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    posted a message on Who else is pumped?
    I've been playing PTR solely since it was released. So I'm stoked to be able to hop onto the live servers to level some more HC characters in preparation for RoS release.
    Posted in: Diablo III General Discussion
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    posted a message on PTR
    Quote from DontUseMyName


    Since my client still needs 8gb to load I just ask here. Is this current PTR with loot 2.0 or just adjustment to UI and skills/runes? I couldnt find any patch notes for the current PTR patch. Anyone can help out with the changelog?
    This is loot 2.0, along with Paragon 2.0.
    Posted in: Diablo III General Discussion
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    posted a message on Diablofans Re-launch Feedback Thread
    Not sure how I feel about the new site. Can't quiet put my finger on what it is that has me in a tiffy. Perhaps it's just because i'm not used to it yet.

    Anyway, glad to see you guys are working on improving it though!


    edit: Perhaps its the size of that avatars that are screwing with me? Is there a way to reduce the size of them?
    Posted in: Diablo III General Discussion
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    posted a message on I've been cheating on my relationship with D3
    Quote from Catalept

    Not impossible... but potentially time-consuming. I imagine they still have the original 24-bit versions of the 2d assets, and the original models and scripts for the 3d stuff. The cost/benefit would be pretty crappy though. It'd probably cost them, like, 2 day's worth of WoW subs.

    Dis. The sad thing, this might be an actual fact.

    But seriously, why not, dumb a little money into a diablo 2 reskin? It would help clean up some of the biggest flaws in Diablo 3 and its community right now.

    a)No longer could people complain about the game not resembling D2 enough.

    b)It would give people a taste of what the Diablo franchise used to be about.

    Don't get me wrong, I enjoy D3 for what it is. But for some reason I can't shake the feeling that this game is missing something.
    Posted in: Diablo III General Discussion
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    posted a message on I've been cheating on my relationship with D3
    Quote from CheehC

    I do not like the combat in POE at all!... but I do like the more in depth systems it has outside of the combat.

    D3 suffers from a serious lack of depth, mostly in the character customization and end game. These areas in PoE, are superior to D3s, imho. The combat and visual design would have to go to Blizzard, but thats just to be expected when you have a corporation of that magnitude, designing a game.

    The lack of depth, in terms of game mechanics though, is baffling. But I have my fingers crossed that someone at Blizzard will wake up and take a long serious look at the core mechanics of the game.

    PoE has done a lot of things right, I just wish Blizzard would realize that and start stealing their ideas. 8|
    Posted in: Diablo III General Discussion
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    posted a message on When will you start your HC journey in RoS?
    I'll be playing HC on day one. SC just doesn't appeal to me any more. Without that sense of "if i die, i'm dead", the game just isn't enjoyable. I'm I the only one that feels that way about this game now?
    Posted in: Hardcore Discussion
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    posted a message on Transmogrification No Longer Binds items, "Stay Awhile and Listen" Review, Community Commentary: To Live is to Die
    Quote from Seifa

    Thanks god Diablofans has a way better community, if i posted on the Bnet forum, i would get banned in 5 minutes for direct insults...

    Ditto.

    I keep going back and forth on the Transmog idea in D3. I like the idea of being able to customize the way I look when an upgrade happens to be an ugly PoS, but more importantly, I like being able to accurately distinguish what a player in mulitplayer is wearing, visually. Now i'll be forced to go through the hassle of inspecting a player if I ever feel the need to see what his gear is like.

    And doesn't transmoging a Legendary, kinda take something away from it being a Legendary? Is it just me that feels like it does?
    Posted in: News & Announcements
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    posted a message on New Internal Patch: Adventure Mode Tutorials, Maps for All Acts, Call of the Ancients and More
    Quote from Mienta

    Quote from bigheaded

    Quote from overneathe

    Quote from DoomSlayers

    I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.

    I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.

    From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.

    And I'm hoping that's the way it is at launch. PoE style.

    Nah, d2 style.

    Touche. Regardless. I think its a much needed implementation.
    Posted in: News & Announcements
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    posted a message on New Internal Patch: Adventure Mode Tutorials, Maps for All Acts, Call of the Ancients and More
    Quote from overneathe

    Quote from DoomSlayers

    I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.

    I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.

    From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.

    And I'm hoping that's the way it is at launch. PoE style.
    Posted in: News & Announcements
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    posted a message on More Paragon 2.0 Clarifications, More on "Create a Legendary", Community Commentary: Quality of Life, Curse Weekly Roundup
    Quote from bigheaded

    So, for example, if you've just earned a point in Offense, you'd have the opportunity to assign it to Attack Speed, Critical Hit Chance, Critical Hit Damage, or Cooldown Reduction. If you've just earned a point in Utility, you could assign it to Maximum [Resource], Magic Find, Movement Speed, or Gold Pick Up Radius.

    Its nice to get a bit more details surrounding Paragon 2.0.

    Posted in: News & Announcements
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    posted a message on More Paragon 2.0 Clarifications, More on "Create a Legendary", Community Commentary: Quality of Life, Curse Weekly Roundup
    So, for example, if you've just earned a point in Offense, you'd have the opportunity to assign it to Attack Speed, Critical Hit Chance, Critical Hit Damage, or Cooldown Reduction. If you've just earned a point in Utility, you could assign it to Maximum [Resource], Magic Find, Movement Speed, or Gold Pick Up Radius.

    Its nice to get a bit more details surrounding Paragon 2.0.

    I'm glad they decided to make the system unrestricted.
    Posted in: News & Announcements
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    posted a message on The Future of MF & GF in Paragon 2.0, Diablo 2 Battle Chest for $4.99, Patch 1.0.2 is Now Live on Xbox 360 As Well
    Quote from Bagstone

    I agree, to some extent. MF shouldn't be on gear. But doesn't the MF bonus on the adventure tab then become mandatory? Like I said, I *think* they just want to make MF one other gearing "option". In my *opinion* it should just be removed completely.

    I never liked the idea of MF on gear, and even less for a stat in the Paragon 2.0 system.

    As soon as you put MF on a piece of gear or into a point allocation system, it becomes instantly mandatory. No high end player would pass up an opportunity to increase his/her chance to find the best possible gear available, if there's a chance to do so. SO, I say scrap MF stats all together and just leave it as a part of the Valor system. Better yet, implement the valor globe system that we see on console and let us find valor orbs at random, and without a cap.
    Posted in: News & Announcements
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    posted a message on The Future of MF & GF in Paragon 2.0, Diablo 2 Battle Chest for $4.99, Patch 1.0.2 is Now Live on Xbox 360 As Well
    I really hope they make a decision on what will happen to allocated paragon points on character A if and when character B dies.

    I have one HC character creeping its way up to 100 (currently 65), but I grow more weary of playing it when i see posts that indicate that no decision has been made on the subject.
    Posted in: News & Announcements
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    posted a message on Reaper of Souls Alpha
    Quote from Aerisot

    Well, to be fair, the D3 beta was only up to the Skeleton King, and I still put in like 60+ hrs on that, maybe more, it spoiled some, but they will need to test the Crusader, and Blizz knows there are just somethings that gamers can do that they can't, and we know how to break characters :D

    I'm of the same mind set. I can't see Blizzard passing on a beta period for RoS.

    Although, I wouldn't be surprised if they left Act V out of it and just let us test loot 2.0 and the Crusader.

    I just hope if they do decide to do a beta, they open it to the public and refrain from the nonsense that occurred with Vanilla.
    Posted in: Diablo III General Discussion
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    posted a message on Datamining: Stat Caps Removed, and More; BlizzCon Store Online Sale Now Open, Blue Posts, Remember When...?
    Quote from VonGimi

    Remember they still have to support the game without the expansion, so what Torment likely is is just a level 70 inferno. Inferno will remain level 60.

    I think judging by the data mined information Hell and/or Nightmare will be replaced by Torment.

    I'm pretty sure they mentioned something about wanting to remove Hell difficulty in the past.
    Posted in: News & Announcements
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