We will only know when the game comes out and is some months old, but I don't see any way people really making money comparable to a job, or even close to it.
I agree with everything you said 3rd party sites charged a premium because it was only offered by a limited number of people. RMAH will allow everyone to sell hence reducing prices. The RM economy is based on how much money is pumped in by users, less the fees and withdrawals. The Irony is as the prices drop it encourages people to put money into the game to buy items super cheap which then raises the prices again. I am excited to hear what the fees will be since they will set the pace for pricing.
Anyone else think that first level 7 rune or super legendary tier 16-18 will sell for an absurd amount of money? or is anyone going to be that person who sells it/buys it for an absurd amount of money?
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I feel that .80 is too high for a transaction and must be lowered but its all speculation.
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The only reason i think you guys are ranting is cause you think somehow console players will make you feel less elite. The argument that PC will change for console is false they will put PC before console very simply put.
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This idea is just so bad, the only good that can come from Jay Wilson's idea is a gold sink and super annoying one at that. I feel like Jay came up with this idea and everyone in the blizzard team was like this is a terrible idea, but no one stepped forward cause well Jay's the boss. Anyone who has had a dumb boss before knows what it is like to have to implement your bosses dumb idea and not agree with it. I just hope they come to senses and leave it out. It contradicts so many of the philosophies they have toward this game.
You can even keep everything except the random part and its not that bad.
1. Locks to the skill when used
2. has random attributes discovered after locking to skill
3. maybe even drops as grey and we have to identify it
But please NO making us lock it then find out if it was a good one or not. I don't wanna be paying a mystic 10 times to reset my runes just to get a crimson.
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Are you sure they will breakdown into the ingredients we need cause if you look at the Crafting Materials Page they are broken into each of the 4 difficulties which to me indicates that the lower level gear will only breakdown into materials for more low level gear. so if thats the case they are kind of useless. Low level gear will be useless once I have 1 of each class.
I have another concern with the breakdown of the crafting materials, I hope its like D2 and a level 2 legendary will drop in hell. I hope they dont have fixed loot tables for each difficulty with inferno being level 60 only. I dont think we have an official answer to this question but if we do let me know.
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essentially with this build wrath of the berzerker should be up about 40+ seconds if executed properly. the ancients will also be around almost all the time as long as you are on the ball.
http://us.battle.net/d3/en/calculator/barbarian#fegYQP!YdT!ZbbZbb
let me know if you have any ideas to make it better
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First learn how to write instead of using one huge block of text which no one wants to read. Second you said in the OP keep it mature you are failing to do so. Third, I am entitled to my opinion and I was supporting sixen who obviously hasn't been able to comment yet. Finally, I did read your entire thread it was mainly you just repeating your opinion and talking in circles.
Inferno will be fun for awhile, however to the original question is it end game or filler? It is filler until Blizzard releases content patches. If it wasn't filler they would add something new instead of just giving the monsters a buff. It'll be hard for awhile and then it will be easy. Then they release new stuff. Repeat.
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I like inferno but it needs to come with some patched in content shortly after release cause once I beat inferno I have technically beat the game and there is no reason to play that character. I know they will release some new areas and content for end game. They just can't make release with those already in game.
You also need to remember video games have changed since 2000 when D2 came out back then we were happy just grinding away for the sake of grinding gear and trading. Now we have higher standards and we expect to be grinding gear so I can clear dungeon A then use Gear from Dungeon A for B and so on.
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I didn't say HC that would be a ridicuous statement from me. I know I will die but I will work my way through it regardless. The death penalties are just losing durability so I don't need to worry about dying.
Apart from that I listened to the Cast last night from scyber's perspective and it really got me thinking about end game. His point made sense to me about there not really being an end game since it's just another difficulty but I played LOD at release and I still did exactly what I am planning to do with D3. There was no true end game in LOD but I played like a maniac just for the sake of getting better gear. I just like to be the best I am a completionist and I will always play until I have BiS everything.
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So they have publicly announced the Inferno system although that's all we know. I assume it is probably the game again but from act 1 the monsters are like level 61-63 and everything is just generally harder. I also hope this difficulty introduces some new areas.
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The 24 hour cooling period is going to piss some people off. Anyone who was planning on trying to make a quick buck by buying then turning around and selling at a profit is in trouble. This is good news for people who weren't going to do that though because now we don't have to worry about people buying stuff just to relist at a higher price
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I hope your right I want a 20 hour normal difficult that essentially will give me 60 hours worth of playtime just to hit 60. However, I am a little skeptical of that quote cause it says whole game, not normal difficulty. When I think of whole game I think norm NM hell not just normal. Plus this new inferno difficulty which will likely be post level 60 content.
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I agree with everything you said 3rd party sites charged a premium because it was only offered by a limited number of people. RMAH will allow everyone to sell hence reducing prices. The RM economy is based on how much money is pumped in by users, less the fees and withdrawals. The Irony is as the prices drop it encourages people to put money into the game to buy items super cheap which then raises the prices again. I am excited to hear what the fees will be since they will set the pace for pricing.
Anyone else think that first level 7 rune or super legendary tier 16-18 will sell for an absurd amount of money? or is anyone going to be that person who sells it/buys it for an absurd amount of money?
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