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    posted a message on Class skill changes
    wrath of the berserker
    Posted in: Diablo III General Discussion
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    posted a message on Classes
    yeah demon hunter looked pretty weak in comparison (at low levels) to the others lol. I thought it was going to be the blood elf rogue of d3, guess not yet.
    Posted in: Diablo III General Discussion
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    posted a message on OFFICIAL Beta Stream List Topic
    Male barb looks like something outa the scorpion king or 300 (or diablo 2's barb)= win.
    Female wizard's got it going on, cool animations= win.
    Male demon hunter? Or assassin's Creed. = win.
    We got a bob sled team = win.
    monk = wtf
    Posted in: Diablo III General Discussion
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    posted a message on Skill System Discussion
    Questioning people on the streets for random data isn't really comparable to questioning someone you *know* has been involved in the questions you're asking them about and can offer at least half decent insight or opinion. I don't like this "the players are stupid, suck it up cause blizzard is smarter" stuff. I agree that people shouldn't be complaining about this particular issue but in the end blizzard is a company that depends on us to buy their junk to make money, if enough people requested something they'd almost certainly include it in their game.
    Posted in: Diablo III General Discussion
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    posted a message on D3 vs D2: Skill Comparison
    Hydra-> hydra
    Blizzard->blizzard
    Multishot->multishot
    Hungering arrow->Guided arrow
    Whirlwind->Whirlwind
    War Cry->War Cry


    Now that I look at most of the skill names most of them are from d2/median xl/warcraft
    Posted in: Diablo III General Discussion
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    posted a message on Wizard be male or female
    female wizard has the whole azula thing going on, I'm down
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 4 difficulties too much?
    Quote from Philss

    In WoW you run the same raid instance over and over to get gear . Its even less boss to farm than all of the 4 act in d3 ... so imo we have more diversity here .

    Not from my experience, not that it's all that important.


    I guess the point some people are trying to make is a fourth difficulty was like kind of a last minute "filler" decision for end game. End game to a diablo fan is running a boss over and over for higher chance of drops, but end game for people from other titles was the purpose for acquiring these items from bosses, such as even higher content with even better gear or pvp (solely pvp in RTS).

    In other words "end game" comes down to definition of the players, and the players have different opinions of what end game should or shouldn't be. I like inferno, but I'd be surprised if 6 months from launch we're still calling it "end game" because there is just so much more blizz could do to keep players interested.
    Posted in: Diablo III General Discussion
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    posted a message on Classes
    I personally couldn't care less which builds and characters become "strong" or "popular". I'm going to come up with the most effective build and use my favorite characters most because they're enjoyable, not to try and be "special" on a video game xD That's just like saying you wouldn't use something because it works, well, sort of.

    Anyhoo, I'm trying to decide between wizard, barbarian and demon hunter. I admit sorc and barb were my favorite classes in diablo 2. Sorc of course had teleport the entire time. I think the demon hunter will have a sliiiightly higher skill cap (which means it is more fun if you're seeking a challenge), and in all honesty I think the witch doctor looks cool too. Well, I'll narrow it down to wizard or barb.


    Wizard Pros:
    -Kamehameha!!!
    -Frost/fire are epic I love the skill animations I've seen so far for wizard the most of any class. I can't imagine what other spells will look like, especially with certain runes.
    -Wizard is the first class I actually came up with a complete pvp theorycraft build for
    -Mobile with teleport, easy aoe or high single target damage
    -Like the resource system the most of any, *currently*
    -Like the way the skills work. You have fast moving good damage skills for multiple purposes, skills at close and far range, slower moving attacks that will probably clobber groups of mobs even more efficiently.

    Cons:
    -Squisher?



    Barb pros:
    -THUNDERCATS, HOOOOOOOOOOO!
    -hack and slash, I get a particularly pleasant thrill as melee when they are more realistically slicing and dicing things into ribbons
    -High endurance.
    -Decent mobility
    -Ridiculously powerful long cooldowns
    -High action class, always in the middle of everything

    Cons:
    -Always in the middle of everything
    Posted in: Diablo III General Discussion
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    posted a message on Idea: Customized Arena (private)
    Here's this for a concept we could ask for. Part of the magic in diablo for me in the past was just goofing off with my friends and entering private games to FFA or Team Battle.

    What if players could have a non rated, non ranked, non MMR personal "arena(s)" they could enter and play in with/against their friends. The host would set the rules and others could view the rules and choose to or not to enter upon seeing them. Some ideas for rules would be:

    FFA, Teams of 2//3
    TDM, FFA
    Time Limit
    Death Match Limit


    This would also allow private competitions between teams on third party sources for fun, and would not effect balance or the casual/hardcore pvm player in the least. I wouldn't want this to replace the current public arena (MMR) system, but to stand alone alongside it. Competitive players can still pvp and goof off with multiple friends of their choosing and it would not effect anyone negatively.

    Thoughts, opinions? Also I'm curious to know if they're planning to implement /duels (accept/decline with auto decline option in settings).
    Posted in: PvP Discussion
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    posted a message on Why so casual?
    You know, if people are as pathetic as they were (generally) when it game to d2 pvp it may be better if the diablo community didn't have much pvp after all. "RUNRUNRUNRUNDODGEDOROKEKEKEKEKAHAHAHAHAHRUNRUNRUNDODGEPWNPWNREMAKEKDELETERUNRUNRUNDIEDIEDIEDAHAHAHAHAHAH"

    I had forgotten that. People spammed in all caps so much it flooded the left sign of my screen, dying/losing(usually) or not, hacking(usually, auto aim/maphack/bugged items) or not. The community couldn't handle being mature enough for pvp as a whole or something XD!


    ^ don't take that seriously, it's a joke, mostly.

    I will be content so long as you can *eventually* >agree< to duels 1v1 and like a customizable personal arena for friends, between friends. (IE, you all join a game, hop into a free for all arena where you can die/respawn and you can just kill each other and choose to, or not to invite public to the game, other features such as controlling the time limit, teams, or death limit would be awesome)

    This way people could still duel and pvp without it being stressful at all, or requiring balance patches at all.
    Posted in: PvP Discussion
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    posted a message on *Spoilers* Wizard Builds
    Ok, I won't know for sure until I've played with all the abilities and see how they work, and their runestones (that look interesting) work. But I have a fairly good idea of where I want to go, in a namely pvp build that could be used (with high skillcap) in pvM.



    Electrocute
    Requires Level: 6
    Lightning arcs from the Wizard's fingertips towards an enemy, dealing Lightning damage.


    Runes: Crimson, Obsidian, or Golden
    Creates a streak of lightning that pierces targets, hitting all enemies in its path for X Lightning damage.
    Blast a cone of lightning that causes X Lightning damage to all affected targets.
    Gain some Arcane Power for every target hit by Electrocute.



    Disintegrate

    Requires Level: 12
    Emanate a beam of pure energy, dealing Arcane damage per second and disintegrating enemies it kills.

    Runes: Crimson or Indigo
    Damage increases slowly over time to inflict a maximum of X Arcane damage per second.
    Increase the width of the beam allowing it to hit more enemies for X Arcane damage per second.



    Frost Nova
    An explosion of ice freezes nearby enemies for X seconds, dealing Cold damage.
    Runes: Crimson or Golden
    Enemies take more damage while frozen or chilled by Frost Nova.
    Reduce cooldown to X seconds.



    Ice Armor

    Surrounds the Wizard in a barrier of ice that increases armor by a percentage, freezes attackers, and causes Cold damage. You can only be affected by one armor spell at a time.

    Runes: Crimson or Indigo
    Attackers take Cold damage and are chilled for X seconds.
    Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for X seconds.



    Teleport
    Requires Level: 18
    Teleport instantly to the selected location.Teleport instantly to the selected location.

    Runes: All
    Casts a low power Wave of Force on arrival dealing physical damage to all enemies nearby.
    Summon X mirror images for Y seconds on arrival.
    For X seconds after you appear you will take Y% less damage.
    Casting Teleport again within X seconds will instantly bring you back to your original location.
    After casting Teleport there is a X second delay before the cooldown begins.




    Archon

    Requires Level: 29
    Transform into a being of pure arcane energy for 15 seconds. While in archon form your normal abilities are replaced by powerful archon abilities and your armor and resistances are increased by 40%. Every enemy killed while in archon form adds 1 second to the duration.

    Runes: Crimson, Indigo, Obsidian, Golden
    Increase damage of all Archon abilities by X%.
    Archon form can now cast a Slow Time that lasts for X seconds.
    Archon form can now cast Teleport with a cooldown of X seconds.
    Decrease the cooldown of Archon to X seconds.

    Passive Ideas, needs testing:


    **Temporal Shift
    Required level: 26
    Reduces cooldowns of skills by 10%.



    **Piercing Attacks

    Required level: 25
    Reduces the magical resistances of enemies by 20%.


    *Quickening
    Required level: 10
    Increase casting speed by 10%

    or
    Aggression
    Required level: 15
    Increases attack by 20%.
    (though if this doesn't increase spell power damage, nevermind)



    or
    Astral Presence
    Required level: 20
    Increases maximum Arcane Power by 20%.

    or
    Blur
    Required level: 10
    Reduces melee damage taken by 20%.

    or even
    Black Ice

    Required level: 20
    Damage dealt to frozen targets is increased by 20%.
    (archon-> frost nova-> pew pew?)


    However I think going with passive that will *always* help you would be the best idea, unless the build has specific weaknesses that you'd need to tailor specifically to. Faster cast, ignore resistance and lower cooldowns all sound amazing to me, initially





    Will note however that some of these are subject to change.
    Instead of one offensive ability I might be picking up frozen meteor, or diamond skin in place of a utility like say frost nova. No idea how archon works, or hydra and it's different types and many other abilities as well, but this seems like a pretty sick pvp build to me right now. I think electrocute would be used as an aoe and the mobility/utility spells would allow you to maximize damage of disintegrate. I chose the offensive/spam skills I did for AOE and reliability in pvp purposes. I don't think it's realistic to run up and start spamming close ranged attacks with a long ranged cooldown build, so I chose attacks that travel far distances quickly and are guaranteed to hit so long as I do them properly. I was kinda missing a ranged snare in here, admittedly, but with frost nova and ice armor a ranged snare seems almost redundant considering it'd eat up a damage or arcane power granting skill, or another utility. Meteor with Obsidian rune looks like it'd fit well in this build if there were a 7th active skill, or with testing it could replace another ability, but I dunno. However I think playing with a build tailored to pvp in PvM would make one a better player anyways, though it may not be optional. I think you'd get quicker on the draw, have to think more, and do more than smash the hardest hitting AOE's.


    Thoughts, Opinions?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What WoW weapons/armor would you like to see in Diablo 3?
    Can we please stop hating on other blizzard titles just because we're afraid diablo will become something other than diablo. I personally have loved every blizzard game I've played at one point or another and wish to support the company that's made many of my favorite games so long as they continue making great games.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 and the SI
    Quote from Tenhi

    I guess it will be like it is in WoW... the European countries use the SI System and the USA use the Imperial System.
    They just change the name from yard to meter in WoW so I guess they will do the same with Diablo.
    That's all they did? heheh

    Figures. Yeah I think what most everybody is trying to say is that you have to "feel" the distance out, or rather 99.9% of players will do so naturally, the same way you learn how to use a mouse and keyboard.
    Posted in: Diablo III General Discussion
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    posted a message on Just watched a Legendary salvaged
    Interesting. I can't help but feel the d2 modding community (namely median xl) had an impact on d3.
    Posted in: Diablo III General Discussion
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    posted a message on 4 difficulties too much?
    While I feel the same content but harder is not what we've come to understand as end game from other blizzard titles people who only played diablo would think this is the greatest thing ever. Now they can clear tons of different areas and have similar results when it comes to item drops, much less boring and tedious than boss runs. Though even for them I wonder (warning spoiler)
    how the secret level will play into "endgame" , or not.

    Saying anything beyond that is like opening a whole new can of worms for me, so I'll leave it at that.
    Posted in: Diablo III General Discussion
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