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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Hi =)
    I hope making cute posts doesn't count cause I have 0 skillz for dat! lol

    Ok, so heres my build:

    http://us.battle.net/d3/en/calculator/demon-hunter#bZVUPh!aZe!bZYccb

    This is basically a Demon Hunter PvP Arena Build

    Active Skills:
    Bola Shot - Acid Strike:
    Good Damage + DOT damage,
    I chose this instead of Hungering Arrow because of the possibility of adding poison DOT dmg on the opponent and being able to keep then out of sight and play defensive while still dmging.

    Impale - Chemical Burn:
    Great Burst skill.
    Chose this to end fights with Marked for Death. Again chose Chemical Burn for DOT dmg, being able to kite them and play defensive or even being able to finish them while they kite me using both Bola Shot + Impale DOT dmg.

    Vault - Trumble:
    This skills need no explanation.
    Evasive or pursuit skill. Trumble reduces my Discipline cost while spaming it to chase an opponent or runing away from them. This might change depending on the cooldown they set on this skill while pvping.

    Marked For Death - Death Toll:
    For enhancing the Burts/Finishing damage, or due to the Death Toll Restoring Health as a Defensive skill.

    Cluster Arrow - Shooting Stars:
    Heavy Burst dmg with guiged rockets making it a very effective finishing skill when the team is separeted or when there is only one enemy alive. 100% of the rockets may hit the target. very effective when used with Marked for Death.

    Preparation - Battle Scars:
    As I plan on using a lot of Vault my Discipline may run down very quickly. To avoid running out of Discipline i chose Preparation. As i runed Vault with Trumble my discipline my hold a bit longer than usual, so by the time I run out of Discipline I may have been hit by the enemys so I runned Preparation with Battle Scars so I can Restore all discipline and also heal the damage i might have taken.


    Passive Skills:
    Tatical Advantage:
    Another evasive/chase passive skill. With Trumble on Vault this may give me a good distance from/to the opponent with few discipline cost.

    Thrill of the Hunt:
    A 3 sec stun (maybe less on PVP, but still worth it) can mean your life or your death. A great single target CC, keeping them out of you when you run out of discipline or even keeping them out of your foe.

    Archery:
    As I plan playing with crossbow with slow attack speed but heavy dmg a 50% bonus damage on crit is a great improvement. Hopefully Damage Over Time may crit on Diablo 3 and this will make my build even better. If DOTs does not crit I would chance Archery for Steady Aim and then try and keep away from enemys by using Vault, Trill of the Hunt and Preparation.

    On this build I'm not counting on a lot of Crowd Control cause thats my partners job. ;P

    As you noticed almost every skill is used as Deffensive and Offensive. This may give me survivability and damage enought to make tru hard fights. Healing in a pvp fight make the diference so I chose some skills that used togheter might give me a full life again.
    I lack on CC but i did this build counting on my partners build that already has plenty of CC.

    I hope u liked it! =) see you on Beta.
    Posted in: Diablo III General Discussion
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    posted a message on Will a healer class dominate pvp?
    Hopefully they wont dominate pvp...BUT...hopefully they wont be useless ->WoW Cataclysm lol
    Posted in: PvP Discussion
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