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    posted a message on Blizzard is a joke...
    There seems to be some bickering in the thread and it's kind of gone off the deep end. So the thread is closed until further notice.
    Posted in: Diablo III General Discussion
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    posted a message on Multiboxing
    Everyone chill out. Stop attacking eachother. It technically is bannable yes, almost everything is, but right now they don't do anything against it.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Ultimate Random Chat Thread [URT] v4
    We're not all dead. I promise.

    You can beLIEve me. ;)
    Posted in: Off-Topic
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    posted a message on Diablo III Trading Jargon
    Closed at request of original poster.
    Posted in: Diablo III General Discussion
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    posted a message on BEST Trifecta Ring in the WORLD!
    Hid some posts and closing now because we do not allow trading for real currency through the forums.
    Posted in: US Servers Trading
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    posted a message on DiabloFans....Come spam with us, we like it!!
    We're in the process of looking into better spam protection but it's not without its flaws and last time we activated it, it interfered with a lot of regular posting as well. Sorry for any inconvenience we are constantly removing spam posts they're just faster and more regular then we can handle them. The PHP team is checking into a way to better fix this though and it will hopefully get a lot better soon.

    Thanks for your patience.
    Posted in: Site Feedback
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    posted a message on Expansion? already boring!
    This topic was very inflammatory from the start, and when the opening post is so hostile no good discussion will come sadly.

    Closed.
    Posted in: Diablo III General Discussion
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    posted a message on So they added health globes and lore books to keep the game's pacing fast and frenetic...
    After running the bosses over and over it basically becomes a non-issue.

    The first time through I wanted the story but now I just spam space and I'm fine with that because I'm used to it now.
    Posted in: Diablo III General Discussion
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    posted a message on TL 2 feels more rewarding than the current state of Diablo 3.
    My feedback, as I just said in the report backstage is that it's realistically true. You can pretty much go naked with just a weapon and be fine.

    Whether he wants to turn up the difficulty or whatever is up to him. Please stop publically discussing moderation and things that aren't really about the topic. If you have an issue, PM me about it, like the rules indicate.
    Posted in: Torchlight
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    posted a message on TL 2 feels more rewarding than the current state of Diablo 3.
    For me the rewards of TL2 were fun at first but then it sort of teetered off. I liked seeing a lot of blues and greens and yellow items but I kept looting more and more that just felt bland. I'm not saying D3 doesn't suffer from bad drops but I wouldn't say they're "bland". What I mean is a lot of what you loot especially armor wise is + some elemental resist and maybe a attribute or two here and there. I was hoping that a big difference in TL2 and D3 would be that TL2 drops felt more exciting, and yeah the yellows do for the most part but the blues and greens were pretty underwhelming, I didn't feel like I was getting any real upgrade from them most of the time. Weapons obviously are a bit different their damage increase can sometimes be a lot more noticeable.

    I wanted the feeling of items from D2 being in TL2 but aside from the yellows it's not really there.

    If you don't use the AH in D3 though, yeah I can see how TL2 would feel more rewarding because you do find yellows quite often and occasionally blues and greens that are worth while. In D3 I've rarely looted a yellow and thought "this is awesome" but I at least had that feeling of "this is a good upgrade". It only feels "awesome" and "rewarding" when I find a legendary.

    Anyways I think they're both pretty different games. There is not really a whole lot about them that is similar. D3 is online only, the classes and skills and item drops are all being constantly tuned and balanced. TL2 is offline, you can cheat if you want, you can play with friends, a lot of the skills are sort of overpowered but it's not a big deal because it doesn't really affect anyone. Aside from the UI and general dungeon crawler theme there isn't much of a similarity there.

    I think it will be really interesting to see the mods that come out for TL2 and it's probably worth 20$ just based on general play (especially if you have friends to play with) and the replay value that mods usually offer.

    Seeing how much work is still going into D3 though and knowing more to come I don't feel at all remorseful spending 60$ for the hundreds of hours I put into D3 either.

    Excited to see what's in the future of both games.
    Posted in: Torchlight
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    posted a message on Birthday Bash!!!
    Thanks. :D
    Posted in: Off-Topic
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    posted a message on GW2: A Bad Game Under the Disguise of a Good One
    I have a level 80 and had a level 43 but deleted him because I didn't like the class and wanted the name back, and now I have a few low level alts. So pfft.
    Posted in: Other Games
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    posted a message on GW2: A Bad Game Under the Disguise of a Good One
    You're arguing split second actions in WoW are somehow different from ones in most mmo's but they're not. The only difference is a lot of mmo's make it easier to recover if you don't take that split second action. WoW has plenty of places where it's not as important (questing, dungeons) just like Guildwars 2 has places where it is just as important, (PvP, some boss encounters where you can literally be one shot if you don't dodge) whether people choose to make use of those split second actions to full potential is up to them.

    I'm not saying all guilds throw themselves at bosses, I said the good ones make use of the reaction time. Timing is very important in a lot of MMOs.

    Knowing exactly when to use the right skill is important in a lot of games. You're saying somehow WoW is a special situation, but it's not. Most games and encounters just end up getting nerfed because people don't want to make those fast reactions and the content ends up feeling too hard so they nerf it.

    This also has nothing to do with WoW's engine. The amount of weight and importance they put behind some abilities has nothing to do with the engine. Designing a 8 second CC is a design choice of the skill and the mechanics.

    My point is it's no more or less important in WoW than it is any other MMO, or game in general. If people choose to not make the most of timing then they won't be as good as they could be. The only reason it's highlighted more in WoW is because WoW has been around a long time and is very popular. Also I'm not sure why you feel the need to come "defend the old mammoth" because I don't remember seeing anyone attacking WoW for you to need to defend it.
    Posted in: Other Games
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    posted a message on GW2: A Bad Game Under the Disguise of a Good One
    PvP in any game is about split second timing. Even shooters are about split second timing, and although there is no 3v3 in Gw2, the system works no different.

    Raiding I never really cared for in the first place, requires too much time, but I can say having done some of it and watching it progress more and more over the years that throwing your body into the boss until the stars align and the right situation allows you to down it doesn't take a whole lot of skill.Sure there are guilds who are far better at it but that again just comes down to basic reaction times.

    The reason WoW is more known for these things is because it has a established fanbase that we see more often.
    Posted in: Other Games
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    posted a message on Can't post URL's
    Some things were further tweaked so that hopefully should clear up some issues.

    I think the problem with smileys is they're an image which has a url in it.
    Posted in: Site Feedback
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