just because you don't find something right away doesn't mean things are bad or wrong or your unlucky. If you flip a coin 6 times in a row and get heads some people may say that its not 50/50 chance.. which is incorrect. If you collect 10,000 legs and don't find 1 then there might be an issue. Sample size are your friend.
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Nov 8, 2016Posted in: Diablo III General Discussion
Cheers, it's always good to see the (needy) perspective of millennials, can't wait for you guys to be running the show. My faith in our future has been restored to the levels of Trump in power If you really wanted to admit a true slap in the face how about waiting almost a decade for D3 and being the complete flop it was from vanilla. Get over your self.
Nov 7, 2016Slayerviper posted a message on Blizzard may have indirectly announced a future D3 Expansion.Posted in: Diablo III General Discussion
My poop was a bit more solid then normal today... so yah I could see how that might lead some to believe it as evidence that something in the future might happen!!
Nov 4, 2016Posted in: Diablo III General Discussion
A new franchise or D4. Fixing D3 would be more work than starting fresh.
Only comment I can offer is add PvP with player damage reduction by 95% and add ladders based on specific abilities not classes (would see more variety of builds trying to push their limit).
Nov 30, 2015Posted in: Diablo III General Discussion
You having mental problems? I never said go zdps lol. ! man bounty means you set the sh*t to t7 and 4 of you cllear the bounties. honestly, in patch 2.4 it gonna be easy t7 after 1 or 2 weeks and gonna take 2-3 minutes/ act.... You have to literally not play the gam at all to not be able to get the stash space.
It is a game about tedious farming, and your problem is you have to farm for something you want? really? (which isnt even considered hard or long)
reminder... please read previous conversations. Lots of people don't have groups of 4 to power clear shit, any points your bring up involving this strategy is pointless. Try to be informed sometimes, don't bring the stupid, thanks.
I've already farmed plenty, the issue is I have to waste months worth of gaming time on a char that I will delete because it takes up a character slot.
Quote from WarmongerXD
Bunch of whiny ass bitches
I know right, some people's children I tellz yah.
Nov 25, 2015Posted in: Diablo III General Discussion
I'm sorry, but real life? I have a job. I have a family. I live a normal life. Still I am able to utilize my time ingame in such a way that I get the progression I desire. You desire rewards, but you don't want to invest time in achieving them. If you believe it'll take you 1-2 months to acquire the stash tab, then that's your problem - not the requirement.
You should also consider joining a clan. I "run" one with 150 players, and the only thing I react upon is players who havent logged in for months. As long as they log in once in a while, no one gets kicked, and nothing is required from them. This enables anyone in the clan to ask for help and to play together on their own premises - when they choose or want to. And I know many clans are run with the same principles.
If you managed to use a whole week getting the pet with a friend, then you're just plain slow. When me and some friends started out this season we had the first four chapters the day after launch. Unless you have som serious disability limiting your use of a computer you simply cannot state that it's difficult or time-consuming to achieve these goals when in fact they aren't. It's purely a matter of priority.
It is my problem and that's what the internetz are for is complaining XD
I've been in a few clans. Some casual ones where a few people create clicks and do nothing else but with their hardcore buddies. I've been in some top clans and same thing people are too busy trying to push the ladders. I look for laid back guilds but they don't post on the forums very often.
Well see at launch you already defined the main issue I was referring to. You run in groups day of release and by the time little old me logs on everyone is in groups of four and 40-50's too busy or too full to take anyone else.
Yes a week, my friend leveled me to 70 one day (he was a fairly fresh 70 so that took some time). The next day we did some bounties and killed the key wardens so I could at least get some mats/meet basic criteria. Then on the weekend we ran a couple of low T rifts till I found a couple of legs so I could pass a 10 grift... so yah that was a week. Funny how you split into 3 different playing sessions of 1-2 hour intervals and things suddenly make sense.
If It is a matter of priority... playing something for 3 + years and putting "a lot" of time into something you already did gets old fast.
Nov 24, 2015Posted in: Diablo III General Discussion
A year or two? It has been confirmed that once you onlock the stash tab in seasons it is immediately available for purchase (gold) in non-season.
No official post has been made about the requirements to achieve the tab. In the current PTR iteration, it requires you to complete the conquest season journey chapter, but this could be changed. If we assume this goes live, and the requirements are the same or similar, it should take you no more than 3-4 days to complete. Just wait till the new season is a week or two old, and you could easily be carried most of the way in public games and community chats.
Hell, if you're on EU I'll offer to carry you when I'm strong enough right now. You'll have to do the GR50 solo clear yourself though, but I'll help you get there.
And to defend us seasonal (active) players a bit, every achievable thing in this game except the leaderboard rankings can't be tossed at you with little to no investment. Active players need incetives to. WIthout them, the game dies, plain and simple.
Yah a year+. You need to reach conquer which by my estimate will take me 1-2 months (that's most of the season) then times that five seasons that 6-12 months (pending on my estimate). Don't confuse the pet reward as getting the stash space (that still took me a week and I leeched from a friend). Every hour in season is time I don't get to play something fun in non season.
Everyone who posts "so easy" basically ignores all real life and gets to Plvl 400 within 48 hours of season start. I don't have time for that nor do I find that enjoyable anymore. Without power leveling or group play it actually takes a long time to get anything done in this game... I think people forget that or don't realize. Maybe they haven't tried joining a public game... lots of dbag idiots out there. Maybe they haven't had the bane of joining an active clan and if you don't play for 1 day your 200 P levels and a six piece set behind everyone and nobody wants to carry you every time you log (that isn't fun for the guy getting carried either)
If getting carried is the best answer people can come up with I might as well pay someone to do it for me. When I'm playing 3-8 hours a week why would I want to sit there and watch people kill stuff while I twidle my thumbs for two to three weeks so I can get an stash tab faster. I rather be trying out new builds or items in Non-Season and God-forbid have fun when I play the game.
TL:DR I will still play season but it will suck for me
Jul 20, 2015Slayerviper posted a message on leaderboards meaningless and obsolete because of cheats and botsPosted in: Diablo III General Discussion
As a casual player I have 0 care for any of this, just enjoying the game at my own pace. The butthurt here is very delicious though
Ahhh making a game of random competitive who would of thought there would have been so much issues going forward *raises hand*
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Nov 8, 2016Posted in: Diablo III General Discussion
I have a friend who went to Blizzcon, and the consensus on those who played the Necro seem to think it's close to done.
I definitely agree it's been relatively recently as an actual project.Quote from TheTruthAbounds
With art for armor, items, the class itself, plus animations for each skill, rune, and every legendary/set effect that requires a new asset, sure it can take a lot longer than you think. Some of that stuff can happen simultaneously, but that can also lead to a poor result. From concept to completion on a game like D3, I'd be it takes 3-6 months a dedicated time for a few personnel to finish a class with the polish that Blizzard requires. Take into account that the team is small and thus those guys are spending part of there day doing other stuff, it does not surprise me that the Necro will be released so late. It certainly sucks, but it's not surprising at all.
That said, it really looks like at most, they started a month or 2 ago on it in earnest.
The current time frame we've been given seems fishy. I think the best news from Blizzcon is the implication that we may see more classes in class packs. I honestly can't see a reason why they can't turn D3 into the Arpg version of heroes of the storm. A character every 3 months with a zone or 2 every 6 seems very reasonable. I have no issue with paying for a new way to play the game, and it will give the D3 team a constant revenue stream. It's win-win for everyone except for the rose colored glasses crowd who thinks D2 end game was better than D3.
Nov 8, 2016Posted in: Diablo III General Discussion
The top 10 best selling games of all times are not Esports games. Not a single one. In the top 10 best selling PC games you can find Starcraft and Counter Strike that are considered Esports...
Diablo 3 sold over 30 million copies across all platforms and it's actually in the top 10 list... I don't think that's something to be taken lightly. If every copy costs about 60$, then it totals to almost 2 billion dollars which is quite a decent number.
Obviously other games can make a lot more money but is it true that Blizzard does not want to invest in Diablo anymore? I don't think so. I think that how Blizzard views Diablo and how the "fanbase" views it are two different things.
People think that the devs don't realize that the paragon system is broken and there is no item hunt because it's too easy to get all the stuff you want adn it ends too quickly but i don't think that the devs are on the same track here. In their eyes, they are probably happy with the amount of content that D3 has at the moment. It can and has offered hundreds if not thousands of hours of gameplay per person.
Let's not forget that the game is not actually aimed at a hardcore market or at the oldschool D2 fans that really appreciate a more punishing and complex game in terms of decision making in builds and gearing up. People who are down for grinding endlessly for that chance to win the lottery and drop a Zod rune or a Tyrael's might...
Blizzard has indeed shit over us in the last few Blizzcons but to be honest, this year was a lot better than the last two. Maybe i only feel that way because this year i had absolutely no expectations...
Anyway, some people just need to let go of D3. It will never become like D2 and that's a fact. It's more aimed at a casual audience and any effort in making it more hardcore just results in extreme frustration (grinding paragon and fishing rifts...).
The franchise holds a great power which is the Diablo name. If they announce D4 or any Diablo game (Sanctuary fighting game / 3rd person action moba anyone?) and create hype around it, they can sell tens of millions of copies and later on add micro-transactions and they will be making a lot of money off of that for sure.
Also, take a look at games like Skyrim for an example... Sold a lot and by no means a failure of a game. I don't think that we can say that Blizzard is going to be Esports only because market wise it just does not make sense.
Jul 21, 2016Posted in: Diablo III General Discussion
In D2 you had more choice overall i think. Things like going max block or just Vit. Or going for ES or not as a melee sorc. In D2 you had very unique items that were so rare but weren't anything specific i.e a unique or a set item or whatever, they were just magical or rare items that could roll with amazing stats for specific builds.
An example would be this GH:
And then you could socket it with something like:
Which results in an awesome self-created item that feels 100 times more personal and rewarding than anything in D3 in my opinion.
Building a character properly and meeting certain breakpoints of FHR, IAS, Block%, etc was also a process that involved a lot of planning and thinking. It took quite an effort to properly come up with all of the things required for a really good build.
Add to that things like the charms which were varied and could compliment almost any build that you could come up with. A magic find character could use MF SC's for an example. If you were missing a few FHR points to meet a breakpoint, you could give up one of your life/mana/ar sc's and get one fhr sc... There were a lot of choices involved with creating a well geared character.
Not to mention crafting. In D2, crafting could potentially get you BIS items. crafted amulets are the best example. They are so hard to come by and even harder to roll well, but if they do roll good, you might end up with a sick crafted amulet that no one else has.
Problem with all of that is that D2 thrived on duped items. I think that it's safe to say that if it weren't for dupes in D2, 99% of the people would have never got a well geared character with all of the runewords highly rolled, with things like 40/15 jewels or 20/20/3 sc's... But somehow, the game had a functioning community that worked quite well. Sure, some people were total elitists because their wealth was that of like half of the server combined (again due to dupes and other secrets).
But that's where things like ladder resets and pandemonium events came in to try and minimize the dominance of certain factors over the economy. And those did pretty well. But yeah on NL for an example, the accumulated wealth and bugged / legacy items is probably too much but that's why it's NL and that's why ladder resets exist.
What i really like about D2 is the fact that certain builds were very general-purpose oriented - builds like the hammerdin which could basically do antyhing in the game including pvp, MF, pve, carrying other people, rushing, any kind of farming, etc. And there were very specific builds like the gold find barb ( i love to bring the gf barb as an example whenever possible) - A build that had one specific role and also, one specific area and mobs to farm. The benefit of having such a character was great but building it was not a simple task. Things like that gave you a sense of working in order to make your account better overall i.e to have the ability to farm gold, the ability to rush a friend if needed, the ability to MF farm, etc...
And last but not least, PVP. To me, and i'm sure that to many other people, PVP was the true end game of D2. The amount of theorycrafting and thought put behind certain builds is simply insane. What is even more insane is how rare certain PVP items were. Getting really well rolled claws for a hybrid sin with + to traps, + to LS, + to AR based on char level, + sockets, etc? I can't believe how unique and rare certain items were. Comparing this to D3 is a joke. Not because D3 is bad, it's just a lot more normalized and "appealing to the masses".
TLDR: D2 was amazing in terms of customization that probably would have never seen its full potential actually reached if it weren't for dupes but the dupes ended up creating some sort of an economy that made sense and ultimately lead to a better playing experience overall in my opinion. Diablo 3 is a lot more streamlined and normalized and that is certainly fitting to today's gaming market.
Jun 7, 2016Posted in: Diablo III General Discussion
The other day I asked myself this question, how much do I play Diablo compared to other games? The answer: 99.5 percent Diablo, 0.5 percent other games, roughly.
I’m a busy guy and don’t really focus on games that can take a lot of scheduling with a team of folks or large time blocks to complete something to enjoy. I left WoW years ago because I couldn’t fit in time for dailies, raiding, building faction rep, farming mats, leveling skills, and the trillion other things that dedicated players with more free time could enjoy. It became a job to remain a “good player” and I already had one of those, so I quit the game and switched to D3. There, I could leave half-way through a rift when the kid started crying and not really care. The opportunity cost was significantly lower than leaving half way through a raid and risk having my guild be pissed.
However I have noticed a few of things since I stopped playing other games:
My opinion of Blizzard started to decline because I began to believe in the vocal minority.
I spend a lot of time reading fan sites for Diablo and see a lot of well constructive arguments/criticisms, but I see more people saying stuff like “Blizzard sucks”, “Diablo is dead”, and “The Devs don’t listen to us.” If you see something long enough and often enough, then you begin to believe it. I fell into that trap.
I spent some time outside of Diablo and tried some other indie games as well as a few AAA titles. If you want to know what a broken game/company looks like, then I highly recommend you go explore some of the options in the Steam/Origin store. There are some atrocious examples of how a company can try to ram a game down your throat, ignore feedback, and try to get you to purchase something that you should have received as part of the base package. It wasn’t until I looked at those titles that I realized that Blizzard has some faults, but they are far from being broken or “dead.”
I was coming up with less creative feedback recommendations on how to improve the game.
When you think of how to improve GRifts, what do you use as a basis of comparison? D2? Torchlight2?
If you live in the world of ARPGs and dungeon crawlers, then you are limiting yourself in your ability to provide feedback that can help shape the future of a game that you enjoy.
For example, the 4 man meta is broken. There are a couple of iterations that work, but mostly the same builds and classes doing the same thing. So what if we take a strategy from popular FPS’ out there and let you change class after you die? You just encountered an Elite pack that just crushed you on your current party design? No problem, swap classes while the rez timer is counting down so you can re-optimize your group for the way the GRift has changed your strategy. Now, the new meta is working together to build a library of characters that can be used in new strategies instead of sticking to a single meta. Those who can build and improve based around the group’s strategy on dealing with certain situations wins.
Another example, I’m a hardcore solo player and I’m about to die. I have an item equipped that lets me tag in another one of my characters to continue the fight for me. Now I don't lose that character and can try a different strategy to win the fight. It helps me in Marvel vs. Capcom, so why can’t I look at the same mechanic here.
I was burning out on a game I loved.
Finally, I was getting burned out on the grind. I didn’t find pleasure in the things I enjoyed in the past. Smashing my head against the GRift tier, trying to quickly farm mats, helping folks power level, etc. When I started to play other games and then come back for some time in Diablo, I began to enjoy those things again. It’s like eating the same food every day without ever trying something else. What you do becomes bland, unpalatable, and you ultimately end us disliking it.
Think of it like a diet. Most diets don’t work because you give up on them and don’t allow yourself to cheat. If you’re true passion is Diablo, then play it but also “cheat” on it. Find some other titles from other genres and go to town. I think you’ll like being refreshed when you re-enter Sanctuary.
In the end, I really, really recommend that you don’t make the mistake I did and lock yourself into a single game. Since I’ve started to branch out, I have started to appreciate my time in Diablo a little more. I see it with a different lens and I can enjoy the good aspects of the game and make better recommendations on the things that need improvement.
If you haven’t branched out lately, then I recommend you do so. It might be what you need to carry you through the rest of the season and keep the fires of the Nephalem burning inside of you.
Mar 1, 2016Posted in: Diablo III General Discussion
For gold, when you start hitting the high GRs, and you keep empowering, you WILL quickly run out of gold.
As for power, at the start, there were 2 max lvl difficulty modes - Hell, and Inferno. In addition, difficulty was divided by act, so technically there were a grand total of 8 difficulty modes, starting from Act1 Hell, going to A4 Inferno.
Also, End Game was "Grind area A over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over, until you burnout and never, EVER want to touch D3 again (Or, well, I guess there was achievement hunting). There is a reason that people say Vanilla D3 sucked balls, and RoS saved D3, because RoS actually added REAL end-game to D3.
Now, it isn't so much that the difficulty levels are easy, as much as there has been HUGE power creep since the start of D3. Remember that in D3, BiS gear WASN'T legendaries, but actually rares with the "perfect" roll. Meaning, of course, that you didn't have all these new legendaries that increase skill damage by 200%, with sets that grant +900% all damage, with weapons that further increase skill damage by +100%, with all of these stacking multiplicatively.
Lets take Vanilla Natalya's Vengeance (Known as Natalya's Solace back then). It had 5 pieces - Boots, Cloak, Ring, hand xbow, and helm. 2 piece provided 7% extra crit chance, 3 piece granted +130 dex (Which was barely equal to an extra slot worth of dex), and 4 piece granted +20 disc. Compare that to today - 7 pieces total, 2 piece gives a greatly reduced CD on Rain of Vengeance, the highest damage-per-use ability DHs got, 4 piece DOUBLES the damage on Vengeance, and 6 piece grants +60% damage reduction and +400% increased damage for 10 seconds whenever you use Rain of Vengeance.
Also note that damage on skills got a HUGE boost going into RoS - Rain of Vengeance, for instance, started out doing 700% or so weapon damage. Cluster Arrow only did 200% weapon damage with 100% weapon damage explosions. Grenades did 95% weapon damage per explosion, and not a single primary skill for ANY class did more then 150% weapon damage per hit (At that was for the single target, high-damage runes!)
So, not only has the power of gear GREATLY increased since the days of Vanilla D3, the damage of skills themselves has been doubled across the board, with significantly bigger increases in some cases. Overall, though, anyone who wants Vanilla D3 back is insane, as the game is currently in a much, much, MUCH better place all-around. Can it be improved? Yes, but going back to Vanilla D3 is NOT improvement.
Dec 19, 2015Posted in: Diablo III General Discussion
We had vanilla where people had to struggle for gear. Not many people liked it.
Dec 10, 2015Posted in: Diablo III General Discussion
WoW will get a grift type of content for 5man dungeons, where you can climb higher and higher "dungeon levels" for better rewards but it gets more and more difficult. And you'll see, that there will be a best combination of classes which go higher than others. The only difference is, this one best combination will maybe go 1 or 2 levels higher. And that is simply because balancing in WoW is easier.
Like I said, you can compare parts of those games, but balancing is not one of those parts. WoW balancing is easy compared to the beast that D3 balance is.
Sure, in D3 they dictate us a lot of our equip. We have to use set X with set-buffing legendaries Y and Z. There are only few slots where we have a real choice. BUT: That has always been the case in every fucking ARPG! D2 was the same! PoE is the same. Sure, that game is built around rare items but you need for that build that specific rare item with those specific stats, just like the trifecta of D3. The difference between builds is simply that you need different affixes. PoE is here more diverse. There are crit builds and noncrit builds. Caster builds and Attack builds. Pet builds and Totem builds. Life builds and Nolife builds. And every single one of them needs different affixes, while also sharing some affixes (e.g. resists). D3 is here more streamlined. But that's also a reason why you find more good items in D3. With so many different affixes in PoE it's almost impossible to find an item with the perfect combination of affixes for your build (that's why trading is absolutely needed in that game).
As long as there is an extremely high difficulty, there will also be a best build and a best combination for a group, because there will always be a combination that is better than the rest. And with a game like D3, where you can wildly combine almost everything with anything else, balancing will always be an issue. There are millions and billions different possible builds in D3. How do you balance this? Most of them don't work, many of them work and some of them outshine the most. WoW in comparison doesn't have builds. It has specs. The devs know exactly which "builds" are out there and can balance them in particular. Nobody knows which builds there will be in D3 2.4. We only know that there will be Mystic Ally builds, for example, but which other skills they'll use is up to the players, not Blizzard.
Dec 6, 2015Posted in: Diablo III General Discussion
So I'll summarize from the beginning:
Complaint: nothing to do after reaching max lvl but grind for legendaries
Solution: Paragon levels introduced
Complaint: D3V is an insane grind game with a crappy legendary every X hours
Solution: make legendaries generally better than rares and let them drop in a reasonable amount of time
Complaint: set items are useless, low drop rate needs to reflect some usefulness
Solution: make set items useful by increasing damage, ability usefulness and toughness
Complaint: 6p full sets lead to less diversity, no useful slots available
Solution: RRoG frees up a slot, locks in another which is rarely used in a build
Complaint: 2H weapons are useless
Solution: 2H weapons receive buffs
Complaint: Story mode is so boring
Solution: Adventure mode and Rifts introduced
Complaint: only a few good sets for a few chars
Solution: every character gets a useful set or two
Complaint: no way for good builds to shine with lack of end-game content
Solution: Greater Rifts introduced
Complaint: most legendaries are useless or fringe useful
Solution: give legendaries unique properties and useful stats
Complaint: power creep means T6 is too easy for end-game
Solution: T7-T10 introduced
Complaint: too much focus on Paragon Level for end-game GR
Solution: none yet because only 0,01% cares
Complaint: builds are focused too much on sets
Solution: Legacy of Nightmares introduced
And then people suggest stuff like this:
Suggested solution: make super rare legendaries you have to grind for for months (seems familiar)
Suggested solution: make items be less important for the build (basically making it a different game)
I hope I'm not the only one seeing the circular way of thinking going on here.
Seriously, most of these problems are made up because of boredom. Try playing another game once in a while, Blizzard doesn't mind.
Most people don't care to be in the top 10 and seem to realise there is only room for 10 people in the top 10. This is also not an MMORPG game meant to be played for thousands of hours each year, this is an Action RPG meant to climb in and play when you've got a few hours to spend.
I enjoy the game much more by playing it a month or two every quarter than no-life'ing it a year constantly. And I don't have heaps of frustration due to tunnel vision because of this and enjoy every single update.
Dec 2, 2015Posted in: Diablo III General Discussion
The real issue isn't blizz and\or content. It's the age gap between the old d2'rs and the new millennium age kids. There's a self entitlement that comes with the millennium age group. They feel as if free content is not enough, changes that make the game balanced are unplayable and that if they are not at the utmost peak in a game, they are let down by the developers. The real fact is, it's the person and their inability to enjoy themselves without having every bell and whistle the developers could have added.
Personally I appreciate the latest patches that came with free content. If it didn't suite me, who am I to complain as I didn't EARN anything. It was free. The number one statement I seen from the last few patches was a lot of people complaining about the content or lack there of. Look if you can't get the concept that "The game is yours to enjoy however you enjoy gaming" and then the biggest one "buyer beware". People sit around blaming the devs for a decision they made in the passed and a decision they continue to make. It's seriously not up to the devs to allow me to enjoy a game, it's up to me and the rest of you. If you can't do it, try being accountable for your own unhappiness.
On a different note, Fallout 4 is pretty badass. Instead of bitching at the devs I decided to try something else until they release the patch. <-- And that's how you ensure your happiness. It's situational, people are choosing this situation. It's far overdue but it's time to blame the individual and not the devs. This is a individual issue where said individuals are self entitled. Get over yourself.
Dec 1, 2015Posted in: Diablo III General Discussion
Nobody said anything about Blizzard losing money, that would be pointless because they have to earn money. We all know this. Nobody (unless you're a complete retard) thinks that they are doing this as a favour to all the fans who have been oh so good and loyal.
The game is far from finished, and they failed big time @ release, even they admit it!
Saying the patches are free and we should not complain is idiotic since the multiplayer version of this game sucks beyond words. Sure, if you consider the storyline as being the whole game or at least what matters the most, then yes, you payed for it and now you can't ask for more, but if they made it online only with strong emphasis on competitive multiplayer, which now we call the Adventure Mode, then they can't ask you for money to fix something they released incomplete or broke as hell!
That's actually the drama behind it all. The story is good and the game performs well in that regard, the problem with Adventure Mode and competitive multiplayer is that they barely started working on it! Not long ago having a set on you meant you really don't want to do any killing, and it took them years to figure it out!
Also, give up the discussions about Blizzard losing money by working on the game for "free". I made a post here a while back making a general math exercise and found out that they got a shitload of cash from selling D3 and it's expansion, so much actually that they can live out of it for tens of years even if they didn't had the other games! So stop this useless rant and stop caring so much about a huge company that bathes in gold! Really now, what's this urge to defend them? You can't critique a game you love because people like you guys are oblivious to what's going on with the company making these very important discussions stray too far from what's important! I said before and I'll say it again, mods should immediately edit and erase any reply that takes this incredibly stupid and uneducated approach and give warnings to users who do it! It's a forum crime worst that going
on incredibly offensive racist rants in my book!
The game is finished, it feels finished and every patch they add is a nice thing to just look forward to. Each patch is a new free addition to the game. You saying the multiplayer sucks is your opinion and other people will disagree with that, me included. Why should we care if they can live for decades with the money they earnt from sales? Are you scared they are gonna shut the servers down all of a sudden and exit the building and blow it up while laughing manically? Each employee gets their monthly pay for coming in every day to work on the next patch and/or the next expansion. This monthly pay comes from sales. What's wrong with that?
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