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    posted a message on Diablo 3 and the SI
    Yeahp. These are things you feel out and compare to the range of other skills on your mind. Higher number higher range.
    Posted in: Diablo III General Discussion
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    posted a message on OFFICIAL Beta Stream List Topic
    I'd roll female wizard. I think she looks cool and the male looks well, I won't go there.


    Rest male, no questions asked.
    Posted in: Diablo III General Discussion
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    posted a message on Skill System Discussion
    Looking at the skill tree and runestone effects for just barbarian I could see people taking the character in multiple entirely different directions and they would all work. Considering you have to actually pick and choose skills/runestones you're still specializing your character, and the game being an RPG you're going to be further customized by gear selection/item find luck.

    You could base your character around being mediocre but ridiculously powerful around major cooldowns, or you could have consistently high single target, or aoe dps. You could buff the crap out of yourself and (*edit DEBUFF) enemies and spam life leeching attacks like rend and revenge (a tank build). You could get some mobility + utility skills with a single reliant spam attack and a fury dump attack. And beyond that, your passives will be determined by your actives. For Example, if you go for a crit build, you *probably* will choose dual wield, because there is a passive that increases crit builds like crazy for dual wield. You'd probably pick up other crit skills (unless you felt you had already reached critical mass) and then get whatever utility/snare and group dps skills you have room for. If you want to just deal as much area dps as possible you'd grab a good fury generater with good +additional fury runes and spam the crap outa ridiculously hard hitting skills like earthquake or whirlwind or something, and maybe not get skills like overpower that you'd need for other builds.
    If you're going to pvp needless to say you will not need as many AOE abilities and you can streamline your build there too.

    Not trying to defend it, just saying it's still a customization system in the end and it's way too early to really judge a system that hasn't been tested.


    I do think it's a little silly that you can change skills *in combat*. I don't think gold respecs is something the devs want to add because people are scared to fcking death (apparently) that diablo will become wow, but I think if they just limited skill swapping to out of combat it'd be ok.
    Posted in: Diablo III General Discussion
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    posted a message on Let the bets begin!
    I can't imagine F&F lasting (without closed) for 3 entire weeks. I'm going to be optimistic and say sometime during this upcoming week, most likely tues.
    Posted in: Diablo III General Discussion
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    posted a message on Accidental salvages
    I sold or dropped items when I was wasted that I had no intention getting rid of. Or at least that's what I assume happened O.o?
    Posted in: Diablo III General Discussion
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    posted a message on Beta lvl 13 Wizard
    right now something interesting is going on with resources, at least for wizard. If I'm not mistaken, multiple wizard tooltips show resource cost can be reduced by 1 per level. So a skill that costs 15 can't possibly follow that logic (beyond the beta lvl 13 limit) and give you arcane power for using it...

    Not sure what the reasoning for that in the beta is.
    Posted in: Diablo III General Discussion
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    posted a message on What WoW weapons/armor would you like to see in Diablo 3?
    How is it different?
    Posted in: Diablo III General Discussion
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    posted a message on Maybe this is the Secret LVL?
    Mario coin level what?
    Posted in: Diablo III General Discussion
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    posted a message on What WoW weapons/armor would you like to see in Diablo 3?
    08 valor/valk. oh yeah and I want it to disappear right after I trade for it -_-
    Posted in: Diablo III General Discussion
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    posted a message on Beta lvl 13 Wizard
    Quote from Kblavkalash

    I am wondering what's the point of resource systems when resource never ends?

    either consume specialization skill slots or item variables, aka specialization and play style difference.

    It's easy to look at low level regeneration and crappy low level skills and say you never run out of resource (particularly with arcane power/mana) and say it's infinite, but that's just how low level characters are in blizzard games these days. It's easy to keep mediocre players interested.
    Posted in: Diablo III General Discussion
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    posted a message on Beta lvl 13 Wizard
    Skrew you guys, I'm rolling a wizard specifically to shoot kamehameha's as if taking a sip of tea!
    Posted in: Diablo III General Discussion
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    posted a message on Incentive For Full Clear Loot Runs
    Bosses shouldn't require (and don't require) team effort in a game where every character is DPS (with some side leech and self heal utility through customization).
    Posted in: Diablo III General Discussion
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    posted a message on What WoW weapons/armor would you like to see in Diablo 3?
    I understand where you're coming from, though it's unfortunate for some that after looking at the weapons it seems blizzard ripped out a page from wow when making weapon models for d3.

    Personally I'm all about the big shoulder pads and unrealistically large (glowing) weapons to go along with my unrealistically powerful characters, but maybe that's just me.

    If I had my way diablo would have an entirely different color scheme, music more similar to the previous titles and it would feel more similar to previous titles. But it's not and it doesn't. The siegebreaker looked like something straight out of warcraft, which to me was quite disappointing considering in the cave my first impression was this heinous looking beast with long claws/nails or something, when it instead looked more like a giant mutated orc with fist weapons.

    So I all but gave up on that hope. Bellyaching and complaining about something that isn't going to happen isn't productive.
    Posted in: Diablo III General Discussion
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    posted a message on Incentive For Full Clear Loot Runs
    No matter what you do, *some* people at least will always try to find the most efficient ways to get the job done, or in other words, follow the rules of "path of least resistance". Whether it's areas where killing speed and mob density are the factor, or bosses dropping loot more often, the players will catch on, they're not stupid. Clearing through all of inferno over and over trying for item drops is little different from clearing one act, even one area repeatedly (boss farming).

    This brings me back to the discussions around what "end game" is and how inferno plays (or doesn't play) into that.
    Posted in: Diablo III General Discussion
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    posted a message on What WoW weapons/armor would you like to see in Diablo 3?
    Man I hope people don't share your thoughts concerning gaming philosophy every time they log into an fps and actually believe they're blowing people away. That's messed up. I personally have always seen games as a way to wind down and relax, a form of entertainment not an alternate reality where I have a separate existence.
    Posted in: Diablo III General Discussion
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