- Kodachii
- Registered User
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Member for 12 years, 8 months, and 10 days
Last active Tue, Feb, 26 2013 10:27:16
- 4 Followers
- 1,019 Total Posts
- 30 Thanks
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Apr 12, 2012Kodachii posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumWell as bad as the male DH is, he's still nowhere near as bad as the male wizard.Posted in: News
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Apr 12, 2012Kodachii posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumThe last half dozen of barb tiers look absolutely menacing on his physique. Rolling a barb first now for this alone.Posted in: News
I'm a little disappointed in the demon hunter rag tag capes and scarfs. What the hell is that all about. Also the male wizard looks rediculous. Not only does he have the posture and figure of a female demon hunter, he has the face of a boy. -
Apr 1, 2012Kodachii posted a message on Diablo III is Coming to the WiiI feel stupid. It is pretty late though so that's my excuse for having bought this, while thinking I was living in March 31st.Posted in: News
Nah I failed. -
Nov 9, 2011Kodachii posted a message on Blizzcon 2011 Costume ContestJudgement was pretty good, granted that was for another game. The tyrael costume has to be the worst, and I'm male. I won't get into the ethics, but not everyone thinks solely with their member stuck in a permanent pre teen mentality, just pointing it out, a few weeks late albeit, but I've been busy.Posted in: News
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Sep 23, 2011Kodachii posted a message on Runic Revision?I don't understand it very well myself. Why would we want to randomly specialize our characters? It's comparable to going to the auction house and buying a completely random jewel, who knows what you're going to get. Except this is our character's skill build plan.... This doesn't make sense. If players should have ease of control it should be one thing, the way in which they specialize their skills through customization.Posted in: News
I don't like the system jay put forwards. The fact that the runes drop randomly to begin with is already enough randomization. If you -have- to take it a step further, I'd settle for random minor affixes for the hardcore players who have no lives and can spend every waking moment sitting in town messing with artisans. We already have completely random item drops, random item affixes, random crafting item affixes, random jewel/rune drop chance etc. If you factor in random dropping charms with random stats into all of this with an expansion it's just too much.
The more I hear about this rune system the less involved I feel I'm able going to be in the diablo universe. I have to go to school, work, maintain relationships and support family and friends. I don't have time for that crap. -
Aug 17, 2011Kodachii posted a message on It Ends with DiabloLet's be honest with ourselves. Was there any chance diablo wouldn't be an end-all boss at least during one point in d3/expansions.Posted in: News
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Rest male, no questions asked.
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You could base your character around being mediocre but ridiculously powerful around major cooldowns, or you could have consistently high single target, or aoe dps. You could buff the crap out of yourself and (*edit DEBUFF) enemies and spam life leeching attacks like rend and revenge (a tank build). You could get some mobility + utility skills with a single reliant spam attack and a fury dump attack. And beyond that, your passives will be determined by your actives. For Example, if you go for a crit build, you *probably* will choose dual wield, because there is a passive that increases crit builds like crazy for dual wield. You'd probably pick up other crit skills (unless you felt you had already reached critical mass) and then get whatever utility/snare and group dps skills you have room for. If you want to just deal as much area dps as possible you'd grab a good fury generater with good +additional fury runes and spam the crap outa ridiculously hard hitting skills like earthquake or whirlwind or something, and maybe not get skills like overpower that you'd need for other builds.
If you're going to pvp needless to say you will not need as many AOE abilities and you can streamline your build there too.
Not trying to defend it, just saying it's still a customization system in the end and it's way too early to really judge a system that hasn't been tested.
I do think it's a little silly that you can change skills *in combat*. I don't think gold respecs is something the devs want to add because people are scared to fcking death (apparently) that diablo will become wow, but I think if they just limited skill swapping to out of combat it'd be ok.
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Not sure what the reasoning for that in the beta is.
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either consume specialization skill slots or item variables, aka specialization and play style difference.
It's easy to look at low level regeneration and crappy low level skills and say you never run out of resource (particularly with arcane power/mana) and say it's infinite, but that's just how low level characters are in blizzard games these days. It's easy to keep mediocre players interested.
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Personally I'm all about the big shoulder pads and unrealistically large (glowing) weapons to go along with my unrealistically powerful characters, but maybe that's just me.
If I had my way diablo would have an entirely different color scheme, music more similar to the previous titles and it would feel more similar to previous titles. But it's not and it doesn't. The siegebreaker looked like something straight out of warcraft, which to me was quite disappointing considering in the cave my first impression was this heinous looking beast with long claws/nails or something, when it instead looked more like a giant mutated orc with fist weapons.
So I all but gave up on that hope. Bellyaching and complaining about something that isn't going to happen isn't productive.
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This brings me back to the discussions around what "end game" is and how inferno plays (or doesn't play) into that.
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