Quote from Raptorbonz42
I wonder why in the picture/link Inarious' Hand is glowing like eht embers of a fire...Is that a representation of his power or a currupting influence?
Thats Imperius and sometimes fire is just fire.
Quote from Raptorbonz42
I wonder why in the picture/link Inarious' Hand is glowing like eht embers of a fire...Is that a representation of his power or a currupting influence?
Hi Jay! I really love your work on D3! I have a question: Will we see an oriental class sometime in the future? Thank you :-)
Quote from Chel
I don't know why the moderators here bother posting this crap as "news" if Blizzard themselves have said retailers will know the release dates when we do. Trying to drive traffic, diablofans?
Quote from insanetrasher
Wow, you guys at Dfans are real ninjas when it comes to datamining and sharing newly found informations! Keep up the good work!
Quote from Shmark
I can't believe that they were going to take the Mistress of Pain out - that has to be the coolest concept for a monster. Also, if that is what Azmodan and Belial look like, what are these? Old concept art, maybe?
http://media-diablofans.cursecdn.com/attachments/7/543/635170211120045051.jpg
Posted 01 October 2011 - 08:52 PM
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You can beLIEve me.
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Thanks for your patience.
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Closed.
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The first time through I wanted the story but now I just spam space and I'm fine with that because I'm used to it now.
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Whether he wants to turn up the difficulty or whatever is up to him. Please stop publically discussing moderation and things that aren't really about the topic. If you have an issue, PM me about it, like the rules indicate.
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I wanted the feeling of items from D2 being in TL2 but aside from the yellows it's not really there.
If you don't use the AH in D3 though, yeah I can see how TL2 would feel more rewarding because you do find yellows quite often and occasionally blues and greens that are worth while. In D3 I've rarely looted a yellow and thought "this is awesome" but I at least had that feeling of "this is a good upgrade". It only feels "awesome" and "rewarding" when I find a legendary.
Anyways I think they're both pretty different games. There is not really a whole lot about them that is similar. D3 is online only, the classes and skills and item drops are all being constantly tuned and balanced. TL2 is offline, you can cheat if you want, you can play with friends, a lot of the skills are sort of overpowered but it's not a big deal because it doesn't really affect anyone. Aside from the UI and general dungeon crawler theme there isn't much of a similarity there.
I think it will be really interesting to see the mods that come out for TL2 and it's probably worth 20$ just based on general play (especially if you have friends to play with) and the replay value that mods usually offer.
Seeing how much work is still going into D3 though and knowing more to come I don't feel at all remorseful spending 60$ for the hundreds of hours I put into D3 either.
Excited to see what's in the future of both games.
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I'm not saying all guilds throw themselves at bosses, I said the good ones make use of the reaction time. Timing is very important in a lot of MMOs.
Knowing exactly when to use the right skill is important in a lot of games. You're saying somehow WoW is a special situation, but it's not. Most games and encounters just end up getting nerfed because people don't want to make those fast reactions and the content ends up feeling too hard so they nerf it.
This also has nothing to do with WoW's engine. The amount of weight and importance they put behind some abilities has nothing to do with the engine. Designing a 8 second CC is a design choice of the skill and the mechanics.
My point is it's no more or less important in WoW than it is any other MMO, or game in general. If people choose to not make the most of timing then they won't be as good as they could be. The only reason it's highlighted more in WoW is because WoW has been around a long time and is very popular. Also I'm not sure why you feel the need to come "defend the old mammoth" because I don't remember seeing anyone attacking WoW for you to need to defend it.
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Raiding I never really cared for in the first place, requires too much time, but I can say having done some of it and watching it progress more and more over the years that throwing your body into the boss until the stars align and the right situation allows you to down it doesn't take a whole lot of skill.Sure there are guilds who are far better at it but that again just comes down to basic reaction times.
The reason WoW is more known for these things is because it has a established fanbase that we see more often.
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I think the problem with smileys is they're an image which has a url in it.