boringQuote from Uldyssian
It's how TDM works. You have a set time in which to fight the other team and get as many kills as possible. It is much more of a Diablo/fast paced system than the previous set up they had presented.
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Diisfunk posted a message on How do you feel about respawning inside pvp games..Posted in: PvP Discussion -
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ErU posted a message on How do you feel about respawning inside pvp games..Posted in: PvP DiscussionQuote from VirtueOfDeath
Quote from spaceninja123
Quote from Noomba
I didn't have a problem with one death per round but I prefer respawns over it. What is better than killing someone once? Killing them twice. After that? Killing them thrice! Hat trick! That will get some people raging, looking forward to it.
I too think that blizzard should have kept in more options though. The game isn't out yet, so they can still put the one death per round in again if they want.
When u kill some1 9000 times in 1 min it gets boring really fast.
How would you know? You weren't invited to play the new PVP mode were you.. ? It's pretty stupid how all of you are "omg this sucks so bad boo hoo boo hoo", when you guys haven't even tried it out to determine how fun or not fun it is. If you don't like it, don't play it. Pretty simple if you ask me. :/
Because we've been playing D2 for over 11 years and we know exactly what to expect from D3 pvp?
Seriously, if you think D3 will be completely different from what we had in D2 then you really are being fanatic about it. D3 pvp as it is, is exactly the same as a Diablo 2 duel game, with one exception, there is no entrance/corpse to camp.
btw, that ''OMg iTs BlizzArd you noT EVen Plyaied the GaME yet NuuuB'' is the worst argument possible. -
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SFJake posted a message on How do you feel about respawning inside pvp games..The problem is they don't support more options. I frankly don't give a shit that you dislike or like this style. The only problem is if its the only option. This is 2011 for god's sakes, they could please a lot of people by just adding some more options.Posted in: PvP Discussion -
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Diisfunk posted a message on Diablo 3 PvP DiscussionYou all seem very worried about RMAH, but you forget to adress a very important issue. How things are being developed in regards to PvP. After reading http://www.diablofans.com/topic/26249-diablo-3-press-event-visit/ and reading Sixen's interview with Jay Wilson I have come to a couple conclusions:Posted in: Diablo III General Discussion
1. He doesn't want PvP to flourish at all, "Part of that is PvP isn’t our primary focus, so we want to keep it simple". Even though he acknowleges that many people will be playing the game with PvP in mind and try to make it an E-Sport, he just doesn't want that happening at all. What he doesn't understand is that we don't want an E-Sport we just want a competitive and reasonably balanced PvP enviroment.
2. He keeps trying to make PvP more and more casual, "we have changed the arena mode a bit to feel more casual than the mode that was at Blizzcon which was very last man standing, high-pressure, because if you died, you were done for that round". He wants people to come in and sort of "pwn noobs with a big grin in their face". Which is okay.. but that only works for people who are new to ANY KIND OF GAMING OR ANY KIND OF PVP, and I'm sure that most of the people excited for Diablo arn't that. He also wants to purposely make PvP inbalanced "No, it’s going to be horrifically imbalanced, and that’s part of the fun". That might be the little kid's defenition of fun, but I doubt most people consider unbalanced PvP that fun.
3. Taking the casual to the extreme: Jay Wilson said, " There is no ranking. There is an invisible ranking that we use for matchmaking but it’s a per player basis" In response to the matchmaking system. Why would he even want to do that... I see no logic in that. He follows by stating, "we don’t have a “I’m a 2200 rated player and therefore I am better than you as a 2100 rated player”. What we are focusing on is a more of a progression based system which is “I am a level 20 PvPer” which means I have played a lot of PvP". This is just ... I don't get the desire for the PvP to be so casual. Finally, "Currently, we don’t even do a win/loss ratio. We might do a number of wins but not a number of losses. Even in SC, we found that the number of wins actually feels a lot better than showing a win/loss ratio. That’s why people recycle accounts because people don’t want those losses shown. So, the solution was to not show them. We want to keep it more casual." This part just made me want to punch him, how stupid can someone be.
4. His insistance in PvE when the Diablo series isn't challenging at all when keeping PvE in mind. "Whenever we run into a case where “this would be really awesome for PvE” and the PvP guys says “ that kind of screw PvP” the answer is always “shut up PvP guy, it’s awesome in PvE." Why does he want to insist in making PvE the priority by that much of a margin when the PvE system prob won't be challenging. Even in WoW where the PvE system is decently challenging a lot of people find PvP just that much more fun. Basically based on D2 people PvEd so that they could grind gear to PvP and I was pretty sure up until this press event that D3 would be the same.
Overall, I feel like the point he's missing is that PvP is a huge part of Diablo. Argueably the only reason why D2 lived for so long is because of PvP. The main reason why people feel like they need to get better gear is to own people not to SLASH DEM EZMODE GRINDABLE MONSTERS HARDER. Even though Jay Wilson wants to make PvE the primary aspect of Diablo it's not possible to keep people hooked up on Diablo by just PvEing unless there's a really good and complicated end mode PvE system with new PvE coming out every few months. Anyhow, if that does happen, he should still strive to make PvP as best as possible not fucking ignore it. Anyways, if you want you can read Sixen's interview with Jay Wilson, but I'm pretty sure you will come to the same conclusions that I have come to.
Basically my suggestions are:
-Ranking System
-Good Matchmaking System
Gear+Raiting wise leaning on 65-70% Raiting 30-35% Gear for the matchmaking values
-Just tuning down Dmg/Stuns/Slows for PvP (Have a PvP version and PvE version of a skill so it doesn't alter PvE) - To post a comment, please login or register a new account.
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