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    posted a message on Cain - Blessed or Cursed?
    One rock of Diablo lore, games and books, is that every time you think you have killed him, you were actually just furthering his plans (mwahahaha). It wouldn't be too ad-hoc for Cain to have been cursed in some way this entire time. Maybe he can even be D3's Maurius.
    Posted in: Lore & Storyline
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    posted a message on Melee/Ranged Alternatives
    Quote from -Chaves-

    well.. barb have the throw skill and sorc enchant.. so you can build something with that

    Enchant! Man, if I had the time I would be downloading D2 and trying that out right now...
    Posted in: Diablo III General Discussion
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    posted a message on The best gold-sink
    I found this quote from Gamescom 2010. There (is / was going to be) enchanting, but it's more like WoW than Torchlight:

    "Enchants work like Gems. We wanted the enchant to do what it does each time, rather than force players to use the enchant over and over again (on the same item)."


    Astion - I see your point about how it could diminish the value of those nice rare finds.
    Posted in: Diablo III General Discussion
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    posted a message on Melee/Ranged Alternatives
    Maybe slightly off-topic, but...

    How did a ranged Barbarian work in D2? Jeesh, or a melee Sorceress... I never thought about how each class could be up-close or ranged, pretty neat system they ended up with there.
    Posted in: Diablo III General Discussion
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    posted a message on The best gold-sink
    The best gold-sink in game would be an item-reroll, which could easily be available from the artisans. Not a complete reroll, like gambling would be, but a reroll of the sort that was proposed for the bonus stats on runes.

    If you have a sword with 15 strength, but it could have a maximum of 20, you can pay for a chance to increase the strength up to 20 (preferably staying at 15 if a lower number is rolled). Adjusting the price by the current stat values would keep everyone from having perfect items.

    Since everyone wants bigger numbers, it will always be popular. It also provides another, smaller but more sure, mechanism for upgrades, other than praying for new drops or trawling the AH all day.

    And, as far as I am aware, the only gold-sink in the game right now is the death penalty, which will only be as effective at sucking up gold as players are at dying. Upgrading items is a more pro-active approach, and in games that have a system similar to this, I am always strapped for gold. Unfortunately, I think the developers are against a system like this.
    Posted in: Diablo III General Discussion
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    posted a message on Skill Boosting Items
    Perhaps some legendaries might be able to contain some stuff like this. But that runs the risk of such items being necessary for certain skill combos, something the devs are trying to avoid. Probably the rares, etc. will not have such affixes, especially since they would be so class specific.

    I like the idea of having another option to consider when choosing stats, but it could be difficult to not make them overpowered.
    Posted in: Diablo III General Discussion
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    posted a message on Computer Thread
    i7 950 w/ 6 gigs, and an OC'd 5850. Hoping to run this shiot on max.
    Posted in: General Discussion (non-Diablo)
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    posted a message on I got a rune in act1?
    Italofoca, excellent explanation.

    Clypheous, I also think it will be crazy to have runes so early, long before you get all your spells. One might imagine they could be rare enough that it wouldn't be too overwhelming. But what the devs are trying to hammer in to us is that with so many skill/rune combos, we will need a long time to just play around and try things out. So if they "drop like candy", as I think I heard they will, there won't be a large cost to socketing a rune just for kicks and deleting it if you don't like it, etc. Or, they could just be mostly ignored... it doesn't have to be such a serious choice until you are later in the game and understand how most of them work, and have an idea on a build/style you are working towards.
    Posted in: Diablo III General Discussion
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    posted a message on 1-Handed Sword, no off hand
    I am totally on board, from a... lore? realisticness?... perspective. There are many ways to maneuver a weapon that are not possible with another weapon in your second hand; plus a free hand can be used to grab, or palm-explode... whichever.
    Posted in: Diablo III General Discussion
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    posted a message on Mana -> Juju, Mojo, or Voodoo
    I like the idea, but don't mind mana, and as has been pointed out, it actually fits, even though it has been co-opted into a more generic spellcasting resource by previous games.

    I think it adds more depth when each class uses the same resource, yet may value it differently. It also allows for mana steal, mana regeneration, etc. on items, adding more complexity to your build, whereas if they do that now it must be class specific.
    Posted in: Diablo III General Discussion
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    posted a message on Magic Find Question
    I might be making this up, but:

    I remember, maybe Jay Wilson, saying something along the lines of how they didn't like that players in D2 had to have two separate sets of gear, one normal and one MF. And so MF in D3 would be restricted in some way, either to certain slots, or maybe that it would always be 'extra' -- MF on items would not come at the expense of other stats.
    Posted in: Diablo III General Discussion
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    posted a message on Incgamers
    I really enjoy the incgamers podcast,. Perhaps I'm just hungry for anything Diablo-related. The Kotick bashing is a little offputting only because it's pretty forced when it's brought up. And it is maybe an expected knee-jerk thought to assume Blizzard is doing RMAH out of greed, but it should be pretty clear immediately that's not really the case. Yet they presented that as a motivation for the RMAH on Blizzard's part.

    Anyways, I at least find it well-made and a good listen.

    But why would anyone who hates Blizzard make a podcast devoted to a Blizzard game? Probably most podcasts seem like they're made by fans because only fans would put the effort in, eh.
    Posted in: Diablo III General Discussion
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    posted a message on Torchlight on a console
    Anyone played Torchlight on a console?

    I've been PC-exclusive for many years, but I think something like this would just be super-awesome-fun with a controller.
    Posted in: Torchlight
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    posted a message on Interview w/ Max Schaefer
    http://www.eurogamer.net/articles/2011-08-04-torchlight-2-is-too-big-for-xbla

    As someone who has been looking forward to the MMO since before the original Torchlight release, I'm a little bummed, but at least the MMO won't conflict w/ Diablo III. Though, this does have me more excited for TL2.

    TLDR 1) No TL2 on Xbox Live Arcade. Would consider full redesign of game for actual Xbox release.

    TLDR 2) TL MMO may or may not be next after TL2.
    Posted in: Torchlight
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    posted a message on More dissapointing D3 News
    Does anyone have an actual reference for this "2 month long" beta plan?
    Posted in: Diablo III General Discussion
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