That's true, and for some that's a good thing. There still is very much the possibility of you playing either more supportively or more defensively.1. No class roles. Healer / Assassin / Tank / Self-Sustaining damage-dealer Etc.
Did you happen to miss out on traits or skill points you earn with levels? To me that feels like a lot of long term self synergy and variety.2. Skills are BORING and "weapon based." You unlock all of youre main skills in the first 10 levels or so. No self-synergy.
Maybe in the starting zones but that becomes less apparent as you break away from the crowd. I don't find playing with others a bad thing though in GW2. The fact that you all get exp and your own loot from mobs makes interacting with others rewarding instead of someone just trying to tag your mob or steal your gathering node, you have your own gathering nodes too.3. Big zerg fests that really question what you are actually contributing to anything.
No idea what you're talking about here. I've never played a class in any other game like the mesmer.4. Boring Carbon-Copy class ideas, with an awkward Guild Wars 2 wrapping
Sure a lot of archtypes are there though, thief = rogue, warrior = warrior, guardian = paladinish, ranger = hunter, these archtypes are comfortable and cover aspects that most people look for and enjoy.
5. PvP is LAAAAAAAAME and skill-less. #1 and #3 dont help. Big zerg of randomness with no obvious team work.
World PvP can be like that if you follow the pack. Last night though me and a group of nine guild mates snuck behind enemy lines and kept a supply point for quite some time which really hindered the enemies ability to defend their forts. I find it really enjoyable with friends but I can agree its easy to get lost in the crowd.
However that's only world vs world PvP, there is still structured PvP which is about like PvP in every other MMO.
Not sure which idea you mean. The events? Those aren't new ideas, many games have tried that, most notably Rift but this has taken that turd and polished it to a very enjoying nugget of gold.6. A new idea for leveling that just comes-off as cluttered and unfinished.
If you try to level between just quests and events, yes it will get slow. A good way to speed it up though is by incorporating World VS World PVP, gathering and crafting, or exploring zones fully which you get rewards and exp for.7. Leveling is SLLLOWW and un-rewarding. Dont give me this "enjoy the ride!" nonsense
Crafting can be very tricky because unlike most MMO's you're not encouraged to make the same sword for 15 skill levels, you want to use your materials to make discoveries which are essentially recipes. You are rewarded with a lot more exp for discoveries as well as using less of your valuable crafting materials making the same items repeatedly.
Not sure what you mean by this either. I really enjoy the fact it's non-subscription and the fact that I've already sunk 66 hours in and many more to come makes it worth the money to me. That is all really subjective though depending on the person. I haven't seen anything they tried to "fit into a lower budget" though.8. Feels like a non-subscription fee game. There just isn't that weight of the extra money. It's like they tried to fit everything into a lower budget.
I'm having a great time, more so than I expected actually which is a nice feeling.