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    posted a message on Opt ins being invited!
    Not only that, but as the lead author on a fairly small website(not big enough to qualify as media), trolling like this could really be devastating to what credibility I'm starting to build. Especially since I posted that I just got in on my frontpage... really would be a verrry bad move if I wanted to build a following.
    Posted in: Diablo III General Discussion
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    posted a message on Opt ins being invited!
    Go to http://us.battle.net/d3/en/forum/topic/3278898013

    Seluhir is me on that thread too. See my D3 beta? See how I didn't have it just an hour ago by looking at my posts as Seralla and the fact that all of my comments in here didn't indicate that I'd played it? Ya, I hope that's enough for you.
    Posted in: Diablo III General Discussion
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    posted a message on Opt ins being invited!
    I know because I just got in! So go check your accounts! :)


    Edit: A few posts down someone posted a screenshot of my beta-flagged post on the diablo forums for anyone who wants any sort of confirmation.


    But I swear to you this is NOT a troll! :)
    Posted in: Diablo III General Discussion
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    posted a message on Number of Mouse Clicks to finish the Beta
    "How many clicks does it take to get to the center of a... skeleton king's lair!"
    Posted in: Diablo III General Discussion
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    posted a message on Diablo360
    I just hope if they do it they DON'T go to the 360.... if I want to run it on my computer from 10 years ago, I'd play diablo 2. I want to run it on something that's at least SOMEWHAT close to the power of a modern computer, and the 360 just isn't that.
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXVII
    on the subject of the wait... I'm glad it's being delayed because I'll be gone from mid-dec until early jan and I don't wanna miss d3 ;)
    Posted in: News & Announcements
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    posted a message on Reason for Weapon Damage for Caster abilities
    I expect them to do so... but ya... it feels a bit weird, but it makes logical sense from a balance perspective and from an equality perspective.
    Posted in: Diablo III General Discussion
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    posted a message on Reason for Weapon Damage for Caster abilities
    not really, because the attack skill still has a HUGE impact on oyur damage, as do runes and everything else.

    For example, if your weapon has 10% increased dps but 100 less attack, chances are the other one would be better.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Beta Invite Algorithm - Need everyone (invite or not) to post their information
    This isn't going to tell us anything useful for the future. Here's why:

    Blizzard, like all companies, invites for betas based off of their current needs.

    There are two specific needs: Testing bugs and concurrency.

    Concurrency will tell them WHEN they can do a new wave and how large that wave should be.
    Bug reports will tell them who to invite.

    So let's use as a theoretical and VERY VERY heavily oversimplified example the case where Blizzard has 1000 people in their beta currently. Concurrency is only at 50%, so they want to get that back up so they calculate that they can safely invite another 500 people. So now they have to pick who to invite, so they ask their qa teams what bugs are outstanding and currently evading them. THey find that they currently have a huge bug where they have 250 reports of people playing as the Wizard who are crashing when completing the blacksmith's quest arc. They check these reports, and find out that the following 3 statistics are true:
    1) 150 of these people use Windows Vista
    2) 50 of these people use Mac OS 10.6
    3) 125 of the people use NVidia Graphics cards

    So they then take that information and tell their program that randomly selects beta testers that they need 500 people, and they want 300 of them to use Vista, 100 to use Mac OS 10.6, and 250 to use NVidia cards. The program then filters through it's applicants until it finds 500 people who will make all three of the above requirements met and sends out invites.
    Posted in: Diablo III General Discussion
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    posted a message on Reason for Weapon Damage for Caster abilities
    Ya, I agree with that as well ;)
    Posted in: Diablo III General Discussion
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    posted a message on Reason for Weapon Damage for Caster abilities
    There are 2 very simple reasons why they're making spells scale of weapon damage:

    1) To allow more stats to effect those classes. Since Barbarians and monks already HAD to think about all the same attributes as the wiz/wd but also had to think about weapon damage... but wiz/wd didn't have to worry about weapon damage so they had less selection.

    2) Magic find. They don't want you to be able to get away with using a low level wand that has 900000 mf on it but has 1-1 damage. They want casters to not have that 'dump slot'.
    Posted in: Diablo III General Discussion
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    posted a message on DiabloCast: Episode XXVII
    Given the low values of hatred generation from the abilities... I suspect hatred will still generate on it's own and hatred generators will just give you a boost to that.


    Just to differentiate it from spirit and fury.
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXVII
    From a blue post:

    Item data we've exposed is by and large placeholder, and we're actually in the process of pulling it down due to a lot of reactions just like this. We thought it'd be cool to show some pre-release items in very temporary states, but it's just a matter of fact that people are going to take it at face value. Not that you or anyone else isn't able to discuss the particulars without assuming it's final content, we don't believe that to be true, but in general we don't think the discourse is healthy when it's going to be largely based on placeholder data.

    To comment on your specific points though, the vast majority of affixes are simply not implemented in-game, and as the website directly queries game data, it can't pull something that isn't implemented. I'd say affixes are though one area where we want to do as much as possible by game release, but they are directly limited by when we want to finally get the game out the door. At some point feature creep has to stop, and we have to begin testing what should be (game mechanic-wise) a final product.

    As you stated though a lot of the crazier affixes did not ship with Diablo II, but were added later. I don't believe that's because the designers didn't have those ideas, but they simply make more sense to expand and broaden the game featureset post-ship. You could argue that it's something that should be baked into the core experience, that Diablo III should be mechanically more complex than Diablo II at release, and the fact of that matter is that it is substantially more complex than Diablo II was at launch.

    Bottom line we want as many affixes as we can get for launch, but with runestones, passives, and the itemization we're shooting for, we're already launching a game with far more diverse build potential than Diablo II.
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXVII
    Just an FYI on the gold topic: The creation of a level 60 rare costs 20k+ MINIMUM per item. The cheapest rare quiver is 20000 and the prices go up from there... others are 51k and 30k respectively... so 30k isn't really that much.


    Also the legendary items are being taken down because they're an early version.
    Posted in: News & Announcements
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    posted a message on Important game mechanics revealed
    increase damage by % are supposed to be multiplicative... that's how they make us feel strong... and remember, we're supposed to be the second coming of the edyrem... so we're supposed to be strong.



    but to your argument that attack will let barbs keep up with wizards... last I checked the attack stat increased 'all damage done by %' so that will work for wizards too ;)
    Posted in: Theorycrafting and Analysis
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