Cheers, it's always good to see the (needy) perspective of millennials, can't wait for you guys to be running the show. My faith in our future has been restored to the levels of Trump in power If you really wanted to admit a true slap in the face how about waiting almost a decade for D3 and being the complete flop it was from vanilla. Get over your self.
- Registered User
Member for 9 years, 8 months, and 13 days
Last active Fri, Jul, 28 2017 10:36:27
- 8 Followers
- 1,582 Total Posts
- 136 Thanks
Nov 7, 2016Slayerviper posted a message on Blizzard may have indirectly announced a future D3 Expansion.Posted in: Diablo III General Discussion
My poop was a bit more solid then normal today... so yah I could see how that might lead some to believe it as evidence that something in the future might happen!!
Nov 4, 2016Posted in: Diablo III General Discussion
A new franchise or D4. Fixing D3 would be more work than starting fresh.
Only comment I can offer is add PvP with player damage reduction by 95% and add ladders based on specific abilities not classes (would see more variety of builds trying to push their limit).
Mar 10, 2014Slayerviper posted a message on Why Legendary Items Are (Mostly) Useless Before RoS (Video)Posted in: Diablo III General Discussion
You play because it's fun, or grind for exp, or learn the changes etc... Finding legendaries is just a by product of playing the game... you know what it should have been all along. Sorry for not making my earlier statement more obvious, I'm not sure how a QQ about gear being useless before an expansion even deserves a post. Just a post for "give my channel views" I suppose.Quote from BigEd781
Well, I don't think that's an accurate analogy. You can't ignore the fact that the next expansion is a week away, and the one after that could be two years away (assuming there is one.) It makes a difference.
Mar 10, 2014Slayerviper posted a message on Why Legendary Items Are (Mostly) Useless Before RoS (Video)If you want to get in the semantics of pointless I could say don't play RoS either because if there is going to be another expansion after that, so everything you find is just useless until the FINAL expansion.....Posted in: Diablo III General Discussion
Feb 27, 2014Slayerviper posted a message on 2.0 finally here. What are your impressions thus far?I'll sum it up....Posted in: Diablo III General Discussion
Feb 21, 2014Posted in: Diablo III General Discussion
True; however the concept of endgame never existed till MMO's.... the Diablo series has never had an end game, it was always about killing things to get loot and people were fine with it till now.... The only people I've ever seen complain about lack of end game are people who played WoW and played Diablo because it was a blizzard game.Quote from Rasako
Ladder does not add longevity, or ANYTHING positive to the game experience for that matter. Ladder was a cheap, lazy cop out for the developers of Diablo 2 to completely reset the economy and wipe characters every couple of months so that they didn't have to address the REAL issue which was lack of endgame and an abysmal economy due to the fact that ladder prevented ANYONE from getting there in the first place.
I could also say be happy the developers even did anything because they have no obligation to do so. People seem to take for granted that additional content that Blizzard provides for free is expected where as many people charge for such things. It's a game chill the fuck out,
Feb 21, 20141) Ladder is added later on in games to add longevity, the same thing was done in D2. Considering they don't even have the core aspects of the game addressed, Ladder seems irrelevant at the moment.Posted in: Diablo III General Discussion
2) Buying perspective? You can't buy anything in RoS... you have to FIND everything. Most gear becomes obsolete immediately when RoS comes out. Gold is only useful for extra enchanting attempts off the hop. Crafting and Gem is irrelevant since nobody has the new tiers or materials.
3) If you want to dump an extra 1000's hours just to have a couple hundred more paragon levels lol thats just fine with me. Getting paragon levels in RoS will be quicker than all the time wasted grinding pre RoS. Extra points won't make someone 1000X times better than you and what do you care if someone can farm 10 minutes faster than you if they put in 1000 more hours than you?
4) All new gear will make old gear obsolete ( for the most part) and you can't craft anything until you get the new mats.... so it's basically a gear wipe.
5) There is no economy in RoS. All time you put in the game pre RoS should be fun not grind, everything you obtain now is a waste of time in comparison of money/exp/gear you will obtain in RoS.
- To post a comment, please login or register a new account.
Nov 8, 2016Posted in: Diablo III General Discussion
The top 10 best selling games of all times are not Esports games. Not a single one. In the top 10 best selling PC games you can find Starcraft and Counter Strike that are considered Esports...
Diablo 3 sold over 30 million copies across all platforms and it's actually in the top 10 list... I don't think that's something to be taken lightly. If every copy costs about 60$, then it totals to almost 2 billion dollars which is quite a decent number.
Obviously other games can make a lot more money but is it true that Blizzard does not want to invest in Diablo anymore? I don't think so. I think that how Blizzard views Diablo and how the "fanbase" views it are two different things.
People think that the devs don't realize that the paragon system is broken and there is no item hunt because it's too easy to get all the stuff you want adn it ends too quickly but i don't think that the devs are on the same track here. In their eyes, they are probably happy with the amount of content that D3 has at the moment. It can and has offered hundreds if not thousands of hours of gameplay per person.
Let's not forget that the game is not actually aimed at a hardcore market or at the oldschool D2 fans that really appreciate a more punishing and complex game in terms of decision making in builds and gearing up. People who are down for grinding endlessly for that chance to win the lottery and drop a Zod rune or a Tyrael's might...
Blizzard has indeed shit over us in the last few Blizzcons but to be honest, this year was a lot better than the last two. Maybe i only feel that way because this year i had absolutely no expectations...
Anyway, some people just need to let go of D3. It will never become like D2 and that's a fact. It's more aimed at a casual audience and any effort in making it more hardcore just results in extreme frustration (grinding paragon and fishing rifts...).
The franchise holds a great power which is the Diablo name. If they announce D4 or any Diablo game (Sanctuary fighting game / 3rd person action moba anyone?) and create hype around it, they can sell tens of millions of copies and later on add micro-transactions and they will be making a lot of money off of that for sure.
Also, take a look at games like Skyrim for an example... Sold a lot and by no means a failure of a game. I don't think that we can say that Blizzard is going to be Esports only because market wise it just does not make sense.
Jul 21, 2016Posted in: Diablo III General Discussion
In D2 you had more choice overall i think. Things like going max block or just Vit. Or going for ES or not as a melee sorc. In D2 you had very unique items that were so rare but weren't anything specific i.e a unique or a set item or whatever, they were just magical or rare items that could roll with amazing stats for specific builds.
An example would be this GH:
And then you could socket it with something like:
Which results in an awesome self-created item that feels 100 times more personal and rewarding than anything in D3 in my opinion.
Building a character properly and meeting certain breakpoints of FHR, IAS, Block%, etc was also a process that involved a lot of planning and thinking. It took quite an effort to properly come up with all of the things required for a really good build.
Add to that things like the charms which were varied and could compliment almost any build that you could come up with. A magic find character could use MF SC's for an example. If you were missing a few FHR points to meet a breakpoint, you could give up one of your life/mana/ar sc's and get one fhr sc... There were a lot of choices involved with creating a well geared character.
Not to mention crafting. In D2, crafting could potentially get you BIS items. crafted amulets are the best example. They are so hard to come by and even harder to roll well, but if they do roll good, you might end up with a sick crafted amulet that no one else has.
Problem with all of that is that D2 thrived on duped items. I think that it's safe to say that if it weren't for dupes in D2, 99% of the people would have never got a well geared character with all of the runewords highly rolled, with things like 40/15 jewels or 20/20/3 sc's... But somehow, the game had a functioning community that worked quite well. Sure, some people were total elitists because their wealth was that of like half of the server combined (again due to dupes and other secrets).
But that's where things like ladder resets and pandemonium events came in to try and minimize the dominance of certain factors over the economy. And those did pretty well. But yeah on NL for an example, the accumulated wealth and bugged / legacy items is probably too much but that's why it's NL and that's why ladder resets exist.
What i really like about D2 is the fact that certain builds were very general-purpose oriented - builds like the hammerdin which could basically do antyhing in the game including pvp, MF, pve, carrying other people, rushing, any kind of farming, etc. And there were very specific builds like the gold find barb ( i love to bring the gf barb as an example whenever possible) - A build that had one specific role and also, one specific area and mobs to farm. The benefit of having such a character was great but building it was not a simple task. Things like that gave you a sense of working in order to make your account better overall i.e to have the ability to farm gold, the ability to rush a friend if needed, the ability to MF farm, etc...
And last but not least, PVP. To me, and i'm sure that to many other people, PVP was the true end game of D2. The amount of theorycrafting and thought put behind certain builds is simply insane. What is even more insane is how rare certain PVP items were. Getting really well rolled claws for a hybrid sin with + to traps, + to LS, + to AR based on char level, + sockets, etc? I can't believe how unique and rare certain items were. Comparing this to D3 is a joke. Not because D3 is bad, it's just a lot more normalized and "appealing to the masses".
TLDR: D2 was amazing in terms of customization that probably would have never seen its full potential actually reached if it weren't for dupes but the dupes ended up creating some sort of an economy that made sense and ultimately lead to a better playing experience overall in my opinion. Diablo 3 is a lot more streamlined and normalized and that is certainly fitting to today's gaming market.
Jun 7, 2016Posted in: Diablo III General Discussion
The other day I asked myself this question, how much do I play Diablo compared to other games? The answer: 99.5 percent Diablo, 0.5 percent other games, roughly.
I’m a busy guy and don’t really focus on games that can take a lot of scheduling with a team of folks or large time blocks to complete something to enjoy. I left WoW years ago because I couldn’t fit in time for dailies, raiding, building faction rep, farming mats, leveling skills, and the trillion other things that dedicated players with more free time could enjoy. It became a job to remain a “good player” and I already had one of those, so I quit the game and switched to D3. There, I could leave half-way through a rift when the kid started crying and not really care. The opportunity cost was significantly lower than leaving half way through a raid and risk having my guild be pissed.
However I have noticed a few of things since I stopped playing other games:
My opinion of Blizzard started to decline because I began to believe in the vocal minority.
I spend a lot of time reading fan sites for Diablo and see a lot of well constructive arguments/criticisms, but I see more people saying stuff like “Blizzard sucks”, “Diablo is dead”, and “The Devs don’t listen to us.” If you see something long enough and often enough, then you begin to believe it. I fell into that trap.
I spent some time outside of Diablo and tried some other indie games as well as a few AAA titles. If you want to know what a broken game/company looks like, then I highly recommend you go explore some of the options in the Steam/Origin store. There are some atrocious examples of how a company can try to ram a game down your throat, ignore feedback, and try to get you to purchase something that you should have received as part of the base package. It wasn’t until I looked at those titles that I realized that Blizzard has some faults, but they are far from being broken or “dead.”
I was coming up with less creative feedback recommendations on how to improve the game.
When you think of how to improve GRifts, what do you use as a basis of comparison? D2? Torchlight2?
If you live in the world of ARPGs and dungeon crawlers, then you are limiting yourself in your ability to provide feedback that can help shape the future of a game that you enjoy.
For example, the 4 man meta is broken. There are a couple of iterations that work, but mostly the same builds and classes doing the same thing. So what if we take a strategy from popular FPS’ out there and let you change class after you die? You just encountered an Elite pack that just crushed you on your current party design? No problem, swap classes while the rez timer is counting down so you can re-optimize your group for the way the GRift has changed your strategy. Now, the new meta is working together to build a library of characters that can be used in new strategies instead of sticking to a single meta. Those who can build and improve based around the group’s strategy on dealing with certain situations wins.
Another example, I’m a hardcore solo player and I’m about to die. I have an item equipped that lets me tag in another one of my characters to continue the fight for me. Now I don't lose that character and can try a different strategy to win the fight. It helps me in Marvel vs. Capcom, so why can’t I look at the same mechanic here.
I was burning out on a game I loved.
Finally, I was getting burned out on the grind. I didn’t find pleasure in the things I enjoyed in the past. Smashing my head against the GRift tier, trying to quickly farm mats, helping folks power level, etc. When I started to play other games and then come back for some time in Diablo, I began to enjoy those things again. It’s like eating the same food every day without ever trying something else. What you do becomes bland, unpalatable, and you ultimately end us disliking it.
Think of it like a diet. Most diets don’t work because you give up on them and don’t allow yourself to cheat. If you’re true passion is Diablo, then play it but also “cheat” on it. Find some other titles from other genres and go to town. I think you’ll like being refreshed when you re-enter Sanctuary.
In the end, I really, really recommend that you don’t make the mistake I did and lock yourself into a single game. Since I’ve started to branch out, I have started to appreciate my time in Diablo a little more. I see it with a different lens and I can enjoy the good aspects of the game and make better recommendations on the things that need improvement.
If you haven’t branched out lately, then I recommend you do so. It might be what you need to carry you through the rest of the season and keep the fires of the Nephalem burning inside of you.
Mar 1, 2016Posted in: Diablo III General Discussion
For gold, when you start hitting the high GRs, and you keep empowering, you WILL quickly run out of gold.
As for power, at the start, there were 2 max lvl difficulty modes - Hell, and Inferno. In addition, difficulty was divided by act, so technically there were a grand total of 8 difficulty modes, starting from Act1 Hell, going to A4 Inferno.
Also, End Game was "Grind area A over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over, until you burnout and never, EVER want to touch D3 again (Or, well, I guess there was achievement hunting). There is a reason that people say Vanilla D3 sucked balls, and RoS saved D3, because RoS actually added REAL end-game to D3.
Now, it isn't so much that the difficulty levels are easy, as much as there has been HUGE power creep since the start of D3. Remember that in D3, BiS gear WASN'T legendaries, but actually rares with the "perfect" roll. Meaning, of course, that you didn't have all these new legendaries that increase skill damage by 200%, with sets that grant +900% all damage, with weapons that further increase skill damage by +100%, with all of these stacking multiplicatively.
Lets take Vanilla Natalya's Vengeance (Known as Natalya's Solace back then). It had 5 pieces - Boots, Cloak, Ring, hand xbow, and helm. 2 piece provided 7% extra crit chance, 3 piece granted +130 dex (Which was barely equal to an extra slot worth of dex), and 4 piece granted +20 disc. Compare that to today - 7 pieces total, 2 piece gives a greatly reduced CD on Rain of Vengeance, the highest damage-per-use ability DHs got, 4 piece DOUBLES the damage on Vengeance, and 6 piece grants +60% damage reduction and +400% increased damage for 10 seconds whenever you use Rain of Vengeance.
Also note that damage on skills got a HUGE boost going into RoS - Rain of Vengeance, for instance, started out doing 700% or so weapon damage. Cluster Arrow only did 200% weapon damage with 100% weapon damage explosions. Grenades did 95% weapon damage per explosion, and not a single primary skill for ANY class did more then 150% weapon damage per hit (At that was for the single target, high-damage runes!)
So, not only has the power of gear GREATLY increased since the days of Vanilla D3, the damage of skills themselves has been doubled across the board, with significantly bigger increases in some cases. Overall, though, anyone who wants Vanilla D3 back is insane, as the game is currently in a much, much, MUCH better place all-around. Can it be improved? Yes, but going back to Vanilla D3 is NOT improvement.
Dec 19, 2015Posted in: Diablo III General Discussion
We had vanilla where people had to struggle for gear. Not many people liked it.
Dec 2, 2015Posted in: Diablo III General Discussion
The real issue isn't blizz and\or content. It's the age gap between the old d2'rs and the new millennium age kids. There's a self entitlement that comes with the millennium age group. They feel as if free content is not enough, changes that make the game balanced are unplayable and that if they are not at the utmost peak in a game, they are let down by the developers. The real fact is, it's the person and their inability to enjoy themselves without having every bell and whistle the developers could have added.
Personally I appreciate the latest patches that came with free content. If it didn't suite me, who am I to complain as I didn't EARN anything. It was free. The number one statement I seen from the last few patches was a lot of people complaining about the content or lack there of. Look if you can't get the concept that "The game is yours to enjoy however you enjoy gaming" and then the biggest one "buyer beware". People sit around blaming the devs for a decision they made in the passed and a decision they continue to make. It's seriously not up to the devs to allow me to enjoy a game, it's up to me and the rest of you. If you can't do it, try being accountable for your own unhappiness.
On a different note, Fallout 4 is pretty badass. Instead of bitching at the devs I decided to try something else until they release the patch. <-- And that's how you ensure your happiness. It's situational, people are choosing this situation. It's far overdue but it's time to blame the individual and not the devs. This is a individual issue where said individuals are self entitled. Get over yourself.
Dec 1, 2015Posted in: Diablo III General Discussion
Nobody said anything about Blizzard losing money, that would be pointless because they have to earn money. We all know this. Nobody (unless you're a complete retard) thinks that they are doing this as a favour to all the fans who have been oh so good and loyal.
The game is far from finished, and they failed big time @ release, even they admit it!
Saying the patches are free and we should not complain is idiotic since the multiplayer version of this game sucks beyond words. Sure, if you consider the storyline as being the whole game or at least what matters the most, then yes, you payed for it and now you can't ask for more, but if they made it online only with strong emphasis on competitive multiplayer, which now we call the Adventure Mode, then they can't ask you for money to fix something they released incomplete or broke as hell!
That's actually the drama behind it all. The story is good and the game performs well in that regard, the problem with Adventure Mode and competitive multiplayer is that they barely started working on it! Not long ago having a set on you meant you really don't want to do any killing, and it took them years to figure it out!
Also, give up the discussions about Blizzard losing money by working on the game for "free". I made a post here a while back making a general math exercise and found out that they got a shitload of cash from selling D3 and it's expansion, so much actually that they can live out of it for tens of years even if they didn't had the other games! So stop this useless rant and stop caring so much about a huge company that bathes in gold! Really now, what's this urge to defend them? You can't critique a game you love because people like you guys are oblivious to what's going on with the company making these very important discussions stray too far from what's important! I said before and I'll say it again, mods should immediately edit and erase any reply that takes this incredibly stupid and uneducated approach and give warnings to users who do it! It's a forum crime worst that going
on incredibly offensive racist rants in my book!
The game is finished, it feels finished and every patch they add is a nice thing to just look forward to. Each patch is a new free addition to the game. You saying the multiplayer sucks is your opinion and other people will disagree with that, me included. Why should we care if they can live for decades with the money they earnt from sales? Are you scared they are gonna shut the servers down all of a sudden and exit the building and blow it up while laughing manically? Each employee gets their monthly pay for coming in every day to work on the next patch and/or the next expansion. This monthly pay comes from sales. What's wrong with that?
Nov 30, 2015Posted in: Diablo III General Discussion
You want discussion? I think we all know this game is far beyond beta, it doesn't feel like a beta and it's not incomplete like a beta. They are applying a free patch at 0 cost. Each individual on the team wake up, get out of their house and go to work and do work (develop Diablo 3) and for this bonus patch that they have spent work hours on is FREE. I dunno why you're crying about "pay blizz 4 fixing their beta game". It's not a beta and you're not paying so you're essentially crying for literally no reason and that's really sad m8.
... so Should i pay blizzard for fixing their beta game ? and why should i cry cuz of this ? or why should i cry over people that make complains about a game that has problems ?
Nov 25, 2015Posted in: Diablo III General Discussion
Only "unfair" thing that comes to my mind is people hoarding PL now before the nerf to xp gems goes live.
The nerf is directly aimed to paty players who already have the "advantage" of running higher GR for bigger XP rewards, the gem and the XP builds were just exacerbating the issue to a complete new level.
2.4 hits, what happens? levels are merged and nerf takes place.
- on non season, the ones hoarding levels will have higher Paragon than you; this doesn't mnatter as ladder competition happens in seasons, and no-season is mostly farming and trying new stuff.
- new season starts, everyone starts from zero, so everyone is on the same ground
- if someone plays more than you, gets more stuff - it's the nature of the game. If you want to play ladders competitively,you need to grind your ass out, end of story. If you don't care about the competition, paragon levels don't matter at all (completed s4 journey around 600 paragon playing very short sessiosn and starting 1 month after season beginning).
It's all about what you want to do. The XP nerf doesn't affect solo player nor casual players - if you count also HP nerfs solo play has become more than viable.
Sep 15, 2014sicness posted a message on Blizzard will lose their most experienced players and support base.No offense, but it's pretty obvious why your post got deleted. You offer no insight as to how they can overcome their issues and are basically just complaining.Posted in: Diablo III General Discussion
- To post a comment, please login or register a new account.