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    posted a message on Oh hai!
    Are you planning to make this website as inefficient as mmo-champ has become? Ever since the changes that removed it's compatability with older browsers, both of my computers find it ridiculously long to load on either firefox or ie9 - and I'd rather your meddling not result in the same problems here...
    Posted in: News & Announcements
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    posted a message on Oh hai!
    Are you planning to make this website as inefficient as mmo-champ has become? Ever since the changes that removed it's compatability with older browsers, both of my computers find it ridiculously long to load on either firefox or ie9 - and I'd rather your meddling not result in the same problems here...
    Posted in: News & Announcements
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    posted a message on Will the Book of Cain Contain Spoilers?
    The book of Cain may spoil some of those little lore books you pick up - but not the core story of the game. The Book of Cain is a history book. Think of it as the Silmarillion of the Diablo World - but probably written less AS a religious history. ;)

    It gives you the key events that led to the situation that the main event(in this case Diablo 3) tells of.
    Posted in: Diablo III General Discussion
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    posted a message on Rare and Champion Loot > Boss Loot
    How do you evaluate a 'per pack' droprate? It's not like you only get loot from the last one you kill. Or do you mean that it's a cumulative - in which case how many champions are they assuming? 2, 3, or 4. I've seen packs of 2, 3, and 4 champions in the beta. It's possibly they only spawn in fours later on, but I would find that unlikely since 'random' is the name of the game, and removing options removes randomness. And if they're assuming 2, then 4 is still twice as high. If they're assuming 4, then packs of 2 are much much lower.
    Posted in: Diablo III General Discussion
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    posted a message on Rare and Champion Loot > Boss Loot
    If something that spawns in sets of 3-4 has a higher loot droprate than a boss(ie. a champion) that'll be kinda sad really. It'll mean one champion pack will have FOUR TIMES the loot drop chance of a boss.
    Posted in: Diablo III General Discussion
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    posted a message on The End of an Era
    and thus ends the quality of diablofans... alas. I expected this sooner really, once you guys gave your website to Curse.

    Best of luck sixen in whatever you do, you deserve it and thank you for helping to build this into what it is and will probably no longer be...
    Posted in: News & Announcements
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    posted a message on Diablo III Beta: Enter Cheat Code
    Try 'I can't believe you fell for it again"
    Posted in: Diablo III General Discussion
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    posted a message on Proof of Rainbows!
    ZOMG GAME OVER MAN! It's a kids game now!
    Posted in: Diablo III General Discussion
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    posted a message on The two parasites in Diablo's s shoulders
    You're right - you can't. It's technically impossible to count to zero.
    Posted in: Diablo III General Discussion
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    posted a message on Rare and Champion Loot > Boss Loot
    Phenominon I'm not saying the MOST efficient way should be rushing to the boss. But a boss should provide an proportional droprate contingent upon it's kill time. So if boss a takes an average of 45 seconds to kill while an average champion takes 25 then the boss should have a nearly double chance to drop since it takes nearly twice as long to kill him. If boss b however takes an average of 4 minutes to kill, then his droprate should be nearly 8 times that of the champion - again, just to make it worth the time to kill him.

    It just feels like the current model is going to make the boss highly anticlimactic. A sort of either nuisance, or something you just forget about and take a waypoint to a new area when you near a boss. And I really hope that isn't the case. I would love to see a situation where boss runs(meaning a game where a person starts at the start of a subzone that contains a boss and clears every floor between the waypoint and the boss) should be roughly equivalent to random-quest hunting which should be roughly equivalent to farming champions. And the current system really feels like it's going to have options b and c be viable, but not option a.
    Posted in: Diablo III General Discussion
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    posted a message on Rare and Champion Loot > Boss Loot
    No what I'm saying is that if you combine the droprates of the regular monsters and the champions you'll kill in the time it takes to kill a boss it will give you a noticeably better chance at loot. IF the boss has an equal or lower droprate to a mere champion. Also giving a boss an equal droprate is REALLY anti-climactic. The bosses are SUPPOSED to be epic. Now obviously I'm all for them encouraging gameplay elsewhere, but to make bosses feel unrewarding is a bad idea. And no I'm not saying bosses WILL feel unrewarding in the final game, but the current communique we have indicates that they'll be no more impressive than a champion. Which is a really sad state of affairs in my eyes. They should at the very least be proportionally better based off of the increased challenge and time expected in killing them.

    Champions are, I can absolutely promise you, going to be VERY frequent in inferno. Why? Because Blizzard has said that they've toned everything down for the segment of the game we have in the beta, including the difficulty and frequency of harder monsters, because it is intended as a tutorial. Even in the beta we see champions and rares constantly. If you clear the beta in an hour, you'll probably run accross 15-20 sets of champions. That puts us at one every 3-4 minutes, and that's in the toned down portion of the game. Who knows how frequent they'll be in inferno, but I can guarantee you they won't be LESS common.
    Posted in: Diablo III General Discussion
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    posted a message on Rare and Champion Loot > Boss Loot
    If you REALLY think that champions are going to be as hard as bosses, I think you're living in a dream world. Imagine you wade through the legions of hell approaching Diablo(or whoever the end boss ends up being), you're fighting champions and rares who give you a challenge but ultimately fall to you. Then you get to Diablo.... and he's literally no harder or longer or more scripted of a fight than a lowly champion pack. How disappointed would you be?
    Posted in: Diablo III General Discussion
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    posted a message on The two parasites in Diablo's s shoulders
    The tentacles are really the souls of two japanese perverts who were killed in the exact same moment in an alternate dimension(ours) as Diablo was vanquished. Since they died at the exact same moment, their souls merged and Diablo came out on top thus it is predominately his form we see.
    Posted in: Diablo III General Discussion
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    posted a message on Losing interest...
    99.9999% of the people who put 'yes' will immediately have the entirety of their interest returned the second the game is available for download.
    Posted in: Diablo III General Discussion
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    posted a message on Rare and Champion Loot > Boss Loot
    If a boss is even EQUAL to a champion in terms of loot drops, it will be a waste of time to kill a boss. Bosses will take DRAMATICALLY longer than champions and rares and with much greater risk. So unless bosses receive a higher droprate, it WILL be both inefficient and wasteful to kill bosses. It's just a mathematical fact. If it takes longer, with more risk and only awards the same chance... then it's better to just skip them.

    They need to make them proportional if they want them to be worth it.
    Posted in: Diablo III General Discussion
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