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    posted a message on 2.1.2 wizard 51
    Learn something new every day! Thanks!!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on How to Fix Wizard
    Personally, I think its really just the fact that AP spenders cost too much, especially considering Energy armor is almost mandatory in higher tiers. I'd say if every arcane spender were dropped by about 30% you could actually pump out some decent dps. Or perhaps if generating arcane power on crits was just a baseline ability for wizards power regen.

    Molten impact is such an incredible looking spell... if only all the meteors were like that, minus the ridiculous cd.

    A big Issue I think comes down to wizards are extremely gear dependant on surviving CC. So many champ abilities such as jailer, waller, knockback, provide ample opportunities for enemies to mow us down in seconds. Wizards just aren't equipped to survive being chained in jailer 5 times in a row. Or to survive being stuck in a wall that spawns on top of you in a build without teleport. I'd probably say if anything, wizard defenses need a major increase, so that skills like deflection, or energy armor are not mandatory for survival.

    Lastly, as many have stated before is that wizards have very little synergy when it comes to legendaries and builds. All the other classes have sets/legendaries that can stack together allowing amazing damage output. Most wizard legendaries are just so rare that having a powerful build comes down to luck. However, WoW, Serpent Sparkler, or Velvet Camarel are all just super rare. Really good, but still none of them synergize well with anything much. 2.1 might change that with WoW and firebird, Serpent Sparkler and Tasker and Theo, and Velvet Camarel with proc weapons/gems (Chain Lightning or Forked Lightning with mini conduit, anyone?).
    Posted in: Wizard: The Ancient Repositories
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