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    posted a message on New Mob type?
    If they exist in the game, they'll be at ground level, hovering just inches off the ground.
    Posted in: Diablo III General Discussion
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    posted a message on So they made the barb younger looking?
    Gotta hit "Download Original" below it. Should bring up a fullsize in a new window or tab.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on So they made the barb younger looking?
    I'm looking at his lips and how they are encircled by grey.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Rune Effects - Leap Attack
    Barbarian does a backflip instead of a leap. Your Barbarian is now "really cool" and all nearby enemies start attempting to do a backflip too for X seconds.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on So they made the barb younger looking?
    His beard is totally there.

    Also he's totally old, just look at those old person flab rolls blocking his rockin' abs.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Diablo 3 lost....
    Guys, guys. Even though DotA was not made BY Blizzard, it was made VIA Blizzard and then made into a sequel. Blizzard is still the real winner here. :D
    Posted in: Diablo III General Discussion
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    posted a message on rune effects changing to random?
    Quote from SlGrim

    Consider the following "system":
    When you kill a monster and a rune drops, as it spawns it automatically "attunes" itself to a random skill of yours. You pick it up and identify it (just like any rare item) to find out what its properties are.

    Just think about it for a sec...

    Then we're talking about a system identical to the current system, except you have no control at all and cannot choose where the rune goes.

    What that means is that no one's trying to accomplish anything, and it would be more or less that runes are no more exciting to find than an unidentified wand or staff, or a ring or amulet.

    I have thought about it for a second. Now what?
    Posted in: Diablo III General Discussion
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    posted a message on New Diablo 3 Community Site Online
    Kay, so when I try to post on the forums, it just says: "Required field missing." There's no fields to fill! :(
    Posted in: News & Announcements
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    posted a message on New Diablo 3 Community Site Online
    Posted in: News & Announcements
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    posted a message on Losing a Hardcore Char on new B.Net
    Quote from AmshuSakshi

    As I understood it, there is only one banner, and its for your account, not for each character...
    On the same banner you get the diferent cool things while you achive them with the diferent characters, but they represent your account, not your character...
    So I guess once your HC char dies you still get your banner improved up to where he achived..

    Mm, no, I don't think so.




    I'm pretty sure this screenshot should lay it out, even though it's not terribly obvious.
    If that guy has a level 35 Barbarian, he should be in Nightmare, and that flag does not represent somebody who is on Nightmare difficulty right now (a Nightmare banner is viewable on a different screenshot.)
    Posted in: Diablo III General Discussion
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    posted a message on rune effects changing to random?
    Quote from paroxysm2010

    think ive said this before, all random runes do is make you use the skill rune you get instead of choosing. Strategy / customization goes out the window, d1 style find a skill book so use that particular skill, let the game play for you, dont think about anything, dont plan.

    Maybe I didnt want my Seismic slam to have indigo rune, maybe I wanted Bash to have indigo rune.

    Il play devils advocate however, there is the AH, if I end up with one I dont like I can always sell it, buy the one I like, hope its a similar price/just as easy to find ( dont see any real reason why not except some skills will be more popular than others)

    It's not like you only get to try a rune in a skill one time. Keep trying runes until you get your Alabaster or whatever.
    Posted in: Diablo III General Discussion
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    posted a message on rune effects changing to random?
    Quote from Seluhir

    Ska, I truly appreciate you telling me how I should feel, and as your take on this seems to be 'your opinion is wrong and you should believe the same as me whether I'm right or not'... I'm just going to abstain from this argument. There's no point arguing against someone throwing around the 'should' card.

    My final statement will be this:

    I will play this game regardless, but I will enjoy it SIGNIFICANTLY less to the point where I WILL just go to the AH for my runes if this system goes into place. I will NOT find it any more rewarding to 'win the guessing game' than I would if I just got the rune and had the opportunity to actually plan it - in fact I will find it less so because I won't feel as though my planning and my build amounts to anything. It will make my build feel so shallow and so forgettable that it will quite literally make my character no longer feel like MY character but rather a series of failed guesses that built an awkward combination of 'well, it'll do's'.

    You are welcome to feel differently, but this is the FACT of how I *WILL* feel and I WILL never socket a high level grey rune EVER if this system goes live. I will either not pick them up at all or pick them up just to put them on the AH and use the gold/credit to buy a reasonably good rune of the colour/skill I want. That's that. Not how anyone else has to feel, not how I want you to feel, just the truth of HOW disappointing it will be for me if this system goes live. It will 100% KILL my desire to min/max my runes.


    Thank you for the discussion, it was friendly for a while, but your attitude has really taken the desire for me to continue this discussion out of me.

    Enjoy that.

    EDIT:

    No, wait, that was brusque of me, as was the last response I gave you in this discussion. My only goal has ever been civility, and I hate to know I deviated, if but for a moment. I apologize for getting snide toward one of your comments.
    Posted in: Diablo III General Discussion
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    posted a message on can barbs wield 2h weapons in 1 hand?
    Quote from shelfelf

    sorry if this has already been asked - didnt bother searching..

    but yea can a barb wield a 2h weapon in 1 hand? thought that this was stated a while ago and just want to confirm this.
    im thinking of making a 2h sword and shield barb if it's possible :3 the ultimate tank

    thanks!

    More like, 1 shield in each hand: ultimate tank.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on rune effects changing to random?
    Quote from SlGrim

    The fact that you're "choice" will influence the outcome will just give most people a false sense of hope.
    And for what? Why do that? (retorical)
    Yeah sure I can maybe change my mindset about it and when a lvl 7 rune drops I'll keep myself from getting excited about it, coz hey man, you just shouldn't keep your hopes up. But isn't that kindof contradicting to why people want to play the game in the first place, to get excited about loot?

    It's not a false sense of hope if the reward can be achieved. That's what makes it all worth it, and what makes it all exciting. You should keep your hopes up as high as they have always been when you've been treasure hunting. Why would you do things any differently?

    Wake up, brother. If people realistically would not be excited about a chance at glory just because the odds were against them, no one would do ANYTHING great. That's life. That's psychology. And that's what a rewarding experience means to me. People get awards for beating the odds with their own dedication. A spoonful of real grit and challenge in this game in return for satisfying rewards may indeed make frustration run higher in many cases, but it's what makes people feel good about stuff in ALL cases when they succeed. Because here's the clincher: if the reward of a level 7 rune isn't worth this system, no one will bother spending any real time to get them.
    Posted in: Diablo III General Discussion
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    posted a message on Losing a Hardcore Char on new B.Net
    Quote from Daemaro

    I think the true testament of being a hardcore character is being alive. If you die you fade away into obscurity.

    I think it's perfect that way. Why should you be allowed to show someone your dead character's deeds? You died, it's no longer hardcore.

    I can see where that comes from, for sure. But... it's like the scoreboard on an arcade game. Sure, they're not STILL playing Frogger, but that high score is legend, immortalized by three identifying letters and number that no one who sees it can ignore.
    Posted in: Diablo III General Discussion
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