• published the article Diablo 3 Patch 2.3 PTR Datamined - Class changes, Set items, Kanai's Cube, and MUCH more

    Diablo 3 Patch 2.3 PTR Datamined - Class changes, Set items, Kanai's Cube, and MUCH more

    The PTR patch has just been spotted on the CDN. As always please remember the following is datamined and may contain errors.

     

    Update 15:40 EDT June 26th - Added Nevalistis' tweet about the PTR not going live today.

    Update 11:30 EDT - Added Benchmark Messages - may be what Trials will be turned into.

    Update 11:00 EDT - Added Conversation and Lore strings at the bottom. Moved Achievements to a thread.

    Update 10:30 EDT - Added Patch 2.3 Preview, Store Item strings after Class Changes. And Gizmos suggesting new shrines.

    BIG UPDATE - Update 8:57 EDT - Added crafting costs for each cube function

     Update 8:40 EDT - Added some  graphics. More cube info soon!

    Update 7:56 EDT - Added Achievements and Flavor text

    Update 7:20 EDTall sets added. Going on to more datamining 

    Update 7:10 EDT - Started adding set bonus changes. More to come
    Update 6:46 EDT
    - Added  Crafting options for the cube

    Update 6:39 EDT - Added  Crafting Ingredients for the cube


    PTR Not Coming Today

    Nevalistis replied to a tweet confirming the PTR is not going live today.

     

    Originally Posted by Blizzard (Twitter)

    That seems fair. The PTR is not going live today.

    PTR Patch 2.3 Round-Up

    Quick round-up of the most awesome changes coming with Patch 2.3! Keep in mind some of these are subject to change.

     

    • New Area - Ruins of Sescheron: with unique new quests, bounties, NPCs, enemies and lore!
    • New Feature - Kanai's Cube: unique way of storing and equipping Legendary Affixes!
    • Kanai's Cube recipes: convert Gems, Materials, transform items, open Portals to other realms, and more.
    • Trial Rifts removed; Greater and Nephalem Rifts no longer require keys; Bounties great source of gold, materials and recipes!
    • New Torment Levels - goes up to Torment 10 now.
    • Revamped Old Sets: Helltooth, Vyr's, Manajuma's, Shenlong's, Chantodo's,
    • Revamped Old Skills: including a complete rework of Wall of Zombies, and tweaks to Toad of Hugeness, Mass Confusion, Spike Trap, among others.
    • New Achievements and Seasonal Jouney system - with exclusive rewards!
    • New Legendaries: which boost skills like Archon, Strafe, Seven-Sided Strike, Seismic Slam, etc.
    • New Sets:
      • Monk's based on Exploding Palm and Seven-Sided Strike; Witch Doctor's based on Spider Queen and Toad of Hugeness; Crusader's based on Blessed Hammer and Falling Sword.

    A Note from Blizzard on this Datamined Patch

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    I've said this already on Twitter, but it bears reiteration:

    Take external information and datamining with a grain of salt. When we experiment with things internally, we often leave behind remnants of those experiments even after a feature or tweak is pulled. Said details may show up in a later patch... or not at all.

    It can be a lot of fun to speculate, and I encourage that discussion! But, it's also part of our duty as community managers to help manage (see what I did thar?) expectations. There's already a couple of strings I've seen that I can confirm are not making it into this patch for various reasons. Cursed Realms continue to be an internal experiment and will not be appearing in Patch 2.3.0. The ability to level a Legendary up to your level using the Kanai's Cube was pulled because it created a lot of unforeseen interactions and nasty bugs that will take too long for us to implement for this particular patch (though we may revisit it at a later date).

    It's early yet, though. The PTR isn't live yet, after all! I encourage you to temper your excitement over third-party info and hang tight for the official patch notes. They are on their way. :)

     


    New Torment Levels

    We have not datamiend the new bonus gold and exp yet. However it does look like "double blood shards" has been removed as a reward from all torment levels.


    Kanai's Cube Information

    Please check the 3 sections below for craftable options, information, and ingredients

    it looks like you can craft some pretty neat things if these strings are indeed what are enabled.

    • Extract Legendary Power -  Archive of Tal Rasha
      • 1x Legendary Item with Special Power
      • 1x Khanduran Rune
      • 1x Caldeum Nightshade
      • 1x Arreat War Tapestry
      • 1x Corrupted Angel Flesh
      • 1x Westmarch Holy Water
      • 5x Death's Breath
    • Reforge Legendary  - Law of Kulle
      • 1x Legendary Item
      • 5x Khanduran Rune
      • 5x Caldeum Nightshade
      • 5x Arreat War Tapestry
      • 5x Corrupted Angel Flesh
      • 5x Westmarch Holy Water
      • 50x Forgotten Soul
    • Upgrade Rare Item - Hope of Cain
      • 1x Rare Equippable Level 70 Item
      • 25x Death's Breath
      • 50x Reusable Parts
      • 50x Arcane Dust
      • 50x Veiled Crystal
    • Convert Set Item - Skill of Nilfur
      • 1x Set Item
      • 10x Death's Breath
      • 10x Forgotten Soul
    • Remove Level Requirement - Work of Cathan
      • 1x Equippable Item
      • 1x Rank 25+ Gem of Ease
    • Convert Crafting Materials - Anger of Iben Fahd
      • 100x [PH] White, Blue, or Yellow Crafting Material
      • 1x Non Legendary Equippable Item
      • 1x Death's Breath
    • Upgrade Item to Player's Level - The Time of Radament
      • Removed from game
    • Convert Gems - Darkness of Radament
      • 9x Any Gem
      • 1x Any of the five act bounty reagents
    • Open Portal to Greed Realm
      • 1x Puzzle Ring
      • 1x Any Item
    • Open Portal to Not A Cow Level
      • 1x Bovine Bardiche
      • 1x Any Item
    • Open Portal to Whimseyshire  - Recipe of Impossibility
      • No data

    General Information

    • p3_KCube_NewVendor-There is a new Vendor in Town Look for the spirit of Zoltun Kulle...
    • p3_KCube_NewVendor_title-New Vendor Available
    • p3_KCube_Sescheron-Kanai's Cube was last seen in the Ruins of Sescheron Proceed to the ruins and attempt to locate the long lost Cube.
    • p3_KCube_Sescheron_title-Locate the Cube
    • p3_KCube_CubeCollected -You have found the powerful Kanai's Cube! Only Zoltun Kulle can unlock its mysterious powers. Return to town when you are able.
    • p3_KCube_CubeCollected_title -Kanai's Cube Located!
    • p3_KCube_CubeInteract -Kanai's Cube can now be used! Talk to Zoltun Kulle to discover its mysterious powers.
    • p3_KCube_CubeInteract_title -Using Kanai's Cube
    • p3_KCube_AddItems -Kanai's Cube can be used to make excting new things
      Place recipe items within the cube itself to begin.
      Either drag items to the Cube or Right-click ({icon:rmb}) on them in your inventory.
    • p3_KCube_AddItems_title -Adding Items
    • p3_KCube_RecipesPrompt -There are many ancient recipes to discover
      Click here to view the ancient recipes Zoltun Kulle successfully documented.
    • p3_KCube_RecipesPrompt_title -Recipes
    • p3_KCube_IngredientsPrompt - Each recipe is constructed from a number of ingredients
      Those ingredients are listed here, including the number of each component required.
    • p3_KCube_IngredientsPrompt_title -Recipe Ingredients
    • p3_KCube_RecipePagePrompt -The Kanai's Cube recipe book contains many entries
      Use these buttons to page between the recipes you have available.
    • p3_KCube_RecipePagePrompt_title -Recipe Pages
    • p3_KCube_RecipeLastPage -Tal Rasha's experiments were many and varied
      He was known for his free experimentation but also his terrible note taking! Can you uncover further lost recipes...?
    • p3_KCube_RecipeLastPage_title - Other Recipes
    • p3_KCube_TransmogPrompt - You have added sufficient ingredients to complete an experiment
      Press this button to engage the Cube and follow in the footsteps of Nilfur.
    • p3_KCube_TransmogPrompt_title -Kanai's Cube - Transmogrify
    • p3_KCube_PowerExtracted -You have just extracted a Legendary Power
      The new power can be viewed within the Horadric Collection, accessed via a Left-Click ({icon:lmb}) here or on the accompanying power locations.
    • p3_KCube_PowerExtracted_title - Extraction
    • p3_KCube_NewPower -Newly extracted powers are indicated like this
      Once extracted, each power can be equipped at will.
      Only one power from each category can be equipped at a time.
      Left click ({icon:lmb}) to equip a power.
    • p3_KCube_NewPower_title - New Power
    • p3_KCube_CollectionPagePrompt -Kanai's Cube can be used to extract Legendary Powers and add them to your Horadric Collection
      Use these buttons to page between the available potential powers.
    • p3_KCube_CollectionPagePrompt_title - Collection pages
    • p3_KCube_EquipFirstPower -Your first extracted power is now active
      You can view the power here.
      You can freely switch powers in town with Kanai's Cube.
      While in the field, you can see the powers you have active listed in the Details pane.
    • p3_KCube_EquipFirstPower_title - First Power
    • p3_KCube_FirstPowerOthers - You can equip up to 3 powers, one in each category
      As you extract new powers, remember to check your Horadric Collection while in town to see these new powers and equip them.
    • p3_KCube_FirstPowerOthers_title -Equip Powers
    • p3_KCube_DuplicatePower -You have already extracted this power
      Remember to check your Horadric Collection to see the powers you already have.
      The collection can be accessed via Left-Click ({icon:lmb}) on any power slot.
    • p3_KCube_DuplicatePower_title -Duplicate
    • p3_KCube_UnequippedPower -You do not currently have a power equipped in this slot
      Remember to check your Horadric Collection to see the powers you have already extracted.
    • p3_KCube_UnequippedPower_title -Unequipped Power
    • p3_KCube_CubePaperDoll - You can view the Legendary Powers you have extracted and equipped here
      Left Click ({icon:lmb}) to view your currently equipped powers.
      You can adjust your equipped powers using Kanai's Cube in town.
    • p3_KCube_CubePaperDoll_title - View your Powers
    • p3_KCube_TransmutePrompt -You have added sufficient ingredients to complete an experiment
      Press this button to engage the Cube and follow in the footsteps of Nilfur.
    • p3_KCube_TransmutePrompt_title - Transmute
    • p3_KCube_FirstCursedRealm - You have discovered your first portal to a Cursed Realm
      Legend has it that Tal Rasha used these realms to fuel his experiments.
      Entering one is sure to lead to great reward, if you can survive...
    • p3_KCube_FirstCursedRealm_title - Cursed Realms
    • p3_KCube_SuperReagentGet - You have just discovered a Super Reagent
      Your journey through the Cursed Realm has granted you the mysterious Super Reagent.
      It was revered by the Horadrim.
      Try using it in the Cube!
    • p3_KCube_SuperReagentGet_title - Super Reagent
    • p3_KCube_SuperReagentUse - This Super Reagent can be used in place of any other reagent
      Simply use 1 of this reagent to substitue for any amount of another reagent.
    • p3_KCube_SuperReagentUse_title - Super Reagent
    • p3_KCube_FirstCursedRealmEnter -You have discovered your first portal to a Cursed Realm
      Legend has it that Tal Rasha used these realms to fuel his experiments.
      Entering one is sure to lead to great reward, if you can survive...

    Heroes of the Storm Promotion


    New Portrait Frames


    Sets

    We have information on new and changed sets!

     

    • Chantodo's Resolve [Reworked]
      • 2 pieces: [Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.]
    • Shenlong's Spirit [Reworked]
      • 2 pieces: [When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.]
    • Manajuma's Way [ Reworked]
      • 2 pieces: [Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.]
    • Zunimassa's Haunt
      • 2 Pieces: Now the cooldown of your Fetish Army is reduced by 80% also
    • Vyr's Amazing Arcana [Reworked]
      • 2 pieces: [Archon gains the effect of every rune.]
      • 4 pieces: [You automatically start with 50 Archon stacks when entering Archon form.]
      • 6 pieces: [You also gain Archon stacks when you hit with an Archon ability.]
    • Embodiment of Marauder
      • 4 pieces: instead of saying "hatred spenders" now lists "Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow"
    • Helltooth Harness [Reworked]
      • 2 pieces: [Enemies hit by Wall of Death are afflicted by Necrosis, becoming Slowed and taking 2500% weapon damage every second for 10 seconds.]
      • 4 pieces: [After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.]
      • 6 pieces: [Enemies afflicted by Necrosis take an 800% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.]
    • Wrath of the Wastes
      • 2 pieces: tooltip added "per second"
    • Uliana's Stratagem [New]
      • 2 pieces: [Every third hit of your Spirit Generators applies Exploding Palm.]
      • 4 pieces: [Your Seven-Sided Strike deals its total damage with each hit.]
      • 6 pieces: [Your Seven-Sided Strike detonates your Exploding Palm.]
    • Spirit of Arachyr [New]
      • 2 pieces: [Summon a permanent Spider Queen who leaves behind webs that deal [1500]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.]
      • 4 pieces: [Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.]
      • 6 pieces: [The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.]
    • Seeker of the Light [New]
      • 2 pieces: [Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.]
      • 4 pieces: [You take 50% less damage for 8 seconds after landing with Falling Sword.]
      • 6 pieces: [Increase the damage of Blessed Hammer by 750% and Falling Sword by 250%.]

    Item passives

    NOTE: The term Unique_ring is used for internal data. it does not mean they are attached to a ring
    Note2: Some passives have changed. We have not included the ones that have changed (yet)

    DiabloFans Quote:

    • P3_ItemPassive_Unique_Ring_001 - You take [{VALUE1}*100]% less damage for 8 seconds after landing with Falling Sword.
    • P3_ItemPassive_Unique_Ring_002 -Increase the damage of Blessed Hammer by [{VALUE1}*100]% and Falling Sword by 250%.
    • P3_ItemPassive_Unique_Ring_003 -Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by {VALUE1} second.
    • P3_ItemPassive_Unique_Ring_004 -Increase the attack speed of Blessed Hammer by {c_magic}[{VALUE1}*100]%{/c_magic}.
    • P3_ItemPassive_Unique_Ring_005 -Multishot attacks [{VALUE1}*100]% faster.
    • P3_ItemPassive_Unique_Ring_007 -Blessed Hammer damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first 3 enemies it hits.
    • P3_ItemPassive_Unique_Ring_008 -When your Blessed Hammer hits 3 or fewer enemies, {c_magic}[{VALUE1}*100]%{/c_magic} of its Wrath Cost is refunded.
    • P3_ItemPassive_Unique_Ring_006 -Strafe projectiles pierce.
    • P3_ItemPassive_Unique_Ring_009 -After applying Necrosis to an enemy, you take [{VALUE1}*100]% reduced damage for 10 seconds.
    • P3_ItemPassive_Unique_Ring_010 -Enemies afflicted by Necrosis take an [{VALUE1}*100]% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.
    • P3_ItemPassive_Unique_Ring_011 -Archon stacks also increase your Attack Speed, Armor and Resistances by [{VALUE1}*100]%.
    • P3_ItemPassive_Unique_Ring_012 -You also gain Archon stacks when you hit with an Archon ability.
    • P3_ItemPassive_Unique_Ring_013 -Every second while in Archon form you expel a Wave of Destruction, dealing [{VALUE1}*100]% weapon damage to enemies within 30 yards.
    • P3_ItemPassive_Unique_Ring_014 -You automatically start with {VALUE1} Archon stacks when entering Archon form.
    • Lewis_ItemPassive_Test -{c_magic}[{VALUE1} * 2]%{/c_magic} chance on hit to summon a Fetish Sycophant.
    • P3_ItemPassive_Unique_Ring_015 -Summon a permanent Spider Queen who leaves behind webs that deal [{VALUE1}*100*5]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
    • P3_ItemPassive_Unique_Ring_016 - Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
    • P3_ItemPassive_Unique_Ring_017 -The damage of your creature skills is increased by [{VALUE1}*100]%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.
    • P3_ItemPassive_Unique_Ring_018 -Your Seven-Sided Strike deals its total damage with each hit.
    • P3_ItemPassive_Unique_Ring_019 -Every third hit of your Spirit Generators applies Exploding Palm.
    • P3_ItemPassive_Unique_Ring_020 -Your Seven-Sided Strike detonates your Exploding Palm.
    • ItemPassive_Unique_Ring_879_x1 -Gain the Leech passive.
    • P3_ItemPassive_Unique_Ring_021 -Every time you hit with an attack while not in Archon form, [{VALUE1} * 100]% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
    • P3_ItemPassive_Unique_Ring_022 -The bonuses from Archon stacks now last for {c_magic}{VALUE1}{/c_magic} seconds after Archon expires.
    • P3_ItemPassive_Unique_Ring_023 -Judgment is cast at your landing location when casting Falling Sword.
    • P3_ItemPassive_Unique_Ring_024 -The first time an enemy deals damage to you, reduce that damage by {c_magic}[{value1}*100]% and Charm the enemy for 3 seconds.
    • P3_ItemPassive_Unique_Ring_025 -The damage of your Spirit Generators is increased by [{VALUE1}*100]% for each point of Spirit you have.
    • P3_ItemPassive_Unique_Ring_026 -When reaching maximum Spirit, all damage is increased by [{VALUE1}*100]%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
    • P3_ItemPassive_Unique_Ring_027 -Each hit with Seven-Sided Strike grants {c_magic}[{VALUE1}*100|1|]%{/c_magic} damage reduction for 7 seconds.
    • P3_ItemPassive_Unique_Ring_028 -Your Hatred generators attack 30% faster and deal {c_magic}[{VALUE1}*100]% increased damage.
    • P3_ItemPassive_Unique_Ring_029 -While channeling Firebats, gain {c_magic}{VALUE1} Life per Hit.
      ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 -Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.
    • p1_ItemPassive_Unique_Ring_945 -Spike Trap - Sticky Trap spreads to nearby enemies when it explodes.
    • P3_ItemPassive_Unique_Ring_030 -Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). [NOTE: This is not the same ID as RoRG]
    • P3_ItemPassive_Unique_Ring_031 -Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins.
    • P3_ItemPassive_Unique_Ring_032 -When Hammer of the Ancients hits an enemy, gain {c_magic}[{VALUE1}*100]% increased Attack Speed for 3 |4second:seconds;.
    • P3_ItemPassive_Unique_Ring_033 -Call of the Ancients gains the effect of the Ancients' Fury rune.
    • P3_ItemPassive_Unique_Ring_034 -Cleave deals up to {c_magic}[{VALUE1}*100]% increased damage based on percentage on missing Fury.
    • P3_ItemPassive_Unique_Ring_035 -Seismic Slam deals {c_magic}[{VALUE1}*100]% increased damage to the first two enemies it hits.
    • P3_ItemPassive_Unique_Ring_036 -Demon Hunter defensive item.
    • P3_ItemPassive_Unique_Ring_037 -Weapon Throw generates up to {c_magic}{VALUE1} additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
    • P3_ItemPassive_Unique_Ring_038 -Your Hatred Generators reduce your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.
    • ItemPassive_Unique_Ring_612_p3 -Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Lightning every second to nearby enemies for 6 seconds.
    • ItemPassive_Unique_Sword_1H_012_p3 -Undead and Demon enemies within 25 yards take {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Holy every second and are sometimes knocked into the air.
    • ItemPassive_Unique_Mighty_1H_006_p3-You are surrounded by a Chilling Aura when attacking.

    Class Changes

    Please note the following is datamined and may contain errors.

    DiabloFans Quote:

    Barbarian

    • No Escape Bonus damage to Weapon Throw and Ancient Spear increased by 30% (up from 25%) and minimum range reduced to 15 yards (down from 20).
    • Cleave
      • Scattering Blast : On Critical Hits, knock enemies up into the air (reworked from knockback) and deal 80% weapon damage to enemies where they land.
    • Battle Rage
      • Ferocity : Increase movement speed by 10%. (reworked from increased duration)
      • Swords to Ploughshares : Critical Hits heal you for up to 21457 Life. (reworked from increased chance at dropping health globes)
    • Frenzy
      • Vanguard : Gain 5% movement speed  for each stack of Frenzy. (reworked from flat 25% movespeed)
    • Seismic Slam Deals 620% weapon damage to enemies up to 50 yards in front of you. (up from 45 yards)
    • War Cry
      • Veteran's Warning : Increase Dodge Chance by 30% while affected by War Cry. (up from 15%)

    Demonhunter

    • Hot Pursuit Increase movement speed by 20% for 4 seconds (up from 2) when you hit an enemy.
    • Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds (up from 3).
    • Spike Trap Trap arms after 1.5 (down from 2) seconds. The trap has a 0.5 second (down from 2) re-arming time.
      • Long Fuse : Increases arming (changed from arming and re-arming) time to 3 seconds but increases damage to 930% weapon damage (up from 520%) in a single blast (changed from Fire). Enemies are now stunned for 2 seconds.
      • Echoing Blast : Damage increased to 575% weapon damage (up from 420%). Now explodes in a single blast that freezes targets for 3 seconds - while frozen damage taken is amplified by 20%.
      • Sticky Trap : After 1 second (down from 2) the bomb explodes dealing 915% weapon damage (up from 800% - changed from Fire) to all enemies within 12 (down from 16) yards.
      • Lightning Rod : Reworked to chain hit enemies with Lightning within 10 yards. Now will also arc from any triggered trap to any armed traps within 75 yards. Damage increased to 800% (up from 500%) over 10 hits.
    • Leech (NEW)
      • Stat: Gain 18507 Life per Hit. / Heal amount is increased by 75% of your Life per Kill.
      • Description: "For a Demon Hunter, killing is life. Kill, grow strong, and survive." - Mynton, Demon Hunter

    WitchDoctor

    • Spiritual Attunement Now regenerates 3% of your maximum Mana per second (up from 1%).
    • Blood Ritual 20% of Mana costs are paid with Life (up from 10%).
    • Bad Medicine When you deal Poison damage to an enemy, its damage is reduced by 25% (up from 20%) for 5 seconds (up from 3).
    • Physical Attunement Swampland Attunement (reworded from Physical Attunement)
      • You and your pets gain 120 (up from 70) Physical, Poison, Fire, and Cold Resistance  for every enemy within 20 yards. (reworked to affect pets as well and added elemental resistances)
    • Corpse Spiders
      • Blazing Spiders : Throw a jar with fire spiders that that return 3 Mana to you per hit. (reworked from deal 700% Fire damage)
      • Widowmakers : Throw a jar with widowmaker spiders deal a total of 700% weapon damage as Physical. (reworked from return 3 Mana per hit)
    • Hex Hexed enemies take 15% additional damage (up from 10%).
      • Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows them whole then spits them back out with a layer of goo that deals 750% weapon damage as Poison over 5 seconds and increases all damage taken by 25%. (reworked from swallowing one enemy and dealing 580% damage per second).
      • Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as Poison (changed from Physical) to all enemies within 12 yards.
      • Unstable Form : Hexed enemies explode when killed, dealing 500% weapon damage (up from 135%) as Fire to all enemies within 8 yards.
      • Jinx : Increases the magnitude of the hex to 30% additional damage (up from 20%).
    • Soul Harvest
      • Soul to Waste : Gain 5% increased movement speed for each enemy harvested. (NEW)
    • Firebomb
      • Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% weapon damage as Cold (changed from Fire) to all other enemies within 28 yards.
    • Acid Cloud
      • Corpse Bomb : Raise a corpse from the ground that explodes for 620% weapon damage (up from 525%) as Fire to enemies in the area.
      • Kiss of Death : Spit a cloud of acid that deals 333% weapon damage (up from 330%) as Poison, followed by 400% weapon damage (up from 396%) as Poison over 3 seconds.
    • Mass Confusion Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds. (added Charm effect)
      • Mass Hysteria : Up to 10 enemies (up from 6) who are not Confused become Stunned for 3 seconds.
      • Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing 400% weapon damage (up from 195%) per second as Physical to enemies it passes through.
      • Unstable Realm : Reduce the cooldown of Mass Confusion to 30 seconds (down from 45).
      • Devolution : Enemies killed while Confused have a 100% chance to spawn a Zombie Dog (up from 30%).
    • Zombie Charger
      • Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals 400% weapon damage (up from 392%) as Poison to enemies in the area.
      • Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 200% weapon damage (up from 196%) as Cold to nearby enemies.
      • Explosive Beast : Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing 580% weapon damage (up from 532%) as Fire to all enemies within 12 yards (up from 9).
    • Firebats
      • Hungry Bats : Rapidly summon two bats that each seek out a nearbyenemy for 635% weapon damage as Fire. (reworked to summon two bats at once rather than one)
      • Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 660% weapon damage (up from 638%) as Poison.
      • Vampire Bats : Firebats' damage type now turns into Physical.
    • Plague of Toads
      • Piercing Toads : Mutate to frogs that pierce through enemies for 130% weapon damage as Physical. (changed from Poison)
      • Toad Affinity : Now deals Cold damage
    • Wall of Zombies Wall of Death (renamed from Wall of Zombies)
      • Description: Raise a wall (reworked from line) of zombies 28 yards wide from the ground that blocks enemies and attacks them (reworked from only attacking enemies) for 800% weapon damage (up from 200%) as Physical over 6 seconds (up from 4).
      • Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage (up from 25%) as Physical over 4 seconds (down from each attack) - reworked from zombies uprotting and attacking enemies.
      • Ring of Poison: Summon a deadly ring for 5 seconds that poisons nearby enemies for 1200% weapon damage as Poison over 8 seconds. (NEW)
      • Communing with Spirits : Summon a circle of spirits for 6 seconds that deals 1400% weapon damage as Cold, Chills nearby enemies by 60%, and reduces their damage dealt by 25% for 3 seconds. (NEW)
      • Offensive Line: Increase the width of the wall to 50 yards. All enemies in front of you are knocked back behind the wall. (NEW)
      • Fire Wall : Raise a wall of flame 40 yards wide for 8 seconds that burns enemieswho walk through, causing them to take 1000% weapon damage as Fire over 4 seconds. (NEW)

    Wizard

    • Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to 300% of your maximum Life for 5 seconds (reworked from heal for 45% max life) and release a shockwave that knocks enemies back and Stuns them for 3 seconds. (reworked from slows by 60%)
    • Archon
      • Slow Time : Arcane Blast and Arcane Strike abilities now Freeze enemies for 1 second. (added effect)

    X1_Crusader

    • Blessed Hammer
      • Icebound Hammer : The hammer is made of ice, chilling enemies it passes through and has a 35% chance (up from 10% to explode on impact, dealing 460% weapon damage (up from 380%) as Cold and Freezing enemies within 6 yards for 1 seconds (down from 2).
    • Judgment
      • Mass Verdict : All enemies are drawn toward the center of the judged area.
      • Debilitate : Enemies in the judged area deal 40% reduced damage for 6 seconds. (NEW)

    Patch 2.3 and Season 4 Preview

    Preview description of the Season 4 and new Patch 2.3 content!

     


    • SeasonRewardSubTitle5: Season Journey
    • SeasonRewardDesc6: Complete the Season Journey to show your Colors with a Unique Portrait Frame and Pennant.
    • SeasonRewardDesc7: Complete the Season Journey to show your Colors with a Unique Portrait Frame and Pet.
    • SeasonRewardDesc8: Complete the Season Journey to show your Colors with a Unique Portrait Frame and Wings.
    • p2_3_BodyAdventureMode: Reality has shifted - Greater Rifts no longer require trials, Nephalem Rifts no longer need keys, and Bounties are now a great source of gold, crafting recipes and materials. Has the world gone mad?
    • p2_3_BodyKanaiCube: An ancient and unspeakably powerful Horadric artifact was entrusted to the barbarians of Sescheron before their fall. If the rumors are to be believed, a dark mage seeks it even now.
    • p2_3_BodyRuins: Once the heart of all of barbarian civilization, Sescheron is now haunted by carnivorous rodents, towering yetis, and the elusive Unclean. Every stone exudes memories of its violent end.

    Store Item Descriptions

    Descriptions for BNet Store items - likely for CN servers only.

     



    Gizmos

    Strings on possible new Shrines!

     


    Item Flavor Text

    • P1_Unique_SpiritStone_008 - The monk Vhalit is said to have been driven mad with the power of this stone. Can you withstand the corruption that lies within?
    • P1_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.
    • P1_Unique_Boots_010 - You've got to mind those feets.
    • P2_Unique_Shield_002 - This shield hums with the Song of the Arch.
    • P3_Unique_HandXBow_005_Old - What fevered mind conceived of this vicious device that sends spikes hurling towards one's enemies at incredible speeds?
    • Lewis_Test_Dagger - "Blizard QA is the best except for me" -Lewis
    • P1_flail1H_norm_unique_01 - One of the more mysterious tales in the annals of the Crusaders is that of Johanna. A powerful warrior, she disappeared suddenly. The fact that she did not take this, her favorite flail, seems to indicate that her journey was unplanned. She has not been seen since.
    • P3_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.
    • P2_mojo_norm_unique_02 - The enchanter Yanashima hired the famous craftsman Paul of Westmarch to help her create a mojo of great power. At a critical moment, Paul’s cat Henri leapt into the mix, deep in pursuit of a mouse. Now an inseparable part of the mojo, Henri is said to be eternally searching for that mouse, which has never been seen since.
    • P3_Unique_HandXBow_005 - Valla was one of the most lethal Demon Hunters ever known, until her abrupt disappearance. Some claim that she still lives, fighting in another land. Her body was never found, but she did leave behind her prized possession
    • Unique_Helm_Set_01_p3 - “Uliana was the first to venture out amongst the laymen while retaining her status-for in those days, monks were forbidden to leave the monasteries, with their forms being used solely to commune with the gods.” -Poldamyr's Histories of the Veradani
    • Unique_Shoulder_Set_01_p3 - “Uliana questioned the orthodoxy that the gods were actual beings, asking if they might not instead be metaphors to guide the monk’s spiritual development. For her temerity, she was ordered to wander the world and seek repentance.”-Poldamyr's Histories of the Veradani
    • Unique_Chest_Set_01_p3 - “Ultimately, she was unable to view her exile as punishment, as she firmly believed the monks’ true calling was to inspire the masses, not lock themselves away.” -Poldamyr's Histories of the Veradani
    • Unique_Pants_Set_01_p3 - “Uliana’s beliefs were forever altered when she was attacked on the road by beings she believed to be agents of the gods of chaos-if not the gods themselves. She had never imagined beings of such horror could actually exist.” -Poldamyr's Histories of the Veradani
    • Unique_Gloves_Set_01_p3 - “After her encounter with the demonic creatures in the Aranoch, Uliana became obsessed with defeating the gods of chaos, and, to this end, began adapting the forms of the Veradani towards the martial style every monk is familiar with today.” -Poldamyr's Histories of the Veradani
    • Unique_Boots_Set_01_p3 - “Uliana’s passion to defeat the gods of chaos drew the ire of the Patriarchs, for a monk was to seek balance in all things. She disappeared shortly after her excommunication, never to be seen again, swearing to eradicate all agents of chaos for the good of all mankind.” -Poldamyr's Histories of the Veradani
    • Unique_Helm_Set_02_p3 - “Some creatures are born of chaos. They can be summoned, but never tamed.” -The Tomes of Creation
    • Unique_Shoulder_Set_02_p3 - “Arachyr was the first of the beasts created for this world. As such, he is father to all others.” -The Tomes of Creation
    • Unique_Chest_Set_02_p3 - “Arachyr is often portrayed as a spider, but there is much debate as to how many legs he actually had.” -The Tomes of Creation
    • Unique_Pants_Set_02_p3 - “Much like his uncontrollable children, it is said he can be charmed to do ones bidding-but often turns on his supplicants with no warning.” -The Tomes of Creation
    • Unique_Gloves_Set_02_p3 - “The unpredictability of the children of Arachyr is also their strength.” -The Tomes of Creation
    • Unique_Helm_Set_03_p3 - Some Crusaders fought the Darkness. Crusader Anajinn sought the Light.
    • Unique_Shoulder_Set_03_p3 - The Crusader Anajinn believed that the Light could be found in everyone. But it was dimmed, and in need of succor from some external source.
    • Unique_Chest_Set_03_p3 - The Crusader Anajinn knew that the search for the Light would be the greatest test of her life. She embraced it eagerly.
    • Unique_Pants_Set_03_p3 - Anajinn took an apprentice who would seek the Light as she had, and her master before her.
    • Unique_Boots_Set_03_p3 - Anajinn’s apprentice became Anajinn in her time, and the search for the Light continued.
    • Unique_Gloves_Set_03_p3 - Anajinn knew the Darkness would take her before the Light was found. But it did not matter, it had always been the search that mattered.
    • P3_Unique_Ring_107 - "Contemporary accounts say the Mad King's ring was a wonder to behold, its many jewels glinting like stars in the firmament." —Abd al-Hazir
    • P3_Unique_Bracer_101 - “Always seeking to improve the Crusaders’ efficiency, Akkhan’s Master Blacksmith Gabriel crafted these bracers to ease the strain of summoning the Blessed Hammer.” -Rennold's Catalogue of Arms
    • P3_Unique_Belt_01 - “Fall upon your enemies like divine retribution from above.” -Elder Crusader Drakon
    • P3_Unique_Belt_02 - “Fazula, like many wizards, was obsessed with power. She claimed this belt was crafted by Vyr himself, but I doubt that. Like many, she wanted to benefit from another’s notoriety. What cannot be denied, however, was its effectiveness.” -Abd al-Hazir
    • P3_Unique_Belt_03 - All that was ever found of Uliana after her disappearance.
    • P1_fistWeapon_norm_unique_01 - The ferocity of Uliana’s unrelenting attacks was often compared to that of a lion.
    • P2_handXbow_norm_unique_03 - “Whispers abound of Kovan's insatiable lust for slaughtering the denizens of the Burning Hells. May the gods save the world if the day comes when he no longer has demons to fight” -Tales of the Wasteland
    • P3_Unique_Bracer_102 - For those who may not be sufficiently holy to find refuge in Inna’s arms.
    • P3_Unique_Bracer_103 - Steadies the arm and brings calm certainty in the face of death.
    • P3_Unique_Bracer_104 - “These bracers appear to utilize primal forces channeled from the ground itself. Interesting, to say the least.” -Abd al-hazir
    • P3_Unique_Bracer_105 - “I do not care if these were forged in long dead furnaces by the Ancients themselves. They help me crush my enemies; that is all that matters.” -Aletur of Sescheron
    • P3_Unique_Bracer_106 - You can still see traces of the blood left by the demonic multitudes Jeram slew on his quest for revenge.
    • P3_Unique_Bracer_107 - It is claimed that Arachyr was able to restore the vital life essence of his followers by using creatures spawned from the realm that lies between our world and the Unformed Land.
    • P3_Unique_Spear_001 - A relic from the time before the fall of Arreat.
    • P3_Unique_Belt_005 - Your hatred knows no bounds.
    • P3_Unique_Shoulder_102 - This mantle was crafted by one banished from the sacred mountain, in order to commune with the ancients.
    • P3_Unique_Sword_1H_104 - The Quinblades are the only surviving weapons forged by master swordsmith Morad Peerse, each a unique expression of his craft. Made during Peerse's Early Period, Fulminator expresses, through blinding speed and arcing lightning strikes, its maker's youthful exuberance and the joy he found in his craft.
    • P3_Unique_Sword_1H_012 - Before he fell, Izual was the bearer of the runeblade Azurewrath, an ancient sword blessed by the Song of the Arch as an instrument of the righteous.
    • P3_Unique_Mighty_1H_006 - It takes a sturdy weapon to survive on the shores of the Frozen Sea.

    Benchmark Messages

    New message strings that suggest there may be a "Benchmark mode" (similar to trials?) to determine which difficulty is the best for the player.

     



    Achievements

    List of all the new achievements added this season.


    Conversation Strings

    Quite a few new conversation strings related to the new content, new side-quests and features.

     

     


    Lore Related Strings

    Lore related strings decribing new enemies, the Ruins of Sescheron, Kanai's Cube and side-quest related stuff.

     

     

    Posted in: Diablo 3 Patch 2.3 PTR Datamined - Class changes, Set items, Kanai's Cube, and MUCH more
  • published the article First Look: Patch 2.2.0

    Blizzard at PAX East, Best of Mekkatorque's Workshop, Versus Series: Meta vs Naiman
    Heroes Hotfix Patch 34190 Notes - February 18th 2015
    Iron Docks Quest Hub Delayed, Lunar Festival, Mythic BRF, Blue Tweets, InstaDoom


    Update: still no ETA on Patch 2.2 PTR (source).


    First Look: Patch 2.2.0

     

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Patch 2.2.0 is currently in development and coming soon to a Public Test Region near you! Here's a first look at some of the new content and changes you can expect to see and, of course, test to your heart's delight once the PTR is live. 

    Legendary Updates:

    New and Improved Sets:
    One of our main goals this patch is to introduce more sets that could compete with the most powerful ones currently in the game. To that end, we're debuting three new 6 piece sets in patch 2.2.0—Unhallowed Essence, Wrath of the Wastes, and Delsere's Magnum Opus. You'll be able to take these items for a spin on the PTR (in Wrath of the Wastes' case, literally)!

    Patch220Preview-DH_D3_LBThumb_JP.jpg   Patch220Preview-Barb_D3_LBThumb_JP.jpg   Patch220Preview-Wiz_D3_LBThumb_JP.jpg

    In addition, we're redesigning—and, in some cases, adding—bonuses to existing Sets like Zunimassa's Haunt, Raiment of a Thousand Storms, Roland's Legacy, Tal Rasha's Elements, Inna's Mantra, Natalya's Vengeance, and Immortal King's Call. This means a grand total of ten new or revamped play styles to try out!

    New Legendary Item Powers:
    Sets aren't the only new items you’ll see in patch 2.2.0. We're also adding over 15 new Legendary powers in the form of Legendary gems, armor, rings, and more, as well as updates to existing items.

    Patch220Preview-SeismicTreads_D3_JP.jpgPatch220Preview-GauntletsOfTheRain_D3_JP.jpg

    Among these new Legendary powers include the one you, our community, helped create during theBlizzCon Legendary Workshop! We're still finalizing the details on this item (includings its name), and we'll be interested to know what you think once you've had the change to test it out on the PTR.

    Adventure Mode Updates:

    New Rift Layouts:
    If you've been playing lots of Nephalem or Greater Rifts, you may feel like you've seen them all. Starting in the patch 2.2.0, however, you'll begin seeing some new Rift tilesets based on the Fields of Misery and Festering Woods from Act I, Stinging Winds from Act II, and Fields of Slaughter from Act III. Their map layouts are randomized as well, so they’ll look different each time you explore them. Below, you can see two of these new layouts; the first image is a randomization of the Stinging Winds, and the second is based on the Festering Woods.

    Patch220Preview-StingingWinds02_D3_LBThumb01_JP.jpg

    Patch220Preview-FesteringWoods01_D3_LBThumb01_JP.jpg


    New Bounties:

    If you're a fan of Adventure Mode, you'll be happy to hear that you'll soon have over 20 new bounties to discover in Acts II, IV, and V. We're also introducing a brand new type of bounty to the game: Exploration. As the name implies, these new bounties involve exploring an area and finding people who need to be rescued (if they're good guys) or slain (if they're not). You'll see 14 bounties of this type across all Acts in the game.


    Class Updates:

    New Goblins to Chase:
    For those who never tire of hunting Treasure Goblins, we're introducing three brand new ones to slake your thirst for gobbie slaying. The Gelatinous Sire splits into smaller goblins, the Gilded Baron helps satisfy your never-ending greed for gold, and the Insufferable Miscreant has friends to help him run interference. Be on the lookout, and good luck chasing after them!

    Patch220Preview-SplitterGob_D3_LBThumb_JP.jpg   Patch220Preview-GoldGob_D3_LBThumb_JP.jpg   Patch220Preview-ArmoredGob_D3_LBThumb_JP.jpg

    New Cosmetics Window:
    Want to take your Spectral Hound for a romp around Sanctuary without worrying about taking up valuable inventory space? Well, now you can! Starting in patch 2.2.0, any cosmetic items you own can be easily selected from a new interface, so all your visual goodies will be a click away. This includes items whose effect is only for looks and which don't directly affect gameplay, like wings, pets, portrait frames, and pennants.

    Patch220Preview-Cosmetics_D3_LBThumb01_JP.jpg
    New File System: CASC

    For many years, Blizzard games have used a file format called Mo'PaQ (MPQ for short) as a way to compress and store game files, but it has had a number of technical limitations. To address these, we're switching Diablo III over to our proprietary file format called CASC (Content Addressable Storage Container) in patch 2.2.0.

    This new file format has lots of improvements that directly benefit players, including a self-maintaining file structure (which helps prevent errors during installation), a faster and more reliable patching process, the ability to hotfix game client data, and a whole lot more!

    The first step in transitioning Diablo III players will be converting existing installs to the new file format when patch 2.2.0 goes live, while using as much of the existing installed data as possible to reduce additional downloads.

    Note: This change only applies to the Windows/Mac version of Diablo III and Diablo III: Reaper of Souls, and will not affect the console versions of the game.

    While these are a few of the more noticable adjustments we're making, patch 2.2.0  will also include several additional fixes, quality of life enhancements, and other changes not listed above. We're eager to hear your thoughts and feedback as you try out the patch, and look forward to reading your comments below and in the forums.

    See you on the PTR, nephalem!

     


     

    Posted in: First Look: Patch 2.2.0
  • published the article 2.1.2 PTR Patch Notes, PTR is Now Live!

    2.1.2 PTR Patch Notes

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    • A message will now display in chat when a Treasure Goblin has been killed or escaped
    • Players can no longer go Brawling while a Greater Rift they paid to enter is open
    • Healing
      • The "Healing" stat on the character sheet has been replaced with "Recovery"
        • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
        • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
      • Life per Vitality has been increased from level 67 to 70
      • Base Life at level 70 has been increased
      • Healing from Health Globes has been reduced
    • Social
        • The total number of players in a Community and in Community chat will now be displayed on the roster page
        • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
        • The Clan Roster will now display the duration that a member has been offline
        • The Clan Roster can now be sorted by offline duration

    CLASSES

    • General
      • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
      • Pets
        • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
    • Barbarian
      • Active Skills
        • Frenzy
          • Skill Rune - Vanguard
            • Movement speed increased from 15% to 25%
    • Demon Hunter
      • Active Skills
        • Chakram
          • Skill Rune - Serpentine
            • Damage type changed from Poison to Cold
        • Evasive Fire
          • Skill Rune - Parting Gift
            • Damage type changed from Poison to Physical
        • Grenade
          • Skill Rune - Gas Grenades
            • Has been removed
            • Replaced with "Cold Grenade"
              • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
              • Deals Cold damage
        • Multishot
          • Skill Rune - Suppression Fire
            • Has been redesigned
              • Now causes Multishot to knockback the first 2 enemies hit
        • Sentry
          • Has been redesigned
            • Cooldown has been removed
            • Now has 2 charges, with a recharge time of 8 seconds
              • Recharge time is affected by cooldown reduction
          • Hatred cost reduced from 30 to 20
        • Smoke Screen
          • Cooldown increased from 2 to 3 seconds
          • Skill Rune - Choking Gas
            • Has been removed
            • Replaced with "Vanishing Powder"
              • Removes the Discipline cost
              • Increases the cooldown to 8 seconds
        • Spike Trap
          • Skill Rune - Echoing Blast
            • Damage type changed from Poison to Cold
      • Passive Skills
        • Custom Engineering
          • Has been redesigned
            • Now increases the maximum number of charges and active Sentries from 2 to 3
        • Night Stalker
          • Has been redesigned
            • Now causes your primary skills to generate an additional 4 Hatred
    • Monk
      • Active Skills
        • Epiphany
          • Bug Fixes
            • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
    • Witch Doctor
      • Active Skills
        • Haunt
          • Skill Rune - Grasping Spirit
            • Has been removed
            • Replaced with "Poisoned Spirit"
              • Haunted enemies take 20% increased damage from all sources
              • Damage type changed from Cold to Poison
    • Wizard
      • Active Skills
        • Hydra
          • Greatly increased the amount of Hydra attacks per cast
          • Attack Speed now affects how fast each Hydra head attacks
          • Weapon damage reduced from 195% to 105%
          • Skill Rune - Arcane Hydra
            • Weapon damage reduced from 245% to 130%
          • Skill Rune - Blazing Hydra
            • Damage dealt over time no longer scales with Attack Speed
            • Weapon damage reduced from 185% to 100%
          • Skill Rune - Frost Hydra
            • Weapon damage reduced from 275% to 135%
          • Skill Rune - Lightning Hydra
            • Weapon damage reduced from 305% to 135%
          • Skill Rune - Mammoth Hydra
            • Weapon damage reduced from 400% to 295%
    • Bug Fixes
      • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet

    ITEMS

    • Life on Hit and Life Regeneration have been increased by 25% at all levels
    • Ancient items have been added to the game
      • Ancient items are more powerful versions of Legendary items
      • Ancient items roll from increased value ranges for certain affixes
      • Ancient items can now drop at Torment I or higher
        • The drop chance will increase with each Torment level
      • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
      • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
    • Bottomless Potion of Fear
      • New Legendary potion
      • Fears enemies within 12 yards for 3-4 seconds on use
    • Several existing Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Broken Crown
        • Legendary power added
          • Whenever a gem drops, a gem of the type socketed into this item also drops
            • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
    • Class-Specific Items
      • Demon Hunter
        • Embodiment of the Maruader
          • Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
          • Has been redesigned
            • (2) Set Bonus
              • Now increases the damage of your Hatred generators by 40% for every Sentry you have active
            • (6) Set Bonus
              • Sentries now cast your Hatred spenders every time you do and deal 100% increased damage
        • Helltrapper
          • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
      • Monk
        • Monkey King's Garb
          • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
          • Has been redesigned
            • (2) Set Bonus
              • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
              • Decoy explosion now deals the damage type of your highest +% Elemental Damage
            • (4) Set Bonus
              • Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds
      • Wizard
        • Firebird's Finery
          • (6) Set Bonus
            • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
            • Going back within the allowed range should resume the DoT damage
    • New Seasonal Legendary Items
      • Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
      • New Legendary Gems have been added
        • Esoteric Alteration
          • Gain 10% non-Physical damage reduction
          • Upgrade rank grants: +0.5% non-Physical damage reduction
          • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
        • Gem of Ease
          • Monster kills grant +1,000 experience
            • This is multiplied by the difficulty multiplier
            • This is intended to be an exorbitant amount of experience for a low level character
            • For example:
              • A level 1 monster grants 40 experience
              • A level 55 monster grants 8,700 experience
              • A level 60 monster grants 18,700 experience
          • Upgrade rank grants: +1 experience per kill
          • Rank 25 unlocks: Level requirement reduced to 1
        • Molten Wildebeest's Gizzard
          • Regenerates 10,000 Life per Second
          • Upgrade rank grants: +1000 Life per Second
          • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
      • Class-Specific Items
        • Crusader
          • Belt of the Trove
            • New Legendary Belt
            • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
        • Demon Hunter
          • Odyssey's End
            • New Legendary Bow
            • Enemies snared by Entangling Shot take 20-25% more damage from all sources
        • Wizard
          • Ranslor's Folly
            • New Legendary Bracers
            • Energy Twister periodically pulls in an enemy within 30 yards
              • An enemy can only be pulled in this way once every 5 seconds
            • Note: These are currently still using the place holder name "Energy Twister Bracers"
        • Several existing class-specific Legendary items have been updated to include a unique Legendary power
          • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
          • Barbarian
          • Monk
            • Gungdo Gear
              • Legendary power added
                • Exploding Palm's on-death explosion applies Exploding Palm
          • Witch Doctor
            • Wormwood
              • Legendary power added
                • Locust Swarm is cast on a nearby enemy every second
                • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
    • Bug Fixes
      • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
      • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
      • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
      • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect

    ACHIEVEMENTS

    • Season 2 Conquests have been added
    • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"

    ADVENTURE MODE

    • The New Tristram town hub now has an improved layout
      • Note: The changes apply to Adventure Mode only
    • Whimsydale is now more rewarding
    • Bounties & Events
      • Bounties that were disabled after Patch 2.1.0 have been re-enabled
      • The following events have received several changes, including changes to their completion requirements
        • A Miner's Gold
        • The Jar of Souls
        • The Matriarch's Bones
        • The Miser's Will
        • The Scavenged Scabbard
      • Clear the Barracks
        • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
    • Nephalem Rifts
      • Players can no longer resurrect at checkpoint
      • Players now resurrect at corpse after a delay
        • The respawn timer will increase with every death
      • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
        • Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
      • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
      • Monsters
        • Monster density has been increased in several Greater and Nephalem Rifts
        • Monster damage in Greater Rifts level 26 and higher has been reduced
        • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
          • Bloodmaw
            • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
          • Erethon
            • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
          • Rime
            • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
      • Pylons
        • Shield Pylon
          • Now reflects damage back to attackers
        • Speed Pylon
          • Duration has been increased from 30 seconds to 1 minute
          • Now knocks enemies into the air and deals damage to them
          • Now breaks Waller for the full duration
      • Realm of Trials
        • The time between waves has been shortened
        • Minor changes have been made to the types of monsters that can spawn
        • Rewards now scale based upon the rank of the Keystone you receive
        • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
      • Bug Fixes
        • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

    FOLLOWERS

    • Templar
      • Bug Fixes
        • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

    MONSTERS

    • The Extra Health and Vampiric monster affixes have been removed from the game
    • Anarch
      • Maximum dash range has been reduced
      • Now has a short dash that will be used at close range
    • Corrupted Angel
      • Maximum dash range has been reduced
      • Unholy Shield has been removed
    • Inferno Zombie
      • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
    • Punisher
      • Maximum leap range has been reduced
      • Stun duration has been reduced
    • Treasure Goblins
      • New Treasure Goblins have been added to the game
        • Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
        • The new Treasure Goblins can only be found in Adventure Mode
      • Now always appear in front of a portal
      • Now have a special minimap icon
      • Now only drop their best loot on Torment I difficulty or above
      • Some changes have been made to the way Treasure Goblins try to escape

    2.1.2 PTR Patch Notes

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Patch 2.1.2 is currently in development and now available for testing on the PTR. To learn about major changes included in 2.1.2, please see the official PTR patch notes. For information on how to participate, copy over characters, and provide feedback, read on below!

    Further details on how to access the PTR and use the Character Copy system can be found in the FAQ.

    HOW TO PARTICIPATE:

    To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. it hasn't been suspended or banned). In addition, you will also need to download and install the Battle.net desktop app if you have not already done so. 

    • Step 1: Create a PTR account. To create a PTR account,  log in to Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account."  If you've participated in any previous Diablo III PTR (including the Reaper of Souls beta), the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step. 
    • Step 2: Once you have created a PTR account, installed the Battle.net desktop, and logged in with your Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application. 
    • Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding. 
    • Step 4: You should now have the option to install and play the patch 2.1.2 PTR. The 2.1.2 PTR is available in all supported languages, and accounts from all regions are eligible to participate.

    PTR CHARACTER COPY:

    The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost. 

    • Step 1: Log into the live game and then log out. 
    • Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen. 
    • Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.) 
    • Step 4: Select your region. 
    • Step 5: Click "Copy." This will copy all characters on your account from the selected region. 
    • Step 6: You will be disconnected from the PTR client. 
    • Step 7: Log back in. Your copied characters will be available for play. Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error. As a reminder: Any progress made on the PTR will not transfer over to your live account.  

    FEEDBACK AND BUG REPORTING

    Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.

    As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. 

    Posted in: 2.1.2 PTR Patch Notes, PTR is Now Live!
  • published the article Diablofans' "Diablo Builds" Update

    Diablofan's "Diablo Builds" Update

    We have a rather large update to our Diablo Build tools today! If you have any feedback, please feel free to leave it here, or in our feedback and known issues thread.


     Item Stat Priorities
    You can now select up to 4 stats per item that you recommend players use for that slot! Please note that class skill stats will be added.


    Legendary Gems
    We now allow you to select and show the 3 Gems you suggest players to use for your build!


    Paragon Priorities

    We have now made it super easy to show in what order people should be filling out their paragon points. Simply drag and drop them into the order you want!

     


     Other Changes

    • Seasonal and Hardcore - you can now flag a build as hardcore, seasonal, or seasonal hardcore. A unique icon will be placed on the build!
    • Youtube Video Slot - when you fill out your build, there is now a spot where you can place a link to a youtube video about your build
    • Another Guide Area - We now provide two text areas, one for more information on the items/build. Another on the overall gameplay of your build.
    • Bug fixes, and more!
    Posted in: Diablofans' "Diablo Builds" Update
  • published the article DiabloFans Introduces Diablo Builds!

     Introducing Diablo Builds

    We are very excited to introduce a new feature to Diablofans: Diablo Builds. 
    Note: The builder currently uses PTR data for skills and runes, letting users theorycraft builds. However items are currently using LIVE stats.

    • A new widget has been added to the front page that lets you sort by class and popularity. 
    • You can now create a build by selecting skills, runes, passives and recommended or required Items.
    • There is an area to write out a full guide for users to rate and comment on.
    • Tagging system to flag your builds as fire, arcane, and so on.
    • Ability to search for builds via type (Fire, Arcane..ect), Items the build needs, and items the build does not use!
    • Please leave any feedback in the feedback post.

     Create Your Own Build!
    All users are now able to create their own builds and share them with everyone! Follow the steps below to get started!

    • Go to the "Create a Build" link in the nav.
    • Select the Class you want to make a build for.
    • Click on an empty Skill slot, and then select the skill, followed by the rune you want for that slot.
      • Remember, the builder is currently using PTR values for the abilities so some skill/rune names might have changed.
    • Now click an empty item slot to add an item, you can search for the name in the search field.
    • Clicking the "Recommended" next to an item will cycle through the options.
    • Next, give your build a title, and write your guide! At the bottom of that, select the Build tags you want to give your build.

     

    Posted in: DiabloFans Introduces Diablo Builds!
  • published the article New PTR Patch - Class Changes, New Item Passives, and More
    • Update 1:11 PM - added new loading screen tooltips
    • Update 1:19 PM - added updated Legendary Gem Passives
    • Update 1:33 PM - added new flavor text
    • Update 1:41 PM - added new/updated Legendary Gem Icons
    • Update 2:24 PM - added more textures and UI items
    • Update 2:39 PM - Patch is now on the launcher
    • Update 2:45 PM - added Urshi's dialogue
    • Update 2:59 PM - added new Crusader Set
    • Update 3:16 PM - added new and changed items and updated Crusader Set Bonuses
    • Update 12:02 AM - added official Patch Notes at the bottom

    New PTR build incoming!

    A new build as appeared on the PTR, check out the datamined changes below.
    The following is datamined, and may contain errors, please keep this in mind!


    New/Updated Legendary Gem Icons and Textures


    New Crusader Set

    DiabloFans Quote:

    • Set Name - Roland's Legacy
    • 2 Piece Bonus - +500 Strength.
    • 4 Piece Bonus - Increases Shield Bash Damage by 100%. Increases Sweep Attack Damage by 100%.
    • 6 Piece Bonus - Every use of Shield Bash or Sweep Attack that hits an enemy grants 20% increased Attack Speed for 3 seconds. This effect stacks up to 5 times.
    • Unique_Helm_Set_01_p1 - Roland's Visage
    • Unique_Shoulder_Set_01_p1 - Roland's Mantle
    • Unique_Chest_Set_01_p1 - Roland's Bearing
    • Unique_Pants_Set_01_p1 - Roland's Determination
    • Unique_Boots_Set_01_p1 - Roland's Stride
    • Unique_Gloves_Set_01_p1 - Roland's Grasp

    New or updated items

    There are some changed to existing items as well as some new items, though we can't tell exactly what changed.

    DiabloFans Quote:

    • p1_Unique_Belt_002 - Vigilante Belt
    • Unique_Mace_2H_012_p1 - Wrath of the Bone King
    • Unique_Bow_005_p1 - Uskang
    • Unique_HandXBow_004_p1 - Balefire Caster
    • Unique_Bow_001_p1 - Etrayu
    • Unique_Polearm_003_p1 - Heart Slaughter
    • Unique_Staff_009_p1 - The Grand Vizier
    • P1_CeremonialDagger_norm_unique_02 - The Dagger of Darts
    • x1_FollowerItem_Enchantress_Legendary_03 - Vadim’s Surge
    • x1_FollowerItem_Scoundrel_Legendary_03 - Slipka’s Letter Opener
    • x1_FollowerItem_Templar_Legendary_03 - Hillenbrand’s Training Sword
    • P1_CruShield_norm_unique_01 - Frydehr’s Wrath
    • P1_Wand_norm_unique_01 - Aether Walker
    • P1_CeremonialDagger_norm_unique_01 - Sacred Harvester
    • P1_CruShield_norm_unique_02 - Unrelenting Phalanx
    • Unique_Quiver_005_p1 - Spines of Seething Hatred
    • P1_fistWeapon_norm_unique_02 - Vengeful Wind
    • Flint Ripper Arrowheads - Renamed to Meticulous Bolts

    New Item Passives

    Remember the following are only tied to rings for testing, and can show up on any item type they pick.

    DiabloFans Quote:

    • p1_ItemPassive_Unique_Ring_943Mystic Ally summons two Mystic Allies that fight by your side.
    • p1_ItemPassive_Unique_Ring_944Soul Harvest now stacks up to 10 times
    • ItemPassive_Unique_Ring_911_x1Your Poison Darts and your Fetishes' Poison Darts now pierce.
    • ItemPassive_Unique_Ring_912_x1Reduces the Arcane Power cost of Meteor by {c_magic}[{VALUE1}*100]%{/c_magic}
    • ItemPassive_Unique_Ring_913_x1 -Reduce the cooldown of Rain of Vengeance by {VALUE1} |4second:seconds; every time you cast a primary skill. 

    Changed Legendary Gem Passives

    DiabloFans Quote:

    • ItemPassive_Unique_Gem_015U_x1 - Now gains .5% increased Armor for ever stack (Down from 1%)
    • ItemPassive_Unique_Gem_010U_x1 - Pets are no longer unkillable and now take X% less damage
    • ItemPassive_Unique_Gem_015_x1 - now gains .5% increased damage (Down from 1%) for 4 seconds (up from 3). Gaining a stack no longer refreshes all existing stacks
    • ItemPassive_Unique_Gem_010_x1 - now increased the damage of your pets instead of the Critical Hit Chance of them.
    • ItemPassive_Unique_Ring_903_x1  - Now increases the maximum stack count of sweeping Winds instead of making it last for 60 seconds
    • Some more gems changed, however we are not able to fully diff some of them.

    Urshi's Dialogue

    DiabloFans Quote:

    • My name is Urshi, and like Orek, I once served the ancient nephalem.
    • When the champions of ages past had proven themselves, I would attempt to improve the clarity of one of their gems.
    • If you have a gem of sufficient quality, I can try to do this for you as well, champion.

    New Flavor Text

    DiabloFans Quote:

    • Unique_Bow_005_p1 - Hewn from the roots of the sacred angaza tree.
    • Unique_Helm_Set_01_p1 - "Time passes, but the memory of my master, and the knowledge of what he did for me, does not fade. In fact, it grows stronger. I swear his name shall never be forgotten." —Meditations on My Redemption
    • Unique_Shoulder_Set_01_p1 - "Many an hour I spent polishing these pauldrons, cursing the name of Roland. Would that I could polish them for him again, and place them on his shoulders one last time." —Meditations on My Redemption
    • Unique_Chest_Set_01_p1 - "My master believed salvation knows no bounds. I was a soul to be saved, so he saved me. That is why I proudly bear his name. The name of a great man." —Meditations on My Redemption
    • Unique_Pants_Set_01_p1 - "My master would not be deterred. My redemption, even in the face of my obstinate nature, testifies to the depth of his faith in his beliefs, and in me." —Meditations on My Redemption
    • Unique_Gloves_Set_01_p1 - "I slew many an opponent with my bare hands before my master rescued me from the fighting pits of Kalden. His gauntlets now sanctify these instruments of death." —Meditations on My Redemption
    • Unique_Boots_Set_01_p1 - "I walk forever in my master’s boots so that I never forget it was my insolence that caused his death. To honor his memory, I live my life in a manner beyond reproach—one that embodies everything it means to be a crusader." —Meditations on My Redemption
    • TieredLootRunKey - This mysterious artifact was once used by the nephalem to prove their worth. Tiered
    • LootrunKey_0 - Can be used to open a portal to the Realm of Trials, if one is bold or foolhardy enough to do so.
    • p1_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.
    • p1_Unique_Belt_002 - Thwarting villains and stalking evil doers by the light of the waning moon can be a lonely existence.
    • Unique_Mace_2H_012_p1 - Used by the Skeleton King to punish those who would stand against him.
    • Unique_HandXBow_004_p1 - "Use fire to fight fire, I always say." —Demon Hunter Raykal
    • Unique_Bow_001_p1 - The warrior surveyed the dead and dying arrayed about him. There would be more—many more. He felt as if he were trapped in a tale that would never end.
    • Unique_Polearm_003_p1 - Your enemies will find it difficult to fight without their hearts.
    • Unique_Staff_009_p1 - Protector of the first counselor of Caldeum's Trade Consortium.
    • HealthPotionLegendary_07 - "When you are losing a fight, healing is no help, as you'll just lose that health in turn. No, what you need is a potion that gives you energy. And I know how to make that potion!" -Prisoner Jentulf, in a letter to the King pleading for early release.
    • Consumable_Add_Sockets_1 - After many years of learning from the great smiths of the Barbarian tribes, Ramaladni at last returned to Westmarch. “Friends,” he told the brotherhood of armorers, “I have one word for you. Just one word. Sockets!”
    • x1_FollowerItem_Enchantress_Legendary_03 - Master Vadim found that in his later years, it took him longer to recover from each spellcasting. He created a focus that would allow him to cast much more quickly, but soon after fell prey to dementia and became quite dangerous.
    • P1_CruShield_norm_unique_02 - The best defense is an overwhelming offense.
    • P1_CruShield_norm_unique_01 - Frydehr was near death, his wounds outnumbered only by his foes. It was then that he discovered that the depth of a crusader’s wrath is far greater than anyone had ever suspected.
    • Unique_Quiver_005_p1 - Seeing their enemies flayed serves only to fuel the thirst for revenge that burns within a demon hunter’s breast.
    • P1_fistWeapon_norm_unique_02 - “Some learned people say that evil cannot be overcome through violence. I say there is no other way.” -Akyev the Unyielding
    • P1_CeremonialDagger_norm_unique_01 - “To expand one’s mind with the breath of others is not a thing to be taken lightly. Without the proper training or discipline it soon leads to madness.” -Elder Bayati, Tribe of the Five Hills
    • P1_CeremonialDagger_norm_unique_02 - Nothing infuriates a fetish more than ineffectual darts.
    • P1_Wand_norm_unique_01 - Virgil quickly lashed together remnants of his old broken wands and an unidentified artifact and sanctified them with his own blood, allowing him to teleport to safety and to begin formulating his revenge.
    • x1_FollowerItem_Templar_Legendary_03 - Hillenbrand was a Templar of surpassing dedication, who used his training sword to practice every day and night. Finally, his physical conditioning grew so vast that he could fight for forty straight hours. When lack of sleep finally drove him mad, it required ten of his brothers to fell him.
    • x1_FollowerItem_Scoundrel_Legendary_03 - Thieves have whispered for centuries of the Grand Vizier Slipka, who coul

    New Loading Screen Tips

    DiabloFans Quote:

    X1_LoadscreenTips_Always

    • The cow level is a lie.
    • On very rare occasions, a Treasure Goblin will accidentally open a portal on death.
      Legends say these portals lead to a realm of untold wealth and danger.
    • Join Clans and Communities to find more people to play with.
    • Discover the Cesspools, which can only be found in Nephalem Rifts and Greater Rifts.
    • Blood shards can be spent by interacting with Kadala.
    • The Mystic can enchant an item as many times as you can afford it.
    • Primary or secondary properties preceded by an orange bullet icon {icon:bullet2} are not factored into item comparisons.
    • Shift-click on player names to link them.

    X1_LoadscreenTips_HighLevel

    • Prove your skills in Greater Rifts and compare your progress against others in the Leaderboards.
    • Greater Rifts are accessed with a {c_legendary}Keystone of Trials.
      These drop from Nephalem Rift Guardians on any Torment difficulty.
    • Legendary Gems ({icon:legendarystar}) only drop from Greater Rift Guardians.
    • Urshi can upgrade Legendary Gems ({icon:legendarystar}). 
      She appears when a Greater Rift Guardian is defeated.
    • Leaderboards track and compare your progress in Seasons ({icon:Seasonal}) and Greater Rifts.
    • Nephalem Rifts and Greater Rifts are a good place to look for Legendary Items ({icon:legendarystar}).
    • There are Unique Legendaries ({icon:legendarystar}) that you can only find if you take part in Seasons ({icon:Seasonal}).
    • Keep an eye on your Blood Shards ({icon:x1_shard}). They add up quickly and Kadala offers great rewards.
    • The Mystic can Enchant the Primary Properties of your weapon for a chance to add a socket.

    LoadingscreenTips_always

    • When playing with other people, their pets will appear transparent for better visibility.
    • Weapons with sockets can be incredibly powerful.
    • To easily see the type of item dropped, enable Show Icons for Dropped Items.
      Located in the Options menu under Gameplay.
    • Sanctuary was originally created by rebel angels and demons seeking a refuge from the Eternal Conflict.
    • Stay awhile, and listen.
    • Tyrael founded the mystical Horadrim to combat the Prime Evils.
    • The Horadrim created the waypoints and shrines found throughout Sanctuary.
    • Sanctuary holds ancient secrets, and not all of them have been unearthed.
    • The early nephalem were so powerful that they were worshipped as gods by later generations.
    • Want an easier way to view rare items in your inventory?
      Go to Options, then Gameplay and Enable Rarity Icons for Items
    • Invite friends to join a game by pressing the Invite button next to their names in the Social menu.
    • A player’s stash, artisan levels, recipes, and gold are available to all heroes on the account.
    • Click on another player’s banner to teleport to that player’s current location.
    • Crafting the same item multiple times may yield better results. 
      Every crafted item is different.
    • Banners can be customized in the Main Menu. 
      New components will become available the more you play!
    • Health globes will heal every player in a party.
    • You can increase the difficulty and rewards of Torment mode by playing at higher levels.
    • Resurrect fallen allies by clicking on their grave markers.
    • Press the D key to show or hide all players’ health bars.
    • Right-click on players' portraits to teleport to them.
    • Right-click on unidentified legendary ({icon:legendarystar}) items to reveal their attributes and allow them to be equipped
    • Barbarians, Crusaders, and Monks take 30% less damage than Demon Hunters, Witch Doctors, or Wizards.
    • Select Customer Service in the Game Menu and click on 
      the Battle.net Authenticator link to secure your account!
    • Join a game with other random players by selecting Game Settings from the Main Menu, and then choosing Public Game.
    • Healing is the game's estimation of how much Life you heal per second.
    • Use the Book of Cain to identify multiple legendary items at the same time.

    Class Changes

    Keep in mind the following is datamined.

    Barbarian


    • Berserker Rage : Reworded to "near maximum Fury" instead of "at maximum Fury".
    • Bloodthirst : Healing per point of Fury increased to 3095 (up from 578) and to 4% of Health Globe Bonus (up from 1%).
    • Juggernaut : Now works on Freeze effects but no longer on Charm effects.
    • Bash : Damage increased to 320% (up from 215%).
      • Instigation : Fury generation increased to 9 (up from 8).
      • Pulverize : Shockwave damage increased to 100% weapon damage (up from 70%).
    • Cleave : Fury generation increased to 6 (up from 5).
      • Broad Sweep : Damage increased to 235% weapon damage (up from 210%).
    • Weapon Throw : Damage increased to 275% weapon damage (up from 185%).
      • Mighty Throw : Damage increased to 400% weapon damage (up from 270%).
      • Ricochet : Ricochet distance increased to 20 yards (up from 15 yards).
      • Balanced Weapon : Fury generation increased to 9 (up from 8).
    • Frenzy : Damage increased to 220% weapon damage (up from 155%).
      • Sidearm : Damage of thrown axes increased to 300% weapon damage (up from 130%).
      • Berserk : Has been completely redesigned: Now increases Fury generated to 6. / Frenzy's damage turns into Cold.
    • Call of the Ancients : Duration reduced to 20 seconds (down from 30 seconds). Damage increased to 270% weapon damage (up from 180%).
    • Whirlwind : Movement speed increased to 100% (up from 75%).

    Demonhunter


    • Shadow Power : Life on Hit bonus increased to 12379 (up from 8253).
      • Well of Darkness : Has been completely redesigned: Now reduces the cost to 10 Discipline.
      • Blood Moon : Life on Hit bonus increased to 24758 (up from 16505).
    • Elemental Arrow
      • Screaming Skull : Has been removed and replaced by Immolation Arrow : Shoot a fiery arrow that hits an enemy for 300% weapon damage as Fire and explodes, immolating the ground for 315% weapon damage as Fire over 2 seconds to enemies within 10 yards.
    • Rapid Fire
      • Web Shot : Has been renamed to Frost Shots.
    • Strafe
      • Emberstrafe : Has been removed and replaced by Icy Trail: Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies for 3 seconds.
      • Rocket Storm : Now deals Fire damage instead of Cold.
    • Evasive Fire : Backflip distance has been reduced to 5 yards (down from 15 yards) but the limitation of one backslip per 3 seconds has been removed.
      • Surge : Has been completely redesigned : Increase the backflip distance to 15 yards. / Evasive Fire's damage turns into Lightning.
      • Displace : Has been removed and replaced by Focus: Instead of backflipping, increase Hatred generated to 7. / Evasive Fire's damage turns into Cold.

    Monk

    IMPORTANT - READ FIRST FOR CONTEXT: as blizzard pointed out, monks has some mechanics BUFFED with this patch that do not show up in datamining.

    • Transcendence : Healing per Spirit spent increased to 1568 (up from 248) and to 2% of your Health Globe Healing bonus (up from 0.4%).
    • The Guardian's Path : Dodge chance while dual-wielding increased to 35% (up from 15%).
    • Sixth Sense : Has been completely redesigned: Reduce all non-Physical damage taken by 25%.
    • Guiding Light : Has been removed and replaced by Alacrity : Increase the attack speed of Spirit Generators by 15%.
    • Fists of Thunder : Spirit generation decreased to 20 (down from 22) and damage decreased to 200% weapon damage (down from 255%), third hit damage decreased to 400% (down from 510%).
      • Thunderclap : Shockwave damage increased to 120% weapon damage (up from 105%).
      • Quickening : Spirit generation decreased to 20 (down from 22).
    • Deadly Reach : Damage increased to 260% weapon damage (up from 200%).
      • Scattered Blows : Third hit damage increased to 215% weapon damage (up from 185%).
      • Searing Grasp : Damage increased to 260% weapon damage (up from 200%).
    • Crippling Wave : Damage decreased to 155% weapon damage (down from 175%).
      • Mangle : Damage decreased to 255% weapon damage (down from 265%).
      • Tsunami : Freeze duration reduced to 1 second (down from 1.5 seconds).
      • Rising Tide : Spirit per enemy hit decreased to 2.5 (down from 3.5).
    • Mantra of Healing
      • Heavenly Body : Now increases maximum Life by 20%, instead of Vitality by 10%.
      • Time of Need : Has been completely redesigned : Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life.
    • Way of the Hundred Fists : Damage decreased to 190% weapon damage (down from 220%).
      • Hands of Lightning : Third hit damage decreased to 423% weapons damage (down from 490%).
      • Windforce Flurry : Third hit damage increased to 500% weapon damage (up from 285%).
    • Dashing Strike : Time between charges increased to 8 seconds (up from 6).
    • Sweeping Wind  : All runes with maximum stack count effects have been reworded to activate at 3 or more stacks.
    • Wave of Light : No longer damages enemies in a line and now deals all its damage at once. Damage dealt reduced to 1045% weapon damage (down from 960%+125%).
      • Wall of Light : No longer increases amount of damage dealt but now always stuns for 1 second. Damage type changed to Physical.
      • Empowered Wave : No longer damages enemies in a line and now deals all its damage at once. Damage dealt reduced to 1045% weapon damage (down from 960%+125%).
      • Shattering Light : Has been completely redesigned : Wave of Light deals an additional 165% weapon damage as Cold in a line.
    • Mantra of Evasion : Has been removed and replaced by Mantra of Salvation : Cost: 50 Spirit / Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. / Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. / Only one Mantra may be active at a time.
      • Backlash : Has been removed and replaced by Agility : Passive: Mantra of Salvation also increases Dodge Chance by 35%.
      • Perseverance : Has been completely redesigned : Passive: Increases the resistance to all elements bonus to 40%.
    • Lashing Tail Kick : Cost increased to 50 Spirit (up from 30) and damage has been increased to 755% weapon damage (up from 624%).
      • Vulture Claw Kick : Now hits enemies withing 10 yards. Damage increased to 755% weapon damage (up from 524%) and now deals an additional 230% weapon damage as Fire over 3 seconds.
      • Spinning Flame Kick : Damage increased to 755% weapon damage (up from 677%).
      • Sweeping Armada : Has been completely redesigned : Unleash a large roundhouse kick that deals 825% weapon damage as Physical to enemies within 15 yards.
      • Scorpion Sting : Stun chance increased to 100% (up from 85%) and stun duration increased to 2 seconds (up from 1.5 seconds).
    • Tempest Rush
      • The former PH Lightning Rune placeholder name has been renamed to Electric Flied.
    • Epiphany
      • Windwalker : Has been removed and replaced by Insight : Increases the bonus Spirit regeneration from Epiphany to 45.

    WitchDoctor


    • Locust Swarm
      • Diseased Swarm : Has been reworded to work on enemies killed while affected by Locust Swarm, not just killed by the skill itself.
    • Firebomb
      • Pyrogeist : Damage increased to 880% weapon damage (up from 560%).

    Wizard


    • Explosive Blast
      • Obliterate : Damage type changed to from Arcane to Cold.
    • Blizzard
    • Magic Weapon
      • Ignite : Now only has a chance to burn enemies but damage increased to 300% weapon damage (up from 86%).
      • Conduit : Now always restores up to 3 Arcane power (up from 1) per enemy hit.
    • Meteor : Damage increased to 740% weapon damage (up from 610%) initially and 235% (up from 195%) over 3 seconds.
      • Meteor Shower : Damage increased to 277% weapon damage (up from 228%).
      • Comet : Has been completely redesigned : Summon a Comet that deals 740% weapon damage as Cold and freezes chilled enemies for 1 second upon impact. / The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds.
      • Star Pact : Has been completely redesigned : Expend all remaining Arcane Power. Each point of extra Arcane Power spent increases the impact damage of Meteor by 20% weapon damage as Arcane.
      • Lightning Bind : Has been removed and replaced by Thunder Crash : Removes the delay before Meteor comes crashing down. / Meteor's damage turns into Lightning.
    • Familiar
      • Arcanot : Arcane Power generated every second increased to 4.5 (up from 2).
    • Arcane Torrent
      • Disruption : Has been removed and replaced by Flame Ward : You take 15% less damage from attacks while channeling. Every second you channel increases this amount by 5%, up to a maximum total of 25% damage reduction. / Arcane Torrent's damage turns into Fire.

    Crusader


    • Wrathful :Healing per Wrath spend increased to 3301 (up from 825) and to 4% of your Health Globe Healing bonus.
    • Fist of the Heavens
      • Fissure : Damage type changed to Lightning.
    • Shield Bash : Damage reduced to 700% weapon damage (down from 1200%).
      • Pound : Damage increased to 1320% weapon damage (up from 1200%).
    • Judgment
      • Mass Verdict : Wording changed : All enemies are first drawn toward the center of the judged area.

    Official Patch Notes released

    The official Patch Notes for the new PTR Build have been released. We condensed them to only contain the latest changes for you. Check them out below!
    If you want to see the full notes, see the official post.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Below you'll find the preliminary PTR patch notes for patch 2.1.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

    PTR-ONLY CHANGES

    • General
      • Portals to the Treasure Realm can now only spawn in Adventure Mode at level 70
      • Goblin rift portals will now only allow players who were present when the portal was created to enter
    • Greater Rifts
      • Players may now change skills, items and teleport to, or in from other locations after the Greater Rift Guardian has been killed
      • A countdown timer will now be displayed when you start a Rift of Trials
      • Players may now open their inventory while in Greater Rifts, but items cannot be moved or equipped
      • Players participating in a Greater Rift are now restricted from swapping items, skills and passives in town until the rift guardian has been defeated
    • Healing
      • The amount of Life on Hit granted by items and Paragon points has been further increased
    • Items
      • Legendary Gems
        • Legendary gems now start at rank 0
        • Changes have been made to the frequency at which Legendary gems are upgraded
          • Note: Because of this change the power of each upgrade has been reduced, but the overall rate at which gem power is gained through upgrades should remain roughly the same
        • Enforcer
          • Has been redesigned
            • Increases the damage of your pets by 25%
            • Secondary Power: Your pets take 30% reduced damage
      • Bug Fixes
        • Fixed an issue preventing Legendary gems from displaying their name and rank when socketed in an item
        • Damage dealt by pets will now properly contribute to the Firebird's Finery (6) Set Bonus
        • The infinite DoT applied by Firebird's Finery will now properly stack when applied by two different Wizards
        • Fixed an issue that prevented Legendary Gems from contributing to the bonus granted by the Crusader passive Finery
        • Ramaladni's Gift
          • Fixed and issue preventing this item from being used on low level items
    • User Interface
      • Bug Fixes
        • Fixed an issue causing Greater Rift portals to display the names of Nephalem Rifts
    • Bug Fixes
      • Fixed an issue that caused timestamps to be displayed improperly on Leaderboards
      • You can now properly teleport to other players inside a Greater Rift if you have paid the entry cost
      • Fixed an issue that could sometimes prevent The Swami's buff from being applied after Archon ended

    GENERAL

    • Healing Changes
      • The amount of Life per resource spent granted by items has been significantly increased
        • These changes are retroactive and will apply to existing gear
    • Cooldown Reduction now affects the recharge time of skills with charges

    CLASSES

    • Barbarian
      • Active Skills
        • Bash
          • Weapon damage increased from 215% to 320%
          • Skill Rune - Instigation
            • Fury generated increased from 8 to 9
          • Skill Rune - Pulverize
            • Shockwave weapon damage increased from 70% to 100%
        • Call of the Ancients
          • Weapon damage increased from 180% to 270%
          • Duration reduced from 30 to 20 seconds
          • Skill Rune - Ancients' Fury
            • Fury gained per hit increased from 3 to 4
          • Skill Rune - The Council Rises
            • Weapon damage increased from 360% to 540%
        • Cleave
          • Weapon damage increased from 150% to 200%
          • Fury generated increased from 5 to 6
          • Skill Rune - Broad Sweep
            • Weapon damage increased from 215% to 235%
        • Frenzy
          • Weapon damage increased from 155% to 220%
          • Skill Rune - Berserk
            • Has been redesigned
              • Damage type changed from Physical to Cold
          • Skill Rune - Sidearm
            • Weapon damage increased from 130% to 300%
        • Weapon Throw
          • Weapon damage increased from 185% to 275%
          • Skill Rune - Balanced Weapon
            • Fury generated increased from 8 to 9
          • Skill Rune - Ricochet
            • Slightly increased bounce range
          • Skill Rune - Mighty Throw
            • Weapon damage increased from 270% to 400%
      • Passive Skills
        • Berserker Rage
          • Changed from maximum Fury to at or above 95% Fury
        • Bloodthirst
          • Life per Fury spent increased from 825 to 3301
          • Health Globe Healing Bonus increased from 1% to 4%
    • Crusader
      • Active Skills
        • Shield Bash
          • Movement speed while charging has been increased by 60%
          • Increased attack animation speed
          • Attack speed animation is now affected by Attack Speed
          • Skill Rune - Pound
            • Weapon damage increased from 1200% to 1320%
      • Passive Skills
        • Indestructible
          • Bug Fixes
            • Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active
        • Wrathful
          • Life per Wrath spent increased from 825 to 3301
          • Health Globe Healing Bonus increased from 1% to 4%
    • Demon Hunter
      • Active Skills
        • Companion
          • Skill Rune - Ferret Companion
            • Ferret movement speed has been increased by 150% when picking up gold
        • Elemental Arrow
          • Skill Rune - Frost Arrow
            • Slow effect changed to a Chill effect
          • Skill Rune - Screaming Skull
            • Has been removed
            • Replaced with: "Immolation Arrow"
              • Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
        • Evasive Fire
          • Removed cooldown on backflip
          • Backflip distance reduced from 15 to 5 yards
          • Skill Rune - Displace
            • Has been removed
            • Replaced with: "Focus"
              • Instead of backflipping, increases Hatred generated by 7
          • Skill Rune - Surge
            • Has been redesigned
              • Increases the backflip distance to 15 yards
        • Rapid Fire
          • Skill Rune - Web Shot
            • Has been renamed "Frost Shots"
        • Shadow Power
          • Life on Hit increased from 8253 to 12379
          • Skill Rune - Blood Moon
            • Life on Hit increased from 16505 to 24758
          • Skill Rune - Well of Darkness
            • Cooldown reduced from 14 to 10 seconds
            • Has been redesigned
              • Now reduces the cost to 10 Discipline
        • Strafe
          • Skill Rune - Emberstrafe
            • Weapon damage increased from 80% to 220% over 2 seconds
            • Has been removed
            • Replaced with: "Icy Trail"
              • Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
          • Skill Rune - Rocket Storm
            • Damage type changed from Fire to Cold
      • Passive Skills
        • Cull the Weak
          • Clarified tooltip to state that it includes Chilled enemies
    • Monk
      • Maximum Spirit increased from 150 to 250
      • Active Skills
        • Crippling Wave
          • Increased the Attack Speed scalar of the first and second hits
          • Skill Rune - Rising Tide
            • Has been redesigned
              • Now generates 3.5 2.5 additional Spirit for each enemy hit
          • Skill Rune - Tsunami
            • Every third hit now also Freezes enemies for 1.5 1 second
        • Dashing Strike
          • Charge rate increased from 6 to 8 seconds
        • Deadly Reach
          • Weapon damage increased from 109% to 120% 150%
          • Skill Rune - Keen Eye
            • Has been removed
            • Replaced with: "Searing Grasp"
              • Increases weapon damage dealt to 200% 206%
        • Epiphany
          • Skill Rune - Windwalker
            • Has been removed
            • Replaced with: "Insight"
              • Increases bonus Spirit regeneration from Epiphany to 45 per second
        • Fists of Thunder
          • First and second hit weapon damage increased from 122% to 255% 200%
          • Third hit weapon damage increased from 183% to 510% 400%
          • Increased the Attack Speed scalar of the first and second hits
          • Skill Rune - Quickening
            • Has been redesigned
              • Now increases Spirit generated to 22 20
          • Skill Rune - Thunderclap
            • Shockwave weapon damage increased from 95% to 105% 120%
        • Lashing Tail Kick
          • Weapon damage increased from 624% to 755%
          • Spirit cost increased from 30 to 50
          • Skill Rune - Scorpion Sting
            • Stun chance increased from 85% to 100%
            • Stun duration increased from 1.5 to 2 seconds
          • Skill Rune - Spinning Flame Kick
            • Weapon damage increased from 677% to 755%
            • Increased maximum projectile distance
            • Increased projectile speed
          • Skill Rune - Sweeping Armada
            • Weapon damage increased from 671% to 825%
            • Significantly increased the damage radius
            • Removed the knockback and slow effects
          • Skill Rune - Vulture Claw Kick
            • Has been redesigned
              • Release a torrent of Fire that burns enemies within 10 yards for 755% weapon damage and an additional 230% weapon damage over 3 seconds
              • Deals Fire damage
        • Mantra of Evasion
          • Has been removed
          • Replaced with: "Mantra of Salvation"
            • Passive: You and your allies within 60 yards gain 20% increased resistance to all elements
            • Active: You and your nearby allies gain an additional 20% increased resistance to all elements for 3 seconds
            • Skill Rune - Agility
              • Passive: Mantra of Salvation also increases Dodge Chance by 35%
            • Skill Rune - Hard Target
              • Passive: Mantra of Salvation also increases Armor by 20%
            • Skill Rune - Perseverance
              • Passive: Increases resistance to all elements bonus to 40%
            • Skill Rune - Wind through the Reeds
              • Passive: Mantra of Salvation also increases movement speed by 10%
        • Mantra of Healing
          • Skill Rune - Heavenly Body
            • Has been redesigned
              • Passive: Mantra of Healing also increases maximum Life by 20%
          • Skill Rune - Time of Need
            • Has been redesigned
              • Mantra of Healing also reduces damage taken by 30% when below 50% Life
        • Seven-Sided Strike
          • Skill Rune - Fulminating Onslaught
            • Bug Fixes
              • Fixed an issue that could sometimes cause Fulminating Onslaught to end early even if there were valid targets remaining
        • Wave of Light
          • Removed the additional damage dealt in a line
          • Weapon damage increased from 605% to 835%
          • Reduced delay from 1.4 to 1 second
          • Skill Rune - Empowered Wave
            • Has been redesigned
              • Increases bell weapon damage to 960% 1045% and projectile weapon damage to 125%
          • Skill Rune - Explosive Light
            • Significantly increased the size of the projectiles
          • Skill Rune - Numbing Light
            • Has been removed
            • Replaced with: "Shattering Light"
              • Frozen targets have a 20% increased chance to be critically hit by Wave of Light
              • Has been redesigned
                • Wave of Light is followed up by an additional 165% weapon damage as Cold in a line
          • Skill Rune - Wall of Light
            • Has been redesigned
              • Now has a 40% 100% chance to stun enemies for 1 second
              • Removed knockback
        • Way of the Hundred Fists
          • Weapon damage increased from 192% to 220% 190%
          • Increased the Attack Speed scalar of the first and second hits
          • Skill Rune - Windforce Flurry
            • Wave of wind weapon damage increased from 191% to 285% 500%
      • Passive Skills
        • Chant of Resonance
          • Spirit generated increased from 2 to 4
        • Exalted Soul
          • Spirit generated increased from 2 to 4
          • Maximum Spirit bonus reduced from 100 to 50
        • Guiding Light
          • Has been removed
          • Replaced with: "Alacrity"
            • Increase the attack speed of Spirit Generators by 15%
        • Seize the Initiative
          • Has been redesigned 
            • Damage dealt to enemies above 80% 75% Life will now increase your Attack Speed by 15% 30% for 4 seconds
          • Sixth Sense
            • Has been redesigned
              • Now reduces all non-Physical damage taken by 25%
          • The Guardian's Path
            • Dodge chance increased from 15% to 35%
          • Transcendence
            • Life per Spirit spent increased from 825 to 1568
            • Health Globe Healing Bonus increased from 1% to 2%
    • Wizard
      • Active Skills
        • Arcane Torrent
          • Skill Rune - Disruption
            • Has been removed
            • Replaced with: "Flame Ward"
              • You take 15% less damage from attacks while channeling, increasing by 5% every second up to a maximum of 25% damage reduction
              • Deals Fire damage
        • Blizzard
          • Skill Rune - Grasping Chill
            • Has been removed
            • Replaced with: "Lightning Storm"
              • Enemies affected by Blizzard take 20% 15% increased Lightning damage
              • Deals Lightning damage
        • Familiar
          • Skill Rune - Arcanot
            • Arcane Power regeneration increased from 2 to 4.5 per second
          • Skill Rune - Sparkflint
            • Bug Fixes
              • Fixed an issue that prevented Sparkflint from procing Conflagrate, Firebird's Finery (6) Set Bonus and other Fire related passives
        • Magic Weapon
          • Skill Rune - Conduit
            • Design has been modified
              • Enemies hit by your attacks now restore up to 3 Arcane Power
          • Skill Rune - Ignite
            • Weapon damage increased from 86% to 300%
        • Meteor
          • Impact weapon damage increased from 501% to 610% 740%
          • Molten fire weapon damage increased from 167% to 195% 235% over 3 seconds
          • Skill Rune - Comet
            • Freezing mist weapon damage increased from 197% to 224% over 3 seconds
            • Has been redesigned
              • Summon a Comet that deals 740% weapon damage as Cold on impact and Freezes Chilled enemies for 1 second
              • The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds and chills enemies by 60%
          • Skill Rune - Lightning Bind
            • Has been removed
            • Replaced with: "Thunder Crash"
              • Removes the delay on Meteor
          • Skill Rune - Star Pact
            • Has been redesigned
              • Expend all remaining Arcane Power
              • Each point of extra Arcane Power spent increased the damage of Meteor by 20%
        • Ray of Frost
          • Bug Fixes
            • Fixed an issue that prevented Ray of Frost from hitting short enemies when Light of Grace was equipped
        • Slow Time
          • Bug Fixes
            • Fixed an issue preventing players from having multiple Slow Time bubbles out at once
        • Teleport
          • Skill Rune - Reversal
            • Bug Fixes
              • Fixed an issue that could sometimes prevent you from being returned to your original location
      • Passive Skills
        • Arcane Dynamo
          • Bug Fixes
            • Fixed an issue that prevented Hydra from gaining increased damage from Arcane Dynamo
        • Cold Blooded
          • Bug Fixes
            • Fixed an issue that prevented Hydra from applying Cold Blooded
        • Elemental Exposure
          • Bug Fixes
            • Fixed an issue that prevented Hydra from applying Elemental Exposure

    ITEMS

    • The sell value of Health Potions and dyes has been reduced to 1 gold
    • Amethysts
      • The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
        • Imperial increased from 800 to 3000
        • Flawless Imperial increased from 900 to 6400
        • Royal increased from 1000 to 8800
        • Flawless Royal increased from 1100 to 11200
    • Legendary Gems
      • Legendary Gems can be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
        • Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to upgrade either your Greater Rift Keystone or a Legendary Gem
          • Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift
          • In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit
          • You can earn additional attempts to upgrade your Legendary gems by reaching higher tier Greater Rifts
    • The base damage range of all two-handed melee weapons has been increased by approximately 23-26% 26-30% depending on the speed of the weapon, with slower weapons receiving a slightly higher increase
      • This change affects weapons from level 10 - 70
    • Etrayu
      • Now rolls with +15-20% Cold damage
    • Haunt of Vaxo
      • Now triggers from Stuns performed by pets
    • Heart Slaughter
      • Now rolls with +25-30% Physical damage
    • Rimeheart
      • Has been redesigned
        • 10% chance to instantly deal 1800-2400% weapon damage as Cold to Frozen enemies
    • Stalgard's Decimator
      • Can no longer smart roll for Witch Doctor or Wizard
    • Strongarm Bracers
      • Now triggers from knockbacks performed by pets
    • The Furnace
      • Has been redesigned
        • Increases damage against elites by 40-50%
    • Uskang
      • Now rolls with +15-20% Lightning damage
    • Wrath of the Bone King
      • Now rolls with +25-30% Cold damage
    • Several existing Legendary items have been updated to include a unique Legendary power
      • Monk
        • Vigilante Belt
          • Legendary power added
            • Mystic Ally summons two Mystic Allies to fight by your side
      • Wizard
        • The Grand Vizier
          • Legendary power added
            • Reduces the Arcane Power cost of Meteor by 40%-50%
            • Now rolls +25-30% Meteor damage as a fifth primary affix
      • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power. 
    • Class-Specific Items
      • Barbarian
      • Crusader
        • New Crusader Armor Set (Name still TBD)
          • (2) Set Bonus
            • +500 Strength
          • (4) Set Bonus
            • +100% Shield Bash Damage
            • +100% Sweep Attack Damage
          • (6) Set Bonus
            • Hitting an enemy with Shield Bash or Sweep Attack grants 20% Attack Speed for 3 seconds, stacking up to 5 times
      • Demon Hunter
        • Balefire Caster
          • Now rolls with +15-20% Fire damage
        • The Shadow's Mantle
          • (4) Set Bonus
            • Has been redesigned
              • Now causes Shadow Power to last forever
              • Now enables all Shadow Power runes
      • Monk
        • Flying Dragon
          • Bug Fixes
            • Fixed an issue preventing this item from correctly granting +100% Attack Speed
        • Gyana Na Kashu
          • Fireball weapon damage increased from 300-400% to 525-700%
        • Incense Torch of the Grand Temple
          • Has been redesigned
            • Reduces the Spirit cost of Wave of Light by 60%-80%
            • Now rolls +25-30% Wave of Light damage as a fifth primary affix
        • The Flow of Eternity
          • Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%
      • Witch Doctor
        • p1_CeremonialDagger_norm_unique_02 (Name still TBD)
          • New Ceremonial Dagger
          • Your Poison Darts and your Fetishes' Poison Darts now pierce
        • The Gidbinn
          • Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil's Legendary Power
    • New Seasonal Legendaries
      • Monk
        • Alabaster Gloves
          • New Legendary Gloves
          • Increases the duration of Sweeping Wind to 1 minute
        • p1_fistWeapon_norm_unique_02
          • New Legendary Fist Weapon
          • Increases the maximum stack count of Sweeping Winds by 5-7
      • Witch Doctor
        • Seasonal Legendary not yet implemented
        • p1_CeremonialDagger_norm_season_01 (Name still TBD)
          • New Legendary Ceremonial Dagger
          • Soul Harvest now stacks up to 10 times

    ACHIEVEMENTS

    • Like Stars in the Sky
      • This achievement has been changed to a Feat of Strength
    • Perfect as Tears
      • This achievement has been changed to a Feat of Strength
    • Bug Fixes
      • Champion Subjugators will now properly be counted towards Achievements
      • Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode
      • A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event
      • Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement
      • Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement
      • The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn

    CRAFTING

    • Blacksmith
      • New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once
        • These buttons unlock when the Blacksmith reaches maximum level
    • Mystic
      • Class-restricted appearances can now be applied to any item of the same slot
        • If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn't normally able to equip the item to which the appearance belongs, the base appearance will be used instead
        • For example: You can Transmogrify your Barbarian's Vile Ward to look like Raekor's Burden, but if you use that same Vile Ward on your Crusader it will still look like a Vile Ward

    Followers

    • Templar
      • Bug Fixes
        • Fixed an issue that allowed Onslaught to sometimes be cast when out of range

    USER INTERFACE

    • The value of an item's Legendary power will now be displayed in blue on the tooltip
    • Legendary power roll ranges will now be displayed on the tooltip when holding CTRL
    • Clan news will now display when a player was removed from a Clan and who removed the player

    • Bug Fixes
      • Fixed and issue that caused the recharge timer to remain on a specific slot when a skill was moved
      • Crusaders can now properly view their Life per Wrath Spent in the Details pane

     

    Posted in: New PTR Patch - Class Changes, New Item Passives, and More
  • published the article Reaper of Souls™ Coming to Console August 19

    Reaper of Souls™ Coming to Console August 19

    Diablo 3 RoS now has a release date for consoles, as well as a pre-order bonus.

    Originally Posted by Blizzard (Official Forums)

    On August 19, the Angel of Death invades console systems everywhere as Diablo® III: Reaper of Souls™ - Ultimate Evil Edition™ launches on the PS3™, PS4™, Xbox 360®, and Xbox One®. Prepare your living room now, nephalem, because by summer's end you'll face off against Death himself—with up to four players banding together on a single TV screen. 

    Diablo III: Ultimate Evil Edition is filled to the brim with fast-paced action, awe-inspiring heroes, and legendary treasure. It features all the content included in the Reaper of Souls expansion set, as well as Acts I through IV of the original Diablo III for those who have yet to vanquish the Lord of Terror on console.   The Ultimate Evil Edition goes on sale August 19 at select retail locations for a suggested retail price of $59.99 USD for the PS4 or Xbox One and $39.99 for the PS3 or Xbox 360. Keep in mind that this announcement is still fresh and retailers may require several days to get their pre-order pages set up, but here’s an early look at the pre-order bonus item: 

    Wearable at level 1, these devilishly handsome shoulder plates provide bonuses to Vitality, Life per Second, and Cooldown Reduction, and are primed and ready for transmogrification. The key for the Infernal Pauldrons can be found in any launch day copy of Diablo III: Ultimate Evil Edition. (Please note that the Infernal Pauldrons key requires an Internet connection to be redeemed and cannot be transferred across platforms.)   

    We'll have more information on where and how you can pre-order the Ultimate Evil Edition shortly, but in meantime, don't forget to stock up on extra console controllers for your friends. We'll see you soon . . . in Westmarch!

     

    Posted in: Reaper of Souls™ Coming to Console August 19
  • published the article Updated Gambling Drop Rates Spreadsheet, Wyatt Cheng on the Toughness and Healing Stats

    Updated Gambling Drop Rates Spreadsheet

    We have got a few thousand more items added to the spreadsheet. Make sure to check out the updates and also provide your findings. Remeber this is a massive work in progress, and the %s will not be acurate until a lot more data is collected. 


    Wyatt Cheng on the Toughness and healing Stats

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Thanks for spreading awareness! Great write-up.

    Damage, Toughness and Healing are all designed to be rough guides to try and help players make gear choices, but knowledge of the underlying mechanics will always allow players to get the most out of your gear. Savvy players understand that mechanics like "+% damage to skill X" or "Cooldown Reduction %" can provide significant increases to your combat effectiveness. Equipping your character is about much more than just making an abstract number on your character sheet as large as possible.

    Healing is currently an estimation of approximately how much Life the game thinks you probably heal per second. Obviously it's just an estimation because mechanics such as Life Per Kill and Life Per Resource Spent don't translate directly into a Life per second value.

    We've been talking about changing Healing into a "Toughness healed per second" value. This unfortunately makes it even more of an abstract concept, but it would help take into account that your damage mitigation enhances the value of your Life recovery stats. The ultimate goal of the three summary stats is to provide a "quick gut check" of an item's effect on your character, and making this change to Healing could probably help guide people better.
    Posted in: Updated Gambling Drop Rates Spreadsheet, Wyatt Cheng on the Toughness and Healing Stats
  • published the article Diablo 3 Reaper of Souls First Patch - 2.0.4 Datamined Class Changes

    Diablo 3 Reaper of Souls First Patch - 2.0.4 Datamined Class Changes

    A patch has just hit Blizzard's download servers. It looks like this patch should go live with the Tuesday maintenance. This patch should also include the items they can not hotfix.

    Remember the following information is datamined and may contain errors.

    DiabloFans Quote:

    Barbarian


    • Bash Now deals 215% weapon damage (up from 170%). 
      • Onslaught : Now does an additional 100% (up from 80%).
      • Clobber : Now has a 35% chance to stun (up from 30%).
    • Weapon Throw Now deals 185% weapon damage (up from 150%).
    • Frenzy Now deals 155% weapon damage (up from 120%).

    Demon hunter

    • Hungering Arrow Now deals 155% weapon damage (up from 125%). 
    • Evasive Fire Primary enemy is now hit for 200% weapon damage (up from 160%) Secondary enemies are hit for 100% weapon damage (up from 80%).
      • Covering Fire : Increases damage of secondary bolts to 200% weapon damage (up from 160%). 

    Monk


    • Unity Tooltip now states that it has  a maximum of 20% (This was already in affect via a hotfix)

    Witch Doctor


    • Poison Dart Now deals 185% weapon damage (up from 155%). 
    • Corpse Spiders Now deals 324% weapon damage (up from 216%).
    • Haunt Now costs 50 mana (down from 200). Now deals 4000% weapon damage (up from 1465%). Now deals the damage over 12 seconds (up from 6).
    • Firebomb
      • Pyrogeist : Now deals 880% weapon damage (up from 560%). 

    Wizard


    Crusader


    • Lord Commander The cooldown of Steed Charge is now reduced by 25% (changed from 5 seconds),  and Bombardment by 35% (changed from 20 seconds). 
    • Blessed Shield Now deals 340% weapon damage (up from 280%). 
      • Staggering Shield : Now has a 35% chance to stun (up from 25%). 
      • Combust : Now deals 270% weapon damage (up from 105%). 
    • Sweep Attack Now deals 440% weapon damage (up from 400%). 
    • Heaven's Fury
    • Phalanx Now deals 380% weapon damage (up from 295%). 
      • Bowmen : Now deals 160% weapon damage (up from 85%). 
      • Shield Charge : Now deals 180% weapon damage (up from 75%). 
      • Stampede : Now deals 380% weapon damage (up from 295%). Now has a 30% chance to stun (up from 25%).
      • Bodyguard : Now deals 285% weapon damage (up from 200%). 
    • Fist of the Heavens Now deals 340% weapon damage (up from 250%) Each bolt now deals 340% weapon damage (up from 210%). 
      • Fissure : Now deals 400% weapon damage (up from 80%). 
      • Divine Well : Now has an 18 yard distance (up from 12). Now deals 80% weapon damage (up from 14%) 
    • Blessed Hammer
      • Burning Wrath : Scorched ground now deals 150% weapon damage (up from 95%). 
    • Shield Bash The datamined values for base shield bash where pulling up the same as the new pound rune, so they have been removed for now. There is a good chance the base ability was buffed.
      • Crumble : Now deals 660% weapon damage (up from 550%). 
      • Shattered Shield : Now deals 380% weapon damage (up from 325%) plus 335% of your shield's block chance (up from 300%). 
      • Pound : Now deals 740% weapon damage (up from 550%) plus 500% of shield's block chance (up from 150%). 
    • Steed Charge Cooldown is now 16 seconds (down from 25). Now lasts for 1.5 seconds (down from 2).
      • Ramming Speed : Now deals 515% weapon damage (up from 475). 
      • Endurance : Now increase duration to 2 seconds (down from 3)
      • Draw and Quarter : Now deals 185% weapon damage (up from 125%). 
    • Falling Sword
      • Rise Brothers : Possible change here, however diffs have an error and are outputting 0%.
    • Punish Now deals 270% weapon damage (up from 200%).  
      • Retaliate : Now deals 94% weapon damage (up from 70%). 
    • Justice Now deals 240% weapon damage (up from 175%).
    Posted in: Diablo 3 Reaper of Souls First Patch - 2.0.4 Datamined Class Changes
  • published the article Confirmed Drop Chances of Legendary Crafting Mats Per Difficulty on SuperUniques

    Confirmed Drop Chances of Legendary Crafting Mats Per Difficulty on SuperUniques

    TeKoX noticed a Polish Blue post confirming the drop chances of the Legendary Crafting Mats on each difficulty level.

    NormalHardExpertMasterTorment ITorment IITorment IIITorment IVTorment VTorment VI
    5% 6% 7.2% 8.6% 10.4% 12.4% 14.9% 17.9% 21.5% 25.8%

    Wildstar Beta Weekend Key Giveaway

    Curse is giving away 300,000 Wildstar Beta Keys for North America and Europe! The giveaway is open to everyone starting today. These keys are for the beta weekend April 4th to April 6th. 

    Posted in: Confirmed Drop Chances of Legendary Crafting Mats Per Difficulty on SuperUniques
  • published the article Build Selection

    Diablo 3 Class Builds


     






    Posted in: Build Selection
  • published the article The Diablo Characters of "Heroes of the Storm"

    The Diablo Characters of "Heroes of the Storm"

    Hello everyone! We have a quick preview of the Diablo 3 characters that will be in Blizzards next title "Heroes of the storm". Click each picture to be taken to our new site "heroesnexus.com" to get a look at their abilities and talents!

    IMPORTANT NOTE: The following pictures were created using alpha content. This means many of the abilities may change. Also keep in mind There may be more heroes to come before release (and many more to come after).


     


     


     


     

    Posted in: The Diablo Characters of "Heroes of the Storm"
  • published the article The New Diablofans.com is Live

    The New Diablofans.com is Live

    Diablofans has come a long way since the early days when it was known as Diablo3.com. Today we bring great news that the site re-launch is officially here!

    Though the re-launch has gone live today, the changes do not stop here. We have many more great things to come and today is only the start. The site itself should still function the same, but now comes with more features and better performance! Three quick things:

    • Feedback - We are looking for all your feedback. You can post any feedback you have here, or in the feedback thread.
    • Streams -  A lot of you have asked, and now its back and working! We have already populated it with a few popular streamers, however if you would like your stream added, stop by this thread and submit a request.
    • Old Site - If for any reason you need to take a peek at how things use to be you can do so at http://old.diablofans.com - Note that this is only a read-only version of the site
    Posted in: The New Diablofans.com is Live
  • published the article Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!
    Diablo III - Reaper of Souls: Complete List of Set Bonuses!
    Hello everyone once again! Today we bring you some more awesome datamined info! One of the best things about Diablo is the loot/items. Sadly items are a little more tricky to datamine - But fear not! Now that the beta is live we finaly have real items to compare our output with, and I am happy to say we now can output items!

    So for today - here is a list of all the set bonuses as they are right now on the beta. Keep in mind these can change at any time!

    IMPORTANT NOTE: There are up to THREE version of each set
    This means you will see some of the sets up to three times. However the X1 Versions are what we will see in-game if it is not legacy. Also some Sets in the "BASE" section are unique to it



    DiabloFans Quote:


    Expansion [x1 Tag]

    Bul-Kathos's Glory
    • 2 pieces: [+130 Strength] [+5 maximum Fury] [You occasionally Whirlwind furiously.]
    Danetta's Creed
    • 2 pieces: [Vault now costs 8 Hatred instead of Discipline.]
    Chantodo's Return
    • 2 pieces: [+130 Intelligence] [Reduces damage from Elites by 7%]
    Shenlong's Noble Path
    • 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second] [Chance to hurl a ball of pure energy when attacking.]
    Manajuma's Ornaments
    • 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill] [You are surrounded by a deadly Poison Cloud.]
    Natalya's Solace
    • 2 pieces: [Critical Hit chance increased by 7%]
    • 3 pieces: [+130 Dexterity]
    • 4 pieces: [+20 maximum Discipline]
    Immortal King's Legend
    • 2 pieces: [+60 Resistance to all elements]
    • 3 pieces: [Reduces damage from melee attacks by 4%]
    • 5 pieces: [Call of the Ancients last until they die.]
    Tal Rasha's Sacrifice
    • 2 pieces: [Fire skills deal 3% more damage.]
    • 3 pieces: [Lightning skills deal 3% more damage.]
    • 4 pieces: [Cold skills deal 3% more damage.] [Increases Arcane Power regeneration by 2 per second]
    Inna's Grandeur
    • 2 pieces: [+130 Dexterity]
    • 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]
    • 4 pieces: [Gain the base effect of all four Mantras at all times.]
    Zunimassa's Whispers
    • 2 pieces: [+130 Intelligence]
    • 3 pieces: [+55 Resistance to all elements]
    • 4 pieces: [Your Fetish Army lasts until they die.]
    Endless Path
    • 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]
    Legacy of Wicked Dreams
    • 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items] [This ring sometimes summons a Skeleton when you attack.]
    Blackthorne's Armor
    • 2 pieces: [+100 Vitality]
    • 3 pieces: [Increases damage versus Elites by 6%]
    • 4 pieces: [15% Better Chance of Finding Magical Items] [+15% Extra Gold From Monsters] [Reduces damage from Elites by 7%]
    Born's Command
    • 2 pieces: [Monster kills grant +200 Experience.] [+20% Life]
    Cain's Destiny
    • 2 pieces: [Attack Speed increased by 8%]
    • 3 pieces: [100% Better Chance of Finding Magical Items] [Increases experience rewarded per kill by 50%]
    Captain Crimson's Trimmings
    • 2 pieces: [Regenerates 1945 Life per Second]
    • 3 pieces: [+100 Resistance to all elements]
    Aughild's Dominion
    • 2 pieces: [Reduces damage from melee attacks by 7%]
    • 3 pieces: [Reduces damage from ranged attacks by 7%]
    Asheara's Vestments
    • 2 pieces: [+100 Resistance to all elements]
    • 3 pieces: [+20% Life] [Melee attackers take 3498 Holy Damage per hit]
    Guardian's Jeopardy
    • 2 pieces: [+975 Vitality] [Regenerates 1945 Life per Second]
    Demon's Hide
    • 2 pieces: [Melee attackers take 3498 Fire Damage per hit]
    • 3 pieces: [5.1% Chance to Fear on Hit]
    • 4 pieces: [+15% Damage to Demons] [Chance to reflect projectiles when you are hit by enemies.]
    Sage's Journey
    • 2 pieces: [+975 Intelligence] [+975 Strength] [+975 Dexterity] [+975 Vitality]
    Hallowed Protectors
    • 2 pieces: [Attack Speed increased by 8%] [+100 Resistance to all elements]
    Ninja Set
    • 2 pieces: [Your Spike Traps lure enemies to them.]
    • 4 pieces: [Automatically cast Smoke Screen when you fall below 25% Life. This effect may occur once every 30 seconds.]
    Earthquake Set
    • 2 pieces: [Reduce the cooldown of Earthquake every time it kills an enemy.]
    • 4 pieces: [Cause an Earthquake when you land after using Leap.]
    Thorns Set
    • 2 pieces: [Melee attackers take 4000 Damage per hit]
    • 4 pieces: [Your Thorns damage now hits all enemies in a 15 yard radius.]
    Golden Oxen Set
    • 2 pieces: [+500 Vitality]
    • 4 pieces: [+500 Strength]
    • 5 pieces: [Enables all Furious Charge runes.]



    DiabloFans Quote:



    Base [No Tags]

    Bul-Kathos's Children
    • 2 pieces: [+100 Strength] [+5 maximum Fury]
    Danetta's Oath
    • 2 pieces: [+130 Dexterity] [Increases damage versus Elites by 3%]
    Chantodo's Legacy
    • 2 pieces: [+60 Resistance to all elements] [Regenerates 245 Life per Second]
    Shenlong's Defense
    • 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second]
    Manajuma's Ritual
    • 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill]
    Natalya's Wrath
    • 2 pieces: [Critical Hit chance increased by 7%]
    • 3 pieces: [+130 Dexterity]
    • 4 pieces: [Increases Discipline regeneration by 2 per second]
    Immortal King
    • 2 pieces: [+60 Resistance to all elements]
    • 3 pieces: [Reduces damage from melee attacks by 2%]
    • 5 pieces: [Gain 5 Life per Fury spent] [+5 maximum Fury]
    Tal Rasha's Wrappings
    • 2 pieces: [Adds 3% fire damage]
    • 3 pieces: [Adds 3% lightning damage]
    • 4 pieces: [Adds 3% cold damage]
    Inna's Majesty
    • 2 pieces: [+130 Dexterity]
    • 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]
    • 4 pieces: [Gain 10 Life per Spirit spent]
    Zunimassa's Spirit
    • 2 pieces: [+130 Intelligence]
    • 3 pieces: [+55 Resistance to all elements]
    • 4 pieces: [Grants 10 Mana per Kill]
    Endless Journey
    • 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]
    Legacy of Nighttime Whispers
    • 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items]
    Blackthorne's Regalia
    • 2 pieces: [+100 Vitality]
    • 3 pieces: [Increases damage versus Elites by 2%]
    • 4 pieces: [5% Better Chance of Finding Magical Items] [+5% Extra Gold From Monsters]
    Born's Aegis
    • 2 pieces: [Monster kills grant +20 Experience.] [+2% Life]
    Cain's Honor
    • 2 pieces: [Attack Speed increased by 2%]
    • 3 pieces: [10% Better Chance of Finding Magical Items]
    Captain Crimson's Attire
    • 2 pieces: [Regenerates 20 Life per Second]
    • 3 pieces: [+20 Resistance to all elements]
    Aughild's Treasured
    • 2 pieces: [Reduces damage from melee attacks by 2%]
    • 3 pieces: [Reduces damage from ranged attacks by 2%]
    Asheara's Bindings
    • 2 pieces: [+30 Resistance to all elements]
    • 3 pieces: [2.5% Damage Dealt is Converted to Life] [Melee attackers take 300 Holy Damage per hit]
    Guardian's Regalia
    • 2 pieces: [+110 Vitality] [Regenerates 130 Life per Second]
    Demon's Carapace
    • 2 pieces: [Melee attackers take 999 Fire Damage per hit]
    • 3 pieces: [1.1% Chance to Fear on Hit]
    • 4 pieces: [+3% Damage to Demons]
    Sage's Wisdom
    • 2 pieces: [+35 Intelligence] [+35 Strength] [+35 Dexterity] [+35 Vitality]
    Hallowed Armaments
    • 2 pieces: [Attack Speed increased by 5%] [+40 Resistance to all elements]
    Bul-Kathos's Glory
    • 2 pieces: [+130 Strength] [+5 maximum Fury] [You occasionally Whirlwind furiously.]
    Danetta's Creed
    • 2 pieces: [+130 Dexterity] [Increases damage versus Elites by 3%]
    Chantodo's Return
    • 2 pieces: [+130 Intelligence] [Reduces damage from Elites by 7%]
    Shenlong's Noble Path
    • 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second] [Chance to hurl a ball of pure energy when attacking.]
    Manajuma's Ornaments
    • 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill] [You are surrounded by a deadly Poison Cloud.]
    Natalya's Solace
    • 2 pieces: [Critical Hit chance increased by 7%]
    • 3 pieces: [+130 Dexterity]
    • 4 pieces: [+20 maximum Discipline]
    Immortal King's Legend
    • 2 pieces: [+60 Resistance to all elements]
    • 3 pieces: [Reduces damage from melee attacks by 4%]
    • 5 pieces: [Gain 5 Life per Fury spent] [+5 maximum Fury] [Increases Fury Generation by 2]
    Tal Rasha's Sacrifice
    • 2 pieces: [Fire skills deal 3% more damage.]
    • 3 pieces: [Lightning skills deal 3% more damage.]
    • 4 pieces: [Cold skills deal 3% more damage.] [Increases Arcane Power regeneration by 2 per second]
    Inna's Grandeur
    • 2 pieces: [+130 Dexterity]
    • 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]
    • 4 pieces: [Gain 10 Life per Spirit spent] [ Reduces resource cost of Sweeping Wind by 70 Spirit.]
    Zunimassa's Whispers
    • 2 pieces: [+130 Intelligence]
    • 3 pieces: [+55 Resistance to all elements]
    • 4 pieces: [Grants 10 Mana per Kill] [Increases Mana regeneration by 20 per second]
    Endless Path
    • 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]
    Legacy of Wicked Dreams
    • 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items] [This ring sometimes summons a Skeleton when you attack.]
    Blackthorne's Armor
    • 2 pieces: [+100 Vitality]
    • 3 pieces: [Increases damage versus Elites by 6%]
    • 4 pieces: [15% Better Chance of Finding Magical Items] [+15% Extra Gold From Monsters] [Reduces damage from Elites by 7%]
    Born's Defiance
    • 2 pieces: [Monster kills grant +20 Experience.] [+2% Life]
    Cain's Fate
    • 2 pieces: [Attack Speed increased by 2%]
    • 3 pieces: [10% Better Chance of Finding Magical Items] [Increases experience rewarded per kill by 30%]
    Captain Crimson's Finery
    • 2 pieces: [Regenerates 20 Life per Second]
    • 3 pieces: [+20 Resistance to all elements]
    Aughild's Victory
    • 2 pieces: [Reduces damage from melee attacks by 2%]
    • 3 pieces: [Reduces damage from ranged attacks by 2%]
    Asheara's Uniform
    • 2 pieces: [+30 Resistance to all elements]
    • 3 pieces: [2.5% Damage Dealt is Converted to Life] [Melee attackers take 300 Holy Damage per hit]
    Guardian's Contingency
    • 2 pieces: [+110 Vitality] [Regenerates 130 Life per Second]
    Demon's Skin
    • 2 pieces: [Melee attackers take 999 Fire Damage per hit]
    • 3 pieces: [1.1% Chance to Fear on Hit]
    • 4 pieces: [+3% Damage to Demons] [Chance to reflect projectiles when you are hit by enemies.]
    Sage's Plight
    • 2 pieces: [+35 Intelligence] [+35 Strength] [+35 Dexterity] [+35 Vitality]
    Hallowed Defenders
    • 2 pieces: [Attack Speed increased by 5%] [+40 Resistance to all elements]



    DiabloFans Quote:



    1xx Tag [Possibly Legacy, not sure]

    Bul-Kathos's Glory
    • 2 pieces: [+130 Strength] [+5 maximum Fury] [You occasionally Whirlwind furiously.]
    Danetta's Creed
    • 2 pieces: [+130 Dexterity] [Increases damage versus Elites by 3%]
    Chantodo's Return
    • 2 pieces: [+130 Intelligence] [Reduces damage from Elites by 7%]
    Shenlong's Noble Path
    • 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second] [Chance to hurl a ball of pure energy when attacking.]
    Manajuma's Ornaments
    • 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill] [You are surrounded by a deadly Poison Cloud.]
    Natalya's Solace
    • 2 pieces: [Critical Hit chance increased by 7%]
    • 3 pieces: [+130 Dexterity]
    • 4 pieces: [+20 maximum Discipline]
    Immortal King's Legend
    • 2 pieces: [+60 Resistance to all elements]
    • 3 pieces: [Reduces damage from melee attacks by 4%]
    • 5 pieces: [Gain 5 Life per Fury spent] [+5 maximum Fury] [Increases Fury Generation by 2]
    Tal Rasha's Sacrifice
    • 2 pieces: [Fire skills deal 3% more damage.]
    • 3 pieces: [Lightning skills deal 3% more damage.]
    • 4 pieces: [Cold skills deal 3% more damage.] [Increases Arcane Power regeneration by 2 per second]
    Inna's Grandeur
    • 2 pieces: [+130 Dexterity]
    • 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]
    • 4 pieces: [Gain 10 Life per Spirit spent] [ Reduces resource cost of Sweeping Wind by 70 Spirit.]
    Zunimassa's Whispers
    • 2 pieces: [+130 Intelligence]
    • 3 pieces: [+55 Resistance to all elements]
    • 4 pieces: [Grants 10 Mana per Kill] [Increases Mana regeneration by 20 per second]
    Endless Path
    • 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]
    Legacy of Wicked Dreams
    • 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items] [This ring sometimes summons a Skeleton when you attack.]
    Blackthorne's Armor
    • 2 pieces: [+100 Vitality]
    • 3 pieces: [Increases damage versus Elites by 6%]
    • 4 pieces: [15% Better Chance of Finding Magical Items] [+15% Extra Gold From Monsters] [Reduces damage from Elites by 7%]
    Born's Defiance
    • 2 pieces: [Monster kills grant +20 Experience.] [+2% Life]
    Cain's Fate
    • 2 pieces: [Attack Speed increased by 2%]
    • 3 pieces: [10% Better Chance of Finding Magical Items] [Increases experience rewarded per kill by 30%]
    Captain Crimson's Finery
    • 2 pieces: [Regenerates 20 Life per Second]
    • 3 pieces: [+20 Resistance to all elements]
    Aughild's Victory
    • 2 pieces: [Reduces damage from melee attacks by 2%]
    • 3 pieces: [Reduces damage from ranged attacks by 2%]
    Asheara's Uniform
    • 2 pieces: [+30 Resistance to all elements]
    • 3 pieces: [2.5% Damage Dealt is Converted to Life] [Melee attackers take 300 Holy Damage per hit]
    Guardian's Contingency
    • 2 pieces: [+110 Vitality] [Regenerates 130 Life per Second]
    Demon's Skin
    • 2 pieces: [Melee attackers take 999 Fire Damage per hit]
    • 3 pieces: [1.1% Chance to Fear on Hit]
    • 4 pieces: [+3% Damage to Demons] [Chance to reflect projectiles when you are hit by enemies.]
    Sage's Plight
    • 2 pieces: [+35 Intelligence] [+35 Strength] [+35 Dexterity] [+35 Vitality]
    Hallowed Defenders
    • 2 pieces: [Attack Speed increased by 5%] [+40 Resistance to all elements]





    Reaper of Souls Blue Post Roundup
    A lot has been said about Reaper of Souls in the last 2 days, especially since the Friends and Family Beta is out. Here is a pretty big portion of the Blue Posts that have been written and hopefully you'll be able to find answers to some of your questions. If now, you can always ask us here, on the forums, or join us on Twitch when we're back live and we'll do our best to provide you with an answer.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Bounties System Explained
    I read that bounties are non-repeatable quests, so it sounds like once you've exhausted the bounties, there won't be anything left for you to do in the game.
    They're non-repeatable in that particular instance of the game. If you leave the game and create a new one, however, the bounties for each Act repopulate. Which bounties are present are randomly generated each time you create a new game, so there should be a wealth of options to explore (including the fully randomized Nephalem Rifts).(Blue Tracker / Official Forums)

    Level Randomizations
    One of the things Reaper of Souls has a big focus on is offering a lot of variety to players. For example, Act V offers a huge amount of map randomization, Bounties send players to several different locations in any given Act, and Nephalem Rifts offer endless replayability with fully randomized dungeons, monsters, weather, and lighting. The result of that effort is that players explore Sanctuary in new and exciting ways while gaining experience and finding treasure.

    Edit: To answer your question, though, Acts I-IV will not be fully randomized like Act V is, but there will be a wide variety of places to explore for new and old characters. (Blue Tracker / Official Forums)

    The Fate of Pre-RoS Legendaries
    After Blizzcon we now know that all future legendaries are going to become BoA with a brief window of trading available for those in the game where it dropped, but what of the pre-existing legendaries?
    Are they going to remain unbound until enchanted or modified?
    Will they automatically become bound when Loot 2.0 drops?
    This is a good question, and I'm sure you're not the only one wondering about it. We have no plans to make legacy Legendary items bind on account as of current design, and we'll be sure to quickly let you know if that changes. Also, it's probably a good idea for me to clarify that "legacy Legendary" in this case means any Legendary that drops before our pre-expansion patch. (Blue Tracker / Official Forums)

    Difficulty Dependant Achievements
    A quick question here! Though I like the new implementation of the difficulty levels, I'm wondering what will happen to all the achievements like: "Beat Diablo in HC / Armageddon"
    Will they stay in the game (archived) or just be converted to a new achievement like "Beat Diablo in HC / Torment" ?
    Achievements that currently have a difficulty component related to them will be changed into a Feat of Strength for Reaper of Souls. This way you'll still have the recognition of having already completed the task, but we'll have room to implement the new versions too. (Blue Tracker / Official Forums)

    Plans Will Not Scale to Level
    legacy crafts legendary items will it scale to my level??
    lets say i craft cain's set at lvl 70.. will it be lvl 70 item? :o
    Plans will not scale to level. So, a level 70 character crafting an item level 60 pattern will still result in a level 60 item. There will be new higher level patterns available for level 70 crafting.

    The stats on that item, however, is otherwise subject to the smart drop system and will roll stats appropriate to the character crafting it (so, Strength for a Barbarian, Intelligence for a Wizard, and so forth).

    Wait... can I change the stats of my crafts using the mystic? like re-roll
    Crafted gear can be enchanted by the Mystic just like a dropped item can - meaning you can change one of the rolled stats on the item to something else, and that one stat can be rerolled as many times as you wish.

    When you say, "There will be new higher level patterns available for level 70 crafting", do you mean that post-RoS we will be able to find Level 70 versions of existing plans, or that there will be entirely brand new plans of items we haven't seen before?
    Leveling up the Blacksmith in Reaper of Souls will unlock new recipes for 4-6 property items at all new item tiers. In addition, we're bringing forward many of the existing legendary and set crafting plans and upgrading them to level 70. The Cain's Fate set is one such example. When you acquire this new pattern, you can use it to craft the items at level 70 with appropriate level 70 bonuses. As we've talked about before, these items will also smart roll to the character who is currently crafting them (so a Wizard who’s crafting will generate items with Intelligence on them).

    We're also tinkering with some legendary plans to theme them up a bit. Crafting certain items, especially legendaries, should feel like they take a real journey to acquire, and targeted slaying with a variety of goals is an important part of the Diablo experience. To this end, some legendary patterns will require specific materials in order to craft them, and these materials will drop off of certain monsters. If we go back to the Cain's Fate set as an example, one of the crafting materials required is an item that only drops from Maghda. There’s a variety of these kinds of patterns, and I hope you’re as excited as I am about collecting and crafting them all. =)

    *Edited for typo and clarity*

    However, i was kinda let down by the whole Hellfire ring. I mean, you need to find plans for the ring, find plans for the machines, collect 9 keys, make 3 machines, open 3 portals, kill 6 ubers, get 3 organs,...in order to make 1 ring.
    We learned a lot from the Infernal Machines and Hellfire Ring content, and the crafting changes mentioned above are the result of that learning process. In addition, it allows us the opportunity to iterate on this content for Reaper of Souls.

    With that in mind, what do you think works best about the Infernal Machines and Hellfire Ring? If we were to create a level 70 version of this event, are there any changes you’d like to see? (Blue Tracker / Official Forums)

    Crusader-Specific Gear
    Flails are indeed the class-specific item for Crusaders. They're part of the iconic imagery for our newest class, just as the hand crossbow is for the Demon Hunter or Mighty Weapons are for the Barbarian.

    Like many class specific items, Crusader Shields will likely provide unique stats on Legendary versions directly related to the Crusader's skills and passives.
    Indeed. Crusaders also have class-specific shields available to them. (Blue Tracker/ Official Forums)

    The Future of Multiplayer
    Currently, we have MP0-10... It is already super spread out and hard to find a group for things,ESPECIALLY on hardcore mode.
    Now with RoS, we have different game modes and pretty much the same amount of difficulty modes.
    I really worry RoS will suffer the same multiplayer issues the current version has. We need to be able to queue up for multiple difficulties.
    It's true that Reaper of Souls will have a Campaign and Adventure Mode (you can read a bit more about Adventure Mode here), but you should still see a healthy pool of multiplayer games. We anticipate a lot of players will spend most of their farming time in Adventure Mode, which is typically when/where players will want to group up, and you'll be able to join a clan or community for even more social options.

    To answer your question specifically, though, there are nine different difficulty levels (Normal, Hard, Expert, Master [unlocks at level 60], and Tormet I-V [unlocks at level 70]) and currently you’ll only be able to select one difficulty whenever queuing for Public Games. This is because, right now, there’s a pretty significant difficulty jump between each setting. We’ll definitely keep an eye on things, and if finding games becomes a problem then we’ll be sure to communicate that to the developers. (Blue Tracker / Official Forums)

    Enchanting of Current and New Rares
    All of the enchanting pictures are about the legendaries but not rare items. Also, even tho future lvl70 rare items can be enchanted, I'm still not sure whether that will apply to current good rare items such as gloves or ammies.Rares, both current and new, will be able to enchanted. =) Enchanting restrictions currently include:
    • Each item may only have one property slot changed.
    • Special qualities inherent to an item (like Movement Speed on Lacuni Prowlers, for example) cannot be changed.
    • Enchanting an item makes that item Bind on Account.
    Will I be able to add new statistics ?
    Enchanting does not allow you to add another statistic to an item - it only allows you to reroll/exchange a single stat currently on an item for a different stat. Hope that provides a little more clarification about the feature.

    Is that how it will work or I can only have one affix enchanted on each item?
    You may only ever change one property on an item with Enchanting. The property you choose to change, however, can be rerolled as much as you like.

    Say you are a Barbarian and you have an item with 80 strength but would rather have 150 which say is the max roll on that item. Can you do that?
    You can, but bear in mind that would prevent you from rerolling any other stat on that item in the future.

    My account was hacked rolled-back months ago and my gears are now BoA. Can the gears still be enchanted? I know this question may not be a concern for many people.
    Still a legitimate concern! Yes, you should be able to enchant items you currently have, regardless of whether or not they are already Bind on Account. This does not affect their eligibility. (Blue Tracker / Official Forums)

    The Level of Difficulty on Different Difficulties
    My main concern - it is TOO easy on Master difficulty lvl. I was given 199 paragon lvl and equiped a hellfire ring and now any elite pack is killed in less than a second. That is a way too much. Please, give some challenge for high paragon guys like me by allowing to choose higher difficulty levels beyond Master from the start without having to reach lvl 60-70.
    Another issue - it is not clear to me which items a salvageable and which are not. Please make it more clear.
    Crusader's clash sounds from his skills are a bit too harsh and sharp for my ears. Please, make them softer.
    Thanks for the feedback about Crusader sounds, and salvageable items. I'll be sure to pass that feedback a long for you.

    Currently, unlocking difficulties is a little confusing, but there is a way to start your Crusader on higher setting. Normal, Hard, and Expert difficulties are available right at the beginning, but Master and Torment unlock when one of your characters reaches 60 and 70 respectively. However, those difficulties are available for all of your characters once you've unlocked them. I know that playing a character up to 70 might be a little inconvenient for you, but you might find that playing your Crusader on a higher difficulty was worth it.

    We're definitely interested in your feedback on the difficulty settings, though, and I'll be sure to keep an eye on this thread. (Blue Tracker / Official Forums)

    Crusader Weapons
    So what type of 2 handed items will he be able to wield.
    So far we know 2hand flails will be able but what else?
    Swords been seen in 1hand options gameplay viid's.
    Any ideas?
    Also what more types will be able for 1 hand?
    flail / sword been seen. But does an axe, dagge or, mace count aswell?
    We wanted to make the Crusader a walking arsenal of war, so they're able to wield almost any melee weapon that's not class specific. Here's a list of weapons they can use.

    *Note: Crusaders are unable to dual wield, but are able to carry a 2-handed weapon in one hand (and a shield in the other!) when using the Heavenly Strength passive.

    *Edited to add Mace weapons to the list.
    • One or Two-Handed Flail
    • One or Two-Handed Axe
    • One or Two-Handed Sword
    • One or Two-Handed Mace
    • Dagger
    • Polearm
    • Spear
    No mace+shield combo? Seems a bit odd.
    I forgot to add them in my original list. Sorry everyone, bad goatman! (Blue Tracker / Official Forums)
    Posted in: Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!
  • published the article Paragon EXP Chart: Levels 1 - 2000, Diablofans Livestream of Reaper of Souls

    Paragon EXP Chart: Levels 1 - 2000
    Hello everyone! It's been a long time since we last talked about Paragon EXP. All the way back in August of 2012 when we first leaked the full EXP chart up to level 100.

    There has been some changes to the first 100 levels, but this time the chart goes up to 2000 (keep in mind, there is no limit). Currently in this chart, once you reach level 1500 - every level there after needs 2,147,483,647 per level.

    This time around, to get level 1000, you will need a total of 726,480,000,000 Exp. Let the grinding begin! (click the picture to see the full sheet!)
     




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    Paragon Points Tabs
    Also remember now with RoS - Paragon levels give your Paragon Points that you can spend!
     

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    DiabloFans Reaper of Souls Livestream
    We're streaming the RoS beta Live on Twitch! Tune in to see awesomeness in action! Several legendaries dropped already!

     

    Posted in: Paragon EXP Chart: Levels 1 - 2000, Diablofans Livestream of Reaper of Souls