• 0

    posted a message on Amazing D3 story review...
    Blizzard lore has always been solid, it's the in game story telling that's pretty straight forward, and there is nothing wrong with that.

    Good one Zero, that's a very good way of putting exactly what's happening here.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Amazing D3 story review...
    Quote from OneTwoSC

    Yeah but atleast back then the voice acting was bearable and they didn't have the power to do invasive cut-scenes every 5 mins.

    And that Diablo 2 dev was clearly being nice for the sake of his career.
    I doubt that very much. Why should he be 'nice for the sake of his career'? He could just as easily have stated in a polite manner that he didn't quite agree with the way D3 went, which definitely wouldn't have jeopardized his career. I'm inclined to agree with AudioCG, I chuckle a bit every time someone mentions how Blizzard has degraded and how untouchable Blizzard was back in the way. D1 and D2 had a lot of cheesy bits, and Schaefer is correct, D1's story was barely there and D2's story felt very much like an excuse just to kill demons.

    What's funny is, people say D3 lost the gothic feel, well guess what, a decade ago people said the exact same thing about D2. I remember quite clearly how people bashed the hell out of D2 on the old diablo2.net forums. People are so prone to forget, and in a few years, D3 will be seen in as high regard as D2, once all the small issues are out of the way.

    Quote from OneTwoSC

    What facts? Everyone here who liked the story just said "I liked it" and gave no facts or essay. Even you did it, except for the quote from the D2 dev, who's response is about as safe as Jay Wilson's on the story feedback.
    I'd say D3's story is in line with D2, it's there to get you to kill demons, and that's where it succeeded.

    I liked the story because it portrayed the High Heavens very well, and it felt like a good chapter in the Diablo series. I can go from Act to Act and break down what I enjoyed, but I'm not going to. Let's just say, I enjoyed it, you didn't. Different strokes for different folks.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Xbow ore bow
    Depends on the item's stats really. Whichever rolls good is the better item.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1.0.3 Drop Rates. Did i miss something?
    Quote from Zehkari

    Act 1 = 2%
    Act 3/4 = 8%

    So isn't doing 4 act 1 runs the same as 1 act 3?
    Not really, percentages don't work like that. Every time you kill something in Act 3/4, 1 in 12.5 of the drops something descent might drop. Meanwhile, every time a monster drops something in Act I, only 1 in 50 of those might be good. And then you'll not only need those items to be good for your class, but also need them to be an upgrade of what you already have, so actually going straight for the better chance should always prove a better bet.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1.0.3 Drop Rates. Did i miss something?
    Quote from InquisitorRale

    Where ever i look i see people claiming that hell act 4/ inf act 1,2 will start droping lvl 62/63 items. Did i miss something where was this stated?
    All i saw is that they will change drop reates of legendary items and allow them to drop more frequently and in mentioned acts.
    iLvl 62/63 will drop in Act I, which means magic, rare and legendary items of level 62 and 63 will drop in Act I, not just legendary items exclusively. Also, in patch 1.1 they will be buffing legendary items, but that will be much later.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Patch 1.0.3 Unofficial Changes
    Quote from Olden Soul

    Why...

    Why do I continually see negative updates for this game? I keep trying to play, and can barely make it past nightmare...
    Really? Nightmare? I played the game straight through Normal, Nightmare, and Hell, died only a few times. In fact, I'd like them to up the difficulty of Nightmare and Hell a bit. The only time I struck a roadblock was mid way through Inferno, so I did a few Azmodan runs, which gave me enough of a boost to start doing Butcher runs. If you're stuck in Nightmare, then Hell is going to burn you.

    Quote from Olden Soul

    It's not that I am not playing right, it's that I don't have the time to sit there and farm for items, I do not like how this game is all about gear, that's important, but it shouldn't the main thing.
    Right, because gear meant so very little in D1 and D2...

    This should have all been done before the release, because the game at release WAS the game to me, now everything being done afterwards is just them removing things.
    Right, because they never ever changed anything in D2 post release. Oh, wait no, they kept on balancing the classes for years after the game was released... I'm quite certain you never played much of D1 or D2.
    Posted in: News & Announcements
  • 0

    posted a message on Anyone else throw in the towel till at least 1.03
    @Stephenk291
    Well, ilvl 62 has a drop rate of 8% in Act I and ilvl 63 has a 2% chance, while ilvl 62 has a 12% drop rate in Act II and ilvl 63 has a 4%, which is a lot more than the current 0%. We can debate the impact these seemingly trivial percentages will have on the game, but we won't really know the effect until its released.

    The main problem with Act II Inferno is the unexpected damages that they expect you to soak, but as the design document said: "In patch 1.0.3 we’re going to be lowering that wall by adjusting the damage and health of monsters in Inferno Act II, III and IV." They intend to 'smooth the difficulty ramp', which I expect will flow a bit more like it is when you go from Hell to Inferno, where you need better gear, but it doesn't seem impossible. I expect many people who have Act I on autopilot will now function far better in Act II, but it still wont be a cake walk, which is fine. Inferno should be difficult. :)

    Yeah, sure, they may have dropped the ball. We agree that the game has many cracks that needs to be filled. This is my favorite franchise, too, and will remain as such. D3's minor complaints are far from Earth shattering. What I just fail to understand is, how are these so called 'diehard' fans going off the deep end, condemning the game and company, and then refuse to ever touch it again. If they truly are such great fans, then clearly they'd see the solid framework the game had established. If these people were so 'in love' with Diablo, then they'd definitely sit tight, support the developers in the process of improving the game. The game isn't great, but a person must be blind not to see that in time it will be. If you don't feel that way and want to give up, then you really aren't a fan of Diablo.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Anyone else throw in the towel till at least 1.03
    Quote from Stephenk291

    Being a developer myself, and yes I'll cite WoW as a reference, its not hard to change an item server wide...it happens in WoW all the time. It's not that difficult to do it for diablo 3 despite the differences in game engines and hosting platforms.
    Then I don't understand why they rather rolled back my WoW characters when I got hacked, or why they offered to roll back my friend's account when he lost the Reaver, or why they roll back the hacked D3 accounts. Why not just give back the items if it's so easy?

    The RMAH and Gold Auction houses are mostly certainly a necessity to get past the gear checks that inferno acts have become, it's dillusional to think otherwise.
    Apparently I am delusional then, because the next patch will give higher level item drops at lower Acts, thus making them more accessible. Plus they're lowering the difficulty so you will be able to breach the gap between Acts with greater ease. If it's such a necessity then why implement these changes? If they really want to force you to pay more, why allow you to get the items you require to progress faster and more effectively? It actually seems like Blizzard is helping us get through Inferno faster. Somehow that seems counter-intuitive to what you're suggesting.
    Seriously, you act like this issue is the end of the game. Rejoice, why don't you, this has been acknowledged as a problem and will be fixed soon.

    The RMAH/Gold AH is a blessing and a curse because it is a main staple of this game. It allows you to buy the items needed to progress (Great) but the fact that you have to rely on it so heavily to save x amount of hours farming for that 1 upgrade is a bit of a let down.
    Yeah, I know, right? While I like the idea that trading has become a breeze, it just feels too accessible, to such an extent that it makes me feel that the whole experience of finding the perfect gear is less of a feat. Which is exactly why I don't use it. I'd rather stick to finding what I need, so 1.0.3 is going to be oh so heavenly for me.


    Alright look, the game has issues. Some people keep demanding that it should have been this or that, which is just plain idiotic. The game is not whatever they wanted it to be, so get over it. The game is released, accept what it is and move on. In fact, it's a month since release, so why the moan crowd is still sticking around is beyond me. You'd think the fact of the matter would have sunk in by now. To all of these people, either acknowledge this and go enjoy your life elsewhere, or join those of us who are eagerly awaiting the coming updates that will keep on improving the game. Its your choice.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Anyone else throw in the towel till at least 1.03
    Quote from Stephenk291

    I wasn't moaning about them expanding legendary gear, I said I was laughing because they were probably jumping up and down when the QQing started about them. Simply because they purposefully made it so it would only affect new drops, Its not that hard to adjust items that are already out there, they did it soley from the profits that will be generated from the *New & Improved* legendaries.

    I'm glad you've also inserted your own facts about my time spent with this game since you're clearly off base on all accounts. I've put probably about 100 hours across the board with 2 60's 1 being a barb another being a wizard. I've gotten to act 4 inferno, done the farming and without the help of the gold AH progression wouldn't have been possible unless i spent more countless hours farming to find those 1 drop thats actually decent per hour. Again you continue to assert your own conclusions about my opinion about the RMAH, never once did I say I didn't like it ,I stated that most of their decisions are clearly profit driven. Will I be buying anything on the RMAH, hell no. Will I probably sell a few things on there yes I will.

    the RMAH is exactly what everybody wanted, even if they didn't come out and say it. Buying items for games has always been around for pretty much anything, just not in an official format....I'm sure everybody knows the websites in question. My "gripe" about the itemization is that it was clearly lazy, you have class specific items that come with random stats, that to me is just pure stupidity. Some of the affixes are just garbage and have no business being on top tier items, and thats a sentimate a lot of others have posted on the forums. Again the other major issues that shouldn't have taken a month to fix because they are clearly there is the melee/range disparity, I know no game is perfect at release but its very clear rare/champion packs are much easier on ranged due to the lack of heavy counters. Missile dampening is a joke, and mortars often hurt melee more than ranged.

    Its interesting you consider me taking a break a personal vendetta against this game, thats a bit much but OK! I'm taking a break being I believe 1.03 will at least offer me some changes that should have been around at release, as it will be a bit more polished and balanced and that may be enough to actually spark my interest in the game since there is clearly no community and PVP is still off in the distance.
    Thinking that the RMAH and the legendary change is connected is a baseless assumption. They stated before release that the best items will be good rares, and that legendaries will not be the top tier, and that they don't want them to be more sought after than randomized gear. Obviously the change came because of player outcry, not the RMAH. And legendaries are still not being updated as a prerequisite to advance, they are just being brought up to speed, so Blizzard aren't forcing you to buy the updated gear.

    You also seem to assert your own conclusions by stating that they won't change older items to make money, calling it fact. Have you lost an item in D3? My friend found Messerschmidt's Reaver and due to a server bug it disappeared from his stash. He dropped a ticket, and about two days later Blizzard offered to roll back his account to before the bug occurred, which means he'll loose two days worth of play. Don't you think it would have been easier to just give him the item? Likewise for people who're hacked, they roll back the account to before the hack. If just giving the items back is not as simple, then how hard would it be to go across all servers, going through all accounts to pin point all the legendaries out there, then remove the ones in play and hand out the new ones. Obviously doing so would not be as simple as you think.

    I'm not forcing my own facts here, you're unhappy about the fact that we need to go out and find the updated legendaries, but isn't that what the game is all about? What else is there to the game than finding shiny new loot to drool over? The AH is just an option if you don't want to look for loot, and 1.0.3 will help in that regard. Higher drops will come to lower Acts, so obviously they don't want RMAH to be a the focus of progression, they want you to play the way you want to. This is not a very good attitude your all just for the money, as you say. 1.0.3 will remedy this issue.

    When I referred to a vendetta, I was actually talking about you stating as certain fact that RMAH is built as a necessity in order to advance. It seemed like you had an issue with the RMAH and that you seem to think that Blizzard just wants to make money by forcing people to spend cash to get anywhere in the game.

    What I'd like to see from itemizations is a bit more depth in how you view item stats. So far it's a bit too much a game of comparison, where some stats take precedence over others. I cant wait to see the unique stats added to legendaries and I'm excited to see what new affixes they'll add in the future. I definitely agree that class specific items should have some class specific stats take priority over others. Perhaps give barb specific gear an increased chance to drop with Strength. Items need a little attention, that would be great, but the game is far from the train smash that some people out there make it out to be.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Anyone else throw in the towel till at least 1.03
    Quote from Zero(pS)

    I don't think people are annoyed by the "difficulty" of Inferno, but more by the promises that were unfulfilled. They promised better AI, different monster patterns, improved battle mechanics and delivered plain high numbers, easily avoidable champions/rares and lazy boss mechanics. That's what bothers me, at least.
    Maybe it's too late for D3; the way you put it makes sense. But it's not too late for the expansions. From all the feedback I'd like them to tighten it up a bit, let loose and make it as great as possible, I especially like the boss mechanics idea. Give them odd mechanics to spice up the challenging parts of the fights. Even if they can tweak the affixes on champions and rares, that would be interesting too. I'm not sure how they can make the fights better through AI and patterns, since most monsters either run to you or away or have little attack cues, but mechanics would be fun.

    Now if they get this right, implement interesting fights and make the progression feel smooth and less awkward, the expansion will ship and all of this will flow over to the new Acts. Best of all, we'll get new classes to pull through the early levels and actually see how the game has improved. That's what excites me the most.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Anyone else throw in the towel till at least 1.03
    Quote from Stephenk291

    To be honest the itemization is lazy and was done in such a way that when they release DLC'S (which they will, for $$ of course) you'll just see wow-itemization all over again...where its the same crap...just bigger numbers. I'm honestly laughing here because I bet when everyone started QQing over legendaries being underpowered they were like oh my god this is too good to be true. They only affirmed this position by only buffing NEW legendaries because guess what, people will have to buy the items again once their buffed since it won't affect existing items already out. Can you say RMAH transaction fees?!.
    They've already said that they are working on adding new affixes in the future and expanding items. They want them to grow and start differing more from one another. What I don't get is, first you moan that items are done badly, but then your angry that they are expanding legendary gear?

    Actually, Blizzard did say they wanted legendaries to be usable in comparison to other items, but they desired rares to be better end game gear, nonetheless, we convinced them otherwise. That's a major win for us. Yet you find a reason to moan about it? Best thing is, they're doing this for free, not through DLCs, free. And you're blamming the RMAH for that. Play the damn game, ffs, collect the items yourself, or did you get all the uniques in D2 in your first few weeks? If you're too lazy to item hunt on your own, and feel that the only way to get the really uncommon items is by paying cash (did you conveniently forget there's a GAH too?), then that's your problem. I already have a few legendaries, all drops, none bought, and I cannot wait for 1.1 to start collecting the newer, shinier gear.

    Also, since it's a "WoW' custom to make items bigger and better when new content is released (even though LoD did the same...), how exactly then would you like them to increase item viability through the expansions? Obviously Act 5 gear is going to be better... so how's that a bad thing exactly. I doubt the numbers will jump from a few thousand to a few million. This game doesn't scale like WoW, items are meant to increase in flowing increments, and unlike WoW, Diablo isn't built in such a way that when Act 5 ships, the previous Acts automatically become obsolete.

    I get it, you don't like RMAH. Still, you acknowledge that 1.0.3 is coming and bringing sweeping changes. Then you say that a person can't progress without the RMAH according to how the game is now. 1.0.3 is going to remedy this, so obviously paying cash isn't supposed to be a staple of the game.

    Your personal vendetta aside, I agree that builds need to be brought on par, and luckily its been stated that skills and runes will be getting attention. It's only now going into a month since release, there's not a chance that the game will be 100% balanced after release, no amount of polish can achieve this. This can only happen through time and feedback. My wizard, most of all, feels very limited, and I do hope the skills I'd like to use receive attention over the skills that take precedence in every build.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Anyone else throw in the towel till at least 1.03
    Quote from Zero(pS)

    It's such a shame the ship has sailed already, and even a bigger shame that their combat system feels awesome, they didn't need to break Inferno into such a big gear check. They could've 100% made it with just gameplay focus. Better AI, new boss mechanics (like summoning rares/champs to prevent the rushing that happened). They can't fix it anymore the way I see it. Sincerely hope PvP restores my faith in end-game.
    Why would you say it's too late? If they keep updating the game and make the systems a bit more evened out and more enjoyable overall, then you'll still be able to get a lot out of the game. I can easily imagine myself making a few characters again way down the line, say over a year from now, and just play the game without hand-me-downs, just to see the impact all the feedback changes had on the game. Even the expansion characters will be a way new experience than what we're experiencing at present, so I wouldn't go so far as to say that the ship has sailed.

    I do like your idea to further boss mechanics though. Imagine the Skeleton King on Inferno raising a rare pack when it's health gets halfway down. Now that would be something. Blizzard really shouldn't discredit upping the ante on Inferno when it comes to the boss battles.
    for instance, I sort of like the whole effect of the Butcher fight. Having to watch the floor plates, studying his attack cues, while keeping an eye on your health does add a sort of fun dynamic to the fight. If Blizzard would add deep boss mechanics to all of the Inferno boss fights, then that would be a blast..
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Anyone else throw in the towel till at least 1.03
    Thrown the towel in? No. Excited for 1.0.3? Oh hell yes.

    My main problem is that I've no idea what to do. My wizard has Inferno Act I on auto-fire, but struggles a bit on Act II. My monk just got to Act II, but is still a ways away from the right gear. I'm pulling my WD through Nightmare now, and my DH through Normal. I refuse to use the AH, and so far the mission of getting good gear in Act II just to do Act II is a mission.

    I haven't given up, still enjoying the hell out of this game. But the welcoming thought of 1.0.3 is growing by the day.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Why so serious?
    I thought the forums were unforgiving during beta, but man some people are really going off the deep end since release. Some demand their money back, while others berate people who actually enjoy the game, very harshly at that. Well, the thread title may seem cheesy, but it reflects my thoughts perfectly every time I see another one of these threads pop up.

    Why loose your mind? Why threaten Blizzard or the game fans? Why freak out as if your very existence have come into question? And some points just feel so moot and extreme that I can't help wonder why some people bother splitting hairs.

    "Inferno is such a lolfest, I can't believe they're considering nerfing it. Blizzard is such a joke."
    "Inferno is impossible, I've farmed the Butcher for a week and still get one shots in Act II. **** this game."
    "The story is worse than ever. D2 made me stop and reflect on the importance of my own self worth with every word of dialogue, but Blizzard threw it all out of the window."
    "The builds are worthless. You promised like a million configurations, but only one doesn't suck so go to hell Blizzard."
    "The itemization in Diablo is gone. I can't believe Blizzard expects us to use such crappy gear. D2 had billions of awesome items, and charms, and runes, and jewels. This game ruined Diablo... forever."
    "AH destroyed the game economy. I can't play it ever again, even though I never buy or sell any items, it degrades my play experience in every way."

    These are just a few examples, although they are mostly the predominant ones. What I don't get is how this degrades from a person's experience to just play the game and strive to have fun...

    -Inferno was tested by likely less than a hundred testers. How can anyone expect Blizzard to have the difficulty 100% correct for a few million players? They are still ironing out the kinks and it will take some time, but positive feedback will definitely improve the flow of the game.

    -Let's be honest. Diablo games have always had basic storylines. While the lore is quite detailed, the basic premise of the game is all set up as a big excuse to get you from demon A to demon B, while killing all the little demons waiting in between. If you really expected something profoundly moving, then I'm sure you were at such a young back when you played D2 that even its simplistic tale seemed awe inspiring.

    -As for items and skills, no matter what D2 did or accomplished, it's impossible for a new game to be 100% evened out. Unless they copied everything from D2 straight over into this game, the mechanics would never have been perfect. Maybe some of you wanted this, in which case, go play D2. D2 never had crafting and the gems were useless in light of runes. The skills weren't granted as you leveled and didn't have rune effects. D2 didn't have an end game wall where items needed to be balanced around. Gold was worthless and runes stood at the center of its economy. In so many ways Blizzard needed to rethink the way the game flowed and functioned, and yes there are a lot of kinks, but D2 also had at launch. D2 was a huge jump away from D1 and also needed time to find it's footing. D3 is just as big a leap into unknown territory and so it too requires time to get its specific details right.

    -As for AH. People have said that 'if you don't like it, then don't use it', They usually receive quite a bit of backlash. I don't understand why, because to me they are correct. I have 2 friends who use the AH and 2 who don't, and I refrain from using it. I farm Inferno, a lot, and I like to craft. While I do lag a bit behind my two friends, I'm actually keeping up. I struggle a bit, but don't really mind. I just keep on farming when I can and enjoy playing with my friends, and to me that's what lies at the heart of every Diablo game, and why I think D3 is a success.


    This post turned out longer than I wanted, but what I'm basically trying to say is:
    Just enjoy the game for what it is, a flawed gem, very much like D2 during it's early period. The greatness will come after. Good things are on the horizon, and know that Blizzard is listening. They've changed their minds about legendary items, which is brilliant. If we remain vocal and rationally voice what we want, then they will listen and this will be the best Diablo, if not the best game, ever.

    Edit: Please read the post if you intend to flame me in any way, but please take note. This post is intended to be a constructive drive to better the game, so please keep this thread constructive.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Patch 1.0.3 Preview
    Quote from OneOfAllXoria

    yeeeeeeeeeeeah . "WE DONT NERF INFERNO" "INFERNO IS NOT FOR EVERYBODY". And what u did in 1.0.3 NERF IT ! U SUCK BLIZZARD !!! Now every fuckin' n00b will clear inferno, remember this. U FUCKED DIABLO LIKE U FUCKED WoW Classic !!!
    Yeesh, chill or you'll blow something. They're not completely nerfing it like they did with most of the WoW content, they're just making it playable. Needing insane items and completely defensive builds eliminated half your options already, after all, they did say you will be able to play any build in Inferno, but as it stands, you can't take a 2 handed weapon into Inferno, or you'll be castrated.
    They're not breaking Inferno, they're making it viable, it will still be hard. At least wait for the patch before you start flinging poo.
    And how is it dumb if Act I Inferno is fine as it is? Because it is fine, the progression from Hell Act IV to Inferno Act I feels good, it transitions perfectly to a steeper curve. Act II is nigh insane, being one shotted through Diamond Armor is just screwed up.

    The new prices for gems ... REALLY ? REALLY ? REALLY ? U want hard game u make it when u released and now u fucked it HARD and make it easy....
    ... What? Yes, the prices are low, but if you'll pay attention, these are all from gems that drop and gems up till the recipes you acquire through upgrading the JC. The upgrades from plans are unchanged, i.e. still freaking expensive.
    Anyhow, how does it make the game easy when they lower the more accessible gems prices to reasonable amounts? Your rage seems unjustified and unnecessary, and frankly, your entire post reeks of nonsensical babel.


    What does scare me though is the repair costs. However, as others have stated, I think this will be a nice way of telling when you're faffing around where you're not supposed to be. Back tracking to farm will make sense in such occasions.

    Also note, this is the first balance change and its in a good direction. If things are still wonky then they'll change them again. D3 is still in flux, but at least we can agree that the game is heading in a positive direction.
    Posted in: News & Announcements
  • To post a comment, please or register a new account.