Emo difficulty, all blood effects replaced with tears.
Also, I'm not sure with this announcement means that they will or won't be more likely to raise the level cap in expansions. I know this isn't WOW but a lot of ARPG's do this to prolong the game's life.
My questions is how this is going to effect the currently announced tiers of armor. Will it stretch the current number (can't remember exactly, 12?) across 4 difficulties or add new ones with the new announcement?
All characters are DPS, and the enemies have different AI depending on the type of enemy. The same aggro rules won't apply to all enemies. Some might target threats, some might target those with weak defense, some might target those that are close, etc.
This sounds like a much better system than aggro simply based on dps or healing, makes the mobs have more personality.
Unfortunately, 90% of the diablo fanbase play online and are affected by all of this. So yeah, since this has nothing to do with, maybe you should stop reading comments, and avoid getting riled up.
You must mean 90% of the 10% who are the vocal majority. The game will be a much better experience for 90% of the actual fanbase (who also play online).
All of the classes are looking awesome to me at this point except for the DH. I'm sure I'll eventually roll one but nothing I've seen so far is pulling me in.
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Emo difficulty, all blood effects replaced with tears.
Also, I'm not sure with this announcement means that they will or won't be more likely to raise the level cap in expansions. I know this isn't WOW but a lot of ARPG's do this to prolong the game's life.
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Too many in this thread...
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Oh sorry When I loaded up the forums I figured someone else would have by now. I'm usually never the first (or tied for first).
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This sounds like a much better system than aggro simply based on dps or healing, makes the mobs have more personality.
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You must mean 90% of the 10% who are the vocal majority. The game will be a much better experience for 90% of the actual fanbase (who also play online).
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