLY comfortable.
However I just upgraded to the steelseries H wireless (super spendy though, $280 amazon), and they're no doubt the best headphones I've ever used.
Nov 26, 2015Posted in: Diablo III General Discussion
I know, how dare those people actually log onto PTR to test stuff.
My question was for "PTR"...
Playing S5 at live server to get a portrait + a new stash tab + new pets + some more cosmetics.. may be a reason .. These wont take much time and I think the players will be mainly at NSeason side with 2.4..
When I see a lot of players at PTR season I thought I missed something but I see that the only main reason is to give feedback to Blizz..
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Sep 11, 2011I've agreed with people about the blue mana too boring for the WD for awhile, since they were officially announced. But as I watch this third installment of a FnF beta WD play through, it's changed my mind; The blue DOES look really good actually, especially with the surrounding environments. I say defiantly watch the vids or play the game before we start demanding changes. =DPosted in: News
Aug 29, 2011Posted in: NewsQuote from batmon
see i was thinken sentse its beta and not the demo they released at press events. that maybe you will still be able to play ur char after u complete the first act and cant go any farther. then what good is that char besides just bank space. remember to take his runes off before you beat the act lol. more runes u find maken multiple toons, u can shift them around and see or get a general concept of what skills u like for each class. remember that for rule of thumb. plus its first act so u wont get that many lvls... ehhh frustrating lol. seriously all this diablo news all the time gives me high blood pressure just gimmie the damn game
I'm sure they can play their toon after they have beaten the skeleton king, but know that runes don't drop until the second act, so you won't be seeing them in the beta =/
Aug 29, 2011Also a side note, with that August 29th due date for the website/media's info (and the fact that its on a monday, and midnight today would go into teusday, and not at the end of the month) possibly tomorrow goes out the first wave of keys?Posted in: News
/starts a riot
Aug 18, 2011Posted in: NewsQuote from pernunz
Regardless of what they do, there will be an area in Inferno where you can get the most items / minute of grinding.
They say they want a flat difficulty curve and no incentive to do runs of a particular boss/area. The only way to guarantee this is to give all monsters in Inferno the same drop rates.
So that you don't grind the first area of Act 1 (or the first area which has the highest number of low-HP monsters) they would need to adjust the HP/Resistances of every monster in Inferno to be able to be killed at the same rate.
I know we shouldn't compare to D2, but the portal to Nilathark's temple that Anya made. That was a huge farming spot just for XP. If, in inferno, you could go to a similar style of location (near a portal or waypoint) and kill enemies quickly, then the incentive becomes to just grind that area.
Of course, they could simply just implement a 30 second or 1 minute timer on exiting a game and creating a new one.
I can never find the quotes when i need them, but there was a recent blue post about this issue, and addressing people asking if they will scale the monsters to be killed at the same rate. It was either jay or bash but they said they were toying with the thought of slightly screwing around with the drop rates to normalize inferno, so yea you can go into that area and decimate the 4k skeles, but added together they have the same drop rate as those huge berzerkers in a different area.
Aug 18, 2011Posted in: NewsQuote from Kiwi Chap
I have a doubt about INFERNO...
can you venture to any area of the INFERNO difficulty level from the very start of the difficulty meaning no principal quests or do you have to go through the same procedure as previous difficulties and finish INFERNO before you can roam freely?
From what I gather you can start in INFERNO difficulty anywhere and roam freely to any location.... please confirm or deny.
While i have no concrete evidence, it makes complete sense that you would have to play through the entire game once again to unlock the whole thing. (I'm guessing because of achievements and such, like 'complete inferno').
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