• 1

    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 1
    Diablo III Inferno Booster Pack Giveaway
    Starting this week we will be holding a giveaway once a week to our active forum members. There will be two winners (one EU and one US). Each winner will receive one Diablo III Inferno Item Booster Pack. These are meant to be quick fun giveaways to help out new characters. However you may get lucky and find something a little bit more powerful!

    The Prize
    Each Booster pack is for softcore and contains the following items:
    • 20 random unidentified items (Between ilvl 61 and 63. There will always be at least one ilvl 63)
    • 40 Inferno level Crafting mats (A mix of DiabloWiki.com - Iridescent Tear Iridescent Tears and DiabloWiki.com - Exquisite Essence Exquisite Essences)
    • 30 Tomes of Secrets
    • 4 Flawless Square Gems (one gem of each type)
    How to Enter
    • Be active in the community. (Have at least 5 quality posts in the last week)
    • Post in thist thread by Monday, July 23rd at 5:00 PM EDT. Include what region you are in (US or EU)
    • DO NOT post more than once. Multiple posts or multiple accounts will have you disqualified
    • If you want to discuss the giveaway, use the news post
    • Winners will be announced in Monday night's news post and contacted via PM.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Message from Mike Morhaime to Diablo Players
    Today's News: Magic Find and its Efficiency Updated, Witch Doctor Poison Summoner Build, Teen Dies After Diablo III Marathon, Diablo 3 Act 2 Cinematic by Wowcrendor

    Message from Mike Morhaime to Diablo Players
    Mike Morhaime (president and a co-founder of Blizzard) has wrote a long letter to the players of Diablo III about the release, and the future of Diablo III. There is a lot of info here, and suggest you read the full article. However there are a few key points for those interested in future patches.
    • (1.0.4) "will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting."
    • (1.0.4) " this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities."
    • (1.1) This patch will also build on the social and auction house changes (Talked about in the article)
    • (End-Game) "We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game."

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Dear Diablo Players,

    Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.

    We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.

    The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.

    However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

    In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.

    We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.

    You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

    We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.

    Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.

    One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.

    I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.

    We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.

    As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.

    Sincerely,

    Mike Morhaime
    Posted in: News & Announcements
  • 1

    posted a message on Signature size
    you can disable specific users signatures by clicking the "X" on the top right of their sigs if they are to big. (its a good solution for the time being)
    Posted in: Site Feedback
  • 2

    posted a message on D3 population status.

    Originally Posted by Bashiok (Blue Tracker / Official Forums)

    Would it help to explain that it's not a subscription based game?
    I'd be curious to know why xfire users have stopped playing specifically, because our internal numbers are steady. Anyway, it doesn't matter, and it's not something we can successfully argue. If we post numbers we're clearly liars, etc. etc. There are a million ways to try to read into everything we do. (Source)
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo III Damage Calculator, Hotfixes for June 29th, Item Budgets, Colossal Golgor Double Hit, Battle.net Balance and WoW Sub
    Diablo III Damage Calculator
    Dyril has posted about a nice damage calculator that he has been working on. The calculator does not require a spreadsheet and dual wielding is included in the calculations. You are able to save all your stat information, making it much easier to return at a later time and compare it with new gear.

    Make sure to take a look at his thread for more information as well as give any feedback. He has been actively updating the tool based on feedback.





    Hotfixes for June 29th

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    • General
      • Identifying an item will no longer allow players to circumvent a skill’s attack animation cooldown
      • Fixed a bug that allowed players to temporarily increase their attack speed or double-cast a skill by clicking repeatedly on Town Portal while performing an ability
      • Fixed some additional (but rare) game crashes
    • Auction House
      • Fixed a bug that was causing stacks of commodities in a player’s stash to update incorrectly if the items being sent from the Completed Tab were purchased from multiple different sellers



    Item Budgets
    Bashiok hits the forums giving some basic information on item budgets.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    It is one piece of what determines an item's "budget". You can think of an item as a blank slate, and by placing specific labels on it that have pre-determined "costs" the item essentially has a number of points it can then "spend on itself". The game will say "This is an ilvl 63 rare set of gloves". Those labels determine what affixes it can have, its maximum and minimum ranges, as well as damage, speed, armor, etc. Essentially every part of the item is determined by its type (common, magic, rare, legendary), what kind of item it is (head, chest, sword, etc.) and item level. Crafted, Legendary and Set items follow the same rules, but can have set affixes on them that don't change but still have a range to roll.

    Item's also have broad ranges, and will overlap. The below concept of that overlap is in no way accurate or indicative of anything at all, except to illustrate the overlap. :)

    Completely made up power scale that has no basis in anything:

    <--------ilvl61-------->
    <--------ilvl62-------->
    <--------ilvl63-------->

    I'm probably missing something in there, but that's the basic gist. We're working on adding a ton of the more nitty gritty game design specifics to the Game Guide up-top. We're shooting for something not too unlike the old Arreat Summit to detail systems and the inner workings of the game, which should help with this specific question as well.




    Colossal Golgor Double Hit
    It appears the Colossal Golgor is currently attacking twice.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    A crystal shield used to absorb a double swing from the fat colossus and now it destroys the shield and half my life.
    We're aware the Colossal Golgor is bugged, and attacking twice. The other situations you mention aren't on our radar, but we'll look into them.

    As for overall damage increases, no changes went in, but we'll do some spot checks just to make sure no bugs cropped up from some of the other fixes.

    Are you going to fix the repair costs, or am I just going to stop playing since I lose 50k-100k gold a night due to the fact that you nerfed my class to the point where it's unplayable? Playing a DH with no passive defenses or active defenses (lol 1 second SS with a 2 second CD) is a joke.
    We like the repair costs where they are now. I'd recommend hitting up the DH forums and see if there's some help others can offer. There are a few guides and threads that might provide some helpful tips on staying alive.




    Battle.net Balance and WoW Subscription
    Bashiok posted confirming that they are working on getting WoW subscriptions working with battle.net balance.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Purchasing through your Battle.net account should allow you to use your Battle.net balance. It's not an option on the Blizzard Store, though, which is separate from digital purchases directly on your account.
    What can I purchase with my Battle.net Balance?

    I'm just curious as to why I cannot pay for my WoW subscription with it. Seems really silly.
    We're working on it!




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Possible legendary Updates in 1.0.4?
    My wording is usually picked pretty carefully. We're not changing it. New set in 1.0.4 might be different though.

    Did you mean 1.1, or are Legendaries getting updated sooner now?
    We'll have more information as we get closer to future updates. :) (Source)

    RMAH and Item Drops
    JOURNALISM! I think the claims in the original article have been sufficiently addressed as being devoid of context and fact by others here as multiple replies have been made, very publicly, on the topic.

    If you'd like to discuss the basic premise of the AH and item drops, feel free, but I don't think that spreading misinformation is particularly helpful to any onlookers who don't happen to read each page. (Blue Tracker / Official Forums)




    Blizzard at Gamescom 2012

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The largest games convention on Earth is happening in Cologne, Germany from August 15 to 19 this year. Blizzard Entertainment is excited to announce our presence at gamescom 2012, where visitors will have the chance to witness the world premiere of the World of Warcraft®: Mists of Pandaria™ opening cinematic. The latest creation from Blizzard’s cinematics team will be shown on giant screens at our booth on Thursday, August 16, the first fully public day of the event.

    We’re also pleased to announce that this year we’ll be showcasing World of Warcraft: Mists of Pandaria, Diablo® III, and StarCraft® II: Heart of the Swarm™! Don’t miss your chance to experience the games first-hand and to meet members of the development teams. In addition, be sure to get creative and join in our famous dance and costume competitions.

    Visit the Blizzard Entertainment booth in Halle 6.1 (B21) at the Koelnmesse in Cologne and prepare to be epically entertained. For more information on gamescom, check out the official site.




    New Diablo III Wallpaper

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Picking out the appropriate desktop wallpaper to fit your tastes and complement your décor can be an arduous task. To that end, we'll be offering you help every Friday (...roughly) by featuring a new downloadable Diablo III, StarCraft II or World of Warcraft wallpaper image on our community sites.

    Here's what we have for you this week. Enjoy!

    Posted in: News & Announcements
  • 1

    posted a message on 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain Untouched
    Quote from Slayerviper

    Quote from Molster

    what the cost a week from now is not the point. He took to this challenge now, at the current prices.


    I'm fine with it being an "accomplished challenge" but it's one that can't be duplicated. Does this challenge count if you find your gear, technically that's free. If I find 95% of all my gear and buy one item for 5K I could say I did the 5K challenge...

    no, im not sure people are getting why he did this. Finding the gear kills the point (if that gear is worth more than X gold)

    A good deal of threads on the official forums say you can not clear act2+ in Inferno without paying millions on the AH, he wanted to prove that to be very wrong. Thats the only reason he took on the challenge, and others are trying now. Not really something thats going to matter as much from now. Its the -now- thats interesting due to all the comments.
    Posted in: News & Announcements
  • 2

    posted a message on 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain Untouched
    Quote from Pax

    200k Act 2 inferno clear - lol. Now do it on a Wizard, F'er.

    a user already did act 1 for 120k on a wizard, and will be doing act 2 later
    Posted in: News & Announcements
  • 1

    posted a message on Patch 1.0.3 Official Patch Notes
    Quote from Psi

    Quote from Mortales

    Quote from Molster

    Quote from kounamouta

    Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

    Is it me only, or this sentance does not make big sense? English isn't my native language, but the usage of "but" confuse me ><
    Does this mean that mortar monsters can both now throw fireballs further and closer too? And does this apply for champion/elite packs also or only for the monsters that have mortar as their standard ability?

    thx in advance!

    They can not throw them if you are to close to that mob, the distance for "to close" is now bigger. This is to help melee not get hit

    old
    [Mob] --dead zone-- xxxxxxxhitxxxxxxxxx

    new
    [mob] --------------dead zone-------------- xxxxxxxxxhitxxxxxxxxx

    Just a exmaple to help, nothing to size =P

    I think it's rather this way :

    old
    [you] xxxxxxxhitxxxxxxxxx -------dead zone------- [mob]

    new
    [you] xxxxxxxxxxxxxxxhitxxxxxxxxxxxxxxxxxx ---dead zone---[mob]

    or it's just me unable to imagine it mirrored :)
    I agree, the statement makes me think the dead zone is intended to be smaller.
    But they just can't really write properly to explain it.
    The 'But' is a clear give-away in that statement, it just doesn't make sense.

    it was stated already that the dead zone is increaseing to help the melee out, thats how I know, ill post a linky in 2 secs (ill update this post with it)

    http://www.diablofans.com/news/1237-trading-forum-changes-commodity-sales-back-for-all-regions-disparity-between-melee-and-ranged-blue-posts/

    Originally Posted by (Blue Tracker / Official Forums)

    Another adjustment being made is increasing both the maximum range and the dead zone of Mortar. Mortar was specifically designed to be an anti-range affix, but many ranged players would just stand even farther away, whereas melee would sometimes get caught in the cross-fire of two Mortars. Increasing the maximum range and the dead zone helps with both of these.
    Posted in: News & Announcements
  • 2

    posted a message on Patch 1.0.3 Official Patch Notes
    Quote from Doorsfan

    @ Mortales - No - the minimum range has increased , to counter the fact that mortar bombards Melee. So it is in fact not the way you described it. It is ;

    old
    (mob)---dead zone--- xxxxxxxxxxxxxxxxxxxhitxxxxxxxxxxxxxxxxxx

    new
    (mob)---------------dead zone ---------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxhitxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

    It is, like I said, it wasnt to size, I was simply showing that the dead zone got bigger =) to help explain, thats all =)
    Posted in: News & Announcements
  • To post a comment, please or register a new account.