• 0

    posted a message on Strongest class in the streams, your opinion.
    There is a passive skill that scales up dual wield to 2h levels later on, worth mentioning. I think it gives something like +20% crit chance and 30% crit damage or something of the sort. That said you're still ultimately trading that slot for whatever else would otherwise be there had you been using a 2h weapon, though it may be worth noting 20% crit +crit damage combined with a +100% crit damage passive would be a serious damage increase as well.

    I'm sure blizzard has figured it out by now, that you need to make skills scale with having more than one weapon when dealing with weapon based %'s or the slowest possible weapon with the highest listed damage will normally come out on top as every actual skill will gain full (larger) effect from a weapon with 15 top end 12 average than two weapons with 8 topend and 7 average (if only one weapon is effected/effects skill damage). Traditionally though, auto attack damage (or normal attack) yields higher dmg for dual wield than to two handers for this very reason. So a top of the line 2h mace may have 500 top end and hit harder with abilities, but there will probably be one handers with 325 top end or so that you can dual wield. The normal attack damage will be greater with dual wield, whereas the actual skill damage will hit harder with a 2h. I prefer the concept (visuals) of dual wield, normally, but there's something to be said for pressing a button and seeing an instant hard hitting result. It's much easier to see a massive 56 pop up on your screen and think you're hitting hard, than seeing a faster stream of 21, 21,21 and think you're hitting hard.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What WoW weapons/armor would you like to see in Diablo 3?
    Fist weapons from BWL/Aq40. Dagger off rag.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Has it been stated what files are in the beta?
    Eaasssily could be wrong but I think I remember someone saying that items, characters, and dungeon creature/spawn info are all server side to prevent cheating, get people online, and prevent some character issues that existed in the past.


    I don't stand behind this. It's fuzzy.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Strongest class in the streams, your opinion.
    Yeah but it's still going to be there, especially when it comes to taking damage, as some characters will be better at "avoiding" damage being dealt to them (by mobility, crowd control, utility etc). Don't get me wrong, gear is important for everyone but a near naked caster will almost always be stronger than a near naked melee by design.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Closed beta starting today or tomorrow?
    Keeping an eye on like 5 different emails for any sign of beta :tyrael: :tyrael: :tyrael: :tyrael: :tyrael:
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Actual Diablo III Music
    Thx for uploading these :)


    I guess the question I feel I have to pose now is... How does the Tristram theme of new compare to the old.

    I'm not going to lie, I feel like there may be a serious lack of actual "music". It's fine that the riffs in the ambiance are extremely simplistic background noise, but when you're just chilling in a town it seems like the music should carry more weight, as if it were telling a story(partially muted when you're talking with townsfolk for the actual story).

    Don't get me wrong, I'm not complaining as much as I am making an observation as a fellow guitarist/musician. I have nothing but respect and nostalgia for the old pieces, while feeling I have to make excuses for the newer ones. I'm sure there are some epic scores for boss encounters we have yet to hear, but I still feel they should have stayed even more towards home for tristram than they did. I understand that we won't be in town, as long or as often as we used to be (on average) but I still feel it is somewhat lackluster compared to tracks of the past that really knocked the players into the mode "this game kicks ass" right from the get-go by means of said scores.

    http://www.youtube.com/watch?v=o-WVJl-3aXY&feature=related
    http://www.youtube.com/watch?v=Q2evIg-aYw8&feature=player_embedded
    http://www.youtube.com/watch?v=HlCtumXD8jo&feature=player_embedded
    http://www.youtube.com/watch?v=KxqrqOCyPG8&feature=related
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Strongest class in the streams, your opinion.
    -Wizard appears to be the highest dps at low levels.
    -It looks like it's hard to die as the witch doctor, your zombie dogs don't die very quickly and you can spam some spells forever with high mana regen at lower levels
    -and the barbarian looks like he will be very gear-dependent(go figure, because melee weapon based characters that are meant to tank damage have never been gear-dependent before, EVER!!)
    -Haven't seen much demon hunter, but they seem kinda slow dps before they get AOE spells.
    -Monk is similar to barb, sorta. I doubt they get any worse (compared to other classes) as levels unlock new skills/abilities/gear. Once you have enough gear your efficiency exponentially increases. That's just how melee's and weapon damage based classes are folks.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on OFFICIAL Beta Stream List Topic
    Underground is streaming again. If anything like yesterday this guy will prove he doesn't have a life (who can blame him, he's got beta) and will stream the entire night and morning with small breaks. Video is a bit choppy for me but the audio might be a tad better? No guarantees, just saying. He's playing a female monk right now, probably the least desirable character visually early game IMO.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on (Spoiler) New Skills UI
    A lot of the icons look the same, making this even more-so a necessary change. Got to hand it to to them for this, a simple fix to one of those "nightmarish point of comparison"s.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Length concern (semi-spoiler)
    tl;dr

    -sc2 and wow gave a good taste of majority of content
    -diablo is a different type of game, can't reveal too much too soon, average player wouldn't buy a rpg based on story after having the story spoiled.
    -supposedly many people played through act 1 or normal mode in previous diablo games and quit, being the reason for my logic.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [The Poll] Low Health Indicator
    I think they should add an option for opacity. I've played around with effects like this, you can easily keep the current graphic while adding such an option. Doing this would kill two birds with one stone, seeing as how you'd allow players to lessen the effect, or remove it entirely (0% opacity) with one configuration.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [The Poll] Low Health Indicator
    Quote from haticK

    I think they should just let you choose the opacity of it yourself. That way you can hide it or make it as dim or bright as you want.

    This. If they want to make it more noticeable then add heart thumping audio while making the above visual player made adjustments. Audio ques are fairly powerful and would fuse well with the ambiance in place.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Actual Diablo III Music
    Yeah, left hungry for some tristram in particular after suffering stream audio quality.


    Must Not Sleep.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Get Serious
    Quote from SFJake

    Quote from Eskanasi

    I'm so much of a multiplayer person now. :(
    ...and who doesn't play Serious Sam with a friend?...

    This.

    In fact I don't think I've ever played sam solo even once O.o
    Posted in: Other Games
  • 0

    posted a message on Get Serious
    It's about time. Not out until October. http://www.youtube.com/watch?v=amYJAi4TWZI


    This and HoMM6 claim to be out within a week of each other, currently. Game looks siiiick! Sam is one of the (if not the only) shooters I've been able to play through multiple times. More guts, more explosions, better graphics, new weapons/monsters, modern(ish) day egypt backdrop, win game.


    And since I mentioned HoMM6, seen here new cinematic/trailer was released a few days ago as well.
    Posted in: Other Games
  • To post a comment, please or register a new account.