I take it that I am one of your targets for what you stated.Quote from Telsak
The bile and bitterness flowing from you people is absolutely astonishing. You have no business on this forum, go away.
I'm sorry, but if you create an account to come here with the sole purpose of tearing the game apart in such a way to anger fans, and then swear at them, then you deserve as much bitterness and bile as your recipients send your way. And if you condone his actions then you are just as bad as him.
I am an actual fan of the Diablo series, so, no thank you, I will not be going away. I have been here for months now, and I've had a part in many enjoyable and interesting discussions. So, I think I have the right to be here as much as you.
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Good one Zero, that's a very good way of putting exactly what's happening here.
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What's funny is, people say D3 lost the gothic feel, well guess what, a decade ago people said the exact same thing about D2. I remember quite clearly how people bashed the hell out of D2 on the old diablo2.net forums. People are so prone to forget, and in a few years, D3 will be seen in as high regard as D2, once all the small issues are out of the way.
I'd say D3's story is in line with D2, it's there to get you to kill demons, and that's where it succeeded.
I liked the story because it portrayed the High Heavens very well, and it felt like a good chapter in the Diablo series. I can go from Act to Act and break down what I enjoyed, but I'm not going to. Let's just say, I enjoyed it, you didn't. Different strokes for different folks.
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Right, because gear meant so very little in D1 and D2...
Right, because they never ever changed anything in D2 post release. Oh, wait no, they kept on balancing the classes for years after the game was released... I'm quite certain you never played much of D1 or D2.
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Well, ilvl 62 has a drop rate of 8% in Act I and ilvl 63 has a 2% chance, while ilvl 62 has a 12% drop rate in Act II and ilvl 63 has a 4%, which is a lot more than the current 0%. We can debate the impact these seemingly trivial percentages will have on the game, but we won't really know the effect until its released.
The main problem with Act II Inferno is the unexpected damages that they expect you to soak, but as the design document said: "In patch 1.0.3 we’re going to be lowering that wall by adjusting the damage and health of monsters in Inferno Act II, III and IV." They intend to 'smooth the difficulty ramp', which I expect will flow a bit more like it is when you go from Hell to Inferno, where you need better gear, but it doesn't seem impossible. I expect many people who have Act I on autopilot will now function far better in Act II, but it still wont be a cake walk, which is fine. Inferno should be difficult.
Yeah, sure, they may have dropped the ball. We agree that the game has many cracks that needs to be filled. This is my favorite franchise, too, and will remain as such. D3's minor complaints are far from Earth shattering. What I just fail to understand is, how are these so called 'diehard' fans going off the deep end, condemning the game and company, and then refuse to ever touch it again. If they truly are such great fans, then clearly they'd see the solid framework the game had established. If these people were so 'in love' with Diablo, then they'd definitely sit tight, support the developers in the process of improving the game. The game isn't great, but a person must be blind not to see that in time it will be. If you don't feel that way and want to give up, then you really aren't a fan of Diablo.
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Apparently I am delusional then, because the next patch will give higher level item drops at lower Acts, thus making them more accessible. Plus they're lowering the difficulty so you will be able to breach the gap between Acts with greater ease. If it's such a necessity then why implement these changes? If they really want to force you to pay more, why allow you to get the items you require to progress faster and more effectively? It actually seems like Blizzard is helping us get through Inferno faster. Somehow that seems counter-intuitive to what you're suggesting.
Seriously, you act like this issue is the end of the game. Rejoice, why don't you, this has been acknowledged as a problem and will be fixed soon.
Yeah, I know, right? While I like the idea that trading has become a breeze, it just feels too accessible, to such an extent that it makes me feel that the whole experience of finding the perfect gear is less of a feat. Which is exactly why I don't use it. I'd rather stick to finding what I need, so 1.0.3 is going to be oh so heavenly for me.
Alright look, the game has issues. Some people keep demanding that it should have been this or that, which is just plain idiotic. The game is not whatever they wanted it to be, so get over it. The game is released, accept what it is and move on. In fact, it's a month since release, so why the moan crowd is still sticking around is beyond me. You'd think the fact of the matter would have sunk in by now. To all of these people, either acknowledge this and go enjoy your life elsewhere, or join those of us who are eagerly awaiting the coming updates that will keep on improving the game. Its your choice.
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You also seem to assert your own conclusions by stating that they won't change older items to make money, calling it fact. Have you lost an item in D3? My friend found Messerschmidt's Reaver and due to a server bug it disappeared from his stash. He dropped a ticket, and about two days later Blizzard offered to roll back his account to before the bug occurred, which means he'll loose two days worth of play. Don't you think it would have been easier to just give him the item? Likewise for people who're hacked, they roll back the account to before the hack. If just giving the items back is not as simple, then how hard would it be to go across all servers, going through all accounts to pin point all the legendaries out there, then remove the ones in play and hand out the new ones. Obviously doing so would not be as simple as you think.
I'm not forcing my own facts here, you're unhappy about the fact that we need to go out and find the updated legendaries, but isn't that what the game is all about? What else is there to the game than finding shiny new loot to drool over? The AH is just an option if you don't want to look for loot, and 1.0.3 will help in that regard. Higher drops will come to lower Acts, so obviously they don't want RMAH to be a the focus of progression, they want you to play the way you want to. This is not a very good attitude your all just for the money, as you say. 1.0.3 will remedy this issue.
When I referred to a vendetta, I was actually talking about you stating as certain fact that RMAH is built as a necessity in order to advance. It seemed like you had an issue with the RMAH and that you seem to think that Blizzard just wants to make money by forcing people to spend cash to get anywhere in the game.
What I'd like to see from itemizations is a bit more depth in how you view item stats. So far it's a bit too much a game of comparison, where some stats take precedence over others. I cant wait to see the unique stats added to legendaries and I'm excited to see what new affixes they'll add in the future. I definitely agree that class specific items should have some class specific stats take priority over others. Perhaps give barb specific gear an increased chance to drop with Strength. Items need a little attention, that would be great, but the game is far from the train smash that some people out there make it out to be.
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Now if they get this right, implement interesting fights and make the progression feel smooth and less awkward, the expansion will ship and all of this will flow over to the new Acts. Best of all, we'll get new classes to pull through the early levels and actually see how the game has improved. That's what excites me the most.
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Actually, Blizzard did say they wanted legendaries to be usable in comparison to other items, but they desired rares to be better end game gear, nonetheless, we convinced them otherwise. That's a major win for us. Yet you find a reason to moan about it? Best thing is, they're doing this for free, not through DLCs, free. And you're blamming the RMAH for that. Play the damn game, ffs, collect the items yourself, or did you get all the uniques in D2 in your first few weeks? If you're too lazy to item hunt on your own, and feel that the only way to get the really uncommon items is by paying cash (did you conveniently forget there's a GAH too?), then that's your problem. I already have a few legendaries, all drops, none bought, and I cannot wait for 1.1 to start collecting the newer, shinier gear.
Also, since it's a "WoW' custom to make items bigger and better when new content is released (even though LoD did the same...), how exactly then would you like them to increase item viability through the expansions? Obviously Act 5 gear is going to be better... so how's that a bad thing exactly. I doubt the numbers will jump from a few thousand to a few million. This game doesn't scale like WoW, items are meant to increase in flowing increments, and unlike WoW, Diablo isn't built in such a way that when Act 5 ships, the previous Acts automatically become obsolete.
I get it, you don't like RMAH. Still, you acknowledge that 1.0.3 is coming and bringing sweeping changes. Then you say that a person can't progress without the RMAH according to how the game is now. 1.0.3 is going to remedy this, so obviously paying cash isn't supposed to be a staple of the game.
Your personal vendetta aside, I agree that builds need to be brought on par, and luckily its been stated that skills and runes will be getting attention. It's only now going into a month since release, there's not a chance that the game will be 100% balanced after release, no amount of polish can achieve this. This can only happen through time and feedback. My wizard, most of all, feels very limited, and I do hope the skills I'd like to use receive attention over the skills that take precedence in every build.
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I do like your idea to further boss mechanics though. Imagine the Skeleton King on Inferno raising a rare pack when it's health gets halfway down. Now that would be something. Blizzard really shouldn't discredit upping the ante on Inferno when it comes to the boss battles.
for instance, I sort of like the whole effect of the Butcher fight. Having to watch the floor plates, studying his attack cues, while keeping an eye on your health does add a sort of fun dynamic to the fight. If Blizzard would add deep boss mechanics to all of the Inferno boss fights, then that would be a blast..
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My main problem is that I've no idea what to do. My wizard has Inferno Act I on auto-fire, but struggles a bit on Act II. My monk just got to Act II, but is still a ways away from the right gear. I'm pulling my WD through Nightmare now, and my DH through Normal. I refuse to use the AH, and so far the mission of getting good gear in Act II just to do Act II is a mission.
I haven't given up, still enjoying the hell out of this game. But the welcoming thought of 1.0.3 is growing by the day.
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Why loose your mind? Why threaten Blizzard or the game fans? Why freak out as if your very existence have come into question? And some points just feel so moot and extreme that I can't help wonder why some people bother splitting hairs.
"Inferno is such a lolfest, I can't believe they're considering nerfing it. Blizzard is such a joke."
"Inferno is impossible, I've farmed the Butcher for a week and still get one shots in Act II. **** this game."
"The story is worse than ever. D2 made me stop and reflect on the importance of my own self worth with every word of dialogue, but Blizzard threw it all out of the window."
"The builds are worthless. You promised like a million configurations, but only one doesn't suck so go to hell Blizzard."
"The itemization in Diablo is gone. I can't believe Blizzard expects us to use such crappy gear. D2 had billions of awesome items, and charms, and runes, and jewels. This game ruined Diablo... forever."
"AH destroyed the game economy. I can't play it ever again, even though I never buy or sell any items, it degrades my play experience in every way."
These are just a few examples, although they are mostly the predominant ones. What I don't get is how this degrades from a person's experience to just play the game and strive to have fun...
-Inferno was tested by likely less than a hundred testers. How can anyone expect Blizzard to have the difficulty 100% correct for a few million players? They are still ironing out the kinks and it will take some time, but positive feedback will definitely improve the flow of the game.
-Let's be honest. Diablo games have always had basic storylines. While the lore is quite detailed, the basic premise of the game is all set up as a big excuse to get you from demon A to demon B, while killing all the little demons waiting in between. If you really expected something profoundly moving, then I'm sure you were at such a young back when you played D2 that even its simplistic tale seemed awe inspiring.
-As for items and skills, no matter what D2 did or accomplished, it's impossible for a new game to be 100% evened out. Unless they copied everything from D2 straight over into this game, the mechanics would never have been perfect. Maybe some of you wanted this, in which case, go play D2. D2 never had crafting and the gems were useless in light of runes. The skills weren't granted as you leveled and didn't have rune effects. D2 didn't have an end game wall where items needed to be balanced around. Gold was worthless and runes stood at the center of its economy. In so many ways Blizzard needed to rethink the way the game flowed and functioned, and yes there are a lot of kinks, but D2 also had at launch. D2 was a huge jump away from D1 and also needed time to find it's footing. D3 is just as big a leap into unknown territory and so it too requires time to get its specific details right.
-As for AH. People have said that 'if you don't like it, then don't use it', They usually receive quite a bit of backlash. I don't understand why, because to me they are correct. I have 2 friends who use the AH and 2 who don't, and I refrain from using it. I farm Inferno, a lot, and I like to craft. While I do lag a bit behind my two friends, I'm actually keeping up. I struggle a bit, but don't really mind. I just keep on farming when I can and enjoy playing with my friends, and to me that's what lies at the heart of every Diablo game, and why I think D3 is a success.
This post turned out longer than I wanted, but what I'm basically trying to say is:
Just enjoy the game for what it is, a flawed gem, very much like D2 during it's early period. The greatness will come after. Good things are on the horizon, and know that Blizzard is listening. They've changed their minds about legendary items, which is brilliant. If we remain vocal and rationally voice what we want, then they will listen and this will be the best Diablo, if not the best game, ever.
Edit: Please read the post if you intend to flame me in any way, but please take note. This post is intended to be a constructive drive to better the game, so please keep this thread constructive.
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They're not breaking Inferno, they're making it viable, it will still be hard. At least wait for the patch before you start flinging poo.
And how is it dumb if Act I Inferno is fine as it is? Because it is fine, the progression from Hell Act IV to Inferno Act I feels good, it transitions perfectly to a steeper curve. Act II is nigh insane, being one shotted through Diamond Armor is just screwed up.
... What? Yes, the prices are low, but if you'll pay attention, these are all from gems that drop and gems up till the recipes you acquire through upgrading the JC. The upgrades from plans are unchanged, i.e. still freaking expensive.
Anyhow, how does it make the game easy when they lower the more accessible gems prices to reasonable amounts? Your rage seems unjustified and unnecessary, and frankly, your entire post reeks of nonsensical babel.
What does scare me though is the repair costs. However, as others have stated, I think this will be a nice way of telling when you're faffing around where you're not supposed to be. Back tracking to farm will make sense in such occasions.
Also note, this is the first balance change and its in a good direction. If things are still wonky then they'll change them again. D3 is still in flux, but at least we can agree that the game is heading in a positive direction.