Haha, I'm working on the lists!
I've been temporarily sucked into a vortex of Modern Warfare 3 (10!) and Skyrim (9.5!), but those D2 lists are coming!
Uh... don't expect magic here, either. I'm a wiki-noob and I have a dearth of spare time, so while my aims are heavenly the actual mark may be much more terrestrial. For more specifics on the lists, you can always check out my wiki profile.
Edit: Apoc, you're a God. That's a huge amount of data to move! Thanks for that!!!
- kahdrick
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Member for 12 years, 8 months, and 23 days
Last active Sat, Oct, 6 2012 19:56:58
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Oct 28, 2011kahdrick posted a message on Diablo 2 Patch 1.13dhome channel is something I've wanted for a loooong time and it works beautifully! All of your characters share the same home channel, too, and it persists across logins. you don't even have to /go home when you first sign in to chat - it just defaults you to your home channel.Posted in: News
I'm not sure how the ignore list works - if it perma-squelches people or not, but it seems like the spambotters are countering by having hordes of bots. Where I used to get 1 every few minutes in a non-restricted game, I now get an endless stream, keeping the game nearly full all the time (good), but so I can't see a damn thing ever (bad). -
Oct 6, 2011kahdrick posted a message on Diablo III in SpaceI'm with Daemaro. The problem isn't that corpses are getting bashed sky-high, it's that they float when they get there. Same goes for them sliding across the ground - the dead bodies simply don't have any sense of weight. What's more, they bounce if they hit a wall - that shouldn't happen either. There should be a wet thud and the body should stay there. The corpses need more weight, and gravity needs to be stronger on the way back down from a hit.Posted in: News
Now, I'm sure that the physics guys are saying things like "we're using 9.8 m/s/s!" but the fact of the matter is that when you're not in a first person view, real gravity just looks slow. You've got to beef it up a little. - To post a comment, please login or register a new account.
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The goal as far as I'm concerned is to make some pages of "Here are all of the shields that can have 3 or more sockets" or "This is a list of pole arms that can have 4 or more sockets" - that sort of thing.
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20 Lightning Fury
20 Valk
20 Freezing arrow
20 Cold Arrow (just for the bonus damage to Freezing arrow)
1 point each in: Inner Sight, Slow Missiles, Decoy, Dodge, Avoid, Evade (pre-reqs for Valk)
1 point each in: Critical Strike, Penetrate (pre-reqs for Pierce)
1 point in Ice arrow (pre-req for Freezing Arrow)
1 point each in: Poison Jav, Lightning Bolt, Plague Jav (pre-reqs for Lightning Fury)
All the rest of your points should go into Pierce. In fact, if you want to lean on Lightning Fury instead of Freezing Arrow, I'd max pierce once Cold Arrow is at 10 so you can get up to 100% pierce, which is godly with Lightning Fury.
A buriza has 100% pierce and is a great weapon until you can get near that number without it, then you can switch to a rune word bow of your choice.
Titan's Revenge and eventually Thunderstroke are the must-haves for javelins.
For play:
Le the Valk and your Act 2 Merc tank for you. Stay behind them and blow stuff up. Put as many points in vit as you feel comfortable with, and then max the heck out of dex. You want to be around 300 dex as an endgame goal to get loads of physical damage in addition to your skills. Put no points in Energy (use lots of mana pots). Look at the gear you want to use and plan Strength accordingly. Get a frost merc once you hit nightmare is amazing, before then use a defense merc. For gear, you want to focus on +skills as much as possible. With a relatively weak play schedule and the more common gear, I found it fairly easy to get up to +11 javelin skills / +9 bow skills. Once you're annihilating everything, start upgrading to -resist stuffs. If you can get an insight pole arm for your merc, you'll be able to ditch the mana pots and the extra healing pots, though rarely needed, just might save your life. This build takes little to no damage because of range, speed of kills, and the two badass tanks. it's my preferred build for farming Hell Cows.
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In addition, the Hell difficulty bosses sometimes drop "Essence" items. Combining all of the essences in the Horadric Cube will create an item that, when used, resets your skills and attributes just like the Den of Evil reset.
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type in:
/filtermsg
and then whatever key words (or phrases) you want to filter. Any message containing those words will not be displayed.
So, if there's a bot spamming "www.somediablotfarmbotsite.com is great, lots of items!"
you can
/filtermsg www.somediablofarmbotsite.com
and that line of text will never again appear (nor any other line containing that website).
OR
you can
/filtermsg lots of items!
and message that contains the exact phrase "lots of items!" somewhere in the text will not be displayed.
With fewer than 10 filters, I'm only seeing bots join and leave my games now.
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Good to know. I've been using Fire Golem because of the synergy with LR, but the build I saw recommended earth golem for the slowing effect. I'll probably end up with the might merc.
In other news, the lightning sorc is pretty fun. Level 40 and already over 1k max damage (sure, sure, 500 damage on average, but still!).
Edit: Now I'm level 70 with +4 lightning skills from items and I'm over 5k max damage. Pretty much 1-shotting any non-boss creatures in nightmare.
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You have no idea of the pain this statement will cause in the wrong hands.
Fortunately, I have the right hands! Or hand. One of them. The other is a left.
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Thanks Apoc! This is exactly the sort of information I was looking for. I didn't even know about the advanced search, or that you could use Google to search such a limited scope as one website. Very cool.
I'm not sure if I'll have time (or be able to make such pretty pages as you fellas), but I'll see about learning wiki-speak and then try to make pages for the lists I more commonly look up, too. I mean, I'm making the lists already anyway, right?
Edit: Okay, I've made myself a Wiki user profile (why are there two separate logins for forums and wiki editing?) and I'm going to start compiling some lists. Please let me know if I screw anything up and how I can fix it!
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First I'd like to thank you all for such great work on the various wikis. You all really do a phenomenal job.
Second, I have a feature request: I'd like to be able to show and compare all items that share a particular attribute (or set of attributes).
I'm not sure if this is something that can be implemented within the wiki at all, or if this would need a separate tool created, but I often find that while I'm looking for ideal gear for my D2 characters, I want to make lists of - for example - all items that provide an aura. Or all items that have a "proc on hit" ability. Or all items with % magic find. Or resist fire. And so forth. Right now, there's really no way to do this. You're stuck looking through literally every item and just writing down the ones you like. It's slow and clunky.
In fantasy dreamland:
I'd like to see a search similar to wowhead.com's item search filters, combined with a paper-doll system such as the one at chardev.org, with the ability to save and/or export wish lists.
In reality:
I'm fairly certain that the wiki is just a collection of cross-linked pages and not an actual database, but since it inherently is able to search for text terms, is there a way to parse that for specific phrases in order to fake a database-esque behavior and auto-generate a "disambiguation" page that would list all item pages which contained the term that you searched for? Maybe something as simple as being able to limit the search to item pages only?
Thanks everyone, and I understand if this is beyond the scope of a wiki.
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I'm not sure how the ignore list works - if it perma-squelches people or not, but it seems like the spambotters are countering by having hordes of bots. Where I used to get 1 every few minutes in a non-restricted game, I now get an endless stream, keeping the game nearly full all the time (good), but so I can't see a damn thing ever (bad).
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Thanks Apples
I must profess my ignorance here... how does iron golem work? I've always thought it ate the item and that you then needed a new item every time you summon it... I doubt I'd be able to make a new insight every time I join a game, so I figure there's something to the skill that I don't properly understand.
As for my current play, I've got a single point in all of the summon skills, for future +skills items to take advantage of, but at level 41 I find I really need some serious gear to be able to play at a sustained level. I'm at 11 poison nova, 10 lower resist, 4 poison dagger (probably a mistake this early on), and 1 in all of the pre-req skills, the entire summon tree, and bone armor. I figure I'm done putting points into LR, and from here on out was just going to buff PN and Synergies until it was maxed, but maybe I should buff my imp golem first? I've decided that, while using LR, I should focus on the fire golem as my alt elemental attacker, and was going to get a frost aura act 2 merc.
In theory it all sounds great to me, even as I write this, but the fact of the matter is that I can't kill things that other builds dispatch with ease. Insight will be a big help, to be sure, and once I get Trang gloves and Bramble armor, I'll be in business, but until then I think I'm stuck farming with another class.
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Switching to lightning sorc and life is *much* easier.
I still have dreams of making a procadin conviction/zeal build, but that's possibly the most gear-intensive build imaginable what with the need to stack all of those rune word auras.
The lesson learned here is that the reason pretty much everyone builds a sorcy or pally first is that in bad gear, those are the strongest classes. Ahh well.
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Blizzard confirmed in their panels this weekend that there is hidden content for the endgame, and that if endgame really does feel boring to the players, that they are open to (and it sounds like they're already planning) more content to be patched in later.
I'm imagining something similar to the Uber-Tristram from D2.
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If there were no bots farming exp and items, then a year long system would seem reasonable, but with the absurd number of bots (and the almost inherent need for them in the game design), more than six months leads to a lot of downtime for the rest of us. Basically, I believe that bot-related power leveling and item farming is what fuels the shorter ladder season.
Well done on your high levels, though! In all these years I've never taken a toon past 88.