- Bleu42
- Registered User
-
Member for 12 years, 8 months, and 2 days
Last active Tue, Feb, 18 2020 22:16:12
- 4 Followers
- 4,341 Total Posts
- 625 Thanks
-
Feb 29, 2012Bleu42 posted a message on Beta Contests Over, Patch 13 Class Changes, Curse Weekly RoundupJust a typo error, but cull the weak does 15% damage to slowed enemies now, not slow enemies by 15%Posted in: News
-
Feb 18, 2012Bleu42 posted a message on Beta Patch 13AMG awesome =) Love the new runestone look. Also holy shit public games list?!?!?!Posted in: News
-
Feb 17, 2012Bleu42 posted a message on Beta Auction House Changes IncomingAnyone else all giddy because they even say in their latest blue post that to 'make sure all the systems and changes included in beta patch 13 are working properly' ? To me that's awesome, this means (even though the chance was slight) that this ISN'T just another bug fix patch =DPosted in: News
gogogogoblizzardgogogogo -
Feb 14, 2012Bleu42 posted a message on Fists of Thunder Runed, Battle.net Balance, Poll Recap, Beta ScreenshotsPosted in: NewsQuote from Davitto
Sorry for the question but, how can you show all the rune effects since the runes aren't available in the beta?
They are on an emulated server (illegal) =P Side note, I see you guys have grinded to 60 now =) -
Feb 8, 2012Bleu42 posted a message on Public Chat Is In, Diablo 3 Map, Investor Call, Poll Recap, DiabolesquesSonofabitch I JUST made a thread bout this =D damn ninjasPosted in: News
-
Feb 4, 2012Bleu42 posted a message on Patch 12 Incoming - Patch 12 Notes, Your thoughts on beta, Blue PostsPosted in: NewsQuote from Sojourna
Quote from MolsterYour Beta Thoughts
As you know over 100k beta keys were sent out two days ago. This means a lot of you have now played through your very first run of the beta! We want to know your thoughts! Tell us what you favorite part was! Did anything surprise you? Did something make you want the game even more than before? Tell us in the comments and include any screenshots if you like!
I was quite excited to find that I had gotten into the beta. My first hitch with it was when I tried launching Diablo III: "unsupported video card". Now, my video card is not terribly dated (got it in mid-'09) but I can guess why I got the error -- video drivers that haven't been updated since even before WoW: Cataclysm launched. Since it is impossible for me to do that, I had to copy the D3 folder onto my sister's computer. And then after all that I needed to create a Battle Tag. (Stupid Battle Tag...)
The "Options" tab is pretty organized, has helpful tooltips... I think the only hang-up was with some sub-tabs randomly disappearing but I can't recall which. After that, I went to the Hero Creation screen and chose the monk. The "Game" options were somewhat confusing but quick to pick up on. Cue "Start Game".
I began with a private game so I could learn things on my own without feeling the pressure of "gogogo" with a public version. I felt quite satisfied with the pacing, although gold pickup was (and still is) annoying. After completing the beta on private, I moved on to public.
Ah, public...
Nearly all players just zoom through the entire act: pulling and KO'ing all the mobs with no need to think (sound familiar?), skipping at least most of the dungeon(s), and to top it all off is the insane xp gain. For example, I rolled a Demon Hunter and went straight to a public game with him. At the end, despite everything that had been skipped, he was level 9. It took my monk much longer to get there by soloing even though I did not skip.
So in conclusion: I loved the graphics and core gameplay, the music is fitting, the voice acting flows smoothly, and the mobs do plenty of dying. What needs improving is the gold pickup radius, the stupidly high xp gain, and a toggle for displaying advanced tooltips by default.
See you in Diablo III (beta or otherwise)!
There we go, you actually summarized the threads questions, good read =D I too am kind of annoyed with the gold radius, but supposedly +gold pickup radius items should help. IMO I want companions back, that was the best =P
As far as the faster leveling, that was solely due to the fact that with 4 people who are out-leveling and out-gearing the beta content can rip through it much faster than you could from level 1 up. In later difficulties this won't be the case tho, so you should still be able to level about the same solo =D
Quote from johnnysd
Do you want to hear it if you think that Diablo 3 is really a pretty bad game? Because I believe it is. I always knew that Blizzard would some day iterate themselves into a lousy game I just never thought it would be in a Diablo game
Almost every decision that was made for this game was the exact opposite of what they should do. It is just an isometric Borderlands which will be fine for a lot of people but is the opposite of what I think it should be. Quite honestly, I think Torchlight 2, Grim Dawn, Path of Exile, even W.A.R.maybe will all be better games than D3.
Blizzard has just lost their way as Activision exerts more and more control over their decisions.
Oh goody, looks like I won't have the misfortune of running into you =D -
Jan 30, 2012Bleu42 posted a message on Diablo 3 Test Server Maintenance - Beta Patch 11 IncomingPosted in: NewsQuote from korps3
i hope they will fix rapid fire on DH and fire bats on WD cus when i use them it crashes my game... so just alt+f4 is my only option to quit game
I've had problems with disintegrate as well >< Pretty sure the fix for those is in patch 11. Not going to lie tho, when I read patch 11, my first thought was omg maybe they finally decided on runestones! -
Jan 29, 2012Bleu42 posted a message on New Information , Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022Posted in: NewsQuote from Sojourna
Quote from MayneBut my main point was why they decided to remove the pets, who were working fine, just for their looks. As I said, why not just patch the looks later? I cant imagine removing the pets gained any time on their plans for the release, just seems a bit pointless to me, that is all.
Looks, no matter how trivial it/they seem, can surprisingly have a big effect on the game. I do not have the beta, but if Blizzard's post(s) are anything to go by, I wouldn't want utterly cutesy companions. It'd kind of ruin the mood.
Actually, thinking about that reminded me of this.
I'd check some beta feeds, because I wouldn't have called the pets cutsie by any means. There were snakes, spiders, bats, cockroaches, caterpillars on the 'darkest' side, and then small animals like pigs and chickens. I think there was a tiny bunny, and I could see removing that. But playing the beta, they in no way detracted from my experience. They weren't all bright and colorful (well the chicken was a dark gold, pretty cool). They were, however, realllllly useful, and imo made the gold pickup radius stat useless. Which I was ok with, i'd rather have the companions. W/e I'm still going to roll a DH and use my 2 ferrets to pick up gold. That's what's up =D -
Jan 27, 2012Bleu42 posted a message on Small Maintenance - Minor Hotfixes, Friends and Achievements to be wiped.son of a bitch, JUST got my 4th toon back up to 13, all I had left was the wiz. >< lolPosted in: News
Edit: To clarify, I'm whining about my achievements Oo -
Jan 27, 2012Bleu42 posted a message on Patch 10 - Unofficial Changes + Official Patch NotesPosted in: News
Huh? there's always been potions. They just gave potions a cooldown, so you no longer can spam them, and of course don't need a belt and inventory full of em -
Jan 26, 2012Bleu42 posted a message on Patch 10 Soon, Article Tomorrow, Twitter Wave #4, Generated AH Items, Sword of Justice #2, Poison DartPosted in: News
Shoo! Shoo! pesky advertiser. -
Jan 26, 2012Bleu42 posted a message on New Information , Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022Posted in: NewsQuote from Arciks
if there where 5000 bugs in first act, than how many there are in all of them? THis really shows that game is far from release.And they say thats its a important news,Can't think of any other beta where would be so many bugs in first 30min of gameplay. Blizz really sucks
Well actually that's a completely misinformed view on this subject. Those bugs had almost nothing to do (save a couple) with act1 normal. They were almost all user interface, character server relations and more, meaning they span the entire game. Blizzard has had internal testing on D3 for YEARS. I can guarantee you acts 2-4, as far as environment, boss fights, monster mechanics, and NPC interactions, are going to be 99% bug free. What these 5k bugs and counting are doing, is preparing the server for launch.
Edit: Took out flaming words targeted at your grammar, punctuation, and overall childish attitude. =D trololol -
Jan 25, 2012Bleu42 posted a message on New Information , Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022Posted in: NewsQuote from FreddyBenson
Quote from sbsgrinth
would it be to optimistic to say that rune/skill systems are the last major hurdle? or am i just clinging to false hope?
you are pretty much right
in saying that, i dont play the beta so not 100% ontop of what bugs or changes are left to be done, or blizz keeping certains things hush hush
but ye thats really thats left, unless.....more changes come about and beta 11 will have a load of stuff to test
i doubt it tho
it feels like end production now, i mean proper the end
As far as beta feels, it seems complete, just with the absence of runestones. I really do feel that's the last major change, and they can release when it's completed =P cmoooon feb 5th -
Jan 25, 2012Bleu42 posted a message on New Information , Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022I'm actually hoping maybe they will tie in that additional info with.... info on skills/runestones? Hopefully =DPosted in: News
-
Jan 25, 2012Bleu42 posted a message on No BlizzCon in 2012 - Battle.net World ChampionshipDamn it, figures. I go to my first Blizzcon in 2011 and decide to go every year after... and now we have to wait >< Wait a second.. Didn't the mayans predict this?!Posted in: News
IAH if they think it will help them get their games out sooner it's all good =D - To post a comment, please login or register a new account.
1
0
If he was planned as part of D3x2 before it fell apart, then you were mostly right! maybe!
1
The only core problem that's SLIGHTLY being addressed is the power cap, with challenge rifts.
No new Diablo game (didn't think there would be one though). No new expansion (bummed about that), but, not even a big patch close down the road to look forward to. Just... an anniversary event. Which is cool! don't get me wrong! But man, when that's ALL, ya know?
And now we know that the Necro patch is sometime 'in the second half of 2017'?
Pretty uh, I feel pretty strange. If they're not even going to try to fix the core problems, the reasons WHY people say it doesn't feel like an actual Diablo game, I just don't know.
At least a new class in a year.
0
I'd like to think of it more like Current RoS, with it's core features tweaked. Rarer loot, capped power in GR's, Sets and items and Paragon. Then build off of that with new items to find (runes / charms / jewels ect.), adding in custom games / pvp / and trading. I give reasons for these in my OP, but that's the quick TLDR.
0
I'd like to rather see a fix to the current D3. Unless they go into an MMO or other type of genre with Diablo, there's no reason to start over again.
3
So this is a quick thread I wanted to make following the opening panel at Blizzcon. I'm very excited for the necro, and new areas are always welcome. I also hope that this is a sign of a new DLC type system for the Diablo franchise, so it can bring in steady income and thus we can get more and more content.
However, the following is a list of the deep problems myself as well as many others have with the current state of Diablo 3. I'm going to try to make it quick, so if I don't cover something please feel free to add. In only a somewhat particular order, here's my five problems with D3 that, when put together, has caused me to actually contemplate whether I'll really love this game again; (I know I know, dramatic, but still).
1. Paragon
A great idea of a system, it unfortunately fell to all the early changes in the game, and couldn't keep up. Originally meant to be an extra reward for slaying monsters and not getting loot, it's character specific leveling and the fact that it granted Magic Find meant no one wanted to play any alts. Fast forward to Paragon now being account wide and near infinite. Magic Find is gone, and drops dramatically increased. Alas, Paragon still rewards power, but instead of increased drops it now gives the player direct stat upgrades, and there's no cap. There's MANY ways to change paragon, and in the end the power needs a cap somewhere, or it should be completely removed. My ideal situation is that past a certain level, the only rewards are cosmetic. And instead of just filling every available stat upgrade, you only get a certain amount of points to distribute, IE a skill tree but for stats. However it's done, it needs fixing.
2. Greater Rifts
A good addition to the game, greater rifts present the end game for D3, it's what you strive for. However, the biggest problem with them (and there's many little ones), is that they are infinite. Their difficulty has no cap (see a theme?). Why is that a problem? Because that system inherently goes AGAINST classes having multiple builds and options. It doesn't matter that one build is only a little bit behind in damage and survivability, because the very nature of infinite rifts is that they shave off every build but the most optimal. Greater Rifts need a cap as well, a very difficult to achieve BUT obtainable cap. Why? Because if I can clear the hardest level with a build I like AND the most 'optimal' build, then I'll play the one I like, even if it's slightly slower, because I've reached the 'end game'.
3. Sets
At launch, sets were trash. Most likely due to Blizzard not wanting them to be overpowered, which makes sense. However, instead of slowly moving the pendulum in the direction of making them more competitive, that thing was drop kicked through the other side of the grandfather clock. Now, sets are absolutely mandatory to even touch the end game of Diablo. Not only do they take up half your equipment slots, locking you out of all the other fun and interesting stand alone legendaries, they also lock you IN to very specific skills. Man, it's fun to have your generator tickle for 50m, and your spender crit for a Trillion. Sets need to be dialed back, optional. No more of this 'increase your damage with a couple skills by 4,000%'. And while the legacy of nightmares ring set has good intentions, it's again another SET of items mandatory for players.
4. Loot
Loot! The friggin focus of the game since D1! Sure there's small groups of people who would argue that they liked other aspects more, but would you really have liked PVP in D2 if there wasn't any loot? D3 doesn't seem to share the same opinion however, considering just how easy it to to get every item in the game, within DAYS of a season starting. Between multiple legendary drops per Greater Rift, gambling, a free set every season, and targeted legendaries via rare upgrading, there might as well be a loot vendor in town. The focus instead has shifted to just XP farming for paragon, and maybe hoping for another ancient version of an item you've already got three of, with 1% more crit.
The original vision for loot is what I personally think we need to go back to (after it was buffed even); About a legendary or two an hour. It should actually be somewhat rare to get them. Now I know the reaction to that; most are crap so that would suck. Right, they're crap when compared to the one that increases a single skills damage by 400%. All that insane damage increase needs to be toned down a TON.
And speaking of loot, we desperately need something to lust after, something to hope to drop, besides just weapons and armor. Rare Runes, Charms and Jewels would be very welcome. I'd also personally go as far as to remove the leveling mechanic on legendary gems (again, at least add a cap), and just friggin call em jewels.
5. Player interaction, and the catch-all category
Okay so yea this last bit has a few things in it, but they are all pretty important in my opinion. I'll just write maybe a sentence or two about each.
A. Custom games.
That games list from D2 was genius. No matter how many filters and options you want to try to put into D3's random queue public game system, nothing beats being able to make your own game, give it a title and some options. This is something I'd love to see a return on.
B. Difficulties.
Holly hell we don't need 17 + difficulties! A normal / NM / hell while leveling / getting the first bit of gear for your fresh max level would do wonders, with a final, kick-your-ass Inferno mode to top it off. You'd still have a range of Greater Rifts, but like I wrote above they'd have a cap.
C. Trading.
Lets say by some miracle that everything written was implemented. Then there'd be no reason not to re-introduce trading. With all the new items that can drop (charms / jewels / runes) as well as the lowered drop rate, there might actually be an in-game economy.
D. PVP.
Not last because I hate it, but because it's actually kind of simple. Just put back in the hostile system from Diablo 2. The creator of the game can choose whether people can hostile one another, and bam, that's that.
Alright, so, giant wall of text. Also what I listed would definitely require a LOT of work. But, hey, if I was making the next expansion, this would be the vision. Thoughts?
0
But to OP; I'm hoping that what is happening is that Blizzard decided to not do a once-every-two-years expansion pack, and instead a 2-3 times a year DLC type pack that will eventually tell the rest of the story.
At least that's what I'm hoping in my head canon, because otherwise I've lost all faith.
2
Necromancer WAS the big announcement. There's absolutely no way blizzard would release him separate from an expansion. We already got the big news; a D1 event, and the necro in some paid DLC thingy next year.
1
I'm holding out until later today for the other panel. But damn if there's no actual systems work like oh idk sets being mandatory, paragon being awful ect, it looks like yet another disappointing blizzcon for what now feels like blizzards neglected child of a game.
Maybe this new form of DLC will be common? D3 IS their only game without a steady source of income, so maybe if a payed DLC system is put in place we'll actually get some meaningful changes to the core game play?
0
Kinda strange we suddenly got a blog about the Crusader set right? AND that the changes aren't even concrete, nor is a date?
IDK man, I'm *hoping* for an actual D3 expansion. That's my final guess, good luck for tomorrow and gnight!
3
You see, keeping Diablo the way we know it ( single player or only a couple people, pretty much everyone playing their own instance of the game ) would mean there's zero reason to scrap an ENTIRE game. This argument of 'the engine is old' is ridiculous. Blizzards not going for ultra uncanny valley realism, so there's no reason to create and entirely new game with a new engine to boot. Every problem can be fixed via patches, and all an expansion is is just a huge patch. Blizzard is not going to just discard ALL the artwork, world building ect just to fix some problems.
The only possible way Blizzard would use up so much time and resources to make a brand new Diablo game on a new engine, would be if it plays drastically different than what Diablo 3 is now. If, for example, they wanted to make a Dark Souls type game, then they would need all new art, systems ect. OR, if, (he says in hushed tones) they wanted to try a Diablo style MMO, then again we'd see everything built from the ground up.
So if Blizzard wants to stay in the isometric / single player or small group / instanced game / demon slaying loot hunt genre that Diablo is known for, at MOST we'll get an expansion announcement.
But, if they want to go a brand new direction for Diablo, THAT'S when they'll make an entirely new game.
0
1
Unless it absolutely kicks ass, I'm going to be bummed if it's JUST a d2 remake. I'm hoping that because both male and female are shown, it's for either D3 or D4. The only thing that makes me tilt my head on why a necromancer isn't because the WD already exists (I'm sure they'd both feel unique), but because ceremonial daggers as well as the iconic off hands already exist, and have WD powers.
Dammit Blizzard how hard is it to NOT accidentally post stuff? Now these couple days are going to feel even longer.
0
1
Everything I'd like to see CAN be implemented within D3. However, I'm not sure blizzard is willing to risk drastically changing D3, so a D4 announcement would be exciting because it means they would essentially have a clean slate to work with.