Quote from Kemosabe_TBC
Seriously? By looking at your posts I would say that you haven't even finished nightmare on Diablo 2... Come on, nightmare/Hell on Diablo 3 are way easier (save for a few packs) than Diablo 2. The really hard stuff only starts at inferno Act 2.Quote from Olden Soul
Lmao, no. I bought this game because I've patiently waited 11 years to play it because I've been playing since the release of Diablo 1. I am complaining because they were in development for so long, and only now they are removing and balancing. I love Diablo, I love the lore, and I love the style of the game, but I simply cannot accept or condone Blizzards actions on how they are handling
Let me guess, you play softcore. It took me under 15 hours on hardcore to beat d2 on a ladder reset, still not done with hell on hardcore at around 50 hours on d3( to be fair, part of it was mfing gear for lower characters), either way, d3 is way harder if you play hardcore.
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That's the rumor but of course, time will tell if inferno is really that hard. Even teams of 2(instead of 4) could possibly do it quite faster, then just group up for final act so you both get drops at a higher drop rate.
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Not a bad idea, the only thing I don't particularly care for is if people could team up and split into different areas to clear the game faster. It would encourage team play but at the same time I don't think you should in theory be "punished" for playing solo.
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If it looks good, I can't deny it. Also, the more looks available, the better it is in my opinion. Would be nice to see some items with the same mods but all have different looks.
How difficult do you think inferno should be? Should you be able to go directly in after hell or should you have to spend a good chunk of time collecting gear to be able to accomplish it? If so, how long do you think is a reasonable amount of time? If not, why would you want it to be easier?
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I hope they don't do that, I'm hoping they'll add environmental aspects that are new to inferno, perhaps extra dungeons/areas to clear, more quests that are designed for inferno only. Basically hoping they add stuff like that will give a fresh gaming experience than just clearing an area that has tougher monsters with varied abilities.(tho I do want tougher monsters/new monsters with better abilities)
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I guess I should clarify a bit more, I think PvE PvM w/e can last for a long time. The length I played d2 shows that, been playing since its release and only about two years also had PvP involved. I still have a few characters currently. I've played baldurs gate/bg2/throne of bhaal several times through and I'm still playing that as well. My argument was more for the casual gamer who doesn't feel the need to test out every build or put together the perfect set of items. I kinda took this whole discussion as what will keep players interested that aren't naturally inclined to play out every exact detail. For example, I'll probably have 30+ characters just for PvM if I'm given the room.
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With expansions and such within the next few years of release, I have no doubt that this game will last quite some time with even just inferno as its "end game". Anything Nonpvp could technically be considered a "filler".
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D2 had PvP, gear perfecting, many builds, ubers, dclone, cow level etc. D3 appears to have these as well but will make grinding less boring. Obviously they might not have the last 3 I mentioned specifically, but I'd be shocked if they didn't have other variations similar to this. I also think that if they don't have some of these, they WILL add them in eventually as they did in D2.
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Agree with this
Agree again, hopefully they will add more content to keep us even more busy.
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