Hey everyone, thought I'd let you guys know about my latest sculpture. When I was Art Director on the Book of Cain book, I saw Azmodan and knew I had to sculpt him
Here is the full writeup (and many more pictures of him lit up and closeups):
http://blog.makezine...lpture-azmodan/
Thanks for looking!
- overneathe
- Wise Elder
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Member for 12 years, 8 months, and 25 days
Last active Wed, Sep, 30 2020 02:06:45
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Defalec posted a message on Diablo Nagel’s RingThe ring is is created of tin plating silver. Actually, it looks like the king's ring.Posted in: Fan Art
We will feel the sense of power when wearing it.
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elrich4rd posted a message on Hall of Shame - ilvl 63 editionwell i found this weap, last weekPosted in: Diablo III General Discussion
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Windy posted a message on Hall of Shame - ilvl 63 editionI worked my hands to the bone to bring you these fine goods.Posted in: Diablo III General Discussion
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Tensor posted a message on Positive Monster Affix Ideas (From US Diablo III Forums)The original thread was started by Zythe here: http://us.battle.net...47096557?page=1Posted in: Diablo III General Discussion
In order to not make it go down the drain, Spector77 started another one linking it to his post here: http://us.battle.net...46728001?page=1
UPDATE 1: Idea from FatManza, one of our members: "Just throwing this out there (haven't rally though it through), but maybe they could use this to remove enrage timers as a gear check. Kill the mob before x time or it's positive affix disappears."
UPDATE 2: The second thread reached its post limit and there's a version 3.0 out, authored by Ravlaor, here: http://us.battle.net...93549577?page=1
UPDATE 3: The third thread reached its post limit and there's a version 4.0 out, authored by KingLime, here: http://us.battle.net...01370284?page=1
UPDATE 4: Mega compilation thread listing the community-desired changes, created by Muffins, here: http://us.battle.net...80263591?page=1
UPDATE 5: The fourth thread reached its post limit and there's a version 5.0 out, authored by grovak, here: http://us.battle.net...01270663?page=1
UPDATE 6: The fifth thread reached its post limit and there's a version 6.0 out, authored by LordAzuRa, here: http://us.battle.net...01431398?page=1
UPDATE 7: The sixth thread reached its post limit and there's a version 7.0 out, authored by LordAzuRa, here: http://us.battle.net...32223527?page=1
Monsters should sometimes have additional affixes that make interesting things happen to keep players glued for that next pack. A couple of my ideas are the following:
Hoarder: Drops a guaranteed i.lvl 63 item
Rich: Drops 10x the amount of gold
Ancient: Increased chance to drop a legendary
Appraiser: Drops a guaranteed 6 affix item
Cursed: Gives the player a very nice damage buff upon defeat.
Traitor: Shows the player the location of the nearest Treasure Goblin upon defeat.
Jay Wilson: Fixes this game upon defeat. [joke]
just stuff like that can make a game go from being terrible to really good. Not every pack would have these affixes and they wouldn't take the place of one of the four players have to overcome, but it might make a player want to fight that Shielded, Vortex, Molten, Extra Fast elite pack of killer spiders.
Below is a list of further development of the base idea proposed by different players.
Ways to prevent exploiting:
1. Make the Positive Affix spawn on elite packs only if the player has 5 Nephalem Valor.
2. Make the Positive Affix spawn only if the nearest elite pack was killed by the player. (That way, people couldn't just skip until they find one)
3. Make the Positive Affix spawn only when the last monster of the pack has 10% remaining HP. Possibly matched with a light beam effect (Like when a player levels up)
Idea to keep difficulty/reward balance:
1. Give an extra negative affix to the packs affected by a positive affix.
2. Give a slight, related, boost to ennemy's lethality with each positive affixes (Example, cursed = higher damage).
New Affix Idea No.1
Armored: Monsters receive 10% less damage but drop a guaranteed ilvl 63 armor piece with the +armor trait
Heavy Hitter: Monsters do 10% more damage but drop a guaranteed ilvl 63 weapon with the +percent damage modifier
Elemental: Monsters damage is converted to a type of elemental damage instead of physical and/or take 50% less damage from elemental sources. Drops a ilvl 63 piece of armor with guaranteed all resistance trait.
Enemy of the Nephalem: Grants two stacks of Valor upon kill
New Affix Idea No.2
Collector
-Drops higher jewels (flawless square and up to some point, not highest tiers).
Wealthy
- +50% Mf/gf buff, works like shrine but lasts longer and can stack with the mf/gf shrine as well.
Mysterious
-A rare affix that, when the last enemy is killed, spawns a portal to a special challenge
dungeon, or drops an item that, when broken, spawns a super challenging unique creature that actually drops awesome gear (like just 60+lvl items, act 1 would be 60+, act 2 61+, act 3 62+, act 4 63lvl items only).
New Affix Idea No.3
Professor/Engineer: Higher chance to drop blacksmith plans/jeweler designs.
Forgiving: Fully repair your gear upon defeat.
Salvager: Drops crafting materials in accordance to the current difficulty level (Including Brimmstones if found on Inferno)
New Affix Idea No.4:
Corruption: X% chance of randomly infusing player with 1 offensive affix of the elite they just defeated (For example, Mortar when player attack or Molten, etc.)
Blessing: X% chance of randomly infusing player with 1 defensive affix of the elite they just defeated (For example, Extra Health or Fast)
New Affix Idea No.5:
Nephalem: This only appears on Uniques and Very hard affix elites(1.2% chance of appearing?)
When you defeat all the monsters you receive a 2 min buff that stops(or reduces by 50% if that's too OP) the consumption of your toon's resource. this Cannot be stacked and obtaining another buff overrides this buff
Conviction: Upon defeat of elites you receive a 200sec buff that creates an aura around your character that reduces the monsters' resists and armor( kinda like Mephisto in D2)
2% chance appearance
Virulence: a 2 min buff that grants 15% increased dmg to elites and champs(goes away upon defeat of next elite/champ pack) 1% chance appearance
Corruption: 1.8% chance of randomly infusing player with 1 offensive affix of the elite they just defeated
Blessing: 1.4% chance of randomly infusing player with 1 defensive affix of the elite they just defeated
Intimidation: 1.2% chance of randomly infusing player with 1 CC of the elite they just defeated
Treasure Troll: upon defeat of a treasure goblin you have .01% chance to spawn a "Treasure Troll"This troll will fight back but drop better quality loot and a .5% chance of dropping a set or unique item. the troll will also have affixes( only teleport, extra life, and shielding) will do 10% extra dmg than normal mobs.
Idea to instead give a bonus upon defeating an already existing negative affix:
Applying a positive effect to each party member for each affix on the defeated elite/champ pack.
Molten - For 2 minutes you gain the buff "Blazing Path" which causes the ground you walk over to burn for 50% weapon damage as fire to enemies.
Plagued - For 2 minutes you gain the buff "Plague Aura" which damages enemies within 12 yds of your character for 10% weapon damage as poison to enemies.
Arcane - For 2 minutes you gain the buff "Arcane Power" which increases your damage dealt by 20%.
Fast - For 2 minutes you gain the buff "Sprint" which increases your run speed by 25%.
Knockback (DH/WD/Wizard) - For 2 minutes you gain the buff "Forceful Impact" which allows attacks a 10% chance to knockback.
Knockback (Monk/Barb) - For 2 minutes you gain the buff "Crushing Impact" which allows attacks a 5% chance to immobilize.
Vortex - For 2 minutes you gain the buff "Stand your ground" which reduced crowd control effects on you by 35% (If this puts you over 100%, it will be 100%).
Waller - For 2 minutes you gain the buff "Transparent" which will allow you to walk through monsters or objects that have collision. (Won't be able to walk through anything you couldn't 'teleport' through.)
Missile Dampening - For 2 minutes you gain the buff "Time Shift" which increases your attack speed by 25%. (This does not stack with Frenzy Shrine)
Mortar - For 2 minutes you gain the buff "Explosive Mess" which causes any kills to explode for 75% weapon damage as fire.
Desecration - For 2 minutes you gain the buff "Fire Resistance" which increases your fire resistance by 100 + 20% (Of max fire resistance).
Fire Chains - For 2 minutes you gain the buff "Blaze Tether" which creates a tether between any other players or followers with this buff active. The range is 42 yds. Any monster touching the tether will take 40% weapon damage every 0.5 seconds.
Nightmarish (WD/DH/Wiz) - For 2 minutes you gain the buff "Aura of Terror" which pulsates a fear effect every 15 seconds in a 24yd radius that lasts for 2 seconds.
Nightmarish (Monk/Barb) - For 2 minutes you gain the buff "Have no fear" which causes any foe damaged by your attacks to be unable to flee for 10 seconds. (This affects the AI behind running away. Normal Fear effects still work)
Invulnerable Minions - For 15 seconds you gain the buff "Invincible" which literally prevents you from taking any damage from any source. If you are in single player, the buff will apply itself to your follower for 5 minutes.
Shielding - For 2 minutes you gain the buff "Improvised Aegis". While the buff is active you take 25% less damage. (This does not stack with Protective Shrine's effect.
Vampiric - For 2 minutes you gain the buff "Vampirism" which increases your Life Steal by 25% (difficulty modifiers still affect this so Inferno is 5%).
Extra Health - For 2 minutes you gain the buff "Battle Orders" which increases your total health by 20%.
Horde - For 2 minutes you gain the buff "Allied Power" which increases your damage by 10% for each other player or follower in your group. (So 10% for single player, 10% for 2 players, 20% for 3 and 30% for 4).
Avenger - Increases your magic and gold find by 25% for 2 minutes. (This does not stack with Fortune Shrine)
Health Link - Health, Resource and Durability of gear is healed to full. (Yes, this repairs your gear.)
My opinion about it is totally positive. Implementation of even half the suggested affixes would add a lot to the game. Hopefully the one of the Blues respond.
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Catalept posted a message on This must go out to the world ... my sympathies to the poor fellaPosted in: Diablo III General DiscussionQuote from overneathe
Very nice explanation.Quote from Catalept
Rubberbanding 101:
When you want to send crap over the internet, you've basically got two choices: TCP or UDP. TCP guarantees that every packet you send will be received by the server in the order you sent it, and vice versa. But it's slower. UDP is much faster but guarantees nothing. Most games (including SC2 and D3) use UDP.
Under normal operation, your client sends a packet updating your position, then moves you to that position in anticipation of the server receiving the packet, and sending one back to the client which tells it where your character actually is (because the server is the ultimate authority), which is usally exactly the same (or close enough) to where the client predicted it would be. This is basically how client-side prediction works, and makes things look nice and smooth.
However, because D3 uses UDP, sometimes those packets will simply not arrive, or will arrive out of order, in which case the client-side prediction breaks down, and the client and server disagree on where your character should be. In this case, the client will 'snap' your character back to where the server said it should be. Because the disagreement was caused by missing packets, you character will almost invariably end up where it was when the packets started vanishing, typically less than a second ago.
So yeah.
What would you say, as an informed person, is the solution to the issue? And would it have been better for D3 to run on TCP?
It's a damned if you do, damned if you don't situation. The tradeoff here is more reliability for higher latency (and bandwidth, which is very important if you're running a giant server farm). However, it's important to realise that UDP itself isn't prone to packet loss. Packet loss happens no matter what. If D3 used a TCP connection, instead of rubberbanding, your could wander off into an area that appeared to have no monsters, then the server would finally get the location data from your client and tell the client that a large group of monsters appeared there and started attacking you 0.4 seconds ago. UDP is probably the best bad solution. -
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Catalept posted a message on This must go out to the world ... my sympathies to the poor fellaRubberbanding 101:Posted in: Diablo III General Discussion
When you want to send crap over the internet, you've basically got two choices: TCP or UDP. TCP guarantees that every packet you send will be received by the server in the order you sent it, and vice versa. But it's slower. UDP is much faster but guarantees nothing. Most games (including SC2 and D3) use UDP.
Under normal operation, your client sends a packet updating your position, then moves you to that position in anticipation of the server receiving the packet, and sending one back to the client which tells it where your character actually is (because the server is the ultimate authority), which is usally exactly the same (or close enough) to where the client predicted it would be. This is basically how client-side prediction works, and makes things look nice and smooth.
However, because D3 uses UDP, sometimes those packets will simply not arrive, or will arrive out of order, in which case the client-side prediction breaks down, and the client and server disagree on where your character should be. In this case, the client will 'snap' your character back to where the server said it should be. Because the disagreement was caused by missing packets, you character will almost invariably end up where it was when the packets started vanishing, typically less than a second ago.
So yeah. -
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tybrone posted a message on 301 6-prop Chest Armors and a formula that works to compare themI crafted 301 6-property chest armors, and wrote down the results of every craft. Not only that, I devised a formula to compare them directly to each other no matter what stats exist on them based on a series of weights that so far has seemed to work out quite well for me.Posted in: Theorycrafting and Analysis
Not only THAT, but I wrote down every price I was able to sell them at, and hope to soon be able to come up with a way to automatically price them according to past sales, adjusted slightly due to the lowered costs of production as essences go down in price and the less demand over time that is to be expected.
As of two full recorded crafts now, every good piece I noticed while browsing through them manually has appeared near the top of a sorted "average property value" list. That's good enough for me even though the formula could use some work I'm sure, to account for good goldfind/radius combos and such.
Copy the spreadsheet and put your own values in and see where they match up to see if it works as well as I think it does!
Here's the spreadsheet (google docs)
If you want more info on how I came up with the formula and why it makes sense to me, here's a TL;DR reddit post (reddit.com) I made on the subject. Up-vote it if you found it useful! -
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Xenocow posted a message on D3 forum censorshipPosted in: Diablo III General Discussion
Back to watching "Breaking Bad" season 2...
need to finish the 4 seasons before tuesday, when season 5 starts...wooot!
Heisenberg ftw! -
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shaggy posted a message on D3 forum censorshipPosted in: Diablo III General Discussion
I think "a lot" is stretching it, at least in terms of total percentage of posts, and I think THAT is why people are getting banned.
Any remotely-constructive criticism is completely drowned out by people posting swastikas, ASCII pensises, and referring to Jay Wilson as "Jew Wilson." It's not possible to deal with the quality posts (regardless of opinion contained therein) when you have to wade through miles and miles of ridiculous "YOU GUYZ KILLED THE SERIES AND NOW I'M GONNA KILL YOU" shit.
Just to highlight my point as to how asinine the b.net forums have been. I've seen a lot of good posts both pro-D3 and anti-D3 containing constructive criticism for improving the game. Every single one of them has been both "highly rated" and "reported."
Essentailly the butthurt haters report any post that doesn't say "FUCK JAY WILSON'S BUTTHOLE WITH A TELEPHONE POLE!!!!!one!!!" and the fanboys report any post that doesn't say "D3 IS THE SECOND COMING OF CHRIST!!!!!!~!~~~!!@!1!~~!!!!" Yes, that's obvious exaggeration, and hopefully you did at least chuckle at it. We can discuss things and still have fun, damnit!
What does that do? It just creates more work for the mods. The absolute immaturity of the community, and the inability to concede that the game is not perfect, but it's also not garbage, and that you can disagree with someone's post without reporting it, is taking the forums from a tool used for feedback and communication to a burden on the Blizzard staff whose job it is to keep the forums alive and running for us. Instead of having something productive come from the forums, we get nothing but polarized bickering, and Blizzard has to sink even more man-hours into them so that they can continue to be somewhat used. - To post a comment, please login or register a new account.
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Also, SC2 fans waited 12 years. We've so far been waiting 10 years, and will only go to 11. Don't overdo it. :]
What about Warcraft 3 fans? Where is their Warcraft 4?
@Dezarius. "Most would be happy anyway" isn't how Blizz operates. All must be happy forever and always! :]
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JW: "You know what man, let's send out the rest of the F&F and media invites all at once and create a few characters to post we got in the beta as well."
MW: "That is not sufficient good sir. I shall post the Beta news article for 30 seconds and then take it down. Just imagine what it would do to them. I bet I'll get more topics than your Bnet trolling."
JW: "Challenge accepted."
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On the other hand the player being carried might be your little brother, and he would be very thankful and do the dishes instead of you next time. Win-win situation.
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