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    posted a message on inferno mode, end-game or filler? (att. Sixen)
    There wouldn't be a problem if jay/otheres weren't shunning the pvp community blizzard has acquired over the past near decade. Games have evolved since diablo 2. It's true that it was a great game a decade ago and a lot of the concepts can still work today, but I think if they had ranked pvp on the *side* of the game (balanced separately from PvM), then they'd be making *nearly* everyone happy instead of just the casual player base who wants to infinitely farm items for the sake of having better items and that's it, or play through normal once and quit.

    That said, that is the main reason it's so hard for us to accept inferno as "end game", because there really is no point to clear inferno more than once, unless you're a farmville style gamer who gets satisfaction from continually getting more shiny equipment. I understand an rpg involves finding new items, but only a few players can get a lot of replay value from just finding items without any other reason other than just having said items. Everyone else will just quit when the content is beaten and the game gets boring, unless there is a ever changing system like PvP or constant new pvm material being released.
    Posted in: Diablo III General Discussion
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    posted a message on PLAY DIABLO 3 (Beta)
    The argument that "online play protects the game from cheaters" doesn't really apply. I was on skype with a few friends who still play wow a couple weeks ago and they were talking about using hacks in wow... Around the same time I did a search on google for "sc2 hacks" and the first result was d3scene and blizzhackers, both of which have working, public, undetected or external hacks for multiple games.

    I'm following these sites because it was mind boggling to me that these hacks had been freely distributed to the masses *at least* as far back as october 2010, and want to know what to look for when I'm watching replays or whatnot for hack evidence. I have probably gotten a few people banned from being one of many who reports hackers, but fact of the matter is, despite blizzard having been given the webpage and the hacks thousands of people are cheating to win, at all skill levels.


    When you do anything competitive you just have to resign yourself for the fact that some people will do anything, regardless of how underhanded it is, to have an advantage over their opponents.


    That said I do think that the game being online only will severely limit the amount of cheaters and make it much more resistant and responsive to hackers and cheaters, and it gets the community together so I have no problems with it whatsoever. I have an internet connection 99.9% of the time. I'd be a pathetic person if I had a problem not being able to play diablo during power outages, traveling, etc.

    I really don't understand why people who have internet connections, and are posting about the game being online only, seem to have a problem with this.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Performance
    AHAHAHAHAHAHAHAHAHAHAHA
    Posted in: Diablo III General Discussion
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    posted a message on Kinda bummed now
    Quote from AmshuSakshi

    I think inferno adds a good place for end game farming, but just that...there stills need to be a point for the farming..a reason to make you feel that getting stronger makes sense even once you can beat all monsters easily...
    Exactly.

    Otherwise the game will be like an ARPGFarmville.


    I think blizzard will ultimately get more in depth with pvp, once people have actually dug their nails into it and get bored of grinding gear without purpose.
    Posted in: Diablo III General Discussion
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    posted a message on rune effects changing to random?

    Quote from koryman101

    Hey guys, i was wondering if there was any new info on the rune effect system, that is if its staying how it is right now or are they still testing it out as "random" runes.

    also id like your opinions on which system would be better, i think the system now is perfect. but they want more "diversity" between player builds so there trying to make it SUPER random, and to where you might take weeks just to find the specific rune you want for a specific skill... i think that would be SO frustrating and annoying, yes it would add more customization but thats like in d2 trying to figure out the rune words without any idea what combo's there are. and wasting super high runes to make a worthless item... so i really hope they keep it how it is now on their site. :kirby: those are just my thoughts, if there is another way of looking at it please let me know :D

    I agree with you, the system is fine. I have no idea why they'd change something that everybody liked. Maybe add affixes to them but don't make them random and only useable with 1 skill, that's definitely a bad idea.


    Agreed.
    Posted in: Diablo III General Discussion
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    posted a message on The Most Powerful Class For End Game
    If I had to pick one character regardless of skill, the barbarian. It can take more hits, so naturally it will be more forgiving to play if you are more durable.

    That said I think at around the skill cap every class will be powerful in one way or another. If you can kite on a demon hunter I'm sure you'll be fine in most areas. Same goes for being able to properly crowd control, kite, and just be efficient with any other class.

    I expect blizzard to balance this, if nothing else.
    Posted in: Diablo III General Discussion
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    posted a message on inferno mode, end-game or filler? (att. Sixen)
    Quote from arsonal3

    Well ok, if they never made Inferno then we got to do Diablo runs, and maybe the Unicorn ranch. Yeah for end game! Now we have 4 acts of stuff to get loot from. It is a start, it isn't new story lines or anything but its better than running Baal till you get grey hair, note need to dye my hair again. Plus Hell gear does drop, this is true but Inferno has its own tier of gear that can drop and is the best.

    Really for the average player, the first play through will likely be enough. Now for me, I'm gearing my toons out. 5 at least will be made to look pretty and all awesome in good gear. Plus stuff will be patched in that will likely require you've grinded some god gear by the time it comes out.


    I guess. I honestly don't know why people would bother throwing anything more than a couple of bucks at a game if they don't know what they're getting into or don't intend to really get into it. I prefer to be informed. That's why/how I found this website in the first place, because I was interested in the pods and information updates on Force's youtube channel.

    I thought I was safe saying that anyone passionate about the previous titles, or from other blizzard titles that have been following every bit of information closely, would at least play to "end game". Maybe I'm just ignorant or something, because that was always my intention and my interpretation concerning the average poster here on a "diablofan" discussion forum.
    Posted in: Diablo III General Discussion
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    posted a message on inferno mode, end-game or filler? (att. Sixen)
    Quote from arsonal3

    Well then Kodachii, I guess we are just on different playing fields then. See for me Nightmare took some adjusting and Hell was well... just hell. If the game was a cake walk for you I don't think there is very much you can get even out of this game, beyond the story and completing it factor. The series hasn't been very challenging to you.

    Now as for WoW having varied leveling paths, sure it does, questing being its strongest part. I think bringing PvP out as an option sort of goes in line with repetitive game play, again just my thoughts on the matter. Dungeons, is just running instances over and over and over again. All I'm getting at here is that there is a ton of repetition in all these avenues.

    Now I'm going to tip my hat here to you, I do love mixing it all up... minus the PvP. I use to love PvP but that was a different life, I was young and into experimenting, I... I just want to leave that past behind me. Mixing it up was fun but since Diablo is just a big instance I think it may be hard to do. Also after you beat the story arc once it is going to be repetition till the patch at least.

    I guess what I'm reading Inferno to be is this high skilled end game which has very little room for error, we will all get better at it but that will be because we got better, not so much because it was easy or "meant to be beaten."

    Oh and on that note, you do realize games that weren't "meant to be beaten," were games from the arcade era when killing players meant more money. There hasn't been a game out there that I've yet to beat on PC or console because developers don't try and leave you with a nearly impossibly small margin for success.

    Just feel that you may not have noticed that most games should have some chance at victory. Even Diablo 1 & 2 had that.

    I can't say anything bad about this post, but let me please return to my original point.

    While I can't speak for him, players like sixen who are at the top end of the experience/skill spectrum, inferno is just a gear check repeat of the same content that would have otherwise just been in hell mode. If he's anything like me, the introduction of inferno is better than the system that was in place, but it's hardly an improvement at all, much less if Jay's going to try and call it "end game" and create another excuse to keep amazing things from being put into an already great game we are passionate about.
    Posted in: Diablo III General Discussion
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    posted a message on inferno mode, end-game or filler? (att. Sixen)
    Quote from Venator Noctis

    Quote from Kodachii

    While I respect people and their opinions I'd just like to point out that saying "did you really play diablo 2, what you're saying makes me wonder" (basically) is not a good basis for an argument. At least 90% of us here have played diablo at some point or another, why else would we be here in a d3 forum posting our sentiments concerning a game without a release date, even for beta.
    While some may think that at least 90% of the people posting here on the d3 forums played Diablo 2 at some point or another, yeah they did play at one point or another but their ideas & suggestions don't mean a thing 'coz 89% of them never made it through Hell, so they don't know what Diablo end game is all about. All you can hear from these guys are suggestions of end game content similar to WoW.
    You guys are in the wrong website... this is Diablo, not your WoW. Play through Hell in Diablo II first before you freakin' give suggestions about end-game content for Diablo.



    .

    1)We found out his post was mainly a response to what I was saying. He wasn't (really) targeting the whole posting base.
    2)I don't understand this idea that 89% of posters here haven't played through hell diablo 2 mumbo jumbo, because even if that were true I played diablo 2 for the better part of 2 years straight. I found it quite interesting forming a clan called "Ghost" and sniping the griefers in softcore LOD useast like -Nub, Ez, and Pk who ran around in groups using hacked items and maphacks and autoaim to give themselves advantages in pvp, alongside just gang banging people. Ultimately I made friends who were also competitive and would team up to pvp down said groups of players. I was involved with d2jsp facilitated tournaments once upon a time years back so to me, who never so much as met these 89% of the 90% of the players you're talking about whom you claim exist, I'm completely unaware of what you're trying to say here.
    3)As much as you want to say "you wow players don't belong here", too bad man, FFS. I'm not just a wow player, though I have scarcely played wow over the past several years I have played more rpg, fps, and rts than a person with a life probably should. So don't try and say that, just because I've enjoyed more than diablo in my gaming past, that I'm not a diablo player because I bring up valid comparisons between diablo 2 and another blizzard RPG title.
    Posted in: Diablo III General Discussion
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    posted a message on inferno mode, end-game or filler? (att. Sixen)
    Quote from arsonal3

    Quote from koryman101

    Quote from Kodachii

    Well most recently... the person you quoted saying you agreed with on all points.


    the man posted like 10 paragraphs i didn't read every word, lol. but i agreed with him, a lot of people who played diablo on here try and argue about things wrong with it and it seems like they have no idea what diablo is about. sad but true.

    Not to beat on the drum which is all about saying he agreed with me, but he summed it up perfectly. I didn't see Diablo 2 as a cake walk, easy, or just simply going from level to level. Each difficulty provided new challenges beyond just the leveling to get stronger.

    My issue is with when you said something along the lines of, "Inferno being a slight buff in difficulty." Ok when they say it is going to be a challenge, the whole thing, then I"m thinking, maybe it won't be a slight bump. Could be just me though.

    Honestly I don't expect to be challenged by anything in the game other than a few major bosses abilities I wasn't ready for and lack of resistances. I have this opinion and expectation >because< I played diablo and diablo mods, and because I'm a logical minded person/player. All it takes, to beat a game designed for casuals, easily, is to have experience with previous titles in that genre and a logical mind. I seriously doubt that short of lack of resistance (maybe armor/hp) the game itself won't(edit*) be a cakewalk for the upper tiers of players, but that wasn't even my >main< point.


    The point I was mostly trying to get across is you can't really just take items from the third difficulty, throw them in a newly made fourth difficulty, and call it "end game", because if they hadn't made the fourth difficulty the third difficulty would have been "end game". I mean seriously, we're going to be playing the same sht over and over, how is the same content, but harder(gear requirementlololol) = End Game.....?
    Posted in: Diablo III General Discussion
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    posted a message on inferno mode, end-game or filler? (att. Sixen)
    Quote from koryman101

    Quote from Kodachii

    Well most recently... the person you quoted saying you agreed with on all points.


    the man posted like 10 paragraphs i didn't read every word, lol. but i agreed with him, a lot of people who played diablo on here try and argue about things wrong with it and it seems like they have no idea what diablo is about. sad but true.


    Well you quoted him and said the post was "epic" and agreed with him basically concerning everything he said, so I just assumed you took the time to actually read everything he said before saying that... and then quoted me asking who so I handed you an example from your own previous post/(quote).

    Putting that aside, each of our impressions concerning what we think "diablo is all about" or how people "should play the game" are specific to us individually. You may have thought it was about one thing, and I might have thought it was about another. Neither one is more correct because in the end we both found something about the game we liked and both points are true.
    Posted in: Diablo III General Discussion
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    posted a message on inferno mode, end-game or filler? (att. Sixen)
    Well, comparing north and south STV would probably be more similar to the beginning and later part of an act than two different game mode difficulties. That said I'm not really sure where anyone was going with those points. The leveling aspect of wow that should be compared to diablo is that every so many levels you experience a new region with new quests. I understand diablo's history in that you play through multiple difficulties of the same content, but I have to take off my hat to wow in this instance because I honestly think it had a better model than diablo in terms of leveling for these reasons. Ultimately you could even enhance/switch up/ or level up entirely by just casually pvping or queing up instances in wow in between or as a replacement for quests, another stronger platform for leveling.

    What I was actually talking about (although I don't think you were the only one who suggested this) was

    Now like others have mentioned Inferno is "just another difficulty" which more or less relates to how people look at heroics in good 'ole WoW. That is my interpretation so please don't blast me if I'm incorrect. You all are talking about what it will be like once we out-gear it, somehow as if it will be fast and easy. To this I think... you've probably not played Diablo games before, Nightmare took time for me to adjust, and Hell hit me in the fast and made me call it Daddy. Inferno is different, it doesn't scale, the curve is purely based on gear, just like Raid encounters, high end anyhow.

    On which I disagree with. Diablo 2 in general was a cake walk for me. Even in medianXL where the monsters were more aggressive and there were many dangerous bosses and things that could literally one shot you the gameplay eventually got bland once you figured out the mechanisms and gimmicks, which didn't take long at all. The game is being designed to be "beaten", and that includes inferno,which can be beaten solo.


    In a way I feel like I can relate to the experience of "more aggressive mobs, with more bosses with stronger/newer powers" because of my experience in MXL. In the end it may be more difficult for everyone, but the games are designed to be beaten these days so the vast majority of players will breeze through so long as they have the time of day to play. I think that was also their intention, that you log on spend time and make progress regardless of skill level, they wanted the game to be beaten by the top and bottom of the player skill spectrum.
    Posted in: Diablo III General Discussion
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    posted a message on inferno mode, end-game or filler? (att. Sixen)
    Well most recently... the person you quoted saying you agreed with on all points.
    Posted in: Diablo III General Discussion
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    posted a message on inferno mode, end-game or filler? (att. Sixen)
    While I respect people and their opinions I'd just like to point out that saying "did you really play diablo 2, what you're saying makes me wonder" (basically) is not a good basis for an argument. At least 90% of us here have played diablo at some point or another, why else would we be here in a d3 forum posting our sentiments concerning a game without a release date, even for beta.
    Posted in: Diablo III General Discussion
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    posted a message on inferno mode, end-game or filler? (att. Sixen)
    I will enjoy it too, for a few months. You may very well be right about that, though I don't see how emphasizing more on pvp would make diablo like an MMO. I guess in the end that's still my complaint. No matter how many times they try and force me to play through 4 different difficulties of the same content (and inferno over and over) ultimately I will just grind out and find a better time sink with better psychology.
    Posted in: Diablo III General Discussion
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