Video of the new Monk ability, Cyclone Strike.
http://www.youtube.com/watch?v=AT7VcMN75Tk&feature=player_embedded
http://www.youtube.com/watch?v=Oyso6DG-Xfw&feature=player_embedded
- Ardikus
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Member for 12 years, 8 months, and 22 days
Last active Fri, Jun, 29 2012 22:56:27
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GhostLoad posted a message on Request for beta playersPosted in: Diablo III General Discussion -
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OmniNom posted a message on Development and DelaysEveryone and their dog keeps making posts about Blizzard delaying release of Diablo for financial reasons. I'm going to ignore all the reasons that this idea is ridiculous.Posted in: Diablo III General Discussion
AFTER listing them.
1.)Delaying past Christmas misses the biggest sales period of the year, which will surely lose them hundreds of thousands of sales
2.)Continuing production means paying all the developers working on it for that much longer, further decreasing the net profit
3.)The beta still has plenty of bugs, battlenet features are unfinished, and the runes system is still being fooled around with, so clearly it's not ready for release
4.)Delaying release makes stockholders nervous, and since information given to them is public, we know what they know, and they have been notified of no sinister delay conspiracy. So Blizzard would be devaluing its own stock.
5.)It's fucking Blizzard. Since when are long development cycles unusual?
But we're ignoring this, because the most ridiculous part isn't all the very obvious reasons why the idea is insane. The most ridiculous part is the fact that some people think that their own personal convenience means more than the budgets and development cycles and physical health of the development team.
People working on Diablo 3 have been in crunch time (60+ hour weeks) for something like eight months. The company has sank millions of dollars into the project. The development team has spent 5+ years of their lives putting their blood, sweat, and tears into the game.
But your own impatience overrules all objections. The game should be released NOW, because you're tired of waiting. It's not like there are any other things in your entire life you could be doing.
If that doesn't sound not only absurd, but incredibly callous, then you have some life issues to work out. -
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BonesTheRabbit posted a message on Newest ContestPosted in: Diablo III General Discussion
What are the rules, exactly? I mean - while I'm not complaining about losing - the last competition I entered, I apparently wasn't able to win from the moment I sent in my submission. This was largely due to the aforementioned rules of selection that were implemented after previous weeks (namely, the first winner). I wasn't aware of them at the time, and thus, made my submission accordingly.The problem that we face is that we can't pick anyone that uses any references (memes, pop culture, movies, etc.) from outside the series (everyone's first complaint), so that eliminates 95% of them. Then we got in trouble for picking one that focused on image usage and didn't include a caption, so we had to be sure entries had literal captions.
I totally understand the decisions made, I don't think the contest was 'rigged', and I even found the winning submission to be somewhat amusing (though my own preferences lean elsewhere, even aside from my own) but I would've liked to be kept into the loop. Making a submission like the first winner's ended up making it impossible for me to win from the start, because of changes in the rules that I was not aware of. That is frustrating, to say the least. As such, I kind of want to avoid a repeat situation like that again, if at all possible.
For a moment while writing this, I asked myself if I was simply ignorant, or just making a big deal out of nothing. To ensure that I wasn't being biased in my perspectives, I went back to the third contest to examine it a bit more closely: http://www.diablofans.com/news/932-beta-key-contest-3/. I didn't see anything about no memes, or even no images. I suppose one could take the speech and thought bubbles aspect literally, and extrapolate that it cannot be anything except such, but then the actual winner technically wouldn't apply, for having subtext; this of course would be a silly proposition. Combine this with the fact that the first winner had an image, and you run into a situation of some rules obscurity.
I digress. What was done is done. But, that doesn't mean I won't learn from previous errors. So, now I ask, what are the rules for this? Outside references are no-no's, I assume. How 'short' is 'short'? Will I be disqualified for typing too much or too little? It's just really difficult to read between the lines now, and I'm worried that there's some hidden clause that will guarantee loss before I even submit a given piece of writing. I suppose the easy answer is "If you're worried about losing, then don't participate." Honestly, though, I'd like to. I have no problems with losing; It's the 'no chance' feeling that I'd rather not meet with again. Thus, I figured that opening the lanes of communication would be a good idea. There's no ill will, just confusion and caution, I suppose.
Thanks for reading, and preemptive thanks for any possible clarity on the matter. -
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Rwitz posted a message on Blizzcon interviewshttp://d3db.com/article/read/blizzcon_2011_press_conferencePosted in: Diablo III General Discussion
Q. Can you talk a little bit more about the Halls of the Dead?
JW: The idea is when you lose a hardcore character, you don't really want that character to go away forever and you don't want it to take up a character slot. Well, it'll probably be optional where you can choose to free up the slot by archiving the dead character into the Halls of the Dead. You'll see the name, the gear on death, and maybe some other stuff.
Q. Is it actually part of the ui?
JW: It's part of your profile, so you just need to right click on your character to open up your profile and it tells you all about your character, your achievements and your progression.
Q. When you say Halls of the Dead I just imagined a hall where you walk around with statues of your characters.
JW: That would be awesome, but it's probably just going to be in the UI. Maybe someday it'll be a big awesome hall!
Q. Now that all spells are dependent on weapon speed and damage, are you getting rid of spell damage and increased cast rate?
JW: We are getting rid of increased cast rate, and increased weapon rate will replace it. Spell damage was a stat that only really appeared to the Witch Doctors and Wizards, we probably made this change for 2 reasons. The major one was we found casters were not valuing their weapons, that was a big problem with Diablo 2. The second one was Witch Doctor and Wizard randomly generated affixes were very confusing, our testers were coming back with questions like "What’s the math on this, when you say 20% increased damage does it apply to base damage, to spell damage?” If you can't understand it and can't understand which one is better than the other than that's a bad thing.
Q. What did you have to change in order to make followers viable in the end-game?
JW: The big one is we have to do a multiplier on your base stats, because you don't have the same item options as your character.
Q. So, do we still have to sacrifice passives to buff our followers? I remember back in the press event you said that.
JW: Oh, that what just an idea I had at the time, you won't have to sacrifice passives.
Q. What about the unattuned runestones on the homepage?
JW: Where is that system at? It's... interesting. It's not great, as one of our people said to us "It's kind of a new kind of horrible" because it just had different problems. It's really the last big system we have, the last big problem to solve.
Q. What's the biggest thing you've learned since the beta was released?
JW: Most of the beta has been useful to us from a technical standpoint, so there's not a lot of tuning stuff that the beta tells us about. The vast majority of feedback we've received has been "it's too easy". We really wanted the beta to test our hardware.
JAB: In the industry, it's really hard to test load and infrastructure without the players. Players play differently and are smart, our testing bots are not.
Q. Do you have to play through softcore to unlock hardcore?
JW: Oooh, good question, yes, you will have to play through to a certain point to unlock hardcore mode, I think it's through normal difficulty after you kill the end boss. I'm like 90% sure, so we could change our minds.
Q. We had a discussion on our forums about the color of resource systems, specifically the Demon Hunter and Monk, everyone got new resource systems other than the Witch Doctor who is stuck with mana. The same old blue orb, what are your thoughts on changing that to something more Witch Doctery like green?
JW: We like the Witch Doctor one the most, the biggest problem with green is its poison. So, if we put it in there that's going to be the reaction people have, like is that my poison vial... have I been poisoned? Some people have suggested we make the Monk orb Yellow, like the urine ball as opposed to the jizz ball. One of the suggestions we got for the Demon Hunter was to make it black... but that won't work since you just won't see it, and white is a massive contrast. If you do that you'll suddenly have a resource that you just can't see. So we were comfortable with the red and blue, they work better.
Q. Surely you have the resources to just add a new color to the spectrum.
JW: Umm, we have the power, but we don't have the will. (looks to JAB) You know it's true.
JAB: I don't know that.
Q. Are we going to be forced to use Real ID to add friends?
JW: No, and that's all I can say. We do have some plans; we aren't going to force you to be Real ID friends.
Q. With the banner system in Diablo III, are we going to start out with everything we see in the beta unlocked, or will we have to gain achievements to unlock them.
JW: It's just there for you to see, you'll have to gain achievements to unlock those.
Q. Do you have a number of achievements yet?
JW: Umm, no.
JAB: 12?
JW: No.
JAB: 13?
JW: More than 13.
JAB: 15?
JW: More than 15, would you like to take another shot?
JAB: 16.
JW: You're getting closer, very slowly. It'll be in the hundreds.
JAB: That was my next guess.
Q. How many hours do you anticipate the average player will have to invest to hit level 60 in Diablo III?
JW: This is a really hard question to answer, people ask me this all the time. The answer depends on how insane you are... I'm gonna say... I'm not even gonna guess, because if I do I know that's going to come back and haunt me. We're not really concerned about making 1-60 some ridiculously long grind. We're not douchebags, it'll be based upon what feels good.
Q. Compared to Diablo 2?
JW: Again, it's speculation that will come back to haunt me. It'll probably be shorter than Diablo II, but D2 also didn't have an end-game.
Q. With the rich lore and races of World of Warcraft, have you thought of incorporating some of that into Diablo III such as Dwarves?
JW: No, one of the things that is driving the Diablo universe is that it's a very human-centric place. Anything that isn't human is pretty much bad.
Q. Why isn't Diablo III supporting mods?
JW: There's a variety of reasons for that, one of the things people say a lot is "Oh, mods are such a hallmark of the previous games!" and I say... really?. There are mods, and there has been some developer support for those efforts, but that's not the same as us directly support it. To do that, we release tool sets and treat it like a product. We decided that the effort it would take to make mod tools would be a monumental effort. I know it seems like we're Blizzard and we have unlimited resources but we don't - we had to figure out our priorities to get the game out.
DTOID
http://www.youtube.com/watch?v=rqbGG46plgQ&feature=player_embedded
GamerLiveTV
http://www.youtube.com/watch?v=-LCHPoUnx7s&feature=player_embedded
Force
http://www.youtube.com/watch?v=zk8M8xOnLdI&feature=feedu -
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Rwitz posted a message on Inviterview with Jay wilson by Force + SixenPosted in: Diablo III General Discussion -
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Daemaro posted a message on Lore Panel Image DumpSo I got the most interesting bits, but I missed some stuff like internal concepts of Caldeum.Posted in: Diablo III General Discussion
Here is the folder with all of them:
http://www.diablofans.com/gallery/album/1530-lore-image-dump/
If you're going to relink these anywhere please use the ones in the folder or else photobucket will explode.
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CherubDown posted a message on 150 pics from Blizzcon, Mostly D3 relatedHere are a few examples of the shots I took:Posted in: Diablo III General Discussion
You can find them all here on Facebook (the gallery system here on Dfans won't let me create an album).
Also, I'll be getting some ninja videos of some PvP gameplay soon(tm).
Enjoy! -
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occupyblizzcon posted a message on Occupy Blizzcon 2011!Anyone have good sign ideas for the D3 team or blizzcon in general?Posted in: Diablo III General Discussion
were occupying blizzcon, everyone is welcome to join our comical and violent occupation
here is my sign, linked through twitter.
http://yfrog.com/obw42apj -
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Shaka posted a message on Beta Key Contest #3Diablo Party Train!Posted in: News & Announcements
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Pit_Stains posted a message on BlizzCon Scavenger Hunt AnswersGoogle "Click a lot!"Posted in: Diablo III General Discussion
Helps finding the shapes 10x faster. Just turn it on and move your mouse around the picture quickly. - To post a comment, please login or register a new account.
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It makes sense from a lore standpoint to require a powerful weapon to cast powerful spells. Look at fantasy stories like lord of the rings and harry potter, the wizards need staffs and wands to cast their spells.
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http://www.youtube.com/watch?v=2Ks7ENzXvgc&
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Unless the contest qualifies certain skills; like artistic skills, programming skills, Starcraft 2 skills, etc.
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He understands the importance of giving players specific details about game mechanics, and is willing to answer questions regarding these mechanics:
He gives accurate time frames and what content to expect in patches:
It's important to note, however, that Grind Gear Games is an extremely small indie developer (and by extremely small I mean less than 20 people). They don't have any "community managers" like Blizzard does, so the developers interact directly with the players. This creates a much stronger bond between the game makers and game players, as there is no third party filter for communication.
Even though GGG is such a small company, they do have a pretty substantial community. There are around 500-1000 players in the beta, and hundreds more active users on the forum waiting for invites.
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Ahem, let me start over. Before the the release push-back to early 2012 announcement made yesterday, there was a collective idea that they were going to announce the real release date at Blizzcon this October.
After the push-back, does this seem less likely? If Blizzard is unable to announce a set release date at Blizzcon, what else will they be able to announce at Blizzcon? A few things come to mind:
-Runestone system
-Alternate PvP modes
-Easter Egg content(?)
And of course, the beta key giveaways, which will probably be something like this...
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I was studying for an exam about an hour ago, and kept getting distracted by visions of New Tristram...
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