Quote from Kemosabe_TBC
Seriously? By looking at your posts I would say that you haven't even finished nightmare on Diablo 2... Come on, nightmare/Hell on Diablo 3 are way easier (save for a few packs) than Diablo 2. The really hard stuff only starts at inferno Act 2.Quote from Olden Soul
Lmao, no. I bought this game because I've patiently waited 11 years to play it because I've been playing since the release of Diablo 1. I am complaining because they were in development for so long, and only now they are removing and balancing. I love Diablo, I love the lore, and I love the style of the game, but I simply cannot accept or condone Blizzards actions on how they are handling
Let me guess, you play softcore. It took me under 15 hours on hardcore to beat d2 on a ladder reset, still not done with hell on hardcore at around 50 hours on d3( to be fair, part of it was mfing gear for lower characters), either way, d3 is way harder if you play hardcore.
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Exactly that, I'd find a way to get it even if I had to pick up an extra shift.
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Really? So party for most of the places then solo the bosses?(If questing of course)
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Cool idea, could be hard to balance tho. Also, who knows what gems/jewels/crafting etc are gonna be able to do.
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Really? Anyone who actually wants to PvP in hardcore will make a seperate character for dueling. The gear you should be using and the skills are usually completely different. There's TONS of items available in d2 HC, hell, you can find most of the items for capable low-mid level duelers rather easily. The +max jewels and lower level charms weren't that expensive either unless you were trading for all of it at once and even then, MFing for it wasn't that bad, which if you are a "casual PvE player", shouldn't you be finding items since you aren't spending all of your time in PvP?
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The thing is diablo 2 wasn't balanced around pvp either but yet there were many viable dueling builds, especially for low -mid level dueling and there was quite a lot of viable builds for high end as well.
Ok, so what stops a person from fake sparring. Also known as, purposely losing to you or holding back. When the real duel comes, he stomps your ass and lols. That would be more demoralizing for casual gamers than straight up getting your ass kicked and again you're left without having a clue. Also, if you played HC pvp, you'd know there was plenty of cowards amongst the ranks. Tons of people used chicken hack and plenty of others wouldn't duel known players or they would use their maphacks to view their opponents gear before deciding to duel. The majority wanted better than a 50% chance to win.
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The problem with that logic is when does a player who's already scared to duel going to actually feel confident enough to go play against someone that he might not be prepared for or are you saying to spar first like your running a dueling scouting program to make sure you aren't against someone better than you. Part of the thrill of hardcore dueling was not knowing if you were going to survive the battle and in my opinion, it should stay that way. Softcore is already set up for those who aren't willing to put in the time and effort into making a truly good dueler.
In addition to that, if the game is supposed to have a matchmaking system in it, then you should technically be positioned against those of an equal level to yourself. That way you should feel safe to duel if the system is actually designed well.
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Because a good dueler will never get a duel if people can dodge out of it easily. I don't think you could have a good match system like softcore could because of the obvious reasons, death. Not to mention hardcore should stay as it is, hardcore.
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The reason I say that is for a couple of reasons.
My idea of a "build" is picking a skill set and playing it from start to finish. Being able to "swap freely" will not affect those who want to play the game in a SPECIFIC manner. If you're searching for the most optimal build, then yes, this new system will help you quickly. I hate the idea of being able to switch freely at any time but just because it's available, doesn't mean I'm going to use it. I wouldn't have made as many different characters on diablo2 if I didn't like to play a build/skill set from start to finish.
There is a bit less investment(punishment from choosing wrong stats/skills) but you obviously aren't getting the point. I don't care about the END game capability of a character/making the perfect build or swapping skills as you level to beat a certain point in the game. The reason I would make many characters is because I want to see if I can get a SPECIFIC SKILL SET THROUGH THE GAME. For example, can I get a pure melee wizard from lvl 1 to lvl 60 and through the game without dieing(being that I play hardcore only). Or can I get a bow barb through the game. Just because you can't add the skill point and just because other people can't look at your character and say "oh man, he beat hell difficulty with just a Arctic Blast druid, he's so bad ass" doesn't mean you still can't play a "build" through the game. You just have to limit yourself, which in many ways is no different than those who choose to make noncookie cutter builds in diablo 2.
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I'll continue a bit further on my earlier post to go along with this.
1) Stat points being the same help towards game balance AND can coincide with lore. For example, lets take the Wizard. The wizard spent their life studying/using magic and you're taking over at the point where he has "finished school". Now lets say that their school was strict and kept them busy, so it's safe to say that running and weight lifting wasn't part of his daily life. Hence all wizards would be in similar shape.(remember that this is NOT baldurs gate, you aren't making up the history/persona of your character) He's now free of instructors/parents and can make his own choices. He(you) decides he loves the thrill of melee and begins hitting the weights. Now this leads to my earlier point in this thread. They hopefully/need to have stat points gained via quests or even "skill selection" that adds to points that drive those skills. That way you can have somewhat of a special feel to your character without breaking game balance. That would allow for customization that would be meaningful and make sense lore wise. Again for example, I imagine the life of a wizard compared to that of a barbarian would be drastically different and would produce 2 extremely different physical outcomes. It would NOT make sense for a wizard to have higher strength than a barbarian lore wise.
2) Skills will be A LOT more balanced with scaled skills. I again don't really feel that you're missing out on *much* customization by this. The fact is if you're out to make a orb sorc, it's probably gonna be very similar to a different orb sorc. Also like said, if you truly want to play "oddball" builds, you wont be using the skill swapping. The only people that this helps is those who want to use END LEVEL PvP or PvM(and newbs from screwing up and having to remake) and those people probably are not the types who are going to make many characters anyways. It'll save them time on making their cookie cutter characters. IF YOU TRULY LOVE TO TEST AND PLAY MANY DIFFERENT BUILDS, THIS WILL NOT AFFECT YOU AND YOU ARE LYING IF YOU SAY IT WILL. I for one know I will have roughly 30 characters of varying builds/functions assuming I have the room for it.
Finally, do you really care if someone else can save themselves some time if they so choose? Again, anyone who truly wants to play a build through, will do it. Even with walking through d2, I was able to get from normal-hell no rush/no maphack with 14 hours of solid play, was level 83. Was one of my ladder runs. Either way, I still support *some* customization in these areas but it should be more focused on *smart* ways. You can even take my stat point idea and take it as far as skills. For example, you might get SKILL POINTS for certain quests, books, every 3 levels you gain a point to add orw/e along the way that could add slight specialty within the other classes without breaking balance of the game too much in anyway. You should be looking at these as a great way to balance and how you can augment personality INTO the existing system.
I guess my question for everyone is...Why not get the best of both worlds?
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I suppose if you HAVE to play softcore tho....this would be a good mechanic to make play less annoying. I'm pretty sure they said there would be a bit of time that it would take to resurrect the person but I do agree with the loss of loot being extremely annoying. As said, most "public unknown players" probably wont wait to resurrect you unless they absolutely need you.
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You still have to pick the skills you plan to use with the build. Correct me if I'm wrong, but the skills you don't pick are still locked and only become available via respecs. The difficulty of respecs still hasn't been released correct? Also for those that hate it, you don't have to use it. I personally will be one of the people not using respecs. I love the level of difficulty increase by potentially not making the most "optimal" choice.
Stat points I don't really care about, I think a "set" stat point will make the game more balanced/remove a ton of headache. Even tho items not having reqs would remove most of the headache. I do however hope that d3 has SOME stat points that can be added. Would be nice to add a little more "specialized" feeling to my character. That way a melee wizard wouldn't have the exact same stats as a caster wizard.
Exactly right, not having a maphack also makes a big difference in game length.
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Exactly right, aside from mostly minor details.
Orb Sorc
Hit lvl 30-50, All orb
50+ Max Synergy or Cold mastery with aid of skill quests or go fire/lightning skill if you want to kill all monsters
Difference is now you just pick the skill and it handles clicking the point for you. That and all of your skills will technically max faster being that they scale.(Don't know if they will have higher max levels for skills) For example, perhaps a lvl 1 skill caps at lvl 50 or something like that.