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    posted a message on Customizable face/hair?
    So we can go as far as customizing the face and hair on our characters? Have you read this interview?

    From InsideGamer.nl
    "The beta will keep you occupied for about six hours and lets you see the beginning of the game. But before you take one step into the demonic world, it’s time to create a character. In my case, I went for the Monk, a class that combines close combat with magic attacks. Of course it’s possible to adjust the character, in terms of facial expressions and the way your hair looks, but honestly I didn’t give a damn. Hence I entered the world with the default bald and grumpy Monk."

    Interview
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Community website item level up!
    link
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Normal Difficulty/Act 1
    How far do you think a grandmother equipped with a Walker of Leech, Dentures of Fire, and Slippers of Haste would get?
    Posted in: Diablo III General Discussion
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    posted a message on Energy Armor-Alabaster question
    well shit. I was working on a build and expecting to have like around 80% chance to crit hit.

    HAH!

    Gotta have a sense of humor about yourself sometimes.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2 Questions
    I was thinking since it was a PASSIVE that this forever changed the damage stats of your wands. Then any skills would be based off of that stat because it is buffed.

    That was my wish anyway.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Energy Armor-Alabaster question
    Why is it LOWER at 230 precision than it is at 9 Precision?

    I'm reading 3.00% chance to crit hit then on the right, it looks like 2.61%.

    Lower?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2 Questions
    Long day in class. Bare with me. Two questions:

    I was never aware of a distinct advantage using a staff over orb in D2, other than freeing up a hand for a shield. I'd like to use a shield in D3. Is there anything I'm potentially 'losing' by using an orb/wand versus using a two handed staff? I'm thinking I'm gaining a great increase in defense that would come in handy in higher difficult levels.

    I'm thinking of utilizing a wand and shield for a D3 build. Assuming a weapon damage rating of 100, if I chose Virtuoso for a passive (Increases basic wand attack damage by 100% and grants 15AP for each successful hit) then my wand damage would be 200. Spells would be based off of weapon damage, which should be 200 right? They wouldn't base their calculations off of the original 100 weapon damage right?

    Numbers, numbers, numbers,
    DKR
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Spell Damage Calculations
    uhhh, sorry, I'm only posting in regard to your Hydra scenario. I watched a couple videos, and another fellow DFan and I counted 18 missiles in 9 seconds.

    Thats 2/sec

    :o
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Energy Armor-Alabaster question
    Brain fart here...

    Energy Armor-Alabaster-Also increases your Precision by 40% while Energy Armor is active.

    So from the numbers below, does this mean your actual Precision attribute (26) would be increased to 36.4? Or does it mean your chance to critically hit is raised to 44.35?

    I'm just checking, but I assume if it was going to raise your chance to critically hit, then it would say "Also increase your chance to critical hit by 40%...."

    Posted in: Wizard: The Ancient Repositories
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    posted a message on DKR's Skill Sheet
    WAIT WAIT WAIT !!!!!!!!! emergency!

    Check the skills page!!!! BLizz updated it and its COMPLETELY DIFFERENT!

    WE JUST WAASTED SOME MUCH TIMET
    AGIOHAOGHAEO;GHAOIERGH;OAEHGO;IAEHG'OIARHGO;IAR
    Posted in: Wizard: The Ancient Repositories
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    posted a message on DKR's Skill Sheet
    Updated* with a couple new scenarios, both mine and from emyln.

    A few mis-copy/paste and mistakes. Thanks guys. This is a community thing and for everyone to share and add.

    For simplicity, regarding Energy Armor-Alabaster, I make 40% of the total amount of time the skill did damage and made them crits. I believe, without looking, that the total number of hits from that skill in 120 seconds was 102....40% of them roughly being crits.

    Awesome job emyln

    Do keep in mind friends, that I am serious about not assuming the highest damage 'scoring' combinations are the best. It was noted in a couple previous posts above this, but I've said it before and I'll say it again. It's not how much damage you're doing, it's to who and how many.

    For baseline, simple, starting-point numbers its my opinion numbers should be based on single targets. Then we can, on our own, ponder on the damage possibilities when these skills (say, meteor) hit MULTIPLE enemies.

    Tough stuff. Blizzard isn't f****** around on this one. :P
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Anti-Wizard Build ?
    Hah! Fun build man!

    Are you expecting to get up close and personal in PvP with this? Would Explosive Blast or Wave of Force be worth it?

    DKR
    Posted in: Wizard: The Ancient Repositories
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    posted a message on DKR's Skill Sheet
    Disclaimer : While spreadsheets certainly have their limitations, I hope people understand the real damage output will vary between players. If you're running, taking a second to recast an armor spell, moving, being hit, frozen, slowed, clapping, eating, whatever, you may lose some 'potential damage'.

    Things spreadsheets fail to accurately depict would be any of the following:
    -One person may click their mouse fast than another
    -One person may press keyboard buttons less rapidly
    -Unknown interruptions in the natural flow of combat
    -just general, play style and ability

    What they're good for, is a starting point for a build. The numbers I'm crunching are damage/sec over a certain time period. I advise you all to take my information into consideration, but have other types of skills to compliment them for different situations.

    Again, these numbers are based on a 'perfect world' and 'best case scenario'. They are for you to consider and to figure out how to fit them into your build, should you decide to do so. I am reporting numbers. Not which combination is best. The 'best' combination will depend on your other skills, what kind of player you are, and how the game plays once its released.

    -------------------------------------------------------------------------------------------------------------------------
    Skills & Runes I'm Comparing
    Offensive: Ray of Frost - Magic Missile - Disintegrate - Arcane Torrent
    Defensive: Storm Armor - Energy Armor
    Runes: Golden - Crimson - Alabaster
    120 Second Time Period

    Please ask questions if you have them, and if you find mistakes, please let me know. I've checked my work but I'm only a man. If you have requests let me know. But please be aware that it is impossible to get reliable numbers on damage for some skills. These figures may be, in certain situations or points in the game, infeasible. I created this for myself and to contribute to the community in a small way. Also, do make note of the "~" in front of the damage numbers. I work with averages.

    Keep in mind...don't automatically think the combination with highest damage is the 'best'. Your other skills can easily change the conceptual play-style and/or total damage.
    -------------------------------------------------------------------------------------------------------------------------
    #1
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Storm Armor-Golden 7AP cost reduction in skills
    Ray of Frost-Crimson 642.4 dmg/sec
    Magic Missile-Golden 80.8 dmg and 14AP per hit

    Method: RoF until AP is depleted, MM until refilled, repeat
    = ~63609.6 damage

    #2
    Prodigy 5AP gained when Signature spell is cast
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Storm Armor-Golden 7AP cost reduction in skills
    Ray of Frost-Crimson 642.4 dmg/sec
    Magic Missile-Golden 80.8 dmg and 14AP per hit

    Method: RoF until AP is depleted, MM until refilled, repeat
    = ~63616 damage

    #3
    Prodigy 5AP gained when Signature spell is cast
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Storm Armor-Golden 7AP cost reduction in skills
    Ray of Frost-Crimson 642.4 dmg/sec
    Magic Missile-Crimson 178.4 dmg

    Method: RoF until AP is depleted, MM until refilled, repeat
    = ~63168 damage

    #4
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Storm Armor-Golden 7AP cost reduction in skills
    Ray of Frost-Crimson 642.4 dmg/sec
    Arcane Torrent-Crimson 506.88 dmg from being disrupted, taking 120% more damage from Arcane spells (after the 1st initial cast)

    Method: Rof until AP is depleted, AT until refilled, repeat
    = ~61291.52 damage

    NOTE* - The damage total remains the same when casting AT to any point of AP regeneration.

    #5
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Storm Armor-Golden 7AP cost reduction in skills
    Disintegrate-Crimson 742.72 dmg/sec
    Arcane Torrent-Crimson 230.4 dmg, but 506.88 dmg from being disrupted, taking 120% more damage from Arcane spells

    Method: Cast AT, then Disintegrate for 6 seconds, repeat. This is to ensure Dis has 120% damage boost
    = ~79904.64 damage

    #6
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Energy Armor-Alabaster Increases Precision by 40%, increases defense 20%, lowers AP by 20
    Ray of Frost-Golden Reduced to 3 AP/sec 543.84 dmg/sec.

    Method: Constant casting of RoF over 120 seconds. 40% of them being crits from EA-Alabaster
    = 87014.4 damage

    #7
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Golden 4.5 AP/sec regeneration
    Energy Armor-Alabaster Increases Precision by 40%, increases defense by 20%, lower AP by 20
    Arcane Torent-Crimson 172.8 dmg
    Disintegrate-Crimson 253.2 dmg but 557.04 dmg from being disrupted

    Method: Cast AT, then Dis for 6 seconds to ensure it gain 120% damage, repeat. At a certain point, there is a downtime to wait for AP regeneration (only 6 seconds to refill from 0). I left it open/blank denpending on various build possibly incorporating an AP regen Sig spell.
    = 78138 damage

    #8 - Courtesy of emyln
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Magic Missile-Crimson 111.5 dmg
    Method: Cast MM all the way
    = ~21408 Damage

    #9- Courtesy of emyln
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Magic Missile-Golden 50.5 dmg , +14AP
    Meteor - Crimson - 633.5 dmg/sec (Ignore burning beyond 1st sec)
    Energy Armor - Indigo +40 AP
    Prodigy - +5AP
    Method: Meteor till AP gone, then MM till Full AP, repeat
    = ~51672 Damage

    #10- Courtesy of emyln
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Magic Missile-Crimson 111.5 dmg
    Meteor - Crimson - 633.5 dmg/sec (Ignore burning beyond 1st sec)
    Energy Armor - Indigo +40 AP
    Prodigy
    Method: Meteor till AP gone, then MM till Full AP, repeat
    = ~51475.2 Damage

    #11
    - Courtesy of emyln
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Electrocute - Golden (HUGE ASSUMPTION of hitting 3 targets for +21AP every cast) - 90 dmg (again assuming 30dmg per target - very very unlikely)
    Meteor - Crimson - 633.5 dmg/sec (Ignore burning beyond 1st sec)
    Energy Armor - +40 AP
    Duration: 120 sec
    Method: Meteor till AP gone, then MM till Full AP, repeat
    = 62499.2 Damage

    Scenario E is very funky. In order not to get the same results as scenario D, I had to do 3 Meteor + 4 Ele + 3 Meteor + 3 Ele .... (so AP regen on the 3 Ele's were not quite to max.)

    #12- Courtesy of emyln
    Astral Presence +20 AP and +2/sec regeneration
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Electrocute - Golden (HUGE ASSUMPTION of hitting 3 targets for +21AP every cast) - 90 dmg (again assuming 30dmg per target - very very unlikely)
    Meteor - Crimson - 633.5 dmg/sec (Ignore burning beyond 1st sec)
    Energy Armor - +40 AP
    Prodigy - +5AP
    Duration: 120 sec
    Method: Meteor till AP gone, then MM till Full AP, repeat
    = 66847.2 Damage

    #13- Courtesy of emyln
    Astral Presence +20 AP and +2/sec regeneration
    Prodigy - +5AP
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Storm Armor-Golden 7AP cost reduction in skills
    Arcane Orb - Crimson - 351.5dmg (28AP)
    Magic Missile-Golden 50.5 dmg and 14AP per hit
    Arcane Torrent - Crimson - 144dmg + Disruption for 6 secs (13AP)
    Duration: 120sec
    Method: Cast AT once, cast AO next 6 secs, MM till max(3 times), repeat
    = ~94757.76 Damage

    #14- Courtesy of emyln
    Astral Presence +20 AP and +2/sec regeneration
    Prodigy - +5AP
    Glass Cannon +20% damage -10% armor & resistances
    Familiar-Crimson +40% damage
    Energy Armor - Indigo +40Ap
    Arcane Orb - Crimson - 351.5dmg (35AP)
    Magic Missile-Golden 50.5 dmg and 14AP per hit
    Arcane Torrent - Crimson - 144dmg + Disruption for 6 secs (20AP)
    Duration: 120sec
    Method: Cast AT, Cast AO next 5 sec, Cast AT, Cast AO Next 5 sec, Cast AT, Cast MM next 5 secs, repeat
    = ~101073.12 Damage
    ------------------------------------------------------------------------------------------------
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Arcane Power regen a Red Herring?
    Quote from PantheraOnca

    Quote from DKR_87

    Hmmmm, so far I <snip>'ll do ~20805.12 damage

    Yeah, modelling player behavior is very difficult. I used to play a warrior in WoW and there is an extensive and incredibly impressive DPS spreadsheet done by a member of the EJ community for that class. If you look under the hood of it at all you see how much has to be accounted for.

    Exactly ! Great point. As noted, my figures will vary between players. Just a starting point I guess you could call it.

    Love the text in quote box. Touche :)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Arcane Power regen a Red Herring?
    If it matters, I have numbers on that too.

    Meteor - over 3 second time period - ~1013 damage

    ArcOrb - over 3 second time period - ~1686 damage

    Disint - over 3 second time period - ~1012 damage

    While the numbers represent damage, to the real question is "to who and how many?"

    Just fyi ! I'm not even sure if this information is relevant to anything ATM. :P
    Posted in: Wizard: The Ancient Repositories
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