- Kodachii
- Registered User
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Member for 12 years, 8 months, and 9 days
Last active Tue, Feb, 26 2013 10:27:16
- 4 Followers
- 1,019 Total Posts
- 30 Thanks
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Apr 12, 2012Kodachii posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumWell as bad as the male DH is, he's still nowhere near as bad as the male wizard.Posted in: News
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Apr 12, 2012Kodachii posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumThe last half dozen of barb tiers look absolutely menacing on his physique. Rolling a barb first now for this alone.Posted in: News
I'm a little disappointed in the demon hunter rag tag capes and scarfs. What the hell is that all about. Also the male wizard looks rediculous. Not only does he have the posture and figure of a female demon hunter, he has the face of a boy. -
Apr 1, 2012Kodachii posted a message on Diablo III is Coming to the WiiI feel stupid. It is pretty late though so that's my excuse for having bought this, while thinking I was living in March 31st.Posted in: News
Nah I failed. -
Nov 9, 2011Kodachii posted a message on Blizzcon 2011 Costume ContestJudgement was pretty good, granted that was for another game. The tyrael costume has to be the worst, and I'm male. I won't get into the ethics, but not everyone thinks solely with their member stuck in a permanent pre teen mentality, just pointing it out, a few weeks late albeit, but I've been busy.Posted in: News
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Sep 23, 2011Kodachii posted a message on Runic Revision?I don't understand it very well myself. Why would we want to randomly specialize our characters? It's comparable to going to the auction house and buying a completely random jewel, who knows what you're going to get. Except this is our character's skill build plan.... This doesn't make sense. If players should have ease of control it should be one thing, the way in which they specialize their skills through customization.Posted in: News
I don't like the system jay put forwards. The fact that the runes drop randomly to begin with is already enough randomization. If you -have- to take it a step further, I'd settle for random minor affixes for the hardcore players who have no lives and can spend every waking moment sitting in town messing with artisans. We already have completely random item drops, random item affixes, random crafting item affixes, random jewel/rune drop chance etc. If you factor in random dropping charms with random stats into all of this with an expansion it's just too much.
The more I hear about this rune system the less involved I feel I'm able going to be in the diablo universe. I have to go to school, work, maintain relationships and support family and friends. I don't have time for that crap. -
Aug 17, 2011Kodachii posted a message on It Ends with DiabloLet's be honest with ourselves. Was there any chance diablo wouldn't be an end-all boss at least during one point in d3/expansions.Posted in: News
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I'm sure blizzard has figured it out by now, that you need to make skills scale with having more than one weapon when dealing with weapon based %'s or the slowest possible weapon with the highest listed damage will normally come out on top as every actual skill will gain full (larger) effect from a weapon with 15 top end 12 average than two weapons with 8 topend and 7 average (if only one weapon is effected/effects skill damage). Traditionally though, auto attack damage (or normal attack) yields higher dmg for dual wield than to two handers for this very reason. So a top of the line 2h mace may have 500 top end and hit harder with abilities, but there will probably be one handers with 325 top end or so that you can dual wield. The normal attack damage will be greater with dual wield, whereas the actual skill damage will hit harder with a 2h. I prefer the concept (visuals) of dual wield, normally, but there's something to be said for pressing a button and seeing an instant hard hitting result. It's much easier to see a massive 56 pop up on your screen and think you're hitting hard, than seeing a faster stream of 21, 21,21 and think you're hitting hard.
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I don't stand behind this. It's fuzzy.
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I guess the question I feel I have to pose now is... How does the Tristram theme of new compare to the old.
I'm not going to lie, I feel like there may be a serious lack of actual "music". It's fine that the riffs in the ambiance are extremely simplistic background noise, but when you're just chilling in a town it seems like the music should carry more weight, as if it were telling a story(partially muted when you're talking with townsfolk for the actual story).
Don't get me wrong, I'm not complaining as much as I am making an observation as a fellow guitarist/musician. I have nothing but respect and nostalgia for the old pieces, while feeling I have to make excuses for the newer ones. I'm sure there are some epic scores for boss encounters we have yet to hear, but I still feel they should have stayed even more towards home for tristram than they did. I understand that we won't be in town, as long or as often as we used to be (on average) but I still feel it is somewhat lackluster compared to tracks of the past that really knocked the players into the mode "this game kicks ass" right from the get-go by means of said scores.
http://www.youtube.com/watch?v=o-WVJl-3aXY&feature=related
http://www.youtube.com/watch?v=Q2evIg-aYw8&feature=player_embedded
http://www.youtube.com/watch?v=HlCtumXD8jo&feature=player_embedded
http://www.youtube.com/watch?v=KxqrqOCyPG8&feature=related
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-It looks like it's hard to die as the witch doctor, your zombie dogs don't die very quickly and you can spam some spells forever with high mana regen at lower levels
-and the barbarian looks like he will be very gear-dependent(go figure, because melee weapon based characters that are meant to tank damage have never been gear-dependent before, EVER!!)
-Haven't seen much demon hunter, but they seem kinda slow dps before they get AOE spells.
-Monk is similar to barb, sorta. I doubt they get any worse (compared to other classes) as levels unlock new skills/abilities/gear. Once you have enough gear your efficiency exponentially increases. That's just how melee's and weapon damage based classes are folks.
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-sc2 and wow gave a good taste of majority of content
-diablo is a different type of game, can't reveal too much too soon, average player wouldn't buy a rpg based on story after having the story spoiled.
-supposedly many people played through act 1 or normal mode in previous diablo games and quit, being the reason for my logic.
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This. If they want to make it more noticeable then add heart thumping audio while making the above visual player made adjustments. Audio ques are fairly powerful and would fuse well with the ambiance in place.
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Must Not Sleep.
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This.
In fact I don't think I've ever played sam solo even once O.o
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This and HoMM6 claim to be out within a week of each other, currently. Game looks siiiick! Sam is one of the (if not the only) shooters I've been able to play through multiple times. More guts, more explosions, better graphics, new weapons/monsters, modern(ish) day egypt backdrop, win game.
And since I mentioned HoMM6, seen here new cinematic/trailer was released a few days ago as well.