wow. those are some lazy answers.
- the paragon system is fine? the first iteration with a new portrait every ten levels meant something. now you hit 70 after a few hours in a new season and a few hours later you are already 150+ and don't even get a new frame after that. after 800 levels you just level on and on and on.. is that rewarding? is that some sort of progress? back then i could say "i try to reach paragon 30 tonight, only seven levels to go!" and it helped to motivate. now? not so much.
- they even speak about the "next rift". you just rift rift grift grift bounty bounty your way through lots of tall grass. going side by side through a dark dungeon whilst slaying mobs is dead anyway. sprinting barbs, vaulting demon hunters and blinking monks took all the danger of a dungeon.
- looking through to the bones of the game, they are implementing some items which set some flags. as TrueColdkil said: they manage. they don't add really meaningful stuff and add safe things like items and cosmetic rewards. it is sad.
so, the three follow-up answers aren't much better than the real Q&A. pity.
Have you played the other iterations of Diablo? in Diablo 1 there were a total of 16 levels that you could farm on 3 difficulties. total. For the msot part, unless you were looking for a specific item that only dropped on a certain lvl, you farmed 3 of these levels repeatedly on hell farming EXP and gold to buy items from Griz and Wirt."they even speak about the "next rift". you just rift rift grift grift bounty bounty your way through lots of tall grass"
In diablo 2, originally, you farmed Chaos sanctuary over and over again. Then we did cows over and over and over again. Then we did bloody foothill runs over and over again. Then Baal runs. Later they added UBERS and Diablo Clone.
MF runs in D2 used to consist of running Mephisto over and over again as fast as possible.
My point is, the nature of all Diablo games has been repeatedly grinding and killing the exact same shit over and over again in the hopes of getting some loot to make your character more powerful so that you could do the exact same thing, only a littler faster.
Although D3 is similar in this regard, it actually has more to do than any of its predecessors. I still feel that beyond HC Seasonal, the long term playability isn't there for me personally.
No, we're not getting anything for free. We paid for the game, we will pay for the Necro DLC, what we got is what we paid for.
Hmm, I don't know about you, but I still remember what this game was like when it was first released, and it is NOTHING close to that in its current form. When Reaper of souls first came out, Greater Rifts didn't exist, The cube didn't exist, most legendary items and sets have been overhauled, New rift maps, bounties have been added. Total cost to you for this continued development of the game? $0. Unless of course you are playing on XBox 360 or something...
People need to understand that this is not a subscription based game... if there isnt enough content flowing into this game for you or at an appropriate rate, go play WoW or something. As a casual player, you can't even keep up to the pace they are plowing content into that game, yet the hardcore players still complain about being bored and having nothing to do... People are just never happy and they always want MORE MORE MORE.