Well, I can definitely understand people's desire to use black market sites because of Blizzard's fees, but with the exception of the very high priced items, there's not much incentive for buyers to use them.
The black market sites pretty much will only benefit the sellers now, not the buyers. If you try to sell a $20 item on a black market site and other people are selling the same $20 dollar item on the RMAH, what incentive would I have to use the black market site?
So, the only way black market sites will be able to compete with the RMAH is if the sellers are selling items at discounted prices. At which point, when does it become worth it/not worth it? The item itself has to be sold for cheaper than it would on the RMAH, but sum of the sale after the black market site takes their cut (people seem to think they're free) has to be greater than the sum of the sale after Blizzard would has taken theirs. For an item that sells for $20 on the RMAH, how much of a discount would there need to be for people to be willing to use the 3rd party site instead? Would selling it for $19 dollars be enough? If not, you're better off using the RMAH because going lower than that and you wouldn't be making more profit.
The more expensive the item, the greater the discount on black market sites can be. Selling an item that would sell for $200 on the RMAH for $190 on a black market site 'may' appeal to some people. However, the question to the buyer becomes, is 10 bucks worth the peace of mind knowing you'll be guaranteed to receive what you pay for and avoid being scammed as well as the efficiency the RMAH provides?
IMO, only the super rare super expensive high quality items will have a place on black market sites. Anything worth more than $250 will have a place on 3rd party sites IMO. We'll just have to see how things pan out.
- Slayerviper
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Member for 12 years, 8 months, and 21 days
Last active Fri, Jul, 28 2017 10:36:27
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CasmX posted a message on RMAH Fees? What's your opinion? Cast your vote!Posted in: Old Trading -
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OmniNom posted a message on 4 weeks until i beat infernoPosted in: Diablo III General Discussion -
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VegasRage posted a message on Ultimate Random Chat Thread [URT] v4I really love my wife, she is comical even when she doesn't try. She discovered Skyrim about 2 months ago. Mind you she is awful at first and even 3rd person shooter games. She was killed by a level 1 mud crab, she also contracted vampirism once and didn't know it until she went out into the daylight and nearly burned to death. All she wants in the game is to be left alone while she gets a house (now you know why I need to get our real house closed on soon LOL), fixes it up, and finds treasure. She's always encumbered and can never run away from the creatures she encounters and doesn't understand why she always dies. You might think I should help her, oh I have but she still will do things her way regardless.Posted in: Off-Topic
Visual proof
So I catch her chopping wood for the last 2 weeks straight, every time I come out to the room she plays in, I see her chopping wood. I ask her what she is doing? She replies "do you realize how much gold I get when I chop wood?!" So that has become her strategy as of late. Then for the last 2 days I have caught her chopping wood at night. So I ask why are you chopping wood at night now? She replies "because no one bothers me at night, I'm tired of being approached by all these people who are bothering me while I chop wood" ROLMAO!
I've offered to put her in god mode but she feels that would be cheating, but she won't leave town because she doesn't want to die either and she hates perishing all the time. So she chops wood and does things around town which she is quite happy doing. I can't help but love her when she does stuff like this. -
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Equinox posted a message on Blizz vs players, reaching agreement ?Posted in: Diablo III General Discussion
This sounds exactly like the kind of thing that I do not want in my game.Quote from Vanhyoin the same time you had to think of way to pool as many stats into vitality as possible. You had to take many thinks into account when building your stats.
The "depth" DII had was a freak accident that was mostly on min-maxers (of which I am not one). It was not intuitive, though. That's one good reason to rework it completely. DII makes very little sense in its stat and skill system, anyone who thinks it's a good system needs to go play some other games.
You can argue for stats or skill trees, but not from DII. DII is a disbalanced rushed mess.
Quote from VanhyoYou need to work hard
Please do not use that phrase in context of a video game, ever, unless we're talking about eSports, and pro gamers playing eSports. It's a game. If you're using the phrase "work hard" you're doing something wrong (I don't care how "hardcore" you are). And it's pretty easy for something to spill into "egregiously boring" area due to the "work hard" factor. I think the term you're looking for is challenge, which is an entirely different concept, and DII's implementation of stats/skills was not challenging, it was annoying.
DII has two problems which DII's proponents pretend not to notice which is why I have little interest listening to you people:
- DII has hard allocation without possibility of respec. This makes the system much more troublesome than it really has to be. That's why you end up with stupid mumbo jumbo of carrying charms to wear armor or hoarding points. I'm really happy stats requirements on items are gone. PoE has re-implemented this in their game and it's effing terrible.
- DII's stats were highly unbalanced. Vit was too useful (partially due to high damage output in Hell), Str/Dex gave too little damage, Energy was only useful with ES builds. DS has a ton of attributes and works fine.
Fixing those problems could have potentially kept stats viable (which is why I was against the change. The stats are much better balanced now, especially with selective bonuses for different classes).
Instead, I just see "leet" DII players flinging around their e-peen about how good they are at balancing vitality PvP gear (who the fuck cares about PvP?). Oh, that's so interesting and impressive. Sorry, it's not. That's the kind of gimmicky mess that keeps me in solo.
Blizzard has made their decision, and often it makes me happy because it kinda murders a lot of the min-maxing attitude all over this thread, and min-maxing is a cancer that needs to stay in DII. The positive thing about auto-stats is that they give clear definition to classes (instead of, say, the homogenized mushy mess Path of Exile has), and make them much easier to balance.
More like, most people are not intending to do math to perform properly in a video game. Or go online, even.Quote from AdonWell apparently that 4th grader is smarter then majority of the community. -
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Steamrice posted a message on Ping The Damn MapI don't think pings are needed because you can just teleport to players.Posted in: Diablo III General Discussion -
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Steamrice posted a message on Does anyone else hate the new skill system??+runesTry path of exile to see how skills as an item feels.Posted in: Diablo III General Discussion
Basically you start off with nothing with all classes and what drops is what you will be using basically until you can trade or buy one somehow. Fun? IDK... if you like complete randomness to your character.
But down the line, your inventory starts looking like this as you collect them...
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Red_Panda1 posted a message on To those of you saying Inferno was nerfed!!http://www.diablofan...rno-p2/#post227Posted in: Diablo III General Discussion
Lol@Those of you saying it was made easier
Originally Posted by (Blue Tracker / Official Forums)
I just wrote like three pages of a reply and the forums lost it when I clicked Preview. ... *cry*
Ok what it boiled down to was:- Read my previous post. It seems like some people glossed over it.
- I'm happy most of you are happy about the change, and I know you're going to love the game.
- Those few of you who don't like it, you'll love the game too because you're wrong.
- Item pools are not limited by Act, or Boss, or anything like that. While you'll have a better chance to get better items in Act IV Inferno, you could get those same items in Act I, or even Hell.
- Our item pool philosophy is that you can break an urn and get the best item in the game - it's all a matter of chance. Running more difficult areas and taking on more difficult enemies will not always be the most efficient way to find upgrades.
- Previously, Inferno difficulty was mlvl 61 across all of Inferno, and now it starts at mlvl 61 and ramps up quickly in Act I and ends somewhere around 65 (?) in Act IV. We've only increased the difficulty.
- I'm aware of internal bets on how many months it will take someone to beat Inferno.
- A flat Inferno of mlvl 61 had a small curb of difficulty, and once that was over you had nowhere else to progress and no reason to. That's boredom.
- Boredom doesn't generally come from content repetition, it comes from lack of ability to progress, or ease of progression.
- By having a sharp increase in difficulty in Inferno we can encourage progression without having a brick wall of difficulty.
Edit:
Bashiok has said the following via Twitter as well:
Originally Posted by (Blue Tracker / Official Forums)
Sorry, to clarify, the beginning of Inferno is not any easier than it was before. We've only made Inferno harder.
https://twitter.com/#!/Bashiok/status/187421452549636096 -
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ecutruin posted a message on PvP FeaturesPosted in: PvP DiscussionQuote from Adon
I don't know...I know plenty of people over my 10 years of playing Diablo that learned PvP just fine. Also, a charger paladin can rock any class if they are good enough. A smiter can rock any class if good enough. A zerk barb can rock any class if good enough, and definitely a bone necro can rock any class if good enough...none of these classes are AOE classes and can do all of that with out teleport. Again, just because you had a bad experience and never learned how to play that part of the game doesn't make it unbalanced.
Again..what the hell are you talking about haha? So them allowing me to play 1v7, ect is creating a competitive and esports feeling? Are you high? Them restricting everything is doing nothing but killing the fun out of the game for a lot of people, even as a casual thing this PvP with your hands tied blows and is only a 1 off thing then it will be old news. It must boil down to their latest development thought process where the consumer is to stupid to make their own decisions so daddy Blizzard better do it for them right?
I'm going to avoid retyping a large post so I'll just link you to this...
http://www.diablofans.com/topic/29635-bring-hostility-back/page__view__findpost__p__814260 -
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LinkX posted a message on Ultimate Random Chat Thread [URT] v4Posted in: Off-Topic
Lies. 80% are men, 10% are FBI agents, and 10% are catholic priests trying to connect with little boys.
This is the truth.
I'm going to hell. -
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Huck posted a message on obsession with being uniqueI don't understand the amorphous hate against accessibility. If you don't like Diablo 3, then that's fair and fine and you should just say that. But don't start claiming that Diablo 3 was taken in the wrong direction. Systems that Blizzard thought didn't add value to the game were removed or overhauled (skill trees, stat management), and new systems were put in that they think add value (runes, resource management, artisans). But the core gameplay is still there. I'm pretty convinced anyone who thinks Diablo 3 was "dumbed down" to the point it took away from the fun of the game is just generally upset with the game and unable to articulate why.Posted in: Diablo III General Discussion
I have big issues with the game, like the melodramatic dialog (King Leoric is almost evil enough to be comical) and the potential for Diablo 3 to turn into a pay 2 win auction house fest. But the streamlining of core features? How is that conceivably a negative? - To post a comment, please login or register a new account.
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*Couple of hours later*
Hmm guess I'll make a new char cause its a VIDEO GAME.... yup play for fun, who woulda thunk it. What happens if your playing and suddenly a tree takes out your power and you die, do you blame blizzard? God? Your misfortune? Shit happens deal move on, its just a game....
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Nah sexual favours gets you betas
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Your math may be exaggerated but you are right. Killing things faster is optimal. You kinda shoot your self in the foot at the end, higher MF isn't much better than increased chance of dropping items.
Higher MF will allow for a better chance of finding quality items and other items by a ridiculously small chance. Example 0.000012321453% * 22% = crap all. Remember any specific magical item in D2 was way less than a 1% chance to drop.
Higher chance of finding an item applies the same rates finding an item but probably of lesser quality but since the numbers are so low it doesn't really matter.
In the end killing things quicker is your best option.
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By the way it was me who shit in your cornflakes this morning.
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Whats the problem again? A class is never played the same throughout the life line of a video games there are bound to be changes.
Balancing = revamping skills, this can also be known as content change during patching. This doesn't delay anything and its not drastic.
EDIT: Sloppy typing
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Don't feel secure, don't use the internet. There is risk to everything but as the previous posts state, if your educated, with separate accounts with authenticators you'll probably be fine.
Never had a problem with paypal and all transactions are within blizzards systems not paypal, that's for the cash out.
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My favourite logic!! I was drunk so I didn't pee in a toilet, I pee'd outside... soon I'm going to pee on your rug then on your head muwhahahaha! There is no stopping me!!!!