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    posted a message on Official Diablo III Site Gets Updated
    Apologies if this has been brought up already but there seems to have been a change to the Nephalem cube graphic on the D3 community site according to this article: http://us.battle.net/d3/en/game/whats-new

    Is this an earlier graphic, a replacement to avoid confusion, or a mistake?
    Posted in: News & Announcements
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    posted a message on My 9 y.o. son's thoughts on Diablo 3
    My dad used to "borrow" my ps1 to play nightmare creatures, that game was awesome
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Comic Sneak Peek
    I'm an active artist and member on DeviantArt (http://noahw.deviantart.com/) and I recently looked through some Diablo related art and happened on a talented comic artist's page Who apparently had been working on an officially commissioned Diablo 3 comic.

    Link: http://daxiong.deviantart.com/gallery/?offset=48#/d3gh9o3

    I'm not sure if it's part of the announced "Sword of Justice" Comic or possibly a short comic to be packaged with the Collectors edition. (Your thoughts?) I asked him a bit about it and he told me he worked through DC and completed the project some time ago.
    Posted in: Diablo III General Discussion
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    posted a message on Consensus: Yay or Nay?
    If I allow myself I can understand just about every choice they've made save 2. From what I understand (pleeeease correct me if I'm wrong) You wont know what type of rune you have until you equip it, so I basically have to play musical chairs with my runes until I have what I'm looking for. That's totally ludicrous, what if I have a higher lvl rune I want to equip to my favorite skill but I get a completely undesired effect from it? I have to either deal with a less desirable skill effect or ditch my now useless high lvl rune. And the lack of offline play, as I stated in another post:

    Quote from CoffinCleaver

    I really hope they do enable a form of offline play, why not just have a simple offline character creation system like in D2? Otherwise they're alienating a huge market. I'm going mad with anticipation for the game, but what if I found out about "no offline" while I was living in a rural area where online was not feasible, or in the armed forces, or in a country with weak internet support? I'd be devastated.
    Posted in: Diablo III General Discussion
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    posted a message on Off-line mode and a question.
    I really hope they do enable a form of offline play, why not just have a simple offline character creation system like in D2? Otherwise they're alienating a huge market. I'm going mad with anticipation for the game, but what if I found out about "no offline" while I was living in a rural area where online was not feasible, or in the armed forces, or in a country with weak internet support? I'd be devastated.
    Posted in: Diablo III General Discussion
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    posted a message on Char.Progression Question
    One one note I believe the big character improvement aspect will be getting higher level runes to bring out the potential of your skills. leveling and equipment will beef up your skills as you go along, but I think skill runes will be the equivalent of oldschool skill leveling, like giving a skill a larger effective range or more damage.
    Posted in: Diablo III General Discussion
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