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    posted a message on The New Changes to the Wizard...
    You aren't the only one who has this complaint, but there's a misconception floating around that swords and axes will somehow be superior to wands and staffs. Caster weapons have lower DPS than other weapons, but to make up for it they have mods like "Increase wizard damage by 100%".

    It makes sense from a lore standpoint to require a powerful weapon to cast powerful spells. Look at fantasy stories like lord of the rings and harry potter, the wizards need staffs and wands to cast their spells.
    Posted in: Diablo III General Discussion
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    posted a message on Force has Beta Keys!!!
    Haha I guess you can't really have a 'real contest' over the internet...

    Unless the contest qualifies certain skills; like artistic skills, programming skills, Starcraft 2 skills, etc.
    Posted in: Diablo III General Discussion
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    posted a message on The Great PR Debate
    The development team of Grinding Gear Games, the makers of Path of Exile, do an outstanding job of communicating with the player base. In particular, their lead game designer and producer Chris Wilson responds to beta feedback on the forums on a daily basis, and occasionally even logs into the game to chat with players and give updates. Here's some samples of how he communicates:

    I completely hear what you guys are saying and it's being addressed in the upcoming balance patch.

    The goal of 0.9.2 was not to fix the skill balance. To do that properly requires stripping stuff back to bare bones and actually addressing underlying issues that have been in the system for too many years. That's what we're doing right now, because it is the most important problem with the game. We did include some skill changes in 0.9.2 as you know, for things that could be easily changed and tested. I am happy to make more changes in the coming days if needed. We're not going to try to stick you with the same patch for several weeks. There's another patch today, for example.

    We're working hard on resolving the balance, but trying to do it in a long term way, rather than reactively reading a post about fireball being overpowered and turning it back down, which results in a rant from someone else about how it's now underpowered. It's better to know that we set Fireball correctly, and then get feedback on that, rather than solicit feedback on how loud other people's feedback was.

    He understands the importance of giving players specific details about game mechanics, and is willing to answer questions regarding these mechanics:

    We didn't change the monster difficulty (other than making bosses harder). Can you help work out what is causing it to feel like monsters are easier to kill? Are you using one of the skills that was boosted in damage?

    The purpose of 0.9.3 is to fix the monster difficulty curve forever, so that we have a good point to balance around in the future.

    Aside from the currency increase, the change regarding drops was a reduction from 18% to 17% drop rate. That means there should be 5% less items dropping (including 5% less rares/magics), which does appear to be the case. Are you seeing more than 5% less?

    He gives accurate time frames and what content to expect in patches:

    Three of our NZ developers went to PAX. The guys that went are all leads, so their respective departments worked without much supervision while we were gone. Two of us are back now, and hard at work reading feedback and checking the work that was done while we were away.

    There were a lot of changes made while we were gone. A lot of new art has to be checked/improved by Erik (who should be back approximately Tuesday NZ time I hope). There are new skills that must be finished, tested and balanced. We haven't even started making any balance changes from 0.9.1 yet.

    We have a choice between rushing out a small patch, or doing a proper job of actually making some meaningful balance changes. At this stage I'm more interested in doing it properly, and not just patching urgently because it has been a couple of weeks.

    Once the patch is ready, it has to go through internal quality assurance for a few days, and then some external alpha testing. My best guess is that we will be able to deploy it around Monday 12 September.

    It's important to note, however, that Grind Gear Games is an extremely small indie developer (and by extremely small I mean less than 20 people). They don't have any "community managers" like Blizzard does, so the developers interact directly with the players. This creates a much stronger bond between the game makers and game players, as there is no third party filter for communication.

    Even though GGG is such a small company, they do have a pretty substantial community. There are around 500-1000 players in the beta, and hundreds more active users on the forum waiting for invites.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon Announcements?
    Before the dawn of man...

    Ahem, let me start over. Before the the release push-back to early 2012 announcement made yesterday, there was a collective idea that they were going to announce the real release date at Blizzcon this October.

    After the push-back, does this seem less likely? If Blizzard is unable to announce a set release date at Blizzcon, what else will they be able to announce at Blizzcon? A few things come to mind:

    -Runestone system
    -Alternate PvP modes
    -Easter Egg content(?)

    And of course, the beta key giveaways, which will probably be something like this...
    Posted in: Diablo III General Discussion
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    posted a message on Force's first video is up!
    LOL force needs to slow down :P you can tell he's sooo excited
    Posted in: Diablo III General Discussion
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    posted a message on Husky SC posting Diablo 3 Videos now
    Boy I can't wait til someone makes a playthrough video and actually gives commentary on the lore and storyline and quests you're doing instead of having a circle jerk over vent talking about random asinine bullcrap.
    Posted in: Diablo III General Discussion
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    posted a message on Beta down for maintenance
    Quote from Stinkfist86

    Quote from Highlander

    "Commence" means to start, but the F&F beta 'commenced' last week. So if the message used that specific word today, then it just might be "A SIGN OF THE BETA!!!" or not...Oh well, back to doing something else more important. <_<

    What could be more important than Diablo? :olddiablo:

    I was studying for an exam about an hour ago, and kept getting distracted by visions of New Tristram...
    Posted in: Diablo III General Discussion
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    posted a message on Items from Diablo II reappearing in Diablo III - item spoilers
    Yes! I will love using The Grandfather on a Barbarian who actually looks like a grandfather.
    Posted in: Diablo III General Discussion
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    posted a message on Possible creatures from Scroll of Companion
    I'd love to have a raven companion! I would pretend I was Lord Commander Mormont of the Night's Watch. CORN! COORRN! SNOW!
    Posted in: Diablo III General Discussion
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