I like your ideas, thematically. Crimson could be a fun tool, trying to position behind your randomly moving twisters, and Indigo as well. They both add a chance element (maybe not so reliable in PvP). The Golden is overpowered, as is Obsidian, having so many effects.
But you are thinking of utility, Blizzard of damage. This is in the offensive category, not utility. Yes, some of the current rune effects are pretty standard and boring. But Wicked Wind (stays in place) changes the way the spell is used, and Raging Storm (merging tornadoes) could be fun if you build around being able to spam them, either in short bursts or as a main attack (haven't compared numbers).
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Oct 29, 2011I think the random locations of the champions offsets the chance at better loot. So you'll still either go to the bosses and maybe get lucky on the way, or run around areas looking for champs and better loot, but maybe not find one.Posted in: Diablo III General Discussion
If the bosses have the best loot AND predictable locations, then there is really only the option to run straight to them, if you want to maximize yer drops.
Oct 26, 2011brimg posted a message on Blizzard said: "D3 is the most moddable version of Diablo there's ever been"This is just teasing us!Posted in: Diablo III General Discussion
"The way the game is coded, it is super easy to mod! Just, we won't let you. Nyah nyah nyah yah nyah."
Oct 26, 2011I don't see many people buying a WoW pass just to get Diablo 3. In order for someone to do this, they would have to have an inactive WoW account that they are considering coming back to. Otherwise they'll just buy D3 and foget WoW.Posted in: Diablo III General Discussion
On the other hand, there will be people who would be paying for WoW next year anyways, who now get D3 for free. Some of these would have also bought D3, and Blizzard just lost those sales. Plus Blizzard now has to support all these WoW players on their D3 servers.
Would your opinion change if the deal were worded "Buy D3 and get the ability to get a year of WoW for $40"?
All Blizzard is doing here is enlarging their empire. Creating a black hole of gaming, such that players only play Blizzard games, or play no Blizzard games. And eventually everyone will be in the former.
Oct 24, 2011I find it most likely that it is Azmodan's throne room, not Hell's. I just can't see Meph and Baal getting the same type throne as the Lesser Evils. The distinction is made between Prime and Lesser, not Diablo and The Rest.Posted in: Diablo III General Discussion
I also don't see why Diablo lore would need to copy the seven deadly sins from Earth's lore. I've always seen the Evils (Anguish,Pain,Lies,Sin,Hatred,Destruction,Terror) as the Diablo lore equivalent of the list of sins... though more like the seven deadly punishments.
Oct 22, 2011Posted in: Diablo III General DiscussionQuote from redROOM
Keep the un-attuned system as it is. However use the colors we have been given.... example:
This would be way better than just a gray un-attuned rune.
I don't see how this is different from the pre-August-1st system, where runes dropped a certain color, and the problem was listing its effects on all six of your skills.
Oct 22, 2011I thought there was no way I would do anything but a straight digital download, but actually now I'm reconsidering. $100 compared to $60... Yea it's a 66% increase, but since I was expecting CE to be $125ish, it seems not horrible to me. We'll see...Posted in: Diablo III General Discussion
Oct 21, 2011As long as it's a flavor item, this seems fine. I'm not really for it, though an in game item is much more incentive to me to go CE than a toy or statue or CD. Or, actually... a pic! Diablo head is f'n awesome. Oh boy.Posted in: Diablo III General Discussion
Anyways, switch this to a poll! A) In-game items ok. In-game items ok, as long as they don't grant power. C) No in-game items.
Oct 18, 2011We won't know, unless by chance there is a demo version at Blizzcon with higher level skills. But I just can't imagine having more than one skill going at once. If it is allowed, it is something that would have had to be included intentionally from the start; doesn't sound like Blizzard to me.Posted in: Barbarian: Bastion's Keep
If we could, though, your proposition would be... something awesome, to say the least.
Oct 11, 2011brimg posted a message on Gamasutra: Blizzard on Creating and Telling Diablo III's StorySo, which important character is going to die off...Posted in: Diablo III General Discussion
Oct 11, 2011For all I've read on this, I just don't get it. Not 'anyone' could have made the winning entry, or I would have done it. As others have said, this wasn't a 'most work' contest. This was a 'best' contest, and I feel the winner was better. One made me feel something, the other made me feel nothing (well, maybe confusion). It only makes it worse that it was so simple - less work, but still MORE effect.Posted in: Diablo III General Discussion
But honestly, I agree with his point about inspiring others. And this was literally the only pic I noticed with a political message. Unfortunately, it was probably too subtle (read: literally in your face) for anyone to notice. DiabloFans had a great opportunity here, and they wasted it by literally rewarding that throwaway chuckle instead of true art.
Plus, c'mon. Never before in his life has he witnessed such an unjustified celebration of mediocrity. Which means he must be deaf, blind, and televisionless. He deserved this so much more!
Oct 11, 2011I grew up in a city where there was one Pizza Hut that I knew of; every intersection had it's own family owned shop. So I a little look down on any of these.Posted in: Off-Topic
But... we had Papa John's in college, and I loved that sheeit. And then the garlic sauce? Oh god, garlic sauce.
And edit: I bet this varies a lot from town to town. That Papa John's pic does not look that good at all.
Oct 11, 2011Really love the idea. You've found a non-pvp use to have Leap, Charge, and Sprint, by making a highly mobile 'ranged' fighter. The post is well thought-out.Posted in: Barbarian: Bastion's Keep
I would worry killing would go slowly, but it's all speculation at this point. Your weaknesses could become common situations, and even if not, they could still take up a large chunk of your play time as you burn through small packs and then have to run away from and re-engage bosses or huge high HP packs.
You really packed on the life leech; hopefully you'll be able to keep your distance and won't need so much. Though, if you think you're ok on fury, you could switch War Cry for Battle Rage and just try to go crazy and keep on the life-leech. Unless you're hardcore. I would get rid of the leech on charge, though, probably for Bull Rush. Your Bloodthirst -> Juggernaut option could be good, too, but it depends on how common stuns are and how fragile you feel.
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Sep 30, 2011Even though the square layouts of D2 were possibly unrealistic, it never bothered me. I think I will miss their openness. The above-ground areas in D3 seem too one-dimensional (so far), and it just doesn't feel like much of a game if there's only ever one choice for which way to go.Posted in: News
Aug 3, 2011Posted in: NewsQuote from xRand0mH3rox
The idea behind the recent rune ideas that Jay talked about in the interview gave me the idea to solve the problems most of us have with this new skill system. It is ok to swap the skills without any consequences, but the skills could be made like runes.
If we insert a skill into a slot, it is unmastered, so it can be changed any time, like in the current concept. But every slot would have a mastering option. 30-60 is 30 levels, divided by 5 is 6. So the characters would get one mastering points every 5 level after level 30, which means 6 points total.
Every slot would have 3 master level, like advanced, expert and master.
If someone starts to master a skill, that would be locked into the slot. Mastering would give affixes semi-connected to the skill, like increasing critical-chance or resource pool maybe.
So basically it would keep the skill changing option to experiment any time, but if someone wants to really go deep into customization and maxing out the potential of a character, mastering a skill would be a choice to go as well, and it would make the skill build locked.
I really like this idea, I think it is similar to mine above, where I proposed a 4-total-skill-point system, whereas yours is six, and slightly more flexible. I hope the devs read this and consider refining something along these lines and seeing how it plays.
Aug 3, 2011Two proposals:Posted in: News
A) Bring back 'skill points', but give one major and two minor per character. So each player has six skills... one major buffed, two minor buffed, and three regular. This adds further customization on top of the six skills one makes their build from. I think it can greatly add to the complexity of the game, while avoiding the pitfalls that made skill points unfun.
A lock-in system for old characters. Once you've found a skill set you love, you can lock it in, announcing to the world that that is who your character is.
Thoughts on the removal of skill points:
1) They now CAN make a 1/2 skill system not viable, by balancing the game to need more than 1/2 skills. If Whirlwind can kill every monster on screen, every time, then it will have a cooldown or resource cost to make that impossible. You will need to fill that gap with another skill, either an attack or a resource regen. Then, this can be repeated until you need at least 3 skills to have no downtime, etc. The only way you would be able to get away with only using 1/2 skills is then if those skills are to weak to clear the screen of monsters by themselves.
2) The skill point system in D2 was dumb for the reasons Mr. Wilson states... having to save points while leveling is just against the way one feels a game should be played. As others point out, the synergies made it worse. Anyways, who wants to play a game for 3 hours, and have cast the same spell 30,000 times, and nothing else?
3) I think what players will miss is the sense of identity that comes with choosing a certain build. Who knows if the barbarian you see is really into swinging axes, or just testing it out before swapping skills? When every player of a certain class can wake up tomorrow and respec the same way, that makes one feel not unique.
4) Similarly, players seem to be worried about the current degree of customizability. In D2, even two characters with the same skills could (theoretically at least) have a different point spread, and therefore a different emphasis on different skills. It seems like what Mr. Wilson was saying was that they couldn't build this degree of complication into D3 without it being only skin deep... it would seem like there were a lot of choices, but really there were only a couple ways to do it 'right'. Yet the idea of two characters choosing the same 6 skills, but playing them slightly different, is interesting. One character might use skill A as a main attack, and B situationally, while another uses B regularly, and A only occasionally.
5) Replayability vs. time. The nice thing about the system laid out for D3 is the ability to play around and test a skill/build. Once you find one you consider optimal for you, bam, you're an axe barb. But tomorrow, you could be a sword barb, and that makes the original choice less meaningful since there was no cost in making it. A system with locked-in builds helps replayability, and is good for those who can/do play a lot. A system with respecs is good for those who shouldn't have to play for 10 hours just to try out swords instead of axes. I feel for both groups.
Thanks for reading. Edit: inadvertent smiley, lolz.
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