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    posted a message on PvP should get more love
    Enabling duels or hostility in private games (only) may be the *best* solution I've heard so far. You only play with your friends/family in private games so you know what you're getting into and if someone is a douchebag what are they doing on your friend's list in your private game.
    Posted in: PvP Discussion
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    posted a message on Lack of socializing tools in D3 (and beyond..)
    I've seen wow general/trade chat.


    I don't feel like I'm missing out on anything when I log into sc2.
    Posted in: Diablo III General Discussion
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    posted a message on Powergaming
    I'm a competitive gamer. When there is a legit competitive environment I will of course exploit any edge within reason, which requires basic efficiency. However in a game like Diablo 3 where the pvp will likely be a joke for a long time/always and at most a silly little ladder system for leveling which I couldn't care less about, I'll take my time, play a bit here and there with people I care to play with, sparingly meet and play with new people etc.

    The kind of gamer I am... Well, I usually prefer to check out the beautiful scenery and artwork in a game than rush through it. I like to submerge myself in the story and in the world.
    Posted in: Diablo III General Discussion
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    posted a message on German Diablo site claims Blizzard has booked a holding area for Diablo 3 boxes
    I don't believe anything anymore! I can't be hurt again.
    Posted in: Diablo III General Discussion
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    posted a message on [possible spoiler talk]Bosses
    Quote from TormentedDoss

    Did we kill Diablo or just the vessel for his soul? Does one become Diablo or does Diablo just possess this body so we have never killed him just his tools to walk amongst men on there plane
    I've been wondering this too. I never really took the time to read the monologue playing diablo 2/lod, and haven't purchased much lore either. But didn't we go to hell and kill him? When over the past year or so we've been told that hell is where the evils reincarnate and that they cannot be killed? So the person who wrote the new story probably had to keep that in mind and somehow make encountering diablo 2 significant in a way.
    I remember someone mentioned the possibility that diablo faked his death in order to crush the soulstones, which would mean he's the only prime evil that could supposedly still have a link to sanctuary through leah.


    Lore wise they are way bigger than Duriel/Bartuc.

    I didn't realize that (about Duriel anyhow, bartuc was just an assassin). I wasn't much of a magic find player, I wasted my time through steady aquisition of trading once I got a few good items, and cleared the cow level like an idiot to MF, joining 7 player games which did XP runs in a5 and whatnot.

    Visually duriel was seemingly the largest boss in the game lol.
    Posted in: Diablo III General Discussion
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    posted a message on I'm fairly convinced we'll get the release date this weekend, here's why.
    Quote from Kodachii

    This is your all's reaction when the hype builds up to be new wallpapers >;] Scary! jokes



    ^
    Posted in: Diablo III General Discussion
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    posted a message on Casual Catering
    Lvl 60 raiding was hard, though most of that can be attributed to the fact that only one class could REALLY tank (yeah we had some lols with rogues or paladins/druids at points in time) but when you had to get 40+ people online at a specific time several weeknights... It's rough. Especially if you were on an established server with established guilds (which I was) and were to try and start up your own, the top teir players at that time were already in guilds and server transfers which were kinda nonexistent plus you could only have one faction per server.

    In MC it was whatever, you really didn't need much coordination outside of a few tanks and a handful of healers, Blackwing lair it got much harder because now it was one person skrews up and everyone dies in quite a few situations, when 15 members of a 40 person raid were basically afk auto shooting anyways, people can disconnect and there was a gear requirement- pots only took you so far- and the gear was actually really hard to get, it took a lot of time to get good stuff. This only got harder for 2.5 and especially for the original Naxx which few guilds even got halfway through in before the first wow expansion, which I really feel is where the game started to get dumbed down hardcore.

    It was around the time that only the top guild or so per server had a chance in Naxx and BC was coming out that blizzard started dumbing down and nerfing the content routinely. It got old fast. I personally burnt out because managing a 40 person raiding guild and dealing with all the drama and work that went into that, at the time, was a load of bullshit. It occupied ALL of my time, as if it were a job I was paying to keep, but not getting paid for completing.


    Now things are extremely easy. Blizz quickly learned how to trick players into being addicted by rewarding them every step of the way, such is the nature of both an RPG and MMO. People will log into wow and just jump around for hours waiting for their auctions to sell or something, let alone show up to raids in which they have a good shot at gear, and easily but annoying grind gear that any idiot can get if he puts in the hours required and logs in and shows up to a raid.

    The instance queue system, which was awesome while leveling up new characters btw, kind of in turn also factored into dumbing down content. If you have the option to pug deathwing, the fact is deathwing is actually going to be made pug-able if he wasn't somehow at first.

    After my experiences with WoW, and then reliving them very briefly in another MMO in LOTRO, I can very confidently say that while an MMO may kick ass, it's hard to play without being a total loser in life, and then if it's so easy that anyone can do it, it's not even fun or worth playing. I'm still very excited for diablo 3's release, but it isn't a game that tricks/forces the players into thinking they have a virtual social life and you can take it at your own pace.

    That's why I am currently so in love with starcraft 2. I can pick it up and an hour later put it down, then tune into my favorite tournament events for a few hours a few days every month or so, and it's a game of skill, not grind. Yeah the more time you invest the more your skill will increase, but if you have more natural talent or are smarter than other players you can get away with not doing that as much and still get every bit as much out of the game.
    Posted in: Diablo III General Discussion
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    posted a message on Have you guys seen this ? ( Possible release date )
    I think there was a poll released about our release date guesses and mine was like feb-march 2012. I'm sticking with that, right or wrong.

    PS: I have a model wife, make 300k a year, my dad can beat up your dad, own 6 sports cars and trololol.
    Posted in: Diablo III General Discussion
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    posted a message on Things I have not liked so far by watching the Beta footage
    Some posts, publicly supporting well known trolls for example, do warrant that type of response however. I try to discuss things where something can be discussed, but sometimes you read posts and you just want to strangle the poster.
    Posted in: Diablo III General Discussion
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    posted a message on Should Diablo be made into a MMO
    The problem with mmo's and particularly mmo rpg's is you feel like you are committed into logging in so you don't fall behind or hold back your buddies. It almost becomes a really easy fun job, but time consuming as anything. However on the same token these things are the same characteristics of a "great game". I was completely blown away when I switched to wow, even from diablo 2. I had never seen anything even close to as immersing and detailed. There was a social aspect of the game which meets psychological social requirements in the brain, as well as instant gratification and also elements for more hardcore players like world (eventually rated arena) pvp.

    The game kicks ass. Unfortunately I think the game kicks so much ass that it kicks your ass while you play it.

    I think there's going to be some of that present in any RPG, but once you're interacting with tons of people like you do in everyday life it's hard not to get hooked, cause it's a lot easier to sit there and type/click your mouse than to be employed, date, and hold up other normal social functions/hobbies that would actually help you improve your actual self.

    That said, I don't care. I'm playing diablo 3. I've written off mmo's because of my experience in lotro, wow, and warhammer and I know how time consuming and addictive they are. If diablo makes me feel that way I'll drop it too and get back on a healthier game genre like fps or rts where the game starts, 15-30 minutes later the game ends and you put the game down and move on.
    Posted in: Diablo III General Discussion
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